BRIEF DESCRIPTION OF THE DRAWINGS
These and further aspects of the exemplary illustrative non-limiting implementations will be better understood in light of the following detailed description of illustrative exemplary non-limiting implementations in conjunction with the drawings, of which:
FIG. 1 shows an exemplary illustrative non-limiting implementation of an overall networked gaming system;
FIG. 1A shows an illustrative non-limiting example of a list (roster) of Friends and Rivals;
FIG. 1B shows an illustrative non-limiting example of a list (roster) of Friends and Rivals ONLINE;
FIG. 1C an illustrative non-limiting example of a list of Available Games ONLINE;
FIG. 1D shows an illustrative non-limiting example of a screen display that appears when you select FIND GAME mode in Wi-Fi Connections;
FIG. 1E shows an illustrative non-limiting example of a screen display that appears when you connect to enough players in FIND GAME mode in Wi-Fi Connections and then select your characters;
FIG. 1F shows an illustrative non-limiting example of a screen display that appears when you want to add a new Friend to your Friends Roster thru “Friend Code”;
FIG. 1G shows an illustrative non-limiting example of a screen display that appears after you use Rival Radar and manage to connect and find another player using Rival Radar out on the streets;
FIG. 1H shows an illustrative non-limiting example of a Character Selection Screen during a Friends and Rival networked game
FIG. 1I is an illustrative non-limiting example of a Result Screen display;
FIG. 2A shows an exemplary illustrative non-limiting game device including a first liquid crystal display and a second liquid crystal display;
FIG. 2B is a block diagram showing an exemplary illustrative non-limiting electric configuration of the game device 10;
FIG. 3 shows an exemplary flow of an illustrative non-limiting Internet main menu routine;
FIG. 4 shows an exemplary flow of an illustrative non-limiting tournament routine;
FIG. 5 shows an exemplary flow of an illustrative non-limiting opponent selection routine;
FIG. 6 shows an exemplary flow of an illustrative non-limiting in game routine;
FIG. 7
a shows an exemplary flow of an illustrative non-limiting buddy card menu routine;
FIGS. 7
b and 7c show exemplary representations of illustrative non-limiting possible add buddy menus;
FIG. 8 shows an exemplary flow of an illustrative non-limiting multi-player routine;
FIG. 9 shows an exemplary flow of an illustrative non-limiting Wi-Fi menu routine;
FIG. 10 shows an exemplary flow of an illustrative non-limiting random match setup routine;
FIG. 11 shows an exemplary flow of an illustrative non-limiting level selection routine;
FIG. 12 shows an exemplary flow of an illustrative non-limiting friends/rivals routine;
FIG. 13 shows an exemplary flow of an illustrative non-limiting ready room menu routine;
FIG. 14 shows an exemplary flow of an illustrative non-limiting friends/rivals in-game routine;
FIG. 15 shows an exemplary flow of an illustrative non-limiting hunter's licenses routine;
FIG. 16 shows an exemplary flow of an illustrative non-limiting view hunter's licenses routine;
FIG. 17 shows an exemplary flow of an illustrative non-limiting view own license routine; and
FIG. 18 shows an exemplary flow of an add license menu routine;