The field of disclosure relates generally to electronic gaming, and more particularly to systems and methods for independent control of displaying symbols within respective columns of an array of display positions in an electronic game.
Electronic gaming machines (“EGMs”) or gaming devices provide a variety of wagering games such as slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance by inputting money, or another form of monetary credit, and placing a monetary wager (from the credit balance) on one or more outcomes of an instance (or single play) of a primary or base game. In some cases, a player may qualify for a special mode of the base game, a secondary game, or a bonus round of the base game by attaining a certain winning combination or triggering event in, or related to, the base game, or after the player is randomly awarded the special mode, secondary game, or bonus round. In the special mode, secondary game, or bonus round, the player is given an opportunity to win extra game credits, game tokens or other forms of payout. In the case of “game credits” that are awarded during play, the game credits are typically added to a credit meter total on the EGM and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
“Slot” type games are often displayed to the player in the form of various symbols arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along predetermined paths (or paylines) through the matrix indicate the outcome of the game. The display typically highlights winning combinations/outcomes for identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” which is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, frequency or number of secondary games, and/or the amount awarded.
Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the amount wagered back to the player over the course of many plays or instances of the game, which is generally referred to as return to player (RTP). The RTP and randomness of the RNG ensure the fairness of the games and are highly regulated. Upon initiation of play, the RNG randomly determines a game outcome and symbols are then selected which correspond to that outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
In one aspect, a system for independently controlling portions of a game display is provided. The system may include a display device and a processor. The processor may be configured to execute instructions stored in a memory device, which when executed, cause the processor to control the display device to present an array of display positions including columns and rows of display positions, the array including a first row having a reel of symbols associated with each column of the first row for displaying symbols on the reels within the first row, the array including a second row for displaying a set of initial symbols, each row of the array above the first row including a progressively increasing multiplier value, identify an RNG output for each of the reels, perform a first lookup within a first table associated with a first column using the RNG output for the first column, determine that a step-up symbol should be displayed in the first column based on the first lookup, move the initial symbol displayed in the first column up at least one row based on the determination that the step-up symbol should be displayed, and/or credit an award to a player credit balance, the award computed based the multiplier values of the rows in which the initial symbols are currently displayed.
In another aspect, a method for independently controlling portions of a game display is provided. The method may include providing content configured to cause a display device to present an array of display positions including columns and rows of display positions, the array including a first row having a reel of symbols associated with each column of the first row for displaying symbols on the reels within the first row, the array including a second row for displaying a set of initial symbols, each row of the array above the first row including a progressively increasing multiplier value, generating an RNG output for each of the reels, performing a first lookup within a first table associated with a first column using the RNG output for the first column, determining that a step-up symbol should be displayed in the first column based on the first lookup, providing instructions configured to cause the display device to move the initial symbol displayed in the first column up at least one row based on the determination that the step-up symbol should be displayed, and/or crediting an award to a player credit balance, the award computed based the multiplier values of the rows in which the initial symbols are currently displayed.
In another aspect, at least one non-transitory computer-readable media having computer-executable instructions embodied thereon is provide. When executed by a processor, the computer-executable instructions may cause the processor to provide content configured to cause a display device to present an array of display positions including columns and rows of display positions, the array including a first row having a reel of symbols associated with each column of the first row for displaying symbols on the reels within the first row, the array including a second row for displaying a set of initial symbols, each row of the array above the first row including a progressively increasing multiplier value, retrieve an RNG output for each of the reels, perform a first lookup within a first table associated with a first column using the RNG output for the first column, determine that a step-up symbol should be displayed in the first column based on the first lookup, provide instructions configured to cause the display device to move the initial symbol displayed in the first column up at least one row based on the determination that the step-up symbol should be displayed, and/or credit an award to a player credit balance, the award computed based the multiplier values of the rows in which the initial symbols are currently displayed.
The systems and methods described herein include independently controlling portions of a display in an electronic game, particularly, a location of symbols within positions in columns of an array of symbol positions, based on a separate RNG output and a separate lookup table associated with each column of the array. The systems and methods further include, in response to one of the separate RNG outputs, randomly displaying a step-up symbol within a display position within the array that causes one or more symbols in a respective column to move up a row within the array of display positions, wherein each row has a progressively increasing multiplier associated with the row. The systems and methods further include, in response to an RNG output associated with one of the columns of the array in which each row has a multiplier value displayed, randomly displaying a boost symbol, wherein the multiplier values are increased when the boost symbol is displayed. The systems and methods further include dynamically modifying a reel associated with each column of the array when a certain symbol is displayed by removing the displayed symbol from the set of symbols to be displayed on subsequent spins of the reel during the feature game by modifying the lookup table associated with the reel.
As described in further detail below, the system may provide a game operator several degrees of freedom that are not available in existing electronic gaming systems to achieve a desired RTP while still meeting regulatory requirements and providing an engaging game to users. At least some other technical improvements that are achieved by the systems and processes described herein include the ability to independently control the display of symbols included within each column of the array by using a separate RNG output and associated lookup table for each column of the array. In addition, the systems and methods described herein utilize a number of step-up symbols that matches the number of rows included within the array of display positions and removes the step-up symbol each time a step-up symbol is displayed from the set of symbols that can be displayed so that a step-up symbol cannot be displayed in a column of the array when the active symbol in that column being displayed has reached the top row. Furthermore, the systems and methods described herein include the ability to control the multipliers displayed in one column of the array by using an additional RNG output to randomly boost the multipliers during game play. These technical benefits include improved variability in game play, improved and unique display features, and improved and unique data storage and processing capabilities through the use of additional RNG outputs for each column in the array along with corresponding lookup tables for each column that also control the number of step-up symbols that can be displayed during game play within each column based upon the number of step-up symbols that have already been displayed.
In example embodiments, the system may be configured to display one or more “ladders” and one or more reels (e.g., a s single-row of slot reels), each of which may be associated with one of the ladders. As described in further detail below, slot reels and their corresponding ladders may each be controlled independently using separate RNGs and lookup tables. Each of the ladders may include one or more segments (referred to herein as “ladder positions”) arranged linearly (e.g., from a bottom end of the ladder to a top end of the ladder), so that the ladders together form a portion of an array. Each of the ladder positions may be associated with a certain value, such as a multiplier value. These values may progressively increase from one end of the ladder (e.g., the bottom) to the other end (e.g., the top). Symbols (referred to herein as “ladder symbols”) may be displayed in the ladder positions. For example, upon initialization, the ladder symbols may be displayed in the bottommost ladder position corresponding to the smallest multiplier. The ladder symbols may each include a value, which along with the multipliers may be used to determine a prize to award upon completion (e.g., when no spin credits remain). In response to game instances, or “spins,” different symbols may be displayed by the reels. The particular symbol displayed by each reel may be determined based on a separate lookup table corresponding to each reel and a separate RNG call performed for each reel. When certain symbols (sometimes referred to herein as “step-up symbols” or “ladder incrementing symbols,” are displayed, the ladder symbols may be incremented to the next ladder position (e.g., corresponding to a greater multiplier value) along the ladder, which will result in a greater prize award.
Additional types of symbols, each having different effects, may be displayed in response to a game instance. In some embodiments, certain symbols (referred to herein as “multiplier enhancing symbols” or “boost symbols”) may result in an increase of the multiplier values. Accordingly, the ladders may be “two-dimensional,” in that a greater award may be achieved both by incrementing the ladder symbol along the ladder or by increasing the multiplier values corresponding to each respective ladder position. Further additional symbols may have the effects of, for example, adding additional spin credits so that more feature game spins may be performed, increasing the values associated with the ladder symbols, and/or adding additional ladder symbols (e.g., so that a ladder may include multiple ladder symbols displayed in different respective ladder positions). These aspects may enable a game operator several degrees of freedom to achieve a desired RTP while still meeting regulatory requirements and providing an engaging game to users.
Further, in some embodiments, each reel may include a different lookup table, so that the probability of certain symbols appearing in each reel may be adjusted. In some embodiments, when a certain symbol is displayed, the symbol may be “removed” from the reel. In other words, the lookup table associated with the reel may be dynamically updated (e.g., by adjusting which possible RNG call outcomes are associated with displaying which particular symbols) to reduce a probability that the symbol will be displayed in future spins. For example, each reel may initially include seven ladder incrementing symbols, each having associated RNG call outcomes. Each time one of the symbols is displayed, the lookup table may be updated so that the previous RNG call outcome is no longer associated with the ladder incrementing symbols (e.g., a blank space may be displayed if the same RNG call outcome occurs again). Accordingly, each time a ladder incrementing symbol is displayed, a probability of a ladder incrementing symbol is reduced, and once each of the seven ladder incrementing symbols has been displayed, there is no longer a chance of further ladder incrementing symbols being displayed. Other types of symbols may be removed and/or replaced similarly. As a result, as compared to traditional lookup or pay tables, the lookup tables of the system provide gaming operators with additional degrees of freedom to limit and/or achieve a desired RTP and/or meet regulatory requirements limiting RTP while still providing engagement to users.
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect using one or more communication protocols. As an example, gaming devices 104A-104X and the server computers 102 can communicate over one or more communication networks, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks (e.g., local area networks and enterprise networks), and the like (e.g., wide area networks). The communication networks could allow gaming devices 104A-104X to communicate with one another and/or the server computers 102 using a variety of communication-based technologies, such as radio frequency (RF) (e.g., wireless fidelity (WiFi®) and Bluetooth®), cable TV, satellite links and the like.
In some implementation, server computers 102 may not be necessary and/or preferred. For example, in one or more implementations, a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes a main door which provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket-out printer 126.
In
In many configurations, the gaming device 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution liquid crystal display (LCD), plasma, light emitting diode (LED), or organic light emitting diode (OLED) panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some implementations, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless implementations, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. The gaming device 104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming device, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device 104A.
In some implementations, a player tracking card reader 144, a transceiver for wireless communication with a mobile device (e.g., a player's smartphone), a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in gaming device 104A. In such implementations, a game controller within the gaming device 104A can communicate with the player tracking system server 110 to send and receive player tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some implementations, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a game controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
An alternative example gaming device 104B illustrated in
Example gaming device 104B includes a main cabinet 116 including a main door which opens to provide access to the interior of the gaming device 104B. The main or service door is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The main or service door may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the main display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some implementations, main display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some implementations, example gaming device 104C may also include speakers 142 to output various audio such as game sound, background music, etc.
Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
The games available for play on the gaming device 200 are controlled by a game controller 202 that includes one or more processors 204. Processor 204 represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor 204 can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor 204 can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor 204 is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. Although
Memory 208 can store one or more game programs 206 that provide program instructions and/or data for carrying out various implementations (e.g., game mechanics) described herein. Stated another way, game program 206 represents an executable program stored in any portion or component of memory 208. In one or more implementations, game program 206 is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor 204 in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory 208 and run by processor 204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory 208 and executed by processor 204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory 208 to be executed by processor 204.
Alternatively, game programs 206 can be set up to generate one or more game instances based on instructions and/or data that gaming device 200 exchanges with one or more remote gaming devices, such as a central determination gaming system server 106 (not shown in
Gaming devices, such as gaming device 200, are highly regulated to ensure fairness and, in many cases, gaming device 200 is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: (1) the regulatory requirements for gaming devices 200, (2) the harsh environment in which gaming devices 200 operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.
One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
In
Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%). A game can use one or more lookup tables (also called weighted tables) as part of a technical solution that satisfies regulatory requirements for randomness and RTP. In particular, a lookup table can integrate game features (e.g., trigger events for special modes or bonus games; newly introduced game elements such as extra reels, new symbols, or new cards; stop positions for dynamic game elements such as spinning reels, spinning wheels, or shifting reels; or card selections from a deck) with random numbers generated by one or more RNGs, so as to achieve a given level of volatility for a target level of RTP. (In general, volatility refers to the frequency or probability of an event such as a special mode, payout, etc. For example, for a target level of RTP, a higher-volatility game may have a lower payout most of the time with an occasional bonus having a very high payout, while a lower-volatility game has a steadier payout with more frequent bonuses of smaller amounts.) Configuring a lookup table can involve engineering decisions with respect to how RNG outcomes are mapped to game outcomes for a given game feature, while still satisfying regulatory requirements for RTP. Configuring a lookup table can also involve engineering decisions about whether different game features are combined in a given entry of the lookup table or split between different entries (for the respective game features), while still satisfying regulatory requirements for RTP and allowing for varying levels of game volatility.
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gaming device. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views with one or more UIs, the game outcome on one or more of the primary game display 240 and secondary game display 242. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
Additionally, or alternatively, gaming devices 104A-104X and 200 can include or be coupled to one or more wireless transmitters, receivers, and/or transceivers (not shown in
Although
According to some examples, the mobile gaming devices 256 may be configured for stand-alone determination of game outcomes. However, in some alternative implementations the mobile gaming devices 256 may be configured to receive game outcomes from another device, such as the central determination gaming system server 106, one of the EGMs 104, etc.
Some mobile gaming devices 256 may be configured to accept monetary credits from a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, via a patron casino account, etc. However, some mobile gaming devices 256 may not be configured to accept monetary credits via a credit or debit card. Some mobile gaming devices 256 may include a ticket reader and/or a ticket printer whereas some mobile gaming devices 256 may not, depending on the particular implementation.
In some implementations, the casino 251 may include one or more kiosks 260 that are configured to facilitate monetary transactions involving the mobile gaming devices 256, which may include cash out and/or cash in transactions. The kiosks 260 may be configured for wired and/or wireless communication with the mobile gaming devices 256. The kiosks 260 may be configured to accept monetary credits from casino patrons 262 and/or to dispense monetary credits to casino patrons 262 via cash, a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, etc. According to some examples, the kiosks 260 may be configured to accept monetary credits from a casino patron and to provide a corresponding amount of monetary credits to a mobile gaming device 256 for wagering purposes, e.g., via a wireless link such as a near-field communications link. In some such examples, when a casino patron 262 is ready to cash out, the casino patron 262 may select a cash out option provided by a mobile gaming device 256, which may include a real button or a virtual button (e.g., a button provided via a graphical user interface) in some instances. In some such examples, the mobile gaming device 256 may send a “cash out” signal to a kiosk 260 via a wireless link in response to receiving a “cash out” indication from a casino patron. The kiosk 260 may provide monetary credits to the casino patron 262 corresponding to the “cash out” signal, which may be in the form of cash, a credit ticket, a credit transmitted to a financial account corresponding to the casino patron, etc.
In some implementations, a cash-in process and/or a cash-out process may be facilitated by the TITO system server 108. For example, the TITO system server 108 may control, or at least authorize, ticket-in and ticket-out transactions that involve a mobile gaming device 256 and/or a kiosk 260.
Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information. For example, some mobile gaming devices 256 may be configured for wireless communication with the player tracking system server 110. Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information via wireless communication with a patron's player loyalty card, a patron's smartphone, etc.
According to some implementations, a mobile gaming device 256 may be configured to provide safeguards that prevent the mobile gaming device 256 from being used by an unauthorized person. For example, some mobile gaming devices 256 may include one or more biometric sensors and may be configured to receive input via the biometric sensor(s) to verify the identity of an authorized patron. Some mobile gaming devices 256 may be configured to function only within a predetermined or configurable area, such as a casino gaming area.
In this example, a gaming data center 276 includes various devices that are configured to provide online wagering games via the networks 417. The gaming data center 276 is capable of communication with the networks 417 via the gateway 272. In this example, switches 278 and routers 280 are configured to provide network connectivity for devices of the gaming data center 276, including storage devices 282a, servers 284a and one or more workstations 570a. The servers 284a may, for example, be configured to provide access to a library of games for online game play. In some examples, code for executing at least some of the games may initially be stored on one or more of the storage devices 282a. The code may be subsequently loaded onto a server 284a after selection by a player via an EUD and communication of that selection from the EUD via the networks 417. The server 284a onto which code for the selected game has been loaded may provide the game according to selections made by a player and indicated via the player's EUD. In other examples, code for executing at least some of the games may initially be stored on one or more of the servers 284a. Although only one gaming data center 276 is shown in
In this example, a financial institution data center 270 is also configured for communication via the networks 417. Here, the financial institution data center 270 includes servers 284b, storage devices 282b, and one or more workstations 286b. According to this example, the financial institution data center 270 is configured to maintain financial accounts, such as checking accounts, savings accounts, loan accounts, etc. In some implementations one or more of the authorized users 274a-274c may maintain at least one financial account with the financial institution that is serviced via the financial institution data center 270.
According to some implementations, the gaming data center 276 may be configured to provide online wagering games in which money may be won or lost. According to some such implementations, one or more of the servers 284a may be configured to monitor player credit balances, which may be expressed in game credits, in currency units, or in any other appropriate manner. In some implementations, the server(s) 284a may be configured to obtain financial credits from and/or provide financial credits to one or more financial institutions, according to a player's “cash in” selections, wagering game results and a player's “cash out” instructions. According to some such implementations, the server(s) 284a may be configured to electronically credit or debit the account of a player that is maintained by a financial institution, e.g., an account that is maintained via the financial institution data center 270. The server(s) 284a may, in some examples, be configured to maintain an audit record of such transactions.
In some alternative implementations, the gaming data center 276 may be configured to provide online wagering games for which credits may not be exchanged for cash or the equivalent. In some such examples, players may purchase game credits for online game play, but may not “cash out” for monetary credit after a gaming session. Moreover, although the financial institution data center 270 and the gaming data center 276 include their own servers and storage devices in this example, in some examples the financial institution data center 270 and/or the gaming data center 276 may use offsite “cloud-based” servers and/or storage devices. In some alternative examples, the financial institution data center 270 and/or the gaming data center 276 may rely entirely on cloud-based servers.
One or more types of devices in the gaming data center 276 (or elsewhere) may be capable of executing middleware, e.g., for data management and/or device communication. Authentication information, player tracking information, etc., including but not limited to information obtained by EUDs 264 and/or other information regarding authorized users of EUDs 264 (including but not limited to the authorized users 274a-274c), may be stored on storage devices 282 and/or servers 284. Other game-related information and/or software, such as information and/or software relating to leaderboards, players currently playing a game, game themes, game-related promotions, game competitions, etc., also may be stored on storage devices 282 and/or servers 284. In some implementations, some such game-related software may be available as “apps” and may be downloadable (e.g., from the gaming data center 276) by authorized users.
In some examples, authorized users and/or entities (such as representatives of gaming regulatory authorities) may obtain gaming-related information via the gaming data center 276. One or more other devices (such EUDs 264 or devices of the gaming data center 276) may act as intermediaries for such data feeds. Such devices may, for example, be capable of applying data filtering algorithms, executing data summary and/or analysis software, etc. In some implementations, data filtering, summary and/or analysis software may be available as “apps” and downloadable by authorized users.
The UI system 302 includes one or more UIs that a player can interact with. The UI system 302 could include one or more game play UIs 304, one or more bonus game play UIs 308, and one or more multiplayer UIs 312, where each UI type includes one or more mechanical UIs and/or graphical UIs (GUIs). In other words, game play UI 304, bonus game play UI 308, and the multiplayer UI 312 may utilize a variety of UI elements, such as mechanical UI elements (e.g., physical “spin” button or mechanical reels) and/or GUI elements (e.g., virtual reels shown on a video display or a virtual button deck) to receive player inputs and/or present game play to a player. Using
The game play UI 304 represents a UI that a player typically interfaces with for a base game. During a game instance of a base game, the game play UI elements 306A-306N (e.g., GUI elements depicting one or more virtual reels) are shown and/or made available to a user. In a subsequent game instance, the UI system 302 could transition out of the base game to one or more bonus games. The bonus game play UI 308 represents a UI that utilizes bonus game play UI elements 310A-310N for a player to interact with and/or view during a bonus game. In one or more implementations, at least some of the game play UI element 306A-306N are similar to the bonus game play UI elements 310A-310N. In other implementations, the game play UI element 306A-306N can differ from the bonus game play UI elements 310A-310N.
Based on the player inputs, the UI system 302 could generate RNG calls to a game processing backend system 314. As an example, the UI system 302 could use one or more application programming interfaces (APIs) to generate the RNG calls. To process the RNG calls, the RNG engine 316 could utilize gaming RNG 318 and/or non-gaming RNGs 319A-319N. Gaming RNG 318 could corresponds to RNG 212 or hardware RNG 244 shown in
The RNG conversion engine 320 processes each RNG outcome from RNG engine 316 and converts the RNG outcome to a UI outcome that is feedback to the UI system 302. With reference to
After generating the UI outcome, the game processing backend system 314 sends the UI outcome to the UI system 302. Examples of UI outcomes are symbols to display on a video reel or reel stops for a mechanical reel. In one example, if the UI outcome is for a base game, the UI system 302 updates one or more game play UI elements 306A-306N, such as symbols, for the game play UI 304. In another example, if the UI outcome is for a bonus game, the UI system could update one or more bonus game play UI elements 310A-310N (e.g., symbols) for the bonus game play UI 308. In response to updating the appropriate UI, the player may subsequently provide additional player inputs to initiate a subsequent game instance that progresses through the game processing pipeline.
In the example embodiment, and as used herein, terms and phrases such as “progressive jackpot,” “progressive jackpot award,” and/or simply “progressive” may refer to an award that is generated or funded from a plurality of networked gaming devices 104A-104X. For example, as described herein, a progressive jackpot may be increased based upon wagers occurring on one or more gaming devices 104A-104X, such as those networked in a “bank” or collection of such devices on a casino floor.
In some embodiments, local-area progressive jackpots may be implemented, which may receive contributions from only a small number of gaming devices 104A-104X, such as those located in a given physical space or area, such as within a bank or other collection of gaming devices 104A-104X. Although local-area progressives are generally described herein, in some implementations, so-called wide-area progressive jackpots may be implemented, which may receive contributions from gaming devices 104A-104X at any location within a given casino and/or, in some embodiments, from gaming devices 104A-104X at different casinos.
Moreover, in some embodiments, a plurality of progressive jackpots may be provided, and one or more jackpots may be variously funded, such as at different rates and/or in different amounts in response to player wagers, and the like. It will also be appreciated that a plurality of progressive jackpots may be organized in one or more tiers and/or otherwise hierarchically, such as from a smallest progressive to a largest progressive, from a largest progressive jackpot to a smallest progressive jackpot, and the like.
In at least some embodiments, a progressive jackpot award may increase from a base value, which may be preset, to any value greater than the base value. In some embodiments, a progressive jackpot award may increase from the base value in increments, such as in increments of fractions of a cent, cents, fractions of a dollar, dollars, and the like. In various embodiments, jackpot increments may be based, at least in part, on player wager values. For example, as one or more players place larger wager amounts during a base and/or bonus game, one or more progressive jackpots may be increased or funded in larger increments and/or, as described in greater detail herein, in more rapidly accumulating increments.
In the example embodiment, the interface may further include a multiplier ladder 424 including a plurality of multiplier ladder positions 426. Multiplier ladder may be disposed adjacent to ladders 408 (e.g., adjacent to fourth ladder 416), and each of the multiplier ladder positions 426 may correspond to ladder positions 418 in a respective row. For example, a first multiplier ladder position 428 of the multiplier ladder positions 426 may correspond to first ladder positions 420, and a top multiplier ladder position 430 may correspond to top ladder positions 422. As described in further detail below, a value (e.g., a multiplier) may be displayed in each multiplier ladder positions 426. The values may progressively increase from first multiplier ladder position 428 to top multiplier ladder position 430. In other words, first multiplier ladder position 428 may have a lesser value (e.g., a 1× multiplier) and top multiplier ladder position 430 may have a greater value (e.g., a 10× multiplier), with progressively increasing values (e.g., a 2× multiplier, 3× multiplier, 4× multiplier, 5× multiplier, and an 8× multiplier) therebetween. In some alternative embodiments, rather than multiplier values, the different ladder positions 418 may correspond to different prizes, jackpots, and/or other awards.
In the example embodiment, the interface may further include a plurality of reels 432, each of which align with and correspond to a respective ladder 408 or multiplier ladder 424. For example, a first reel 434 may correspond to first ladder 410, a second reel 436 may correspond to second ladder 412, a third reel 438 may correspond to third ladder 414, a fourth reel 440 may correspond to fourth ladder 416, and a fifth reel 442 may correspond to multiplier ladder 424. As described in further detail below, each reel 432 may display one of a set of symbols. Although each reel 432 is shown and described as including a single position in which such symbols may be displayed, it will be appreciated that any number of symbols may be displayed by each reel 432. For example, each reel 432 may include multiple symbol positions, such that the reels 432 together form an array of symbol positions.
As shown in
In response to a game instance (or “spin”), one or more symbols may be displayed by reels 432. These symbols may include, for example, ladder incrementing (or “step-up”) symbols 446 (shown in
As shown in
As shown in
As shown in
As shown in
In some embodiments, when particular reel symbol is displayed on a particular reel 432, the lookup table corresponding to that reel 432 may be modified to “remove” the symbol from the reel. In other words, the lookup table may be modified so that the RNG call outcome that resulted in displaying the reel symbol will result in a different symbol, such as blank space 454, in future spins. For example, in some embodiments, each reel 432 may initially have seven ladder incrementing symbols 446 (e.g., RNG outcomes specified by the corresponding lookup table that result in a display of ladder incrementing symbols 446). When one such ladder incrementing symbols 446 is displayed, that ladder incrementing symbol 446 may be removed from the reel 432, so that six ladder incrementing symbol 446 remain. This has the dual effect of reducing a likelihood that a ladder incrementing symbol 446 will be displayed after each time a ladder incrementing symbol 446 is displayed, and limiting the possible number of a ladder incrementing symbols 446 that can be displayed for a particular ladder 408 to seven. Similarly, credit symbols 448 may be removed, so limit the cash value that can be added to a particular ladder 408. Likewise, spin credit symbols 450 and/or multiplier enhancing symbols 452 may be removed, for example, to limit the number of spins for a game and/or to limit the multiplier ladder 424, respectively.
When no spins credits remain, gaming device 104 and/or gaming system server 106 may calculate an amount to award to a player credit balance. The credit values displayed in each ladder position 418 may be multiplied by the currently displayed multiplier value in multiplier ladder position 426 (e.g., the multiplier ladder position 426 in the same row), and the resulting values may be summed to determine the amount to award.
In the example embodiment, process 500 further includes initializing 504 the display. Initializing 504 the display may include displaying (e.g., on one of gaming devices 104 and/or mobile gaming devices 256) one or more ladders 408 (shown in
Each of the ladder positions 418 may correspond to a value (e.g., a multiplier and/or another prize), with the ladder positions 418 corresponding to progressively increasing values. For example, a lowest value (e.g., ×1 multiplier) may correspond to first ladder position 420, and a highest value (e.g., ×10 multiplier) may correspond to a top ladder position 422, with progressively increasing values therebetween. These values may be displayed, for example, on a separate ladder (multiplier ladder 424) adjacent to ladders 408. Multiplier ladder 424 may include a multiplier ladder position 426 for each row of ladder positions, and may display the corresponding multiplier. The multiplier values displayed at the initialization of the display may be predefined, and as described in further detail below, may be altered (e.g., upgraded, or “boosted”) during the display (e.g., in response to certain symbols being displayed). In some alternative embodiments, rather than multiplier values, the different ladder positions 418 may correspond to different prizes, jackpots, and/or other awards.
Initializing the display may further include displaying reels 432 (shown in
Initializing the display may further include determining a number of spin credits. The number of spin credits may be decremented after each game instance, and an award may be determined when no spin credits remain. The initial number of spin credits may be a predefined number (e.g., five spin credits), or may be determined, for example, from a range at random and/or based on an outcome of the base game. The number of spin credits may be displayed to the user.
In the example embodiment, process 500 may include performing 506 an RNG call (e.g., using RNG 212) for each reel 432, and determining 508 a symbol to display for each reel 432 based on an outcome of the RNG call and the lookup table associated with the reel 432. For example, the RNG call outcome may be compared to the lookup table to identify a symbol that corresponds to the RNG call outcome. The determined symbols may be displayed in the corresponding reels 432.
In the example embodiment, process 500 may further include determining 510 if a ladder incrementing symbols 446 is displayed in any of reels 432. If a ladder incrementing symbol 446 is displayed, process 500 may further include incrementing 512 any ladder symbol 444 displayed in a ladder 408 where ladder incrementing symbol 446 is displayed in a corresponding reel 432 (e.g., by updating the display and corresponding record in the memory). In some embodiments, once a ladder incrementing symbols 446 is displayed, the lookup table of the corresponding reel 432 is updated to replace the ladder incrementing symbols 446 with another symbol (e.g., a blank space 454), so that if the same RNG call outcome occurs in the future for that reel 432, a blank space 454 will be displayed rather than a ladder incrementing symbols 446. Accordingly, the number of ladder incrementing symbols 446 that are displayed may be limited, which may in turn limit the prize ultimately awarded to the user and/or prevent the ladder symbols 444 from being incremented past top ladder position 422.
In the example embodiment, process 500 may further include determining 514 if a credit symbol 448 is displayed in any of reels 432. If a ladder incrementing symbol 446 is displayed, process 500 may further include, if a ladder symbol 444 is displayed in first ladder position 420, increasing 516 the value of the ladder symbol 444 (e.g., by adding the value of the displayed credit symbol 448), or if no ladder symbol 444 is currently displayed in first ladder position 420, generating and displaying a new ladder symbol 444 in the corresponding first ladder position 4, so that the corresponding ladder 408 may include multiple ladder symbols 444 corresponding to different respective ladder positions 418 and multipliers. In some embodiments, once a credit symbol 448 is displayed, the lookup table of the corresponding reel 432 is updated to replace the ladder credit symbol 448 with another symbol (e.g., a blank space 454), so that if the same RNG call outcome occurs in the future for that reel 432, a blank space 454 will be displayed rather than a credit symbol 448. Accordingly, the number of credit symbols 448 that are displayed may be limited, which may in turn limit the prize ultimately awarded to the user.
In the example embodiment, process 500 may further include determining 518 if a spin credit symbol 450 is displayed in any of reels 432 (e.g., fifth reel 442). If a spin credit symbol 450 is displayed, process 500 may further include incrementing 520 the number of spin credits, which may result in a greater number of game instances with potentially greater prizes for the user. In some embodiments, once a spin credit symbol 450 is displayed, the lookup table of the corresponding reel 432 is updated to replace the ladder spin credit symbol 450 with another symbol (e.g., a blank space 454), so that if the same RNG call outcome occurs in the future for that reel 432, a blank space 454 will be displayed rather than a spin credit symbol 450. Accordingly, the number of spin credit symbols 450 that are displayed may be limited, which may in turn limit a length of the game. In some embodiments, the number of remaining spin credits is displayed by a spin credit indicator 456.
In the example embodiment, process 500 may further include determining 522 if any multiplier enhancing symbol 452 is displayed in any of reels 432 (e.g., fifth reel 442). If a multiplier enhancing symbol 452 is displayed process 500 may further include increasing 524 the multiplier values of each multiplier ladder 426, for example, by retrieving a new set of multiplier values from a table and/or performing a mathematical function on the currently displayed multiplier values. In some embodiments, a maximum multiplier value (e.g., 25×) may not be exceeded by any of the displayed multiplier values (e.g., to comply with regulatory requirements). In some embodiments, once a multiplier enhancing symbol 452 is displayed, the lookup table of the corresponding reel 432 is updated to replace the multiplier enhancing symbol 452 with another symbol (e.g., a blank space 454), so that if the same RNG call outcome occurs in the future for that reel 432, a blank space 454 will be displayed rather than a multiplier enhancing symbol 452. Accordingly, the number of multiplier enhancing symbols 452 that are displayed may be limited, which may in turn limit the prize ultimately awarded to the user.
In the example embodiment process 500 may further include decrementing 526 the number of spin credits and determining 528 if any spin credits remain. If spin credits remain, another spin may be performed. If not spin credits remain, process 500 may further include calculating 530 a prize and crediting the prize to a player credit balance. For example, the credit values of any ladder symbols 444 currently displayed may be multiplied by the multiplier corresponding to their current ladder position 418 (e.g., the multiplier displayed in the multiplier ladder position 426 in the same row), and the resulting amounts may be summed in order to determine the prize. Once the prize has been awarded to the user, the base game associated with the display (if any) may resume.
Process 600 may further include replacing or removing 604 spin credit symbol 450 from reel 432 (e.g., by modifying the lookup table associated with the reel as described above) in response to spin credit symbol 450 being displayed.
Process 600 may further include replacing or removing 606 multiplier enhancing symbol 452 from reel 432 (e.g., by modifying the lookup table associated with re reel as described above) in response to multiplier enhancing symbol 432 being displayed.
Process 600 may further include performing a separate RNG call and lookup for multiple ladders 408. To control game volatility, reels 434-440 could have different probabilities of displaying ladder incrementing symbols 446.
In one aspect, a system for independently controlling portions of a game display is provided. The system may include a display device and a processor. The processor may be configured to execute instructions stored in a memory device, which when executed, cause the processor to control the display device to present an array of display positions including columns and rows of display positions, the array including a first row having a reel of symbols associated with each column of the first row for displaying symbols on the reels within the first row, the array including a second row for displaying a set of initial symbols, each row of the array above the first row including a progressively increasing multiplier value, identify an RNG output for each of the reels, perform a first lookup within a first table associated with a first column using the RNG output for the first column, determine that a step-up symbol should be displayed in the first column based on the first lookup, move the initial symbol displayed in the first column up at least one row based on the determination that the step-up symbol should be displayed, and/or credit an award to a player credit balance, the award computed based the multiplier values of the rows in which the initial symbols are currently displayed.
In some embodiments, the processor may be further configured to, in response to the determination that a step-up symbol should be displayed in the first row, modify the first table so that the step-up symbol is not displayed in response to subsequent lookups using the first table associated with the same RNG output.
In some embodiments, the processor may be further configured to perform a second lookup within a second table associated with a second column using the RNG output for the second column.
In some embodiments, the processor may be further configured to, in response to the determination that a step-up symbol should be displayed in the second row, modify the second table so that the step-up symbol is not displayed in response to subsequent lookups using the second table associated with the same RNG output.
In some embodiments, the processor may be further configured to determine that a step-up symbol should be displayed in the first column based on the second lookup and/or move the initial symbol displayed in the second column up at least one row based on the determination that the step-up symbol should be displayed.
In some embodiments, the initial symbols include credit values, and wherein the award is computed further based on the credit values.
In some embodiments, the processor may be further configured to determine that a credit symbol should be displayed in the first column based on the second lookup and/or increase the credit value of the initial symbol displayed in the second column based on the determination that the credit symbol should be displayed.
In some embodiments, the processor may be further configured to determine that a spin credit symbol should be displayed in the first column based on the second lookup and/or increment a current number of spin credits based on the determination that the spin credit symbol should be displayed.
In some embodiments, the processor may be further configured to determine that multiplier enhancing symbol should be displayed in the first column based on the second lookup and/or increase the values of the multipliers of each row above the first row based on the determination that the multiplier enhancing symbol should be displayed.
In another aspect, a method for independently controlling portions of a game display is provided. The method may include providing content configured to cause a display device to present an array of display positions including columns and rows of display positions, the array including a first row having a reel of symbols associated with each column of the first row for displaying symbols on the reels within the first row, the array including a second row for displaying a set of initial symbols, each row of the array above the first row including a progressively increasing multiplier value, generating an RNG output for each of the reels, performing a first lookup within a first table associated with a first column using the RNG output for the first column, determining that a step-up symbol should be displayed in the first column based on the first lookup, providing instructions configured to cause the display device to move the initial symbol displayed in the first column up at least one row based on the determination that the step-up symbol should be displayed, and/or crediting an award to a player credit balance, the award computed based the multiplier values of the rows in which the initial symbols are currently displayed.
In some embodiments, the method may further include, in response to the determination that a step-up symbol should be displayed in the first row, modifying the first table so that the step-up symbol is not displayed in response to subsequent lookups using the first table associated with the same RNG output.
In some embodiments, the method may further include performing a second lookup within a second table associated with a second column using the RNG output for the second column.
In some embodiments, the method may further include, in response to the determination that a step-up symbol should be displayed in the second row, modifying the second table so that the step-up symbol is not displayed in response to subsequent lookups using the second table associated with the same RNG output.
In some embodiments, the method may further include determining that a step-up symbol should be displayed in the first column based on the second lookup and/or providing instructions configured to cause the display device to move the initial symbol displayed in the second column up at least one row based on the determination that the step-up symbol should be displayed.
In some embodiments, the initial symbols include credit values, and wherein the award is computed further based on the credit values.
In some embodiments, the method may further include determining that a credit symbol should be displayed in the first column based on the second lookup and/or increasing the credit value of the initial symbol displayed in the second column based on the determination that the credit symbol should be displayed.
In some embodiments, the method may further include determining that a spin credit symbol should be displayed in the first column based on the second lookup and/or incrementing a current number of spin credits based on the determination that the spin credit symbol should be displayed.
In some embodiments, the method may further include determining that multiplier enhancing symbol should be displayed in the first column based on the second lookup and/or increasing the values of the multipliers of each row above the first row based on the determination that the multiplier enhancing symbol should be displayed.
In another aspect, at least one non-transitory computer-readable media having computer-executable instructions embodied thereon is provide. When executed by a processor, the computer-executable instructions may cause the processor to provide content configured to cause a display device to present an array of display positions including columns and rows of display positions, the array including a first row having a reel of symbols associated with each column of the first row for displaying symbols on the reels within the first row, the array including a second row for displaying a set of initial symbols, each row of the array above the first row including a progressively increasing multiplier value, retrieve an RNG output for each of the reels, perform a first lookup within a first table associated with a first column using the RNG output for the first column, determine that a step-up symbol should be displayed in the first column based on the first lookup, provide instructions configured to cause the display device to move the initial symbol displayed in the first column up at least one row based on the determination that the step-up symbol should be displayed, and/or credit an award to a player credit balance, the award computed based the multiplier values of the rows in which the initial symbols are currently displayed.
In some embodiments, the computer-executable instructions may further cause the processor to perform a second lookup within a second table associated with a second column using the RNG output for the second column, determine that a step-up symbol should be displayed in the first column based on the second lookup, and/or provide instructions configured to cause the display device to move the initial symbol displayed in the second column up at least one row based on the determination that the step-up symbol should be displayed.
While the disclosure has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the disclosure. Any variation and derivation from the above description and figures are included in the scope of the present disclosure as defined by the claims.
This written description uses examples to disclose the invention, including the best mode, and also to enable any person skilled in the art to practice the invention, including making and using any devices or systems and performing any incorporated methods. The patentable scope of the invention is defined by the claims, and may include other examples that occur to those skilled in the art. Such other examples are intended to be within the scope of the claims if they have structural elements that do not differ from the literal language of the claims, or if they include equivalent structural elements with insubstantial differences from the literal language of the claims.
This application is a continuation of and claims the benefit of U.S. patent application Ser. No. 17/834,786, filed Jun. 7, 2022, and entitled “SYSTEMS AND METHODS FOR INDEPENDENT CONTROL OF PORTIONS OF A DISPLAY IN AN ELECTRONIC GAME,” the contents and disclosures of which are hereby incorporated by reference in their entirety.
Number | Date | Country | |
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Parent | 17834786 | Jun 2022 | US |
Child | 18812469 | US |