The accompanying drawings illustrate a number of exemplary embodiments and are a part of the specification. Together with the following description, these drawings demonstrate and explain various principles of the present disclosure.
Throughout the drawings, identical reference characters and descriptions indicate similar, but not necessarily identical, elements. While the exemplary embodiments described herein are susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. However, the exemplary embodiments described herein are not intended to be limited to the particular forms disclosed. Rather, the present disclosure covers all modifications, equivalents, and alternatives falling within the scope of the appended claims.
The present disclosure is generally directed to the manufacture, design, assembly, and implementation of antennas for wearable electronic devices. Wearable electronic devices typically have a very limited amount of space for electrical and mechanical components. Often, these components may be positioned in non-optimal locations, including locations that are prone to “desense” or to a loss in signal quality. For example, wrist-worn electronic devices typically include antennas within bodies of the devices, and due to size constraints, may be relatively small and susceptible to interference from other components.
Straps of wrist-worn devices and other wearable devices may provide relatively large surface areas for integrating antennas. Unfortunately, such straps typically need to be bendable or elastic to accommodate different users' bodies, to provide comfort, and to enable the straps to deform as a user moves. Traditional antennas, which are made of solid metals, are less than ideal for use in such straps as they are susceptible to failure as a band bends and stretches.
The present disclosure provides systems and methods for manufacturing, assembling, and using textile antennas in straps of wearable devices. Antennas that are integrated into textile straps may be flexible, breathable, bendable, stretchable, and/or resilient and may therefore overcome many of the disadvantages of more traditional approaches. Textile antennas may be made from woven metallic threads, non-metallic threads coated with conductive materials, and/or threads with liquid metal cores. Such antennas and transmission lines may be connected to other electronic components via either non-contact coupling (e.g., capacitive coupling) or by direct contact.
The following disclosure provides various examples of integrating textile antennas within wearable straps. For example, the discussion corresponding to
Turning to
Band 120 may be any type or form of band for securing electronic devices to users. The term band, in some embodiments, may generally refer to any type or form of band, strap, belt, harness, leash, or other mechanism for securing or fastening an electronic device to a user. Band 120 may be partially or completely made from textile materials.
Band 120 may include an integrated antenna 130. The term antenna, in some examples, may generally refer to any type or form of interface between radio waves propagating through space and electric currents moving through metal conductors. In transmission, a radio transmitter may send an electric current to an antenna's terminal, and in response, the antenna may radiate energy from the current as electromagnetic waves. In reception, an antenna may intercept some of the power of a radio wave to produce an electric current at its terminal. Antennas are essential components of radio equipment, and the term “radio,” in some examples, may include multiple parts of an antenna feed structure including amplifiers, tuners, impedance matching circuits, transmitters, receivers, filters, or other electronic components used in the transmission or reception of wireless signals.
Returning to
Antennas may be integrated into textile bands in any suitable manner. In some examples, an antenna integrated into a textile band may include a conductive thread. The term conductive thread generally refers to any thread made from a material that allows electric current to flow through it. Examples of conductive materials from which conductive threads may be formed include copper, silver, graphite, graphene, gold, etc. In contrast, non-conductive threads generally refer to threads made from materials that do not allow electric current to flow through them, such as dielectric materials. Such non-conductive threads may be formed from plant-based materials, such as cotton, hemp, etc. Alternatively, non-conductive threads may be formed from synthetic fibers, such as polyester, nylon, polypropylene, etc. Non-conductive threads may also be formed from any other suitable materials.
The term textile band generally refers to any type or form of band for a wearable device. Textile bands may include watch bands, headset bands, ankle bands, chest bands, etc. Textile bands may be formed from any fabrication technique, including weaving, knitting, and/or embroidering. Textile bands may also be made from any suitable type or form of material, including plant-based threads, animal-based thread, cellulosic threads, semi-synthetic threads, and synthetic threads, as discussed in greater detail below. Textile bands may be formed to secure wearable devices (e.g., headsets, watches, etc.) to users by buckling, snapping, stretching, or otherwise conforming to and attaching around a body part of a user.
In some embodiments, conductive threads may be formed from conductive strands, where the strands of the threads are made from metals or other conductive materials. In other embodiments, a conductive thread may include a thread having a non-conductive core coated with a conductive material. In some examples, a non-conductive core may be formed from non-conductive threads. Alternatively, a non-conductive core may be formed from other synthetic materials (e.g., silicon) or non-synthetic materials (e.g., leather). The conductive coating may be any suitable conductive material, such as copper, silver, graphite, graphene, gold, etc.
In some examples, a conductive thread may include a conductive core within a nonconductive material. As one example, a band may include non-conductive textile threads interwoven with antenna threads that have liquid metal cores. To form such antenna threads, liquid metal may be injected into tubes made from any suitable material, including silicone, rubber, nylon, etc. Any number of threads, including a single thread up to all threads of a textile band, may include liquid metal and may be part of a liquid metal antenna.
Any suitable gallium alloy may be used to form a liquid metal antenna. In some embodiments, an antenna may be formed from gallium-indium (e.g., 75% gallium and 25% indium with a melting point of 15.7° C.). As another example, a liquid metal antenna may be formed from Galinstan (e.g., 68% gallium, 22% indium, and 10% tin with a melting point of around 11° C.). A liquid metal antenna may also be formed from any other gallium alloy, any other composition of the alloys discussed herein, and/or any other suitable liquid metal. In some examples, a liquid metal antenna may include at least 60% gallium, at least 65% gallium, at least 70% gallium, at least 75% gallium, at least 80% gallium, at least 85% gallium, etc. In certain embodiments, a liquid metal antenna may be made from a eutectic alloy (e.g., a eutectic gallium indium alloy) whose composition corresponds to the minimum melting temperature of the different possible compositions of materials in the alloy.
Liquid metals based on gallium may have various attributes that are beneficial for use as antennas. For example, the melting points of gallium and its alloys are near or below room temperature. Also, gallium and its alloys can remain in the liquid phase well below the melting point (i.e., gallium supercools). Furthermore, gallium has a negligible vapor pressure at room temperature and relatively low cytotoxicity, which makes it compatible for used in wearable devices. Gallium and its alloys may possess water-like viscosity that enables it to deform as a band deforms, and compared to other room-temperature liquids (such as salt water or ionic liquids), the electrical conductivity of gallium and its alloys is relatively high and suitable for use as an antenna.
Gallium and its alloys, in addition to being soft, reconfigurable, and conductive, may also have self-healing properties. For example, gallium and gallium alloys, when exposed to oxygen, may form a native oxide skin that lowers the interfacial energy of the liquid metal while adding a mechanical skin. This may give gallium and gallium oxide the ability to heal from small punctures or other damage. This oxide layer may also help stabilize the shape of a gallium or gallium oxide antenna, and the gallium or gallium oxide may still be adaptable and flow readily when external pressure overcomes the yield stress of the oxide skin.
In some examples, the antennas described herein may be configured to conform to one or more features of the bands in which they are embedded. For example, antennas 130 and 132 may be woven, knitted, printed, or otherwise formed around one or more circular openings 140 of a watch band.
Various types and forms of antennas may be integrated into textile bands. As an example,
As another example,
The electrical and capacitive couplings shown in
The bands and antennas presented herein may be formed or manufactured in a variety of ways. For example,
The fabric bands disclosed herein may exhibit breathability while inhibiting excessive accumulation of perspiration when tightly worn. In certain embodiments, textile antennas and corresponding conductive traces may be integrated into fabric wristbands with undetectable transitions between textile electronic components and the band's base material.
A fabric band, including a fabric antenna and transmission lines, may include any suitable fabric structure, including knit or woven fabrics. For woven fabrics, a conductive thread of an antenna and/or a transmission line may be interwoven with non-conductive threads to form a band. A knit fabric may be formed by inter-looping conductive and non-conductive threads or inter-meshing conductive and non-conductive threads. This type of fabric may be compliant and flexible. Knit fabrics may be made by hand knitting or machine knitting. Knit fabrics include weft-knit fabrics and warp-knit fabrics. Weft knitting is a fabric knit in which the loops run back and forth, while warp knitting is a fabric knit in which the loops run up and down. Weft knit fabric may be produced entirely from a single string of yarn, whereas warp-knit fabrics are made from multiple strings of yarn and may therefore be more suitable knitting techniques for knitting conductive and non-conductive threads together.
Woven fabric may be made on a loom by interweaving two sets of one or more threads in different directions. The respective sets of threads are called warps (lengthwise grain) and wefts (crosswise grain). On a loom, warp threads run vertically and weft threads run horizontally. Woven fabric is typically less compliant than knit fabric and may be stretched slightly when pulled diagonally (on bias) between weft and warp directions. Example weave types include plain weave, twill weave, and satin weave, although further weave types are contemplated.
In a plain weave, the threads all run in a perpendicular weaving pattern that resembles a checkerboard pattern. In a twill weave, the threads run in a ribbed diagonal pattern. When weaving twill, the weft thread (the horizontal thread) is woven over one or more warp threads (the vertical thread(s) held taught on a loom) and then under one or more warp threads. A satin weave features a plurality of weft threads extending over one warp thread, or vice versa (plural warp threads extending over a weft thread).
The system described herein may also use a variety of other approaches to integrate an antenna into a textile band of a wearable device. In some embodiments, the systems described herein may form textile-based antennas by embroidering conductive threads onto a non-conductive substrate (e.g., felt, cordura, cotton, polyester, quartzel fabric, lycra, silk, etc.). Alternatively, an antenna may be formed on a textile band by depositing a conductive material on a non-conductive textile. A conductive material may be deposited on a non-conductive textile via screen printing, coating, or any other suitable deposition process.
Turning to step 520 in
In addition to integrating antennas into bands and dimensioning such bands for use with wearable devices, the systems described herein may couple the antennas to a physical processor in a manner that enables the antenna to communicate with the physical processor. As noted above, such couplings may be created via physical contact (e.g., a conductive lead) or capacitive coupling. The term conductive lead generally refers to any type or form of pin or other physical connection for electronic coupling.
In some examples, the systems described herein may receive, in response to the communication radiated from the antenna, a response to the communication. This response may be sent from the antenna to the physical processor, which may perform one or more actions in response to the communication.
The signals and communications sent and received by the antennas disclosed herein may use any suitable protocol on any suitable frequency band. In some embodiments, the systems described herein may transmit and/or receive wireless fidelity (WiFi™) signals via antennas integrated into textile bands. Additionally or alternatively, the systems described herein may transmit and/or receive cellular signals (wide-, ultrawide-, and multi-band long-term evolution (LTE), 5th generation (5G), etc.) and/or short-range wireless signals (e.g., Bluetooth™, near field communication (NFC), etc.) via antennas integrated into textile bands. Additionally or alternatively, the systems described herein may transmit and/or receive global positioning system (GPS) signals via antennas integrated into textile bands.
As discussed above, integrating antennas into textile bands of wearable devices may provide a variety of advantages over prior systems and methods. By integrating antennas into textile bands of watches, artificial reality device headsets, and other wearable devices, antenna designers may be able to create antennas with significantly more surface area that is available in or around a body of a wearable device. Furthermore, by positioning an antenna on a band, instead of within a body, of a device, the systems described herein may decrease the potential for antennas to cause electromagnetic interference. And textile-based antennas may also be breathable, flexible, and resilient, which may provide both comfort and longevity when used in a wristband of a wearable device.
Embodiments of the present disclosure may include or be implemented in—conjunction with various types of artificial-reality systems. Artificial reality is a form of reality that has been adjusted in some manner before presentation to a user, which may include, for example, a virtual reality, an augmented reality, a mixed reality, a hybrid reality, or some combination and/or derivative thereof. Artificial-reality content may include completely computer-generated content or computer-generated content combined with captured (e.g., real-world) content. The artificial-reality content may include video, audio, haptic feedback, or some combination thereof, any of which may be presented in a single channel or in multiple channels (such as stereo video that produces a three-dimensional (3D) effect to the viewer). Additionally, in some embodiments, artificial reality may also be associated with applications, products, accessories, services, or some combination thereof, that are used to, for example, create content in an artificial reality and/or are otherwise used in (e.g., to perform activities in) an artificial reality.
Artificial-reality systems may be implemented in a variety of different form factors and configurations. Some artificial-reality systems may be designed to work without near-eye displays (NEDs). Other artificial-reality systems may include an NED that also provides visibility into the real world (such as, e.g., augmented-reality system 700 in
Turning to
In some embodiments, augmented-reality system 700 may include one or more sensors, such as sensor 740. Sensor 740 may generate measurement signals in response to motion of augmented-reality system 700 and may be located on substantially any portion of frame 710. Sensor 740 may represent one or more of a variety of different sensing mechanisms, such as a position sensor, an inertial measurement unit (IMU), a depth camera assembly, a structured light emitter and/or detector, or any combination thereof. In some embodiments, augmented-reality system 700 may or may not include sensor 740 or may include more than one sensor. In embodiments in which sensor 740 includes an IMU, the IMU may generate calibration data based on measurement signals from sensor 740. Examples of sensor 740 may include, without limitation, accelerometers, gyroscopes, magnetometers, other suitable types of sensors that detect motion, sensors used for error correction of the IMU, or some combination thereof.
In some examples, augmented-reality system 700 may also include a microphone array with a plurality of acoustic transducers 720(A)-720(J), referred to collectively as acoustic transducers 720. Acoustic transducers 720 may represent transducers that detect air pressure variations induced by sound waves. Each acoustic transducer 720 may be configured to detect sound and convert the detected sound into an electronic format (e.g., an analog or digital format). The microphone array in
In some embodiments, one or more of acoustic transducers 720(A)-(J) may be used as output transducers (e.g., speakers). For example, acoustic transducers 720(A) and/or 720(B) may be earbuds or any other suitable type of headphone or speaker.
The configuration of acoustic transducers 720 of the microphone array may vary. While augmented-reality system 700 is shown in
Acoustic transducers 720(A) and 720(B) may be positioned on different parts of the user's ear, such as behind the pinna, behind the tragus, and/or within the auricle or fossa. Or, there may be additional acoustic transducers 720 on or surrounding the ear in addition to acoustic transducers 720 inside the ear canal. Having an acoustic transducer 720 positioned next to an ear canal of a user may enable the microphone array to collect information on how sounds arrive at the ear canal. By positioning at least two of acoustic transducers 720 on either side of a user's head (e.g., as binaural microphones), augmented-reality device 700 may simulate binaural hearing and capture a 3D stereo sound field around about a user's head. In some embodiments, acoustic transducers 720(A) and 720(B) may be connected to augmented-reality system 700 via a wired connection 730, and in other embodiments acoustic transducers 720(A) and 720(B) may be connected to augmented-reality system 700 via a wireless connection (e.g., a BLUETOOTH connection). In still other embodiments, acoustic transducers 720(A) and 720(B) may not be used at all in conjunction with augmented-reality system 700.
Acoustic transducers 720 on frame 710 may be positioned in a variety of different ways, including along the length of the temples, across the bridge, above or below display devices 715(A) and 715(B), or some combination thereof. Acoustic transducers 720 may also be oriented such that the microphone array is able to detect sounds in a wide range of directions surrounding the user wearing the augmented reality system 700. In some embodiments, an optimization process may be performed during manufacturing of augmented-reality system 700 to determine relative positioning of each acoustic transducer 720 in the microphone array.
In some examples, augmented-reality system 700 may include or be connected to an external device (e.g., a paired device), such as neckband 705. Neckband 705 generally represents any type or form of paired device. Thus, the following discussion of neckband 705 may also apply to various other paired devices, such as charging cases, smart watches, smart phones, wrist bands, other wearable devices, hand-held controllers, tablet computers, laptop computers, other external compute devices, etc.
As shown, neckband 705 may be coupled to eyewear device 702 via one or more connectors. The connectors may be wired or wireless and may include electrical and/or non-electrical (e.g., structural) components. In some cases, eyewear device 702 and neckband 705 may operate independently without any wired or wireless connection between them. While
Pairing external devices, such as neckband 705, with augmented-reality eyewear devices may enable the eyewear devices to achieve the form factor of a pair of glasses while still providing sufficient battery and computation power for expanded capabilities. Some or all of the battery power, computational resources, and/or additional features of augmented-reality system 700 may be provided by a paired device or shared between a paired device and an eyewear device, thus reducing the weight, heat profile, and form factor of the eyewear device overall while still retaining desired functionality. For example, neckband 705 may allow components that would otherwise be included on an eyewear device to be included in neckband 705 since users may tolerate a heavier weight load on their shoulders than they would tolerate on their heads. Neckband 705 may also have a larger surface area over which to diffuse and disperse heat to the ambient environment. Thus, neckband 705 may allow for greater battery and computation capacity than might otherwise have been possible on a stand-alone eyewear device. Since weight carried in neckband 705 may be less invasive to a user than weight carried in eyewear device 702, a user may tolerate wearing a lighter eyewear device and carrying or wearing the paired device for greater lengths of time than a user would tolerate wearing a heavy standalone eyewear device, thereby enabling users to more fully incorporate artificial-reality environments into their day-to-day activities.
Neckband 705 may be communicatively coupled with eyewear device 702 and/or to other devices. These other devices may provide certain functions (e.g., tracking, localizing, depth mapping, processing, storage, etc.) to augmented-reality system 700. In the embodiment of
Acoustic transducers 720(l) and 720(J) of neckband 705 may be configured to detect sound and convert the detected sound into an electronic format (analog or digital). In the embodiment of
Controller 725 of neckband 705 may process information generated by the sensors on neckband 705 and/or augmented-reality system 700. For example, controller 725 may process information from the microphone array that describes sounds detected by the microphone array. For each detected sound, controller 725 may perform a direction-of-arrival (DOA) estimation to estimate a direction from which the detected sound arrived at the microphone array. As the microphone array detects sounds, controller 725 may populate an audio data set with the information. In embodiments in which augmented-reality system 700 includes an inertial measurement unit, controller 725 may compute all inertial and spatial calculations from the IMU located on eyewear device 702. A connector may convey information between augmented-reality system 700 and neckband 705 and between augmented-reality system 700 and controller 725. The information may be in the form of optical data, electrical data, wireless data, or any other transmittable data form. Moving the processing of information generated by augmented-reality system 700 to neckband 705 may reduce weight and heat in eyewear device 702, making it more comfortable to the user.
Power source 735 in neckband 705 may provide power to eyewear device 702 and/or to neckband 705. Power source 735 may include, without limitation, lithium ion batteries, lithium-polymer batteries, primary lithium batteries, alkaline batteries, or any other form of power storage. In some cases, power source 735 may be a wired power source. Including power source 735 on neckband 705 instead of on eyewear device 702 may help better distribute the weight and heat generated by power source 735.
As noted, some artificial-reality systems may, instead of blending an artificial reality with actual reality, substantially replace one or more of a user's sensory perceptions of the real world with a virtual experience. One example of this type of system is a head-worn display system, such as virtual-reality system 800 in
Artificial-reality systems may include a variety of types of visual feedback mechanisms. For example, display devices in augmented-reality system 700 and/or virtual-reality system 800 may include one or more liquid crystal displays (LCDs), light emitting diode (LED) displays, microLED displays, organic LED (OLED) displays, digital light project (DLP) micro-displays, liquid crystal on silicon (LCOS) micro-displays, and/or any other suitable type of display screen. These artificial-reality systems may include a single display screen for both eyes or may provide a display screen for each eye, which may allow for additional flexibility for varifocal adjustments or for correcting a user's refractive error. Some of these artificial-reality systems may also include optical subsystems having one or more lenses (e.g., concave or convex lenses, Fresnel lenses, adjustable liquid lenses, etc.) through which a user may view a display screen. These optical subsystems may serve a variety of purposes, including to collimate (e.g., make an object appear at a greater distance than its physical distance), to magnify (e.g., make an object appear larger than its actual size), and/or to relay (to, e.g., the viewer's eyes) light. These optical subsystems may be used in a non-pupil-forming architecture (such as a single lens configuration that directly collimates light but results in so-called pincushion distortion) and/or a pupil-forming architecture (such as a multi-lens configuration that produces so-called barrel distortion to nullify pincushion distortion).
In addition to or instead of using display screens, some of the artificial-reality systems described herein may include one or more projection systems. For example, display devices in augmented-reality system 700 and/or virtual-reality system 800 may include microLED projectors that project light (using, e.g., a waveguide) into display devices, such as clear combiner lenses that allow ambient light to pass through. The display devices may refract the projected light toward a user's pupil and may enable a user to simultaneously view both artificial-reality content and the real world. The display devices may accomplish this using any of a variety of different optical components, including waveguide components (e.g., holographic, planar, diffractive, polarized, and/or reflective waveguide elements), light-manipulation surfaces and elements (such as diffractive, reflective, and refractive elements and gratings), coupling elements, etc. Artificial-reality systems may also be configured with any other suitable type or form of image projection system, such as retinal projectors used in virtual retina displays.
The artificial-reality systems described herein may also include various types of computer vision components and subsystems. For example, augmented-reality system 700 and/or virtual-reality system 800 may include one or more optical sensors, such as two-dimensional (2D) or 3D cameras, structured light transmitters and detectors, time-of-flight depth sensors, single-beam or sweeping laser rangefinders, 3D LiDAR sensors, and/or any other suitable type or form of optical sensor. An artificial-reality system may process data from one or more of these sensors to identify a location of a user, to map the real world, to provide a user with context about real-world surroundings, and/or to perform a variety of other functions.
The artificial-reality systems described herein may also include one or more input and/or output audio transducers. Output audio transducers may include voice coil speakers, ribbon speakers, electrostatic speakers, piezoelectric speakers, bone conduction transducers, cartilage conduction transducers, tragus-vibration transducers, and/or any other suitable type or form of audio transducer. Similarly, input audio transducers may include condenser microphones, dynamic microphones, ribbon microphones, and/or any other type or form of input transducer. In some embodiments, a single transducer may be used for both audio input and audio output.
In some embodiments, the artificial-reality systems described herein may also include tactile (i.e., haptic) feedback systems, which may be incorporated into headwear, gloves, body suits, handheld controllers, environmental devices (e.g., chairs, floormats, etc.), and/or any other type of device or system. Haptic feedback systems may provide various types of cutaneous feedback, including vibration, force, traction, texture, and/or temperature. Haptic feedback systems may also provide various types of kinesthetic feedback, such as motion and compliance. Haptic feedback may be implemented using motors, piezoelectric actuators, fluidic systems, and/or a variety of other types of feedback mechanisms. Haptic feedback systems may be implemented independent of other artificial-reality devices, within other artificial-reality devices, and/or in conjunction with other artificial-reality devices.
By providing haptic sensations, audible content, and/or visual content, artificial-reality systems may create an entire virtual experience or enhance a user's real-world experience in a variety of contexts and environments. For instance, artificial-reality systems may assist or extend a user's perception, memory, or cognition within a particular environment. Some systems may enhance a user's interactions with other people in the real world or may enable more immersive interactions with other people in a virtual world. Artificial-reality systems may also be used for educational purposes (e.g., for teaching or training in schools, hospitals, government organizations, military organizations, business enterprises, etc.), entertainment purposes (e.g., for playing video games, listening to music, watching video content, etc.), and/or for accessibility purposes (e.g., as hearing aids, visual aids, etc.). The embodiments disclosed herein may enable or enhance a user's artificial-reality experience in one or more of these contexts and environments and/or in other contexts and environments.
As noted, artificial-reality systems 700 and 800 may be used with a variety of other types of devices to provide a more compelling artificial-reality experience. These devices may be haptic interfaces with transducers that provide haptic feedback and/or that collect haptic information about a user's interaction with an environment. The artificial-reality systems disclosed herein may include various types of haptic interfaces that detect or convey various types of haptic information, including tactile feedback (e.g., feedback that a user detects via nerves in the skin, which may also be referred to as cutaneous feedback) and/or kinesthetic feedback (e.g., feedback that a user detects via receptors located in muscles, joints, and/or tendons).
Haptic feedback may be provided by interfaces positioned within a user's environment (e.g., chairs, tables, floors, etc.) and/or interfaces on articles that may be worn or carried by a user (e.g., gloves, wristbands, etc.). As an example,
One or more vibrotactile devices 940 may be positioned at least partially within one or more corresponding pockets formed in textile material 930 of vibrotactile system 900. Vibrotactile devices 940 may be positioned in locations to provide a vibrating sensation (e.g., haptic feedback) to a user of vibrotactile system 900. For example, vibrotactile devices 940 may be positioned against the user's finger(s), thumb, or wrist, as shown in
A power source 950 (e.g., a battery) for applying a voltage to the vibrotactile devices 940 for activation thereof may be electrically coupled to vibrotactile devices 940, such as via conductive wiring 952. In some examples, each of vibrotactile devices 940 may be independently electrically coupled to power source 950 for individual activation. In some embodiments, a processor 960 may be operatively coupled to power source 950 and configured (e.g., programmed) to control activation of vibrotactile devices 940.
Vibrotactile system 900 may be implemented in a variety of ways. In some examples, vibrotactile system 900 may be a standalone system with integral subsystems and components for operation independent of other devices and systems. As another example, vibrotactile system 900 may be configured for interaction with another device or system 970. For example, vibrotactile system 900 may, in some examples, include a communications interface 980 for receiving and/or sending signals to the other device or system 970. The other device or system 970 may be a mobile device, a gaming console, an artificial-reality (e.g., virtual-reality, augmented-reality, mixed-reality) device, a personal computer, a tablet computer, a network device (e.g., a modem, a router, etc.), a handheld controller, etc. Communications interface 980 may enable communications between vibrotactile system 900 and the other device or system 970 via a wireless (e.g., Wi-Fi, BLUETOOTH, cellular, radio, etc.) link or a wired link. If present, communications interface 980 may be in communication with processor 960, such as to provide a signal to processor 960 to activate or deactivate one or more of the vibrotactile devices 940.
Vibrotactile system 900 may optionally include other subsystems and components, such as touch-sensitive pads 990, pressure sensors, motion sensors, position sensors, lighting elements, and/or user interface elements (e.g., an on/off button, a vibration control element, etc.). During use, vibrotactile devices 940 may be configured to be activated for a variety of different reasons, such as in response to the user's interaction with user interface elements, a signal from the motion or position sensors, a signal from the touch-sensitive pads 990, a signal from the pressure sensors, a signal from the other device or system 970, etc.
Although power source 950, processor 960, and communications interface 980 are illustrated in
Haptic wearables, such as those shown in and described in connection with
Head-mounted display 1002 generally represents any type or form of virtual-reality system, such as virtual-reality system 800 in
While haptic interfaces may be used with virtual-reality systems, as shown in
One or more of band elements 1132 may include any type or form of actuator suitable for providing haptic feedback. For example, one or more of band elements 1132 may be configured to provide one or more of various types of cutaneous feedback, including vibration, force, traction, texture, and/or temperature. To provide such feedback, band elements 1132 may include one or more of various types of actuators. In one example, each of band elements 1132 may include a vibrotactor (e.g., a vibrotactile actuator) configured to vibrate in unison or independently to provide one or more of various types of haptic sensations to a user. Alternatively, only a single band element or a subset of band elements may include vibrotactors.
Haptic devices 910, 920, 1004, and 1130 may include any suitable number and/or type of haptic transducer, sensor, and/or feedback mechanism. For example, haptic devices 910, 920, 1004, and 1130 may include one or more mechanical transducers, piezoelectric transducers, and/or fluidic transducers. Haptic devices 910, 920, 1004, and 1130 may also include various combinations of different types and forms of transducers that work together or independently to enhance a user's artificial-reality experience. In one example, each of band elements 1132 of haptic device 1130 may include a vibrotactor (e.g., a vibrotactile actuator) configured to vibrate in unison or independently to provide one or more of various types of haptic sensations to a user.
Dongle portion 1320 may include antenna 1352, which may be configured to communicate with antenna 1350 included as part of wearable portion 1310. Communication between antennas 1350 and 1352 may occur using any suitable wireless technology and protocol, non-limiting examples of which include radiofrequency signaling and BLUETOOTH. As shown, the signals received by antenna 1352 of dongle portion 1320 may be provided to a host computer for further processing, display, and/or for effecting control of a particular physical or virtual object or objects.
Although the examples provided with reference to
Example 1: A wearable device comprising may include a physical processor and a textile band that is dimensioned to secure the wearable device to a user and that comprises an antenna. The wearable device may also include a coupler that communicatively couples the antenna to the physical processor.
Example 2: The wearable device of example 1, wherein the antenna comprises a conductive thread.
Example 3: The wearable device of any of examples 1 and 2, wherein the textile band comprises a non-conductive thread that is interwoven with the conductive thread.
Example 4: The wearable device of any of examples 1-3, wherein the textile band comprises a nonconductive thread knitted together with the conductive thread.
Example 5: The wearable device of any of examples 1-4, wherein the conductive thread is embroidered onto a nonconductive fabric.
Example 6: The wearable device of any of examples 1-5, wherein the conductive thread comprises conductive strands.
Example 7: The wearable device of any of examples 1-6, wherein the conductive thread comprises a nonconductive core coated with a conductive material.
Example 8: The wearable device of any of examples 1-7, wherein the conductive thread comprises a conductive core within a nonconductive material.
Example 9: The wearable device of any of examples 1-8, wherein the band comprises a nonconductive material and the antenna comprises a conductive material deposited on the nonconductive material.
Example 10: The wearable device of any of examples 1-9, wherein the coupler provides capacitive coupling with the antenna.
Example 11: The wearable device of any of examples 1-10, wherein the coupler physically contacts the antenna.
Example 12: A method may include integrating an antenna into a textile band of a wearable device and dimensioning the textile band in a manner that enables the textile band to secure the wearable device to a user.
Example 13: The method of example 12, further comprising coupling the antenna to a physical processor in a manner that enables the antenna to communicate with the physical processor.
Example 14: The method of any of examples 12 and 13, wherein coupling the antenna to the physical processor comprises providing, at a body of the wearable device, a conductive lead configured for communicative coupling with the antenna.
Example 15: The method of any of examples 12-14, wherein the antenna comprises a conductive thread and integrating the antenna into the textile band comprises at least one of: interweaving a conductive thread with a nonconductive thread or knitting a conductive thread together with a non-conductive thread.
Example 16: The method of any of examples 12-15, wherein the conductive thread comprises at least one of a conductive core within a nonconductive sheath, a conductive coating on a nonconductive core, or conductive threads.
Example 17: The method of any of examples 12-16, wherein integrating the antenna into the textile band comprises forming, within the textile band, at least one of a patch antenna or a monopole antenna.
Example 18: A method may include sending a communication from a physical processor of a wearable device to an antenna, wherein the antenna is integrated into a textile band of the wearable device and the textile band is dimensioned to secure the wearable device to a user. The method may also include radiating, from the antenna, electromagnetic waves comprising the communication.
Example 19: The method of example 18, further comprising receiving, at the antenna, electromagnetic waves comprising a response to the communication and sending the response to the communication from the antenna to the physical processor.
Example 20: The method of any of claims 18 and 19, wherein the electromagnetic waves comprise at least one of a WiFi signal, a cellular signal, or a Bluetooth signal.
In some examples, the term “processor” or “physical processor” generally refers to any type or form of hardware-implemented processing unit capable of interpreting and/or executing computer-readable instructions. In one example, a physical processor may access and/or modify one or more modules stored in the above-described memory device. Examples of physical processors include, without limitation, microprocessors, microcontrollers, Central Processing Units (CPUs), Field-Programmable Gate Arrays (FPGAs) that implement softcore processors, Application-Specific Integrated Circuits (ASICs), portions of one or more of the same, variations or combinations of one or more of the same, or any other suitable physical processor.
The process parameters and sequence of the steps described and/or illustrated herein are given by way of example only and can be varied as desired. For example, while the steps illustrated and/or described herein may be shown or discussed in a particular order, these steps do not necessarily need to be performed in the order illustrated or discussed. The various exemplary methods described and/or illustrated herein may also omit one or more of the steps described or illustrated herein or include additional steps in addition to those disclosed.
The preceding description has been provided to enable others skilled in the art to best utilize various aspects of the exemplary embodiments disclosed herein. This exemplary description is not intended to be exhaustive or to be limited to any precise form disclosed. Many modifications and variations are possible without departing from the spirit and scope of the present disclosure. The embodiments disclosed herein should be considered in all respects illustrative and not restrictive. Reference should be made to the appended claims and their equivalents in determining the scope of the present disclosure.
Unless otherwise noted, the terms “connected to” and “coupled to” (and their derivatives), as used in the specification and claims, are to be construed as permitting both direct and indirect (i.e., via other elements or components) connection. In addition, the terms “a” or “an,” as used in the specification and claims, are to be construed as meaning “at least one of.” Finally, for ease of use, the terms “including” and “having” (and their derivatives), as used in the specification and claims, are interchangeable with and have the same meaning as the word “comprising.”