This invention generally relates to the field of providing notifications to users of a computing system. In particular, the invention is directed to providing notifications to multiple users of a multimedia console.
Multimedia consoles, such as video game consoles, often have multiple simultaneous users that may receive messages and notifications from a variety of sources. For example, if a video game player (gamer) is playing a computer game on his or her video game console connected to a network in which other gamers may participate in the game being played on the console, notifications may arrive indicating other gamers may wish to join. Traditionally the management of these notifications is handled by the particular game running on the console at the time. When developing games to support these notifications for multiplayer games, game developers must handle the receipt and display of the notifications within the game itself. With the increasing user notifications becoming available in multiplayer environments, this is becoming increasingly cumbersome and time consuming for game developers to address. Also, when multiple gamers are playing on one console, there currently is not a streamline and efficient way to notify the correct gamer for which the notification is intended and then provide an easy and quick way for the particular gamer to respond.
Thus, there is a need for systems and methods that provide a notification for a multimedia console system that efficiently manages incoming notifications and displays them in a meaningful manner for multiple users on the same console, without significant involvement of the particular multimedia application running on the console.
The invention is directed to systems and methods for providing system level notifications in a multimedia console. In particular, a method is described for providing system level notifications in a multimedia console having a central processing unit, a graphics processing unit, and a memory. The method comprises the acts of managing the receipt of a notification for a user of the multimedia console with a process running as part of the multimedia console operating system while a separate multimedia application is running on the multimedia console. Also, the display of a notification is managed for a user of the multimedia console with a process running as part of the multimedia console operating system while the separate multimedia application is running on the multimedia console. The method may further comprise managing the receipt of notifications for simultaneous multiple users of the multimedia console with the process running as part of the multimedia console operating system while the multimedia application is running on the multimedia console. Then the display of notifications is managed for simultaneous multiple users of the multimedia console with the process running as part of the multimedia console operating system while the multimedia application is running on the multimedia console.
Also, a method is described for providing system level notifications in a computing system as well. This method comprises the acts of managing the receipt of notifications for simultaneous multiple users of the computing system with a process running as part of the computing system operating system while the multimedia application is running on the computing system. Also, the display of notifications is managed for simultaneous multiple users of the computing system with the process running as part of the computing system operating system while the multimedia application is running on the computing system.
Additional features of the invention will be made apparent from the following detailed description of illustrative embodiments that proceeds with reference to the accompanying drawings.
The foregoing summary, as well as the following detailed description of illustrative embodiments, is better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, there is shown in the drawings illustrative embodiments of the invention; however, the invention is not limited to the specific methods and instrumentalities disclosed. In the drawings:
a is a flowchart illustrating a method for providing system level notifications in a multimedia console, in accordance with an aspect of the invention;
b is a diagram of a user controller in accordance with an aspect of the invention;
Referring first to
A graphics processing unit (GPU) 108 and a video encoder/video codec (coder/decoder) 114 form a video processing pipeline for high speed and high resolution graphics processing. Data is carried from the graphics processing unit 108 to the video encoder/video codec 114 via a bus. The video processing pipeline outputs data to an A/V (audio/video) port 140 for transmission to a television or other display. A memory controller 110 is connected to the GPU 108 and CPU 101 to facilitate processor access to various types of memory 112, such as, but not limited to, a RAM (Random Access Memory).
The multimedia console 100 includes an I/O controller 120, a system management controller 122, an audio processing unit 123, a network interface controller 124, a first USB host controller 126, a second USB controller 128 and a front panel I/O subassembly 130 that are preferably implemented on a module 118. The USB controllers 126 and 128 serve as hosts for peripheral controllers 142(1)-142(2), a wireless adapter 148, and an external memory unit 146 (e.g., flash memory, external CD/DVD ROM drive, removable media, etc.). The network interface 124 and/or wireless adapter 148 provide access to a network (e.g., the Internet, home network, etc.) and may be any of a wide variety of various wired or wireless interface components including an Ethernet card, a modem, a Bluetooth module, a cable modem, and the like.
System memory 143 is provided to store application data that is loaded during the boot process. A media drive 144 is provided and may comprise a DVD/CD drive, hard drive, or other removable media drive, etc. The media drive 144 may be internal or external to the multimedia console 100. Application data may be accessed via the media drive 144 for execution, playback, etc. by the multimedia console 100. The media drive 144 is connected to the I/O controller 120 via a bus, such as a Serial ATA bus or other high speed connection (e.g., IEEE 1394).
The system management controller 122 provides a variety of service functions related to assuring availability of the multimedia console 100. The audio processing unit 123 and an audio codec 132 form a corresponding audio processing pipeline with high fidelity and stereo processing. Audio data is carried between the audio processing unit 123 and the audio codec 126 via a communication link. The audio processing pipeline outputs data to the A/V port 140 for reproduction by an external audio player or device having audio capabilities.
The front panel I/O subassembly 130 supports the functionality of the power button 150 and the eject button 152, as well as any LEDs (light emitting diodes) or other indicators exposed on the outer surface of the multimedia console 100. A system power supply module 136 provides power to the components of the multimedia console 100. A fan 138 cools the circuitry within the multimedia console 100.
The CPU 101, GPU 108, memory controller 110, and various other components within the multimedia console 100 are interconnected via one or more buses, including serial and parallel buses, a memory bus, a peripheral bus, and a processor or local bus using any of a variety of bus architectures.
When the multimedia console 100 is powered on or rebooted, application data may be loaded from the system memory 143 into memory 112 and/or caches 102, 104 and executed on the CPU 101. The application may present a graphical user interface that provides a consistent user experience when navigating to different media types available on the multimedia console 100. In operation, applications and/or other media contained within the media drive 144 may be launched or played from the media drive 144 to provide additional functionalities to the multimedia console 100.
The multimedia console 100 may be operated as a standalone system by simply connecting the system to a television or other display. In this standalone mode, the multimedia console 100 may allow one or more users to interact with the system, watch movies, listen to music, and the like. However, with the integration of broadband connectivity made available through the network interface 124 or the wireless adapter 148, the multimedia console 100 may further be operated as a participant in a larger network community.
Referring next to
The multimedia console depicted in
Also, over time, system features may be updated or added to a multimedia application. Rather than requiring the multimedia developer to make significant modifications to the multimedia application to provide these system features, the systems and methods described herein allow a multimedia developer to provide system features through separate system applications that work in conjunction with the multimedia application. For example, a system application may embody functionality related to networked capabilities, thereby enabling a multimedia application to be readily adapted to provide networked capabilities with little work by the multimedia (e.g., game) developer. One such capability is that of system level notifications for multiple and networked users. Making system level notifications part of a system application as opposed to being handled by individual multimedia applications, such as games running on the system, takes handling displaying notifications such as game invitations out of the development process for multimedia application developers and allows them to focus on the multimedia application itself.
Referring next to
If it is the current notification's turn in the queue to be displayed 151, a notification will be displayed on the multimedia console display screen with an icon according to the type of notification. If the current notification is the only one in the queue, it will be displayed immediately. If not, then the notification will wait in the queue until it is the notification's turn to be displayed. If the notification is for a particular user who is logged on or signed on to the multimedia console 153 identified by his or her user name (e.g., a gamertag), then a visual indication, such as an illuminated light emitting diode (LED) 173, for example will be activated. In particular, the LED 173 that is associated with that particular user for which the notification was intended will be illuminated 154.
The visual indication may appear 154 on the multimedia console display screen (as a rendering of the illuminated corresponding LED, for example), on the multimedia console controller 188 of that particular user for which the notification was intended, on the multimedia console box itself, or on any combination of these locations. In the case of an LED visual indication 173, it may also blink to provide further perceptibility by the user. Then, once the notification is displayed 152, if the user presses a notification button 189, the type of notification is checked 156, and the user is navigated 157 to the appropriate contextual navigation screen according to the type of notification being displayed when the notification button 189 was pressed. The notification button 189 may be a button 189 conveniently located on the user's controller 188, a button icon on the display screen activated via the controller or other input means, on the multimedia console box itself, or any combination thereof. If the user does not press the notification button 189, then the notification disappears 158 after a predetermined amount of time 159, say 3 seconds, for example. Thus, multiple users on the same multimedia console will be able to receive notifications at any time from within any application running on the multimedia console.
Referring next to
A multimedia application can subscribe to any of these areas, all notifications, or no notifications. The notification system app is notified by other system apps when the other system app wants to display a notification on the screen to a user. Examples of notifications that may fall within various different areas are listed below. This list is for exemplary purposes only as there may be different numbers and different types of notifications as is suitable for the particular user environment.
Live Area
Voice Area
Friend Area
System Area
The system application 161 send notifications to the queue with XQueuePopupNotification
Other apps such as LiveBase System App 166, for example, can create a pop-up notification using the XQueuePopupNotification function. XQueueNotification takes the icon to display, the text for the notification and the area to navigate to on a button press. For example, a friend coming online would be a notification in the live 163 area with the type friend online.
Referring next to
While a user is accessing other features of the multimedia console, such as a multimedia console guide, for example, notifications will continue to be displayed for the user. As discussed above, a notification will start fading away after 3 seconds of being displayed and will take approximately 500 milliseconds to finish fading. These time lengths, however, for the duration of the notification display may be longer or shorter and may be set by the user as desirable. After the notification fades, the user will be able to navigate through the multimedia console guide to a message center to view the notification.
Referring next to
The visual indication 172 as shown in
LEDs 172, 173, 174, 175 forming the ring of light 178 may also be on the multimedia console itself and the users' controllers. The LED within the ring of light 178 on the multimedia console corresponding to the virtual port to which the notification's recipient is assigned will illuminate and/or blink when the notification arrives for that user. All the LEDs within the ring of light 178 on the notification recipient's controller (i.e., the controller corresponding to the virtual port to which the notification's recipient is assigned) will illuminate and/or blink when a notification arrives for that user. Alternatively, only the LED within the ring of light 178 on the controller corresponding to the virtual port to which the notification's recipient is assigned will illuminate and/or blink.
The notification has a black background, for example, and has 2 lines of text 176, each with a maximum width of 22 characters. However, the number of lines and characters 176 may be larger or smaller as appropriate. Also, the notification 177 dynamically resizes to the width of the content of the notification.
Referring next to
As an example, shown is a friend invite icon 179, a game invite icon 180, a message received icon 181, and an entered quickchat icon 182. When the friend invite notification 184 appears, the notification's icon transitions between the friend invite icon 179 and the notification button icon 168. When the game invite notification 185 appears, the notification's icon transitions between the game invite icon 180 and the notification button icon 168. When the message received notification 186 appears, the notification's icon transitions between the message received icon 181 and the notification button icon 168. There may optionally be fewer types of messages and associated icons or additional types of messages with different types of associated icons for each type of message.
For notifications to which the user need not or cannot respond, the icon may remain static, displaying only the notification specific icon. For example, if a notification arrives indicating that another user has entered a chat session 183, this type of notification is categorized as non-actionable since there is no response available, and the notification would have a static icon 182 corresponding to that type of non-actionable notification. Below is a list of examples of notification types and to where the user will be navigated after pressing the notification button 189 while the notification is present on the display screen.
Generally, each notification 177 will display the minimum amount of information necessary to give the user enough information to decide whether to interact with the notification 177. Notifications 177 may have a particular stylistic look (i.e., theme) based on a user selected theme (i.e., skin) within a multimedia console guide and, for example, are not determined by the multimedia applications or games themselves running on the console. The notification 177 is accompanied by a respective notification audio cue when it first arrives and as discussed above, may be displayed on the screen for a total of 3 seconds at which point it fades away over the course of an additional 500 milliseconds, for example. The duration for the notification 177 display fading sequence may also be changeable by the user. There may be 2 seconds between multiple notifications, for example, and only a single notification will be displayed at any one time to prevent the display screen from being obscured by multiple notifications.
There is a public application programming interface (API) for developers of multimedia applications for the multimedia console to use that delays the display of a notification. This delay may be for up to 1 minute, for example. Once the delay interval has elapsed the notification system application 161 will display any deferred notifications one at a time. Multimedia applications running on the console will not be able to call this API multiple times in a row so that there will be an opportunity for the system application 162 to display notifications to users.
Because the very nature of notifications is somewhat intrusive (i.e., communicating something to the user while the user is doing another action), the user has the ability to quickly and easily turn off notifications. At any time a user may press the notification button 189 to access the multimedia guide and navigate to a menu which gives the user the ability to change his or her online/notifications status to “Busy”. Once this state is set, a user will not receive system type or live type notifications and messages while running a multimedia application on the console, such as while playing a game. This setting, however is reset the next time the console is booted or a user signs in. In this manner, a user can't accidentally permanently disable notifications. However, while a user is accessing the multimedia console guide, notifications will continue to be displayed for the user.
Notification settings in a user's profile are broken down in such a way that a user is able to specify specific kinds of notifications 177 that he or she wishes to receive while running a multimedia application on the console, such as while playing a game. For example, a user may select to receive game invites and friend beat my score notifications only, etc. These settings are part of a user's digital identity and roam with the user.
If a user is in the multimedia console guide user interface and a notification 177 has been received, the user for which the notification is intended may then press the notification button 189 on their controller to navigate to the notification. The user may then press a back button on his or her controller 188 to return to previous location within the multimedia console guide user interface. This also occurs even if the user for which the message is intended is not the same user who entered the multimedia console guide user interface.
Referring next to
Referring next to
The 9 default locations show positions in the center, edge and corners of the display screen 187. Recommended placement for different multiple user scenarios are provided below, however, other combinations may be used as well.
Recommended Placement
Single user: Bottom edge
Quad screen multi-user: Center
Full screen multi-user: Bottom edge
Split screen 2 user: closest edge to bottom-right corner that is perpendicular to split
Split screen 3 user: closest edge to bottom-right corner that is perpendicular
Referring next to
Exemplary Computing and Network Environment
Although the system level notification system has been described thus far as it is applicable to a multimedia console, the notification system may run and also be used on other computing systems such as the exemplary computing and network environment described below. Referring to
Aspects of the invention are operational with numerous other general purpose or special purpose computing system environments or configurations. Examples of well known computing systems, environments, and/or configurations that may be suitable for use with the invention include, but are not limited to, personal computers, server computers, hand-held or laptop devices, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, distributed computing environments that include any of the above systems or devices, and the like.
Aspects of the invention may be implemented in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, etc. that perform particular tasks or implement particular abstract data types. Aspects of the invention may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in both local and remote computer storage media including memory storage devices.
An exemplary system for implementing aspects of the invention includes a general purpose computing device in the form of a computer 241. Components of computer 241 may include, but are not limited to, a processing unit 259, a system memory 222, and a system bus 221 that couples various system components including the system memory to the processing unit 259. The system bus 221 may be any of several types of bus structures including a memory bus or memory controller, a peripheral bus, and a local bus using any of a variety of bus architectures. By way of example, and not limitation, such architectures include Industry Standard Architecture (ISA) bus, Micro Channel Architecture (MCA) bus, Enhanced ISA (EISA) bus, Video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus also known as Mezzanine bus.
Computer 241 typically includes a variety of computer readable media. Computer readable media can be any available media that can be accessed by computer 241 and includes both volatile and nonvolatile media, removable and non-removable media. By way of example, and not limitation, computer readable media may comprise computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can accessed by computer 241. Communication media typically embodies computer readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information deliver media. The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared and other wireless media. Combinations of the any of the above should also be included within the scope of computer readable media.
The system memory 222 includes computer storage media in the form of volatile and/or nonvolatile memory such as read only memory (ROM) 223 and random access memory (RAM) 260. A basic input/output system 224 (BIOS), containing the basic routines that help to transfer information between elements within computer 241, such as during start-up, is typically stored in ROM 223. RAM 260 typically contains data and/or program modules that are immediately accessible to and/or presently being operated on by processing unit 259. By way of example, and not limitation,
The computer 241 may also include other removable/non-removable, volatile/nonvolatile computer storage media. By way of example only,
The drives and their associated computer storage media discussed above and illustrated in
The computer 241 may operate in a networked environment using logical connections to one or more remote computers, such as a remote computer 246. The remote computer 246 may be a personal computer, a server, a router, a network PC, a peer device or other common network node, and typically includes many or all of the elements described above relative to the computer 241, although only a memory storage device 247 has been illustrated in
When used in a LAN networking environment, the computer 241 is connected to the LAN 245 through a network interface or adapter 237. When used in a WAN networking environment, the computer 241 typically includes a modem 250 or other means for establishing communications over the WAN 249, such as the Internet. The modem 250, which may be internal or external, may be connected to the system bus 221 via the user input interface 236, or other appropriate mechanism. In a networked environment, program modules depicted relative to the computer 241, or portions thereof, may be stored in the remote memory storage device. By way of example, and not limitation,
It should be understood that the various techniques described herein may be implemented in connection with hardware or software or, where appropriate, with a combination of both. Thus, the methods and apparatus of the invention, or certain aspects or portions thereof, may take the form of program code (i.e., instructions) embodied in tangible media, such as floppy diskettes, CD-ROMs, hard drives, or any other machine-readable storage medium wherein, when the program code is loaded into and executed by a machine, such as a computer, the machine becomes an apparatus for practicing the invention. In the case of program code execution on programmable computers, the computing device generally includes a processor, a storage medium readable by the processor (including volatile and non-volatile memory and/or storage elements), at least one input device, and at least one output device. One or more programs that may implement or utilize the processes described in connection with the invention, e.g., through the use of an API, reusable controls, or the like. Such programs are preferably implemented in a high level procedural or object oriented programming language to communicate with a computer system. However, the program(s) can be implemented in assembly or machine language, if desired. In any case, the language may be a compiled or interpreted language, and combined with hardware implementations.
Although exemplary embodiments refer to utilizing aspects of the invention in the context of one or more stand-alone computer systems, the invention is not so limited, but rather may be implemented in connection with any computing environment, such as a network or distributed computing environment. Still further, aspects of the invention may be implemented in or across a plurality of processing chips or devices, and storage may similarly be effected across a plurality of devices. Such devices might include personal computers, network servers, handheld devices, supercomputers, or computers integrated into other systems such as automobiles and airplanes.
An exemplary networked computing environment is provided in
Distributed computing provides sharing of computer resources and services by exchange between computing devices and systems. These resources and services include the exchange of information, cache storage and disk storage for files. Distributed computing takes advantage of network connectivity, allowing clients to leverage their collective power to benefit the entire enterprise. In this regard, a variety of devices may have applications, objects or resources that may implicate the processes described herein.
This network 270 may itself comprise other computing entities that provide services to the system of
It can also be appreciated that an object, such as 275, may be hosted on another computing device 276. Thus, although the physical environment depicted may show the connected devices as computers, such illustration is merely exemplary and the physical environment may alternatively be depicted or described comprising various digital devices such as PDAs, televisions, MP3 players, etc., software objects such as interfaces, COM objects and the like.
There are a variety of systems, components, and network configurations that support distributed computing environments. For example, computing systems may be connected together by wired or wireless systems, by local networks or widely distributed networks. Currently, many networks are coupled to the Internet, which provides an infrastructure for widely distributed computing and encompasses many different networks. Any such infrastructures, whether coupled to the Internet or not, may be used in conjunction with the systems and methods provided.
A network infrastructure may enable a host of network topologies such as client/server, peer-to-peer, or hybrid architectures. The “client” is a member of a class or group that uses the services of another class or group to which it is not related. In computing, a client is a process, i.e., roughly a set of instructions or tasks, that requests a service provided by another program. The client process utilizes the requested service without having to “know” any working details about the other program or the service itself. In a client/server architecture, particularly a networked system, a client is usually a computer that accesses shared network resources provided by another computer, e.g., a server. In the example of
A server is typically, though not necessarily, a remote computer system accessible over a remote or local network, such as the Internet. The client process may be active in a first computer system, and the server process may be active in a second computer system, communicating with one another over a communications medium, thus providing distributed functionality and allowing multiple clients to take advantage of the information-gathering capabilities of the server. Any software objects may be distributed across multiple computing devices or objects.
Client(s) and server(s) communicate with one another utilizing the functionality provided by protocol layer(s). For example, HyperText Transfer Protocol (HTTP) is a common protocol that is used in conjunction with the World Wide Web (WWW), or “the Web.” Typically, a computer network address such as an Internet Protocol (IP) address or other reference such as a Universal Resource Locator (URL) can be used to identify the server or client computers to each other. The network address can be referred to as a URL address. Communication can be provided over a communications medium, e.g., client(s) and server(s) may be coupled to one another via TCP/IP connection(s) for high-capacity communication.
As the foregoing illustrates, the invention is directed to systems and methods for providing system level notifications in a multimedia console. It is understood that changes may be made to the illustrative embodiments described above without departing from the broad inventive concepts disclosed herein. For example, while an illustrative embodiment has been described above as applied to a multimedia console, running video games, for example, it is understood that the invention may be embodied in other computing environments. Furthermore, while illustrative embodiments have been described with respect to 4 users on the same console, embodiments having other numbers of users are also applicable. Accordingly, it is understood that the invention is not limited to the particular embodiments disclosed, but is intended to cover all modifications that are within the spirit and scope of the invention as defined by the appended claims.