Embodiments include methods and systems to promote stimulation of the hypoglossal nerve and the genioglossus muscle to reduce or prevent snoring, sleep apnea and/or breathing obstructions caused by inadequate motor tone/neuromuscular tone of the tongue and/or pharyngeal wall muscles.
Obstructive sleep apnea (OSA) is a disease characterized by the relaxation of the throat muscles that block the airway during sleep. OSA affects 1 in 5 Americans and can lead to many serious health conditions such as hypertension, stroke, heart disease, arrhythmias, diabetes, and depression. OSA has also been shown increase the risk of cancer mortality by 4.8 times by promoting angiogenesis in tumors. In addition to the serious health implications of OSA, OSA also has considerable economic costs. Estimates of health care costs related to untreated OSA are approximately $4.9 billion in the United States.
Although current solutions for treating OSA are effective, their efficacy is compromised due to low patient compliance. The most common treatment for moderate to severe OSA is the use of a continuous positive airway pressure (CPAP) machine, which forces air into the patient's airway to keep it open. A CPAP machine requires the patient to sleep with a mask over their nose and mouth. This method is not well-tolerated by patients which results in 29 to 83 percent of patients being non-compliant. Alternative options to CPAP for moderate to severe OSA include surgery that removes tissue or inserts stiffening material into the upper airway, or neuro-stimulation that stimulates the hypoglossal nerve, opening the airway. Thus, for moderate to severe sufferers of OSA many of the options are very uncomfortable or invasive.
For mild to moderate OSA, there are a host of less invasive devices, yet patient compliance remains and issue. These treatments include dental appliances that pull the lower jaw forward, chin straps that hold the mouth closed, or sleep position devices that attempt to keep the patient sleep on their side. As with CPAP, long term compliance with these devices is low and a large portion of patients therefore suffer the health repercussions of untreated OSA. Snoring is not technically OSA, because snoring is not a medically diagnosable disease, but it is closely related to OSA and caused by weak upper airway muscles. Most patients with mild to moderate OSA initially seek treatment to address snoring, and many of the treatments for mild to moderate OSA are also applied to snoring but are not reimbursable.
Current therapies for treating obstructive sleep apnea (OSA) are devices that are bulky, uncomfortable and not well tolerated. Alternative solutions include surgeries that are invasive and costly, and for which not all patients are eligible. There is considerable need for a non-invasive and non-wearable alternative to traditional therapies. The current standard of care for moderate to severe OSA is the CPAP machine, which patients greatly dislike because they require the patient to wear a bulky and uncomfortable mask that is connected by hoses to a noisy pump, all of which interfere with the patient's sleep quality. As a result, many moderate to severe OSA patients give up after a few weeks of therapy and their OSA remains untreated. Clinicians are similarly frustrated by the low compliance rates because of the significant health risks posed by even mild to moderate OSA. Furthermore, CPAP is only prescribed to moderate to severe OSA patients, leaving clinicians with limited effective options to offer their mild to moderate patients. Finally, from a payer's perspective, reducing untreated OSA has clear cost savings because of the high health care costs resulting from untreated OSA.
A graphical user interface is used to provide training, feedback, and tracking to conduct vocal exercises. The vocal exercises are associated with, for example, strength, coordination, and endurance for muscles and nerve control associated with sleep apnea or snoring.
This summary is not intended to describe each embodiment or every implementation of the subject matter hereof. The figures and the detailed description that follow more particularly exemplify various embodiments.
Subject matter hereof may be more completely understood in consideration of the following detailed description of various embodiments in connection with the accompanying figures, in which:
While various embodiments are amenable to various modifications and alternative forms, specifics thereof have been shown by way of example in the drawings and will be described in detail. It should be understood, however, that the intention is not to limit the claimed inventions to the particular embodiments described. On the contrary, the intention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the subject matter as defined by the claims.
According to embodiments described herein, the challenge of low patient compliance is addressed using OSA therapy and a diagnostic tool. Backed by evidence-based sleep medicine research, a training program can be implemented on, for example, a smartphone application, or “app,” that uses engaging voice-controlled games to build muscle coordination and endurance of the upper airway. Adequate muscle training can reduce apneic event during sleep without the need for bulky devices or invasive procedures. This makes training an attractive option for patients having mild to moderate OSA or who cannot tolerate current therapies. Such a solution could help the 50 million Americans with mild OSA and the 9.3 million adults with moderate OSA who are non-compliant to CPAP therapy and would thus be better served with a non-wearable therapy.
Using ultrasound, the tongue and upper airway can be imaged during speech exercises to validate the hypothesized mechanism of action. With these data a variety of voice-controlled games and exercised can be developed that can be incorporated into a clinical version of a software program such as a smartphone app. Other devices, such as tablets, laptops, computers, and mobile computing devices, also can host the app or other software for implementing and presenting the training program.
A method for exercising the upper airway using specific vocalizations and monitoring those vocalizations can use speech recognition to provide feedback. The feedback can be an interactive game to improve engagement and compliance to the therapy as well as information about how well the patient is doing with the therapy or how well the patient is progressing in his or her therapy.
Prompt 104 can be an audio, visual, haptic, or any other type of prompt. For example, in one embodiment described below, the prompt can be depicted visually. Visual prompts can take various forms, and can indicate volume, pitch, and type of vocalization, in various embodiments.
At 106, audio input is received. In embodiments, the audio input can be received by a microphone or other audio sensor of or coupled with the same device, such as a smartphone, tablet, laptop, computer, or mobile computing device, that generates the prompt at 104. In alternative embodiments, such as in a clinic, a separate device can receive audio input.
At 108, the prompt is updated. For example, in embodiments in which the prompt is displayed visually at 104, the visual display can be updated based on the audio input at 104. The prompt can be updated to move an indicator, change a color, or otherwise indicate to a user some information regarding the audio input of the vocalization that was received at 104.
At 110, a determination is made of whether a training course is complete. In embodiments, a training program is considered complete when a sufficient number of vocal exercises has been completed, corresponding to a prescribed regimen by a physician, speech therapist or other professional. In some embodiments, the determination of whether the training is complete can be made based on several factors, including the number of vocalizations, the quality of the vocalizations measured at 106, and a preset target for a quantity and type of vocal exercises.
In embodiments, the specific vocalizations are the /i/ and /a/ vowel sounds, which exercise the full range of motion of tongue base, i.e. all the way forward and back. These sounds cannot be produced in any other way—that is, it is not possible for the user to cheat and do the exercises improperly while still generating the requested sound. In other embodiments, the consonant /n/ in the word “knee” can further be used to exercise the soft palate. Various other sounds corresponding to particular muscles and nerve pathways, not all listed here, are contemplated and would be understood by one of ordinary skill in the art. According to some embodiments, the exercises can be used to improve any or all of strengthening, tone, endurance and muscular control (coordination of the brain, nerve, and muscle pathway).
Additionally, some methods may provide user feedback to the user to let them know if they are doing the exercises correctly. For example, in embodiments method 100 may include providing a score corresponding to how close the received audio signal is to the prompted word or sound. Method 100 could provide feedback to indicate if the user is saying less effective but similar sounding words to those which are prompted. In still further embodiments, a mechanical device could be used to register when the tongue is in the correct position.
Device 112 also includes an acoustic sensor 118 configured to receive audio input corresponding to a vocalization from the patient or other user. Processor 118 is configured to adjust a position of the indicator on display 114 based on the received audio input at acoustic sensor 116. The vocalization causes the indicator to interact with at least one of the plurality of targets based upon a characteristic of the vocalization. Characteristics that can be used to affect the position of the indicator on display 114 can include, for example, a quantity of time since the vocalization occurred, a duration of the vocalization, a pitch of the vocalization, or a tone of the vocalization.
Device 112 can further include transmitter 120, which can send information regarding the patient's compliance with a prescribed vocalization regimen or success rate with the particular tasks or games that are prompted by the device 112 to a health care professional. Transmitter 120 can be a wireless transmitter in some embodiments, while in other embodiments transmitter 120 can be or include or wired transmitter. In embodiments, processor 118 can monitor the interactions between the target and the indicator to determine a level of progress of the patient, which is returned to the heath care professional by transmitter 120.
In each of the games depicted in
In embodiments, the gamified training programs depicted in
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The training exercise shown in
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The gamified training exercises described above provide a specific, structured graphical user interface paired with a prescribed functionality directly related to the graphical user interface's structure that is addressed to and resolves a specifically identified problem in that it provides a simple, non-invasive, and effective way to reduce OSA or snoring. Backed by evidence-based sleep medicine research, the graphical user interface provides a fun smartphone app that uses engaging voice-controlled games build muscle coordination and endurance of the upper airway. Thus, the application has the potential to reduce snoring or sleep apnea without the need for bulky devices or invasive procedures. The app works by guiding the user through a series of games that are easy to understand, yet challenging enough to keep the player engaged. The actions in each game are controlled by the player's vocalizations. Each of these articulations contributes to improving neuromuscular control to reduce apneic events over time. With as little as 15 minutes of gameplay each day, users can significantly improve their airway muscle endurance and reduce apneic events when sleeping.
No other solution for snoring or OSA involves endurance training of the airway through engaging gameplay. There are many devices for OSA, including forced airway masks and surgical implants. All of these devices are invasive and uncomfortable, reducing patient compliance and effectiveness. The gamified application uses the lure and ease of playing fun games on a mobile device without the need for a mask, implant, or other bulky devices.
In addition to providing an innovative therapy mechanism, the app can include a novel diagnostic tool that is able to track the toning and strengthening of the patient's upper airway by tracking changes in the frequency signature of their vocalizations. Currently, diagnosing OSA from patient vocalizations is an active area of research with promising results. The combination of the gamified therapy and a diagnostic tool can not only reduce OSA severity but also indicate which additional therapies would be most effective in further treating OSA for specific patients. This combination would also provide real-time tracking that doesn't require the patient to go into a sleep clinic to see the progress they are making. Giving patients control in their clinical outcomes though positive feedback and showing progress are key elements in retaining patients and ensuring compliance.
Training of the muscles and nerves related to snoring provide benefits over the existing solutions to snoring and sleep apnea. Exercise of the upper airway can result in a 30-50% reduction in Apnea/Hypopnea Index (AHI). Methods for exercising the upper airway include speech therapy, oropharyngeal exercises, orofacial myofunctional exercise, musical instrument exercise, and singing exercise. Each of these can be produced with appropriate gamified exercise therapy as described above, or with alternative exercises that could be incorporated into the gamified app.
Vocalizing two key phonemes, /i/ (as in “he sees these knees”) and /a/ (as in “mama saw claws”) can maximize the range of motion of the hypoglossal muscle and thus exercise the upper airway in the most consistent and efficient manner. The exercises require the patient to complete many different complicated and cumbersome tasks, and without an app to measure and provide feedback, there is not any way for a patient to confirm the patient is performing them correctly short of visiting a clinic or a health care professional. The app provides a considerable improvement, because it provides feedback immediately and without the need for a health care professional regarding whether the patient is properly performing the task (saying “knee” or “awe”) and the physiology ensures proper movement. Furthermore, because the method uses articulations by the patient as an input to control a game, the therapy is fun, engaging, and trackable.
In embodiments, the app facilitates communication of progress by the patient to a health care professional. The health care professional can receive (or request) updates regarding the patient's progress, such as whether the patient uses the program routinely, whether the patient is able to complete the exercises, or how many successful or unsuccessful vocalizations the patient produces (for example, the “high score” information described with respect to
Furthermore, by causing the patient to exercise these muscles, rather than stimulating them through use of a device that provides electronic signal, the nervous system associated with these muscles is also trained. This provides advantages over current systems, such as implantable devices that stimulate the genioglossus, because the exercises improve both nervous system and the muscles associated with snoring or sleep apnea.
Various embodiments of systems, devices, and methods have been described herein. These embodiments are given only by way of example and are not intended to limit the scope of the claimed inventions. It should be appreciated, moreover, that the various features of the embodiments that have been described may be combined in various ways to produce numerous additional embodiments. Moreover, while various materials, dimensions, shapes, configurations and locations, etc. have been described for use with disclosed embodiments, others besides those disclosed may be utilized without exceeding the scope of the claimed inventions.
Persons of ordinary skill in the relevant arts will recognize that the subject matter hereof may comprise fewer features than illustrated in any individual embodiment described above. The embodiments described herein are not meant to be an exhaustive presentation of the ways in which the various features of the subject matter hereof may be combined. Accordingly, the embodiments are not mutually exclusive combinations of features; rather, the various embodiments can comprise a combination of different individual features selected from different individual embodiments, as understood by persons of ordinary skill in the art. Moreover, elements described with respect to one embodiment can be implemented in other embodiments even when not described in such embodiments unless otherwise noted.
Although a dependent claim may refer in the claims to a specific combination with one or more other claims, other embodiments can also include a combination of the dependent claim with the subject matter of each other dependent claim or a combination of one or more features with other dependent or independent claims. Such combinations are proposed herein unless it is stated that a specific combination is not intended.
Any incorporation by reference of documents above is limited such that no subject matter is incorporated that is contrary to the explicit disclosure herein. Any incorporation by reference of documents above is further limited such that no claims included in the documents are incorporated by reference herein. Any incorporation by reference of documents above is yet further limited such that any definitions provided in the documents are not incorporated by reference herein unless expressly included herein.
For purposes of interpreting the claims, it is expressly intended that the provisions of 35 U.S.C. § 112(f) are not to be invoked unless the specific terms “means for” or “step for” are recited in a claim.
This application is a continuation of International Patent Application No. PCT/US2018/019171 with a filing date of Feb. 22, 2018, designating the United States, now pending, and further claims priority to U.S. Provisional Patent Application No. 62/462,033, filed on 22 Feb. 2017. The content of the aforementioned applications, including any intervening amendments thereto, are incorporated herein by reference.
Number | Date | Country | |
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62462033 | Feb 2017 | US |
Number | Date | Country | |
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Parent | PCT/US2018/019171 | Feb 2018 | US |
Child | 16547593 | US |