In medical imaging, images may be rendered in real time or post-data set acquisition. The images may be two dimensional (2D) slices or planes acquired within a volume or the images may be three dimensional (3D) volumes. 3D volume rendering techniques may involve casting virtual rays into an imaged 3D volume to obtain a 2D projection of the data that may be displayed in a final rendered image. The data may include anatomic structures within the imaged volume. When rays are cast from a virtual observer's position towards a region of interest within the imaged volume, various anatomic structures may be interposed along the line of sight. Incoming light direction drives the appearance of shadows and reflections on the surfaces of the anatomic structures. Use of a simulated light source in rendering the image may provide a user with a sense of depth and how the various anatomic structures are arranged in the 3D volume. One or more anatomic structures may block or otherwise interfere with obtaining a clear image of the region of interest. The user may rotate the 3D volume, which may change the position of the virtual observer and/or simulated light source relative to the 3D volume. A new 2D projection of the data may be rendered. Shadows and other lighting effects from the simulated light source may shift based on the rotation of the 3D volume, providing the user with additional information on depth and arrangement of anatomical features.
For a given 3D image data set, image rendering techniques are used to produce a 2D image from a given viewpoint by making assumptions about the optical properties of tissue being imaged under a light source of a predefined color and intensity. Currently, image rendering techniques for ultrasound imaging systems rely on a directional light source located at a fixed distance or infinity. The incoming light direction may be presented to a user by an arrow on a trackball-controlled dedicated sphere widget. In addition to rotating the 3D volume, the user may change the direction of incoming light from the simulated light source.
Although the user may move the directional light source 105 about the 3D data set 130, locating the directional light source 105 outside of a rendered volume may cause object self-shadowing and make it difficult to illuminate structures of the region of interest 135. Details of the volume and/or region of interest 135 may be obscured. Anatomic details inside concave cavities may not be visible without cropping of the 3D data set 130 or other significant adjustments.
An ultrasound imaging system according to at least one embodiment of the disclosure may include an ultrasound probe that may be configured to receive ultrasound echoes from a subject to image a volume of the subject, a scan converter that may be configured generate a three dimensional (3D) data set from the ultrasound echoes, a volume renderer that may be configured to calculate surface shading information of a surface of the 3D data set based, at least in part, on a location of a simulated light source relative to the 3D data set and render a two dimensional (2D) projection image of the 3D data set, the 2D projection image including the shading information, and a user interface which may include a display that may be configured to display the 2D projection image, and an input device that may include a user input element that may be configured to receive user input to position the simulated light source at a location behind the surface of the 3D dataset. In some embodiments, the simulated light source may be a multidirectional light source.
A method according to at least one embodiment of the disclosure may include receiving a selection of a simulated light source for rendering a 2D projection image of a 3D data set, wherein the 3D data set may be constructed from ultrasound echoes received from a volume of a subject, receiving an indication, responsive to user input, of an in-plane position of the simulated light source in a plane corresponding to a projection plane of the 2D projection image, determining a depth position of the simulated light source on an axis normal to the projection plane, calculating surface shading information of a surface of the 3D data set based, at least in part, on the in-plane and depth positions, and rendering the 2D projection image including the shading information on a display.
The following description of certain exemplary embodiments is merely exemplary in nature and is in no way intended to limit the invention or its applications or uses. In the following detailed description of embodiments of the present systems and methods, reference is made to the accompanying drawings which form a part hereof, and in which are shown by way of illustration specific embodiments in which the described systems and methods may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the presently disclosed systems and methods, and it is to be understood that other embodiments may be utilized and that structural and logical changes may be made without departing from the spirit and scope of the present system. Moreover, for the purpose of clarity, detailed descriptions of certain features will not be discussed when they would be apparent to those with skill in the art so as not to obscure the description of the present system. The following detailed description is therefore not to be taken in a limiting sense, and the scope of the present system is defined only by the appended claims.
In some applications, it may be desirable to render an image from a 3D data set using a simulated light source positioned within the 3D data set. In some applications, it may be desirable to render an image from a 3D data set using a simulated light source within a region of interest of the 3D data set. In some applications, it may be desirable for the simulated light source to be a multidirectional light source. For example, the simulated light source may be modeled as a sphere that projects light from the entire surface of the sphere in all directions. In another example, the simulated light source may be modeled as a point source that projects light in all directions. Allowing a user to place the simulated light source within the 3D data set may provide rendered images that are less obscured by shadows and/or other artifacts that are generated when an image is rendered with a simulated directional light source located outside the 3D data set. Compared to lighting with an external light source, the close-range lighting may provide better local depth perception of shape and curvature of objects. An image rendered with a simulated light source within the 3D data set may provide an image that is easier for a clinician or other user to interpret. This may improve the ability of the clinician or other user to make a diagnosis and/or navigate within the 3D data set.
In an illustrative example, a clinician may conduct an ultrasound exam on a patient and acquire a 3D data set from the patient (e.g., a fetus in utero). The imaging system may render an image of a 2D projection of the 3D data set with a simulated multidirectional light source. The clinician may move the light source within the 3D data set, and the imaging system may adjust the rendered image based in part on the new position of the light source. For example, the clinician may touch a touch screen displaying the rendered image along with a visual indicator of the light source (e.g., orb, square, X, etc.) and “drag” the light source to different positions within the image. The clinician may move the light source to investigate different areas of interest. Continuing with this example, the clinician may move the light source to highlight contours of the face of the fetus to check for a cleft pallet. The clinician may then move the light source to illuminate the spine to check for deformities. The clinician may choose to control the location of the light source in the image plane (e.g., an in-plane position, X-Y plane position) as well as the depth of the light source in the 3D data set (Z-axis). The clinician may control the light source during the ultrasound exam or during review of stored images after an exam.
The beamformed signals are coupled to a signal processor 26. The signal processor 26 can process the received echo signals in various ways, such as bandpass filtering, decimation, I and Q component separation, and harmonic signal separation. The signal processor 26 may also perform additional signal enhancement such as speckle reduction, signal compounding, and noise elimination. The processed signals are coupled to a B-mode processor 28, which can employ amplitude detection for the imaging of structures in the body. The signals produced by the B-mode processor 28 are coupled to a scan converter 30 and a multiplanar reformatter 32. The scan converter 30 arranges the echo signals in the spatial relationship from which they were received in a desired image format. For instance, the scan converter 30 may arrange the echo signal into a two dimensional (2D) sector-shaped format, or a pyramidal three dimensional (3D) image. In some embodiments, the scan converter 30 may generate a 3D data set from the echo signal. The multiplanar reformatter 32 can convert echoes which are received from points in a common plane in a volumetric region of the body into an ultrasonic image of that plane, as described in U.S. Pat. No. 6,443,896 (Detmer). A volume renderer 34 converts the echo signals of a 3D data set into a projected 3D image as viewed from a given reference point, e.g., as described in U.S. Pat. No. 6,530,885 (Entrekin et al.). In some embodiments, the volume renderer 34 may receive input from the user interface 24. The input may include the given reference point (e.g., viewpoint of a virtual observer), location of a simulated light source, and/or properties of the simulated light source for the rendered projected image. In some embodiments, the volume renderer 34 may calculate surface shading information for one or more surfaces in the 3D data set based at least in part, on the location and/or properties of the simulated light source. The 2D or 3D images are coupled from the scan converter 30, multiplanar reformatter 32, and volume renderer 34 to an image processor 36 for further enhancement, buffering and temporary storage for display on an image display 38. The image processor 36 may render visual cues for the simulated light source (e.g., orb, halo) in some embodiments. In some embodiments, the visual cues may be rendered by the volume renderer 34. The graphics processor 40 can generate graphic overlays for display with the ultrasound images. These graphic overlays can contain, e.g., standard identifying information such as patient name, date and time of the image, imaging parameters, and the like. For these purposes the graphics processor receives input from the user interface 24, such as a typed patient name. The user interface can also be coupled to the multiplanar reformatter 32 for selection and control of a display of multiple multiplanar reformatted (MPR) images.
According to an embodiment of the disclosure, the ultrasound probe 12 may be configured to receive ultrasound echoes from a subject to image a volume of the subject. The scan converter 30 may receive the ultrasound echoes and generate a 3D data set. As described above, the ultrasound echoes may be pre-processed by the beamformer 22, signal processor 26, and/or B-mode processor prior to being received by the scan converter 30. The 3D data set may include values for each point (e.g., voxel) in the imaged volume. The values may correspond to echo intensity, tissue density, flow rate, and/or material composition. Based on the values in the 3D data set, the scan converter 30 and/or volume renderer 34 may define one or more surfaces within the imaged volume. The surfaces may represent a boundary between two different objects (e.g., fetus and uterus) or materials (e.g., bone and muscle), or regions (e.g., different flow rates in a vessel) within the imaged volume. In some embodiments, the surfaces may be an isosurface.
When rendering a 2D projection image of the 3D data set, the volume renderer 34 may receive a location of a simulated light source relative to the 3D data set. In some embodiments, the location of the simulated light source may be pre-programmed by the imaging system 10. The simulated light source may default to a pre-programmed location, e.g., upon activation of a volume rendering mode, and in some cases the light source may be movable by the user while in the volume rendering mode. In some embodiments, the location of the simulated light source may be received via user interface 24, which may include input devices having one or more input elements configured to receive user input. For example, the user interface 24 may include a touch screen with a graphical user interface (GUI) that allows a user to set a location of the simulated light source anywhere within and/or proximate to the 3D data set. As an example, the graphical user interface (GUI) may provide one or more GUI elements that enable the user to set the location of the simulated light source. In some examples, a GUI element (e.g., a light orb) may additionally provide a visual cue as to the location of the light source in relation to the volume. In other examples, the GUI element may be an input widget whereby the user may be able to specify the location (e.g., specify X, Y, Z coordinates) of the light source. Other examples of GUI elements may be used. In yet further examples, the user input may be received via a mechanical control (e.g., a trackball or a rotary encoder on a control panel) which in the volume rendering mode may be specifically associated with and configured to generate manipulation commands for moving the light source.
The volume renderer 34 may calculate surface shading information for one or more surfaces within the 3D data set, based, at least in part, on the location of the simulated light source relative to the 3D data set. The surface shading information may include information regarding the brightness of any given pixel representing a surface of the 3D dataset in a rendered 2D projection image, which information may provide three-dimensionality to the otherwise 2D rendered image. In addition to the location of the light source relative to the surface, the surface shading information may be based on properties of the volume adjacent to the surface (e.g., the value of voxels interposed between the light source and the surface). For example, when calculating the shading information for a given surface, the volume renderer 34 may take into account the density of tissue interposed between the simulated light source and the rendered outer surface. When the simulated light source is located in front of a surface of the imaged volume, only zero-value voxels may be interposed between the light source and the surface and an illuminated region on the surface may have a high luminosity or brightness than in instances in which the simulated light source is behind the surface and thus spaced from the surface by non-zero value voxels. Light transmittance through the zero-value voxels of the regions surrounding the rendered 3D dataset may be approximated, by known light simulation techniques, to be similar to light transmittance through air, thus light transmittance through non-zero value voxels may be reduced to approximate transmittance through tissue which is denser than air. Thus, when the simulated light source is located behind a surface enclosing a volume of the 3D data set having a density higher than a surrounding volume, the surface shading information calculated by the volume renderer 34 may be different than when the simulated light source is located in front of the surface. For example, the surface shading information may include fewer reflections and appear to “glow” from within when the simulated light source is located behind the surface while the surface shading information may be such that the surface appears more opaque when the simulated light source is located in front of the surface. As will be appreciated, density and other properties of an object positioned in front of a light source will affect the light transmittance through the object, thus the volume renderer 34 is configured to account for the density of material disposed between the light source and the surface being rendered.
Although reference is made to surface shading, the volume renderer 34 may or may not explicitly extract surfaces from the 3D dataset for calculating surface shading information. For example, the volume renderer 34 may calculate shading information for every voxel within the 3D dataset (e.g., volumetric shading). As previously mentioned, the shading information for each voxel may be based at least in part on the distance of the voxel from the simulated light source, the density of the voxel, and/or density of surrounding voxels. The resulting shading information for the 3D dataset may provide the appearance of 3D surfaces within the 3D dataset to a user. For simplicity, the shading information of surfaces of objects and/or areas of interest within the 3D dataset will be referred to as surface shading information without regard to the manner in which it is calculated by the volume renderer 34.
The surface shading information may be used by the volume renderer 34 to render the 2D projection image. The rendered 2D projection image may be provided by the volume renderer 34 to the image processor 36 in some embodiments. The rendered 2D projection image may be provided to the display 38 for viewing by a user such as a clinician. In some examples, the rendering by the volume renderer 34 and the resulting 2D projection image provided on the display 38 may be updated responsive to user inputs via the user interface 24, for example to indicate movement (e.g., translation or rotation) of the volume, movement of the simulated light source in relation to the volume, and/or other changes to parameters associated with the various rendering constructs in the rendering.
As mentioned previously, the light source 405 is not limited to a set distance from the 3D data set 430.
Although not shown in
A user may control the position of the simulated light source in a rendered image via a user interface such as the user interface 805 shown in
In some embodiments, the user interface 805 or an input element of the user interface includes a graphical user interface (GUI). For example, the display 810 and/or touch screen 815 may include a GUI. In some embodiments, the user may use the touch screen 815 to position the simulated light source. A variety of gestures on the touch screen 815 may be used to select a position of the simulated light source. For example, the user may tap the touch screen 815 at a location to set the in-plane position and/or touch a rendered light orb in the image displayed on the touch screen 815 and “drag” it to a location by moving their finger along the touch screen 815. Each point on the touch screen 815 may coincide with each point of the image plane. The user may press and hold the touch screen 815 to set the depth position of the light source and/or use “pinch” and “expand” gestures with two or more fingers. In other words, a user may place two fingers on the touch screen 815 close together and slide them apart along the touch screen 815 to increase the depth of the light source within the 3D data set in relation to the image plane. To decrease the depth, the user may place two fingers apart on the touch screen 815 and draw them together. These gestures are provided only as examples, and other gestures may be used to set the position of the simulated light source in the 3D data set (e.g., control buttons provided on touch screen). In some embodiments, a user may position the simulated light source using one or a combination of user input methods. For example, a user may set a position of the simulated light source using the touch screen and then “fine tune” the position using the track ball and/or rotary control. In some embodiments, the user interface 805 may include additional and/or alternative user input controls (e.g., slide control, motion sensor, stylus) for positioning the simulated light source. In some embodiments, the user may use the user interface 810 to control properties of the simulated light source. For example, a user may set an intensity and/or color of the light source.
At Step 1220, the imaging system may receive an indication, responsive to user input, of an in-plane position of the simulated light source in a plane corresponding to a projection plane of the 2D projection image (e.g., image plane 420 of
Once the light source is in position, the halo, if rendered, may be deactivated at Step 1240. In some embodiments, the user may choose to deactivate it (e.g., via a user interface). In some embodiments, the imaging system may automatically stop rendering the halo when the light source is stationary for a period of time. Alternatively, the halo may continue to be rendered. This may be desirable when the user has chosen a position for the light source that is outside the field of view. Optionally, at Step 1245, the visual cue for the light source may be deactivated. That is, the object rendered as the light source in the image may be removed from the image. The imaging system may deactivate the visual cue for the light source automatically or the user may choose to deactivate the visual cue for the light source. Deactivating the visual cue for the light source may be advantageous when the user wishes to observe minute features illuminated in the image near the light source.
Method 1200 may be performed during image acquisition in some embodiments. For example, the imaging system may render images from a 3D data set acquired from a matrix array ultrasound transducer during an ultrasound exam. Method 1200 may be performed on a 3D data set stored on an imaging system or other computing device (e.g., computer, hospital mainframe, cloud service). For example, a radiologist may review images rendered from a 3D data set acquired during a prior exam.
Although method 1200 is described with reference to a single light source, all or portions of method 1200 may be performed and/or repeated for multiple light sources. For example, a user may set a first light source at a shallow depth (e.g., near the image plane), which may provide general lighting to the render volume in the image. Continuing this example, the user may set a second light source at a deeper depth and/or close to a region of interest. This may allow the user to highlight features of the region of interest while providing visibility to the features surrounding the region of interest.
As described herein, a simulated light source that may be placed anywhere within and/or surrounding a 3D data set may provide additional illumination options for images rendered from the 3D data set. The simulated light source may be a multidirectional light source in some embodiments. These additional options may allow for rendering of images that are less prone to self-shadowing by other anatomical features and better definition of surfaces and/or thicknesses of tissues.
In various embodiments where components, systems and/or methods are implemented using a programmable device, such as a computer-based system or programmable logic, it should be appreciated that the above-described systems and methods can be implemented using any of various known or later developed programming languages, such as “C”, “C++”, “FORTRAN”, “Pascal”, “VHDL” and the like. Accordingly, various storage media, such as magnetic computer disks, optical disks, electronic memories and the like, can be prepared that can contain information that can direct a device, such as a computer, to implement the above-described systems and/or methods. Once an appropriate device has access to the information and programs contained on the storage media, the storage media can provide the information and programs to the device, thus enabling the device to perform functions of the systems and/or methods described herein. For example, if a computer disk containing appropriate materials, such as a source file, an object file, an executable file or the like, were provided to a computer, the computer could receive the information, appropriately configure itself and perform the functions of the various systems and methods outlined in the diagrams and flowcharts above to implement the various functions. That is, the computer could receive various portions of information from the disk relating to different elements of the above-described systems and/or methods, implement the individual systems and/or methods and coordinate the functions of the individual systems and/or methods described above.
In view of this disclosure it is noted that the various methods and devices described herein can be implemented in hardware, software and firmware. Further, the various methods and parameters are included by way of example only and not in any limiting sense. In view of this disclosure, those of ordinary skill in the art can implement the present teachings in determining their own techniques and needed equipment to affect these techniques, while remaining within the scope of the invention.
Although the present system may have been described with particular reference to an ultrasound imaging system, it is also envisioned that the present system can be extended to other medical imaging systems where one or more images are obtained in a systematic manner. Accordingly, the present system may be used to obtain and/or record image information related to, but not limited to renal, testicular, breast, ovarian, uterine, thyroid, hepatic, lung, musculoskeletal, splenic, cardiac, arterial and vascular systems, as well as other imaging applications related to ultrasound-guided interventions. Further, the present system may also include one or more programs which may be used with conventional imaging systems so that they may provide features and advantages of the present system. Certain additional advantages and features of this disclosure may be apparent to those skilled in the art upon studying the disclosure, or may be experienced by persons employing the novel system and method of the present disclosure. Another advantage of the present systems and method may be that conventional medical image systems can be easily upgraded to incorporate the features and advantages of the present systems, devices, and methods.
Of course, it is to be appreciated that any one of the examples, embodiments or processes described herein may be combined with one or more other examples, embodiments and/or processes or be separated and/or performed amongst separate devices or device portions in accordance with the present systems, devices and methods.
Finally, the above-discussion is intended to be merely illustrative of the present system and should not be construed as limiting the appended claims to any particular embodiment or group of embodiments. Thus, while the present system has been described in particular detail with reference to exemplary embodiments, it should also be appreciated that numerous modifications and alternative embodiments may be devised by those having ordinary skill in the art without departing from the broader and intended spirit and scope of the present system as set forth in the claims that follow. Accordingly, the specification and drawings are to be regarded in an illustrative manner and are not intended to limit the scope of the appended claims.
Number | Date | Country | Kind |
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16306454.6 | Nov 2016 | EP | regional |
Filing Document | Filing Date | Country | Kind |
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PCT/EP2017/063080 | 5/31/2017 | WO | 00 |
Number | Date | Country | |
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62348272 | Jun 2016 | US |