The field of disclosure relates generally to electronic gaming, and more particularly, to systems and methods for short term persistence by unlocking additional symbol positions over a plurality of rounds of gameplay to create an expanded game play area.
Electronic gaming machines (“EGMs”) or gaming devices provide a variety of wagering games such as slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance by inputting money, or another form of monetary credit, and placing a monetary wager (from the credit balance) on one or more outcomes of an instance (or single play) of a primary or base game. In many games, a player may qualify for secondary games or bonus rounds by attaining a certain winning combination or triggering event in the base game. Secondary games provide an opportunity to win additional game instances, credits, awards, jackpots, progressives, etc. Awards from any winning outcomes are typically added back to the credit balance and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
“Slot” type games are often displayed to the player in the form of various symbols arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along predetermined paths (or paylines) through the matrix indicate the outcome of the game. The display typically highlights winning combinations/outcomes for ready identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” which is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, frequency or number of secondary games, and/or the amount awarded.
Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the amount wagered back to the player over the course of many plays or instances of the game, which is generally referred to as return to player (RTP). The RTP and randomness of the RNG ensure the fairness of the games and are highly regulated. Upon initiation of play, the RNG randomly determines a game outcome and symbols are then selected which correspond to that outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
In one aspect, an electronic gaming machine is provided. The electronic gaming machine includes at least one display device, a player input interface configured to receive a player input, and a game controller. The game controller is configured to execute instructions stored in a tangible, non-transitory, computer-readable storage medium, which, when executed by the game controller, cause the game controller to at least display, on the at least one display device, (i) an initial game play area including a plurality of reels and (ii) a bonus region positioned above the initial game play area. The initial game play area includes a plurality of active symbol display positions. The bonus region includes a plurality of inactive symbol display positions.
In response to receiving a player input, the instructions also cause the game controller to generate a first game outcome for a first base round of a base game based on a first output. The first game outcome includes a plurality of symbols on each of the plurality of reels for display on the initial game play area on the at least one display device. In response to determining that at least one of the displayed symbols for the first game outcome is a trigger symbol, the instructions also cause the game controller to unlock at least one of the plurality of inactive symbol display positions in the bonus region. In some embodiments, the appearance of a trigger symbol may cause the game controller to unlock two or more inactive symbol display positions on a single reel at once. The instructions also cause the game controller to, after a plurality of base rounds of the base game, initiate a bonus game including activating all inactive symbol display positions that have been unlocked. The activating includes expanding the initial game play area to include the activated symbol display positions, thereby creating an expanded game play area.
In another aspect, a computer-implemented method is provided. The method is implemented on an electronic gaming machine. The electronic gaming machine includes at least one display device, a player input interface, and a game controller. The method includes displaying, on the at least one display device, (i) an initial game play area including a plurality of reels and (ii) a bonus region positioned above the initial game play area. The initial game play area includes a plurality of active symbol display positions. The bonus region includes a plurality of inactive symbol display positions.
The method also includes in response to receiving a player input, generating a first game outcome for a first base round of a base game based on a first output. The first game outcome includes a plurality of symbols on each of the plurality of reels for display on the initial game play area on the at least one display device. The method also includes in response to determining that at least one of the displayed symbols for the first game outcome is a trigger symbol, unlocking at least one of the plurality of inactive symbol display positions in the bonus region. The method also includes, after a plurality of base rounds of the base game, initiating a bonus game including activating all inactive symbol display positions that have been unlocked. The activating includes expanding the initial game play area to include the activated symbol display positions, thereby creating an expanded game play area.
In yet another aspect, a gaming system is provided. The gaming system includes at least one gaming device. The at least one gaming device includes at least one display device. The gaming system also includes a server system communicatively coupled to the at least one gaming device. The server system includes a processor configured to execute instructions stored on a tangible, non-transitory, computer-readable storage medium. When executed by the processor, the instructions cause the processor to display, on the at least one display device, (i) an initial game play area including a plurality of reels and (ii) a bonus region positioned above the initial game play area. The initial game play area includes a plurality of active symbol display positions. The bonus region includes a plurality of inactive symbol display positions.
The instructions also cause the processor to in response to receiving a player input, generate a first game outcome for a first base round of a base game based on a first output. The first game outcome includes a plurality of symbols on each of the plurality of reels for display on the initial game play area on the at least one display device. The instructions also cause the processor to in response to determining that at least one of the displayed symbols for the first game outcome is a trigger symbol, unlock at least one of the plurality of inactive symbol display positions in the bonus region. The instructions also cause the processor to, after a plurality of base rounds of the base game, initiate a bonus game including activating all inactive symbol display positions that have been unlocked. The activating includes expanding the initial game play area to include the activated symbol display positions, thereby creating an expanded game play area.
Embodiments of the present disclosure provide systems and methods for short term persistence by unlocking additional symbol positions during an example wagering game. An electronic gaming machine provides a game that includes a collection game mode followed by a subsequent bonus game mode. The electronic gaming machine is configured to present trigger conditions, such as a trigger symbol or a combination of symbols, throughout the collection game mode to enable a player to unlock one or more inactive symbol display positions. The player collects the one or more unlocked, inactive symbol display positions over a number of collection rounds (N). The collected, unlocked symbol display positions are inactive (not available for gameplay) during the N-number of collection rounds. Rather, the unlocked symbol display positions become active symbol display positions configured to display symbols during the bonus game mode. In an example embodiment, the gaming device is configured to display one or more mystery symbols during the bonus game mode. Mystery symbols, which may be referred to herein as cash-on-reel symbols, are associated with cash values. In this example embodiment, mystery symbols do not appear during the N-number of collection rounds, but instead are configured to appear over a number of bonus rounds (M), thereby providing the player with more opportunities to win the M-number of bonus rounds.
In an example embodiment, the game includes an initial game play area and a bonus region. The initial game play area is defined by a plurality of active symbol display positions that are available for gameplay in both the collection game mode and in the bonus game mode. The bonus region is defined by a plurality of inactive symbol display positions that are not available for gameplay in the collection game mode. Rather, inactive symbol display positions that have been unlocked during the collection game mode are available for gameplay during the bonus game mode. In an example embodiment, the unlocked, inactive symbol display positions become active symbol display positions in the bonus game mode. These active symbol display positions as well as the active symbol display positions of the initial game play area define an expanded game play area available for gameplay in the bonus game mode. In one example embodiment, the game includes seven collection rounds, i.e., game plays or spins in which collection occurs, followed by one bonus round of gameplay. If a trigger condition is satisfied during the play of the collection rounds, such as a trigger symbol or a combination of symbols appearing on the reels of the initial game play area, one or more inactive symbol display positions located in the bonus region are unlocked. In various embodiments, a wager is required to play each of the N collection rounds as well as each of the M bonus rounds. In certain embodiments, the wager amount is fixed for each of these plays. In various embodiments, a wager is only required to play each of the N collection rounds and no wager is required to play each of the M bonus rounds. In certain embodiments, a wager amount may be collected prior to the play of the N collection rounds and M bonus rounds, where the wager amount is based on individual wager amounts for the N collection rounds and the M bonus rounds.
In an example embodiment, the electronic gaming machine selects cash-on-reel symbols for display on the reels only during the M-number of bonus rounds. Accordingly, a player has an incentive to unlock as many inactive symbol display positions as possible during the N-number of collection rounds so that there are more opportunities for one or more cash-on-reel symbols to appear in the active symbol display positions. In an example embodiment, the electronic gaming machine selects which inactive symbol display position(s) to unlock based on the reel(s) associated with the trigger condition. For example, if a trigger symbol is displayed in an active symbol display position of a first reel, the electronic gaming machine unlocks an inactive symbol display position associated with the first reel.
In an example embodiment, over the seven collection rounds, the player accumulates unlocked, inactive symbol display positions, which are associated with one or more respective reels. During the eighth round of gameplay (the bonus round), the unlocked, inactive symbol display positions are activated, and become active symbol display positions available for gameplay during the bonus game mode. During the bonus game mode, the active symbol display positions of the bonus region and the active symbol display positions of the initial game play area define an enhanced matrix (e.g., an expanded game play area) for gameplay over the M-number of bonus rounds. During the bonus game mode, symbols displayed in the expanded game play area are evaluated for purposes of Reel Power evaluation. Accordingly, the player is awarded any cash value associated with one or more displayed cash-on-reel symbols in addition to any Reel Power wins.
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect using one or more communication protocols. As an example, gaming devices 104A-104X and the server computers 102 can communicate over one or more communication networks, such as over the Internet through a web site maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks (e.g., local area networks and enterprise networks), and the like (e.g., wide area networks). The communication networks could allow gaming devices 104A-104X to communicate with one another and/or the server computers 102 using a variety of communication-based technologies, such as radio frequency (RF) (e.g., wireless fidelity (WiFi®) and Bluetooth®), cable TV, satellite links and the like.
In some embodiments, server computers 102 may not be necessary and/or preferred. For example, in one or more embodiments, a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes a main door 154 which provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket-out printer 126.
In
In many configurations, the gaming machine 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution LCD, plasma, LED, or OLED panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some embodiments, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless embodiments, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. The gaming machine 104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming machine, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device 104A.
In some embodiments, a player tracking card reader 144, a transceiver for wireless communication with a mobile device (e.g., a player's smartphone), a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in EGM 104A. In such embodiments, a game controller within the gaming device 104A can communicate with the player tracking system server 110 to send and receive player tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some embodiments, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a gaming controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
An alternative example gaming device 104B illustrated in
Example gaming device 104B includes a main cabinet 116 including a main door 154 which opens to provide access to the interior of the gaming device 104B. The main or service door 154 is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The main or service door 154 may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the landscape display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some embodiments, display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some embodiments, example gaming device 104C may also include speakers 142 to output various audio such as game sound, background music, etc.
Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
The games available for play on the gaming device 200 are controlled by a game controller 202 that includes one or more processors 204. Processor 204 represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor 204 can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor 204 can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor 204 is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. Although
Memory 208 can store one or more game programs 206 that provide program instructions and/or data for carrying out various embodiments (e.g., game mechanics) described herein. Stated another way, game program 206 represents an executable program stored in any portion or component of memory 208. In one or more embodiments, game program 206 is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor 204 in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory 208 and run by processor 204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory 208 and executed by processor 204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory 208 to be executed by processor 204.
Alternatively, game programs 206 can be setup to generate one or more game instances based on instructions and/or data that gaming device 200 exchange with one or more remote gaming devices, such as a central determination gaming system server 106 (not shown in
Gaming devices, such as gaming device 200, are highly regulated to ensure fairness and, in many cases, gaming device 200 is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: (1) the regulatory requirements for gaming devices 200, (2) the harsh environment in which gaming devices 200 operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.
One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%).
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gamine machine. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views with one or more UIs, the game outcome on one or more of the primary game display 240 and secondary game display 242. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
Although
The UI system 302 includes one or more UIs that a player can interact with. The UI system 302 could include one or more game play UIs 304, one or more bonus game play UIs 304, and one or more multiplayer UIs 306, where each UI type includes one or more mechanical UIs and/or graphical UIs (GUIs). In other words, game play UI 304, bonus game play UI 304, and the multiplayer UI 304 may utilize a variety of UI elements, such as mechanical UI elements (e.g., physical “spin” button or mechanical reels) and/or GUI elements (e.g., virtual reels shown on a video display or a virtual button deck) to receive player inputs and/or present game play to a player. Using
The game play UI 304 represents a UI that a player typically interfaces with for a base game. During a game instance of a base game, the game play UI elements 306A-306N (e.g., GUI elements depicting one or more virtual reels) are shown and/or made available to a user. In a subsequent game instance, the UI system 302 could transition out of the base game to one or more bonus games. The bonus game play UI 308 represents a UI that utilizes bonus game play UI elements 310A-310N for a player to interact with and/or view during a bonus game. In one or more embodiments, at least some of the game play UI element 306A-306N are similar to the bonus game play UI elements 310A-310N. In other embodiments, the game play UI element 306A-306N can differ from to the bonus game play UI elements 310A-310N.
Based on the player inputs, the UI system 302 could generate RNG calls to a game processing backend system 314. As an example, the UI system 302 could use one or more application programming interfaces (APIs) to generate the RNG calls. To process the RNG calls, the RNG engine 316 could utilize gaming RNG 318 and/or non-gaming RNGs 319A-319N. Gaming RNG 318 corresponds to RNG 212 shown in
Different lookup tables could be utilized depending on the different game modes. For example, the example reel-based game described herein includes a collection game mode (N-number of collection rounds) and a bonus game mode (M-number of bonus rounds). In an example embodiment, a player “collects” (accumulates) one or more inactive symbol display positions 420 (shown in
After generating the UI outcome, the game processing backend system 314 sends the UI outcome to the UI system 302. Examples of UI outcomes are symbols to display on a video reel or reel stops for a mechanical reel. In one example, if the UI outcome is for a base game, the UI system 302 updates one or more game play UI elements 306A-306N, such as symbols, for the game play UI 304. In another example, if the UI outcome is for a bonus game, the UI system could update one or more bonus game play UI elements 310A-310N (e.g., symbols) for the bonus game play UI 308. In response to the updating the appropriate UI, the player may subsequently provide additional player inputs to initiate a subsequent game instance that progresses through the game processing pipeline.
Throughout this specification and in the claims, the terms “collection game mode,” “base game mode,” “collecting game session,” “primary game,” “collection rounds,” “base game rounds” correspond to a designated number of rounds (N) of gameplay where a player is presented the opportunity to unlock one or more inactive symbol display positions for gameplay in subsequent bonus rounds (M) of gameplay. The terms “bonus game mode,” “bonus game,” “secondary game,” “bonus game session,” and “bonus rounds” refer generally to a number of additional rounds (M) of gameplay where a player can utilize the unlocked inactive symbol display positions accumulated over the previous collection rounds of gameplay. The example reel-based game described herein may be initiated in response to a wager or credit being received by or transferred to gaming device 200 (shown in
In an example embodiment, reels 406 include a first reel 408, a second reel 410, a third reel 412, a fourth reel 414, and a fifth reel 416. However, any suitable number of reels, such as one reel to reels numbering greater than five reels, may be implemented on a variety of embodiments. Each reel 408-416 includes a plurality of active symbol display positions 418 which, together, define a matrix of active symbol display positions (e.g., represented as initial game play area 402). Further, each reel 408-416 is configured to display a certain number of symbols. Each active symbol display position 418 of each reel 408-416 may also include a symbol. In an example embodiment, each reel 408-416 includes three active symbol display positions 418, and each have similar dimensions. However, each reel 408-416 may display any suitable number of active symbol display positions 418.
Reels 408-416 may include simulated or “virtual” reels generated and displayed by one or more processors 204 (such as processors of game controller 202) on any game display, such as primary game display 240, secondary game display 242, topper display 216, player tracking interface display 228, and/or any other suitable display device. In other embodiments, reels 408-416 may include one or more physical reels (e.g., mechanical reels controlled by stepper motors) having a display element, such as a liquid crystal display (LCD), capable of displaying one or more symbols during gameplay. In other embodiments, reels 406 may include a plurality of mechanical reels overlaid by an LCD panel.
In
A “trigger condition,” in an example embodiment, may refer to the appearance of a specific trigger symbol or a combination of symbols configured to unlock one or more inactive symbol display positions 420 of bonus region 404 when displayed in initial game play area 402. In an example embodiment, trigger symbols are configured to only appear in active symbol display positions 418 of initial game play area 402 during the N-number of collection rounds, so as to provide the player an opportunity to unlock as many inactive symbol display positions 420 as possible for gameplay during the M-number of bonus rounds.
A “prize” symbol, which may be referred to herein as “cash-on-reel” symbols and “mystery” symbols, may refer to any symbol having a prize shown in the symbol (e.g., a displayed credit award amount or a progressive jackpot value). A player is awarded any credit value or cash value shown on the prize symbol. In an example embodiment, wins that include the prize symbol(s) with identified awards will award the prize shown on the prize symbol in addition to the normal Reel Power pay for that symbol combination (e.g., an “of-a-kind” win). In an example embodiment, gaming device 200 is configured to select mystery symbols 1304 for display in expanded game play area 1302 of active symbol display positions during the M-number of bonus rounds (the bonus game mode) (both shown in
A “scatter” symbol, in an example embodiment is configured to unlock scatter features when a certain number of the same scatter symbol appears on play area 400 during a single gameplay (e.g., during a single spin). A variety of scatter symbols may be displayed on play area 400, including “free games” symbols (e.g., indicating a free play). In an example embodiment, the appearance of three or more of the same type of scatter symbol during a single play unlocks the associated scatter feature. For example, if three “free games” symbols are displayed on play area 400, the player unlocks a free spin.
As used herein, a “standard” symbol may refer to any symbol that is not a prize symbol or scatter symbol. As used herein, a “wild” symbol may refer to any symbol capable of substituting (e.g., on a line win or ways win) for another standard symbol. In an example embodiment, active symbol display positions are configured to display one of a prize symbol, scatter symbol, standard symbol, and wild symbol during M-number of bonus rounds.
In an example embodiment, gaming device 200 is configured to enable the player to accumulate unlocked, inactive symbol display positions over a number of collection rounds (N). The number of collection rounds may be (a) randomly determined; (b) predetermined; (c) determined based on a wager amount and/or level; (d) centrally determined; (e) determined based on a generated symbol or symbol combinations; (f) determined based on player selection; (g) determined based on player skill; (h) determined based on a side wager or ante bet; (i) determined based on a status of the player; (j) determined as a combination of two or more determinations disclosed herein. The collected inactive, unlocked symbol display positions become active (are activated) for play during a number of bonus rounds (M). The number of bonus rounds may be (a) randomly determined; (b) predetermined; (c) determined based on a wager amount and/or level; (d) centrally determined; (e) determined based on a generated symbol or symbol combinations; (f) determined based on player selection; (g) determined based on player skill; (h) determined based on a side wager or ante bet; (i) determined based on a status of the player; (j) determined as a combination of two or more determinations disclosed herein. During each of the bonus rounds, the activated symbol display positions of bonus region 404 and the symbol display positions 418 of initial game play area 402 define an expanded game play area of active symbol display positions (shown in
The embodiments of the present disclosure provide a specific improvement to the technology of electronic gaming and electronic gaming machines. In particular, the embodiments described herein provide an improved user interface for electronic devices by (i) unlocking one or more inactive symbol display positions in the collection game mode, and (ii) activating all the unlocked, inactive symbol display positions in the bonus game mode, thereby creating an expanded game play area including the activated symbol display positions for gameplay during the bonus game mode. The expanded game play area provides more opportunities for winning combination of symbols to be displayed and/or for one or more cash-on-reel symbols to be displayed during the bonus game mode, thereby (i) increasing the probability of winning an actual award amount and (ii) increasing player excitement and engagement with gaming machines, as the number of symbol display positions available for gameplay increases. This also provides the player the ability to create equity in game play, as the unlocked positions are not in play until the play of the bonus mode. A player may feel that they need to complete the collection stage completely and play out the bonus stage before ending their gaming session. Further, rules associated with detecting trigger conditions may be stored in a database to quickly detect trigger conditions. Rules associated with determining which inactive symbol display position to unlock, and/or activating the unlocked, inactive symbol display positions may also be stored in the database.
In an example embodiment, a player may place a wager using, for example, a “spin” or “play” button. In response to a player wager, reels 406 are simulated to spin and stop, whereby symbols from reels 406 may be displayed in a plurality of active symbol display positions of play area 402 (e.g., as determined by the RNG output of the game processing backend system 314 of gaming device 200). In example embodiments, symbols in active symbol display positions are evaluated from left to right as a ways evaluation (e.g., a “Reel Power” evaluation). The example reel-based game described herein includes a collection game mode (N-number of collection rounds) and a bonus game mode (M-number of bonus rounds). In an example embodiment, a player “collects” (accumulates) one or more inactive symbol display positions 420 during the N-number of collection rounds for play during the M-number of bonus rounds. After each of the N-number of collection rounds, gaming device 200 evaluates the spin result displayed in initial game play area 402 to identify winning combinations of symbols.
After the N-number of collection rounds, the one or more unlocked, inactive symbol display positions collected during the N-number of collection rounds become active symbol display positions available for gameplay. During each of the M-number of bonus rounds, the active symbol display positions of the bonus region 404 as well as the plurality of active symbol display positions 418 of initial game play area 402 are configured to display symbols. After each of the M-number of bonus rounds, gaming device 200 evaluates the spin result displayed in play area 400 to identify winning combinations of symbols. A pay table (e.g., a pay table stored in memory 208) may be referenced to identify a payout or award based upon an identified winning combination of symbols. In various embodiments, an award may be multiplied or increased by a multiplication factor as well.
As shown in
Gaming device 200 evaluates the spin result to determine if a trigger condition is met (e.g., the appearance of a trigger symbol or a combination of symbols). If the trigger condition is met, then the gaming device 200 unlocks a corresponding inactive symbol display position 420, and the corresponding unlocked, inactive symbol display position is added to the associated reel. Gaming device 200 also evaluates the game outcome after each round of gameplay to identify any symbols or combination of symbols associated with an award, such as a credit award or a cash value award, and to assign a corresponding award based upon the symbol evaluation of reels 408-416. In certain embodiments, the trigger symbol or combination of symbols indicates a reel, such as a reel number, with which it is associated with. In these embodiments, gaming device 200 unlocks a corresponding inactive symbol display position 420 associated with the indicated reel. In some embodiments, the trigger symbol or combination of symbol indicates a quantity of display positions 420 on one reel or more than one reel to unlock. In some embodiments, gaming device 200 unlocks two or more inactive symbol display positions 420 on a single reel at once in response to the appearance of a trigger symbol or a combination of symbols.
In
As shown in
In
Thus, like second reel 410 during the first round of gameplay (see
In some embodiments, an inactive symbol display position 420 associated with a different reel, such as second reel 410 or fourth reel 414, may be unlocked instead of an inactive symbol display position 420 associated with third reel 412. As shown in
As shown in
Accordingly, as shown in
In certain embodiments, during the play of the collection round, a free spin bonus game may be initiated. The trigger of the free spin bonus game may be symbol based, random, predetermined, centrally determined, etc. The free spin bonus game may be initiated with an initial quantity of spins and may be retriggered (or additional spins provided), if a certain retrigger condition is met. During the play of the free spin bonus game, any occurrence of a trigger symbol in any outcome for any spin, such as trigger symbol 604 in the game play area 402 may unlock one or more inactive symbol positions 420 for the remainder of the free spin bonus game. Further, mystery symbols 1304 may be included in the reel strips used to play the free spin bonus game. The payout for each spin may be based on a payline or Reel Power evaluation of the symbols in the outcome in addition to the payout based on the values of the mystery symbols in that outcome.
In certain embodiments, when the free spin bonus game is initiated, any inactive symbol positions 420 unlocked during play of the collection round may remain unlocked for the free spin bonus game. In certain embodiments, any unlocked inactive symbol positions may become inactive at the start of the free spin bonus game. In certain embodiments, at the end of the free spin bonus game, game play resumes at the collection round. For example, if the free spin bonus game was triggered after play of 4 games in the collection round, play resumes with the 5th game in the collection round. In certain embodiments, game play resumes from the start of the collection round. In certain embodiments, inactive symbol positions unlocked during the play of the free spin bonus game remain unlocked at the end of the free spin bonus game for play to continue with the collection round.
In certain embodiments, the collection round does not have a fixed number of spins N. Instead, the collection round continues till a threshold number of inactive symbol positions are unlocked (e.g., all inactive symbol positions being unlocked), and then the bonus round begins.
If, at operation 1408, a trigger condition is not met, then gaming device 200 proceeds to operation 1412. At operation 1414, gaming device 200 increments the round counter. In certain embodiments, a free spin game may be initiated during play of the collection game. The trigger of the free spin game may be symbol based, random, predetermined, centrally determined, etc. If, at operation 1416, the free spin game is triggered, then gaming device 200 proceeds to operation 1420 to initiate the free spin game. If the free spin game is not triggered, gaming device 200 checks, at operation 1418, to see if the round counter is less than or equal to 7 at operation 1418.
If, at operation 1418, the round counter is less than or equal to 7, then gaming device 200 returns to operation 1404 to initiate a subsequent spin in the collection game, which may require another wager. If, at operation 1418, the round counter is greater than 7, then gaming device 200 proceeds to operation 1422 to activate the unlocked symbol display positions for gameplay during the bonus game. The bonus game may be triggered when an initial quantity of spins or an appearance of a specific symbol or a combination of symbols. For example, as shown in
At operation 1424, gaming device 200 populates the reels (e.g., reels 408-416) with mystery symbols. Mystery symbols and their various features are described above with respect to
If, at operation 1434, gaming device 200 determines to initiate another spin in the bonus game, then gaming device 200 returns to operation 1426 to initiate a subsequent spin in the bonus game. If, at operation 1434, gaming device 200 determines not to initiate another spin in the bonus game, then gaming device 200 determines whether to return to the collection game at operation 1436. If, at operation 1436, gaming device 200 determines to return to the collection game, then gaming device 200 returns to operation 1404 to initiate a spin in the collection game. If, at operation 1436, gaming device 200 determines not to return to the collection game, then the gaming device 200 ends the wagering game.
In some embodiments, a stack of inactive symbol display positions may be unlocked in response to a trigger condition at operation 1408. For example, instead of unlocking a single inactive symbol display position, a stack of two or three inactive symbol display positions may be unlocked. In some embodiments, instead of unlocking one or more inactive symbol display positions per reel (e.g., as a stack), as shown by inactive symbol display positions 702 and 1002 with respect to reel 412 (all shown in
With reference to
While the invention has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the invention. Any variation and derivation from the above description and figures are included in the scope of the present invention as defined by the claims.
Number | Name | Date | Kind |
---|---|---|---|
6997805 | Vancura | Feb 2006 | B2 |
D611957 | Fletcher | Mar 2010 | S |
D655710 | Inada | Mar 2012 | S |
8403744 | Walker | Mar 2013 | B2 |
8430737 | Saunders | Apr 2013 | B2 |
8696438 | Englman | Apr 2014 | B2 |
9177447 | Zoltewicz | Nov 2015 | B2 |
D764499 | Virk | Aug 2016 | S |
D764541 | Huang | Aug 2016 | S |
D772888 | Jon | Nov 2016 | S |
D772921 | Jewitt | Nov 2016 | S |
D780205 | Jensen | Feb 2017 | S |
9569932 | Nicely | Feb 2017 | B2 |
D797121 | Tegethoff | Sep 2017 | S |
D830375 | Phillips | Oct 2018 | S |
D839304 | Penacho | Jan 2019 | S |
10176665 | Hawkins | Jan 2019 | B2 |
D841048 | Penacho | Feb 2019 | S |
D842327 | Suslik | Mar 2019 | S |
D847189 | Suslik | Apr 2019 | S |
D847848 | Suslik | May 2019 | S |
10297108 | De Waal | May 2019 | B2 |
D865805 | Kim | Nov 2019 | S |
10490020 | Hawkins | Nov 2019 | B2 |
D870138 | Penacho | Dec 2019 | S |
D875769 | Penacho | Feb 2020 | S |
D900130 | Matos | Oct 2020 | S |
D900859 | Satterlie | Nov 2020 | S |
D922400 | Sahu | Jun 2021 | S |
D940750 | Kroon | Jan 2022 | S |
D952646 | Ludwick | May 2022 | S |
D961613 | Na | Aug 2022 | S |
20090239631 | Aoki | Sep 2009 | A1 |
20100029381 | Vancura | Feb 2010 | A1 |
20130217469 | Fujisawa | Aug 2013 | A1 |
20130225251 | Baerlocher | Aug 2013 | A1 |
20150234548 | Pierre | Aug 2015 | A1 |
20160358416 | Kiely | Dec 2016 | A1 |
20170110119 | Hsu | Apr 2017 | A1 |
20200111328 | Bland | Apr 2020 | A1 |
20200129369 | Pearce | Apr 2020 | A1 |
20200250923 | Ceniceroz | Aug 2020 | A1 |
Entry |
---|
Notice of Allowance dated May 31, 2022 for U.S. Appl. No. 29/732,902 (pp. 1-13). |
“Lotus Flower slot machine, bonus” Apr. 22, 2019, YouTube, site visited May 13, 2022: https://www.youtube.com/watch?v= 7JOvPDJQCy0 (Year: 2019). |
“G2E 2021—Aristocrat (Ryan Scott) Product Demos” Oct. 6, 2021, /ouTube, site visited May 13, 2022: https://www.youtube.com /watch?v=51H3-cPgHoM&t=308s (Year: 2021). |
Notice of Allowance dated Oct. 31, 2022 for U.S. Appl. No. 29/732,902 (pp. 1-8). |
Number | Date | Country | |
---|---|---|---|
20210335097 A1 | Oct 2021 | US |