1. Field of the Invention
This description generally relates to the field of wagering or gaming, and more particularly to monitoring the wagers of players at a gaming table.
2. Description of the Related Art
Gaming has enjoyed phenomenal growth over the recent past, with the addition of numerous forms of wager based gaming, the legalization of wagering in a large number of jurisdictions domestically and internationally, and the construction of numerous casinos to service the increasing demand for gaming opportunities.
Casinos provide a large variety of games and other forms of entertainment for their customers. For example, casinos may provide slot machines, as well as, table games such as blackjack, poker, craps, roulette, baccarat, big wheel or wheel of fortune, to name a few. Due to the large amounts of money, particularly cash involved in gaming, casinos must carefully monitor the activities of both players and casino employees. Careful and continuous monitoring of gaming activities not only enhances security, but also permits the better management of the casinos' business, for example, selecting the number and mix of tables, the hours of operation of various tables, staffing, etc.
Typically, a customer exchanges currency or some form of credit for a casino's chips. The customer places the chips as wagers at various games, such as blackjack, craps, roulette, and baccarat. A game operator, such as a dealer, pays out winning wagers with additional chips based on the set of odds for the particular game. The dealer collects the customer's chips for losing wagers. The odds of each game slightly favor the casino, so on average the casino wins and is profitable.
Like many businesses, casinos wish to understand the habits of their customers. Some casinos have employees visually observe customer's game play and may also manually track the gaming and wagering habits of the particular customers. The information allows the casinos to select the number of different games that the casino will provide and to adequately staff those games.
The fast pace and large sums of money make casinos likely targets for cheating and stealing. Casinos employ a variety of security measures to discourage cheating or stealing by both customers and employees. For example, surveillance cameras covering a gaming area or particular gaming table provide a live or taped video signal that security personnel can closely examine. Additionally, or alternatively, “pit managers” can visually monitor the live play at one or more gaming tables.
While some aspects of a casino's security system should be plainly visible as a deterrent, other aspects of the security should be unobtrusive to avoid detracting from the players' enjoyment of the game and to prevent cheaters and thieves from avoiding detection.
Some of the current tracking methods used by casinos have several drawbacks. One common method typically depends on manual observation of a gaming table. Thus coverage is not comprehensive, and is limited to tracking a relatively small number of games, customer's and employees. This problem is exacerbated by a customer's ability to rapidly move between gaming tables. Cheating customers may frequently switch tables to avoid detection. Manual observation is prone to error because the method relies on human observers who can become inattentive or distracted. In one commonly known method of cheating the casino, one member of a team will create a distraction while another member steals chips or swaps cards. Manual tracking methods are also labor intensive, requiring a large number of additional casino employees, who should also be monitored to reduce employee theft.
Another tracking method employs video cameras located at a gaming table to capture at least some of that tables gaming activities. However, the monitoring of a player's wagers with video cameras also has several drawbacks. For example, the resolution of video images can be adversely effected by changes in lighting conditions, which may be caused by shadows cast on the table, smoke in the casino, or a variety of other reasons. In addition, some casinos prefer to keep records of each gaming session for at least some amount of time afterward. Because large quantities of computing memory are necessary to store video images, the video images from a given session may be frequently overwritten.
Another tracking option is to embed optical imagers in close proximity to the wagering area, the area where a player places his or her chips when making a wager. Placing the optical imagers in close proximity to the wagering area may be necessary to obtain sufficient resolution of the player's chips. However, placing optical imagers such that they are visible on the table surface detracts from the traditional look and feel of a gaming table. In addition, any protuberance in the table caused by the optical imagers creates an impediment to the smooth flow of cards and chips between the dealer and the players, especially in a game like Baccarat where a card shoe is passed around from dealer, to player, to player.
In one aspect, a wager monitoring system includes a gaming table having at least one delimited area to receive at least one object bearing a machine-readable symbol; and a scanner operable to receive light from the at least one object, if any, when the at least one object is located at least partially within a volume extending perpendicularly from the delimited area, the scanner further operable to produce a signal indicative of a reflectance profile of light, wherein the reflectance profile is resolvable if the light is received from the at least one object.
In another aspect, a method of reading information from a machine-readable symbol, the symbol carried by at least one wager, the method includes locating at least one optical scanning device distally from a wagering area on a gaming table; calibrating the optical scanning device to have a depth of field region configured to read the machine-readable symbol when the at least one wager is located approximately within the wagering area; projecting a light source toward at least a portion of the at least one wager; receiving at least some amount of light reflected from the at least one wager, the light modulated with information carried by the machine-readable symbol; and processing the amount of reflected light to decode the information from the machine-readable symbol.
In yet another aspect, a system for reading information from an object located on a gaming table includes at least one optical scanning device distally located from a wagering region on the gaming table, the optical scanning device calibrated to have a depth of field tailored to read a machine-readable symbol carried by the object when the object is located approximately within the wagering region; and a processor communicatively coupled with the optical scanning device for processing at least some of the light reflected from the object.
In the following description, certain specific details are set forth in order to provide a thorough understanding of various embodiments of the invention. However, one skilled in the art will understand that the invention may be practiced without these details. In other instances, well-known structures associated with computers, computer networks, readers and machine-vision have not been shown or described in detail to avoid unnecessarily obscuring descriptions of the embodiments of the invention.
The headings provided herein are for convenience only and do not interpret the scope or meaning of the claimed invention. This description initially presents a general explanation of gaming and gaming table monitoring components in the environment of a blackjack table. A more specific description of each of the individual hardware components and the interaction of the hardware components follows.
Blackjack Gaming
The gaming table 10 can have a padded rim 18, which gives the players 14 a place to lean or rest and which prevents items from being accidentally or surreptitiously slipped onto or off of the gaming table 10. The gaming table 10 can also have a felt-type covering 20 with printed symbols identifying areas on the table that have special purposes. For example, on a blackjack table 10, there are typically seven to nine player positions, each position associated with a respective wagering area or betting circle 22 delimited on the gaming table 10. A secondary wagering area 24 may also be delimited on the table surface 20 for the placement of insurance bets or double-down bets. Examples of making and installing gaming table covers are discussed in detail in U.S. Provisional Patent Application No. 60/517,297, filed on Nov. 3, 2003.
In addition to the features printed on the table surface 20, the table surface 20 may carry one or more devices, either being placed on the table or being affixed to the table. For devices that are affixed to the table 10, the fixture may be permanently affixed or selectively attachable/detachable. One such device that is generally formed with the gaming table 10 is a drop box 26, which receives a player's currency or marker when the player requests chips (i.e., “a buy in”). The drop box 26 is generally affixed under the table with access to the drop box 26 by the dealer 12 being a slot on the table surface 20.
Another device carried by the table surface 20 can be a discard reader 28. The discard reader 28 is configured to read (e.g., scan, image or otherwise) cards discarded by the player's during the game and/or at the conclusion of each game. The various operations and configurations of discard readers 28 are discussed in detail in U.S. Pat. No. 6,460,848, issued on Oct. 8, 2002, in U.S. Pat. No. 6,652,379, issued on Nov. 25, 2003, and in U.S. Pat. No. 6,685,568, issued on Feb. 3, 2004.
Yet, another device is a card shoe 30, from which the dealer 12 removes cards to deal the game. The dealer 12 can individually draw the cards from the card shoe 30, or can remove an entire set of cards from the card shoe 30, for example to deal from a hand-held deck. Many players 14 appreciate the experience of a game where the cards are dealt from a deck held by the dealer 12, rather than being individually drawn from the card shoe 30. In one embodiment, the card shoe 30 is configured to electronically communicate with a casino computing system (discussed below) and the discard reader 28. Card shoes 30 include optical imagers or optical scanners to read at least some of the cards placed in the card shoe 30. Specific details regarding various operations and configurations of a card shoe 30 are discussed in U.S. Pat. No. 6,460,848, issued on Oct. 8, 2002, U.S. Provisional Patent Application No. 60/500,898, filed on Sep. 5, 2003; U.S. Provisional Patent Application No. 60/501,489, filed on Sep. 8, 2003; and U.S. Provisional Patent Application No. 60/511,931, filed on Oct. 16, 2003.
As shown in
At the end of a “hand” or game, the dealer 12 collects the wagered chips 36 from the losing players and pays out winnings from the casino's inventory of chips 36 to any winning players. The dealer 12 places the chips 36 collected from the losing players into a gaming table bank that takes the form of a chip tray 32, according to the illustrated embodiment. The dealer 12 then pays but the winnings using the required number of chips 36 from the chip tray 32. The chip tray 32 generally consists of a number of wells configured to receive chips 38 having different chip denominations. Changes to the contents of the chip tray 32 represent the winnings and loses of the casino (“house”) at that particular gaming table 10. Thus, maintaining an accurate count of the number and value of the chips 36 in the chip tray 32 can assist the casino in managing its operations. Many casinos permit the dealer 12 to exchange chips for items of value such as currency or other items at the gaming table 10. The dealer 12 deposits the item of value into the drop box 26. Periodically, for example at the end of a dealer's shift, the contents of the drop box 26 must be reconciled with contents of the chip tray 32, to ascertain that the correct number and value of chips were distributed and collected.
One way for casinos to more accurately track the chips 36 wagered by the players 14 during a game is to periodically survey the table 10 and determine a value of each player's wager 36. The player's wager 36 may be a single chip or more than one chip, in which case most casinos request that the players place multiple chips 36 in a stack. In one embodiment, surveying the gaming table 10 can be accomplished with optical scanners 38 located in the chip tray 32, as illustrated in
Chips
The machine-readable indicia 37 is a bar code, an area or matrix code, or a stacked code according to one embodiment. Bar codes, for example, have optically contrasting stripes that can be read by optical scanners. Thus, in one embodiment, the portions of the chip 36 carrying the machine-readable indicia 37 should have diffuse reflectance characteristics, which cause light to be reflected in all directions. Such diffuse reflectance characteristics are contrasted with specular reflectance characteristics, which cause a beam of light to be reflected at a specific angle to the surface. In addition, the machine-readable indicia 37 can be printed using ink that is not typically visible to humans, such as ink that is only visible in the infrared portion of the electromagnetic spectrum.
U.S. Patents to Fisher et al., U.S. Pat. No. 5,103,081, to Schubert, U.S. Pat. No. 6,313,871, disclose systems for capturing video images of gaming chips, which may have encoded information. U.S. Patent to Storch, U.S. Pat. No. 6,514,140, discloses systems for capturing still images of gaming chips, where the cameras are located in turrets on the gaming table surface and in close proximity to the wagering areas on the gaming table.
Methods of making and encoding uniquely identifiable gaming chips 36 are described in U.S. Provisional Patent Application No. 60/490,072, filed on Jul. 25, 2003. Even if the chips 36 are not uniquely encoded as discussed in the reference application, the chips 36 may still carry the machine-readable indicia 37 that identifies at least the denomination of the chip 36. One skilled in the art will understand and appreciate that there are many ways to place machine-readable indicia 37 onto gaming chips 36 and there are many types of chips, whether clay, plastic, or some other material that can accept machine-readable indicia 37.
System Overview
As shown in
A play tracking subsystem 56 visually monitors activity on the playing surface 20 of the gaming table 10. The play tracking subsystem 56 can be located in the chip tray 32, above the playing surface 20 of the gaming table 10. In other embodiments, as discussed in more detail below, the play tracking subsystem 56 can be located on the table just in front and proximate to the chip tray 32 or it can be located in an dealer's podium.
A chip tray monitoring subsystem 58 reads the machine-readable indicia 37 on the edge 35 of the chips 36 located in the chip tray 32. The chip tray monitoring subsystem 50 can be assembled with the chip tray 32 or assembled with the table 10 and thus attachable to the chip tray 32. In either embodiment, the chip tray monitoring subsystem 58 is configured to communicate with the play tracking subsystem 56. In one embodiment, the playing surface 20 includes an opening 60 for receiving a data link from the chip tray 30 to the chip tray monitoring subsystem 58. Details of reading (e.g., imaging) the chips located in the chip tray 32 can be found in U.S. Pat. No. 6,712,696, issued on Mar. 30, 2004.
The overall system 50 can be completed, at the casino's option, with a card verification subsystem 62, which contains optical hardware and/or software that identifies at least some of the cards in the card shoe 30 either before or as the cards are drawn from the card shoe 30. The particular details of the components used to optically image the playing cards in the card shoe 30 are found in U.S. Provisional Patent Application No. 60/500,898, filed on Sep. 5, 2003. The card verification subsystem 62 is within a housing of the card shoe 30 or is embedded in the table 10 as described in detail in U.S. Provisional Patent Application No. 60/511,931, filed on Oct. 16, 2003. Finally, the system 50 can optionally include a cash accounting and validation subsystem 64, which monitors the contents of the drop box 26 (
Wagered Chip Tracking System
In addition and as discussed above, an optical imaging system 87 (e.g., the chip tray monitoring subsystem 58 of
Each optical scanner 38a through 38g includes an illuminator to project light onto the chips 36 and a light detector to receive at least some reflected light from at least the chip's edge 35. In one embodiment, the illuminator is a laser light source (e.g., laser diode). An electromechanical means, for example a micro-electrical mechanical system (means), operates to move the light along a scan path. The light detector is a photodiode, vidicon detector or equivalent device. It is understood that the illuminator and light detector can take on many forms that are known in the optical-electrical arts. In addition, it is understood that photo detectors generate an electrical signal that is proportional to an amount of light received from an object being read. The resulting signal may be an analog signal, in which an A/D converter is used to convert the analog signal to a digital signal to make the signal suitable for decoding. Tightly controlling the illuminating beam 88 is one way to adequately achieve sufficient resolution for effective reading and subsequent decoding of the machine-readable indicia 37 encoded on the chip's circumference (more detail on this provided below).
In one embodiment, the light 88 from the optical scanner 38 is aimable in a variety of directions by projecting the light 88 off a reflecting device such as an octagonal mirror. One skilled in the art will understand that the reflecting device can be controlled mechanically, electro-magnetically, electronically, hydraulically, etc. In addition, software modules can be used to control the direction, waveform, intensity, etc. of the light 88.
It is understood that a horizontal orientation of the machine-readable indicia 37 is established because of the chips 36 being placed on a flat table surface 20. However, because the rotational orientation about the chip's cylindrical axis is not known, the overall width of the machine-readable symbol 37 encoded onto the edge 35 of the chip 36 should be small enough to permit at least one set of bars and spaces, for example, to be read by the scanner 38. In one embodiment, the scanner 38 is configured to automatically recognize and decode certain symbols with appropriate decoding algorithms or methods, typically referred to as auto-discrimination. One possible advantage of using optical scanners 38 distally located from the wagering areas is that the scanners 38 do not interfere with the gaming environment. Another possible advantage is that optical scanners have a greater symbol-to-scanner distance than still and/or video imagers.
At the blackjack gaming table 10, for example, the scanner 38 is configured with a DOF to read and decoded a chip stack 36 that is located at a distance of about fourteen to about eighteen inches from the scanner 38. The scanner 38 rejects light that received from objects outside of the DOF. For example, the scanner 38 can reject light reflected from a striped shirt of a player. One skilled in the art will understand that the DOF can be less than or greater than four inches.
In one embodiment, an EV10 scan engine manufactured by Intermec Corporation in Everett, Wash. is sufficiently sized to fit within the confines of a chip tray 32 and yet provide a large DOF. The EV10 scan engine can read and decode distantly located symbols, poorly printed symbols, symbols having low contrast, or even symbols located in poor light conditions with sufficient accuracy. In addition, the EV10 scan engine may be configured to operate over a desired range and scan up to a sufficient height, for example a chip stack 36 of at least four inches in height. Further, the EV10 scan engine can operate with a DOF that effectively excludes or rejects light reflected from objects outside of a defined region (i.e., light reflected from objects located outside of the volumes 90 or 92).
As discussed above, the optical components comprising the optical scanner 38 can be located within the chip tray. Thus, if the chip tray 32 is removed from the gaming table, for example during a change of dealers 12 or a shift change, the optical components are not left exposed and/or visible in the gaming table. In contrast, it may be equally advantageous to have the optical components of the scanners 38 be separable from the chip tray 32. In this embodiment, the optical components are left embedded in the gaming table when the chip tray is removed. One reason for this embodiment is that damage to the optical components can be minimized by not having them be portable with the chip tray.
Referring back to
In another embodiment, the dealer's podium 310 includes an attachable/detachable automated chip tray 314 for imaging chips within the wells of the chip tray 314. In addition, the chip tray includes the optical scanners 38, similar to the illustrated chip tray of
The various embodiments described above can be combined to provide further embodiments. All of the above U.S. patents, patent applications, provisional patent applications and publications referred to in this specification, including, but not limited to U.S. Provisional Patent Application No. 60/517,297, filed on Nov. 3, 2003; U.S. Pat. No. 6,652,379, issued on Nov. 25, 2003; U.S. Pat. No. 6,685,568, issued on Feb. 3, 2004; U.S. Pat. No. 6,460,848, issued on Oct. 8, 2002; U.S. Provisional Patent Application No. 60/501,489, filed on Sep. 8, 2003; U.S. Pat. No. 5,782,647 to Fishbine et al.; U.S. Pat. No. 5,103,081 to Fisher et al.; U.S. Pat. No. 5,548,110 to Storch et al.; U.S. Pat. No. 4,814,589 to Storch et al., U.S. Pat. No. 6,514,140 to, Storch; U.S. Pat. No. 6,313,871 to Schubert; U.S. Provisional Patent Application No. 60/490,072, filed on Jul. 25, 2003; U.S. Pat. No. 6,712,696, issued on Mar. 30, 2004; U.S. Provisional Patent Application No. 60/500,898, filed on Sep. 9, 2003; and U.S. Provisional Patent Application No. 60/511,931, filed on Oct. 16, 2003, are incorporated herein by reference in their entirety. Aspects of the invention can be modified, if necessary, to employ various systems, devices and concepts of the various patents, applications and publications to provide yet further embodiments of the invention.
These and other changes can be made to the invention in light of the above-detailed description. In general, in the following claims, the terms used should not be construed to limit the invention to the specific embodiments disclosed in the specification and the claims, but should be construed to include all gaming monitoring systems and methods that operate in accordance with the claims. Accordingly, the invention is not limited by the disclosure, but instead its scope is to be determined entirely by the following claims.
This application claims the benefit of U.S. Provisional Patent Application No. 60/562,796 filed on Apr. 15, 2004, which is incorporated herein by reference in its entirety.
Number | Date | Country | |
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60562796 | Apr 2004 | US |