Claims
- 1. A target apparatus comprising:
- (a) a frame comprised of two pairs of opposing wall elements, the wall elements of the first said pair being oriented in parallel spaced relation with one another and the wall elements of the second said pair being oriented in parallel spaced relation with one another, each wall element of the second said pair being oriented perpendicularly to the wall elements of the first said pair to define a target area within said frame,
- (b) means for physically subdividing said target area into a plurality of target zones,
- (c) means for enabling selective visual differentiation by a user of said apparatus of each one of said target zones from the remainder of said target zones, said visual differentiation enabling means comprising selectively illuminateable regions of said subdividing means,
- (d) means for detecting the repetitive transverse passage through said target area from one side of said frame to the other of at least one moving object, for each such passage said detection means being capable of determining, and having output means for generating signals specifying, the direction in which said at least one object passes through said target area and the location of the particular target zone through which said at least one object passes, and
- (e) a programmable digital electronic apparatus comprising (i) digital storage means, (ii) output means comprising at least one display and further comprising means for selectively activating said visual differentiation enabling means so as to visually designate to said user at least one of said target zones, (iii) input means comprising means for receiving and processing signals from said detection means, and (iv) digital programming means capable of controlling said selective activation means in order to designate visually at least one of said target zones for a predetermined period of time and to vary the location of said at least one visually designated target zone, said digital programming means being further capable of (1) repetitively comparing the signals controlling said selective activation means with the signals received from said detection means so as to determine for each such passage whether or not said at least one object passes through said target area within said at least one visually designated target zone, (2) tallying the successive passages of said at least one object through the target area from one side of said frame to the other in at least one direction, and computing at least one score based thereon in accordance with a set of predetermined rules stored in said storage means, said at least one score being based primarily upon the respective locations of the target zones through which said at least one object successively passes, and (3) depicting said at least one score on said at least one display.
- 2. An apparatus for play of a target game by at least one player, said apparatus comprising:
- (a) a frame comprised of two pairs of opposing wall elements, the wall elements of the first said pair being oriented in parallel spaced relation with one another and the wall elements of the second said pair being oriented in parallel spaced relation with one another, each wall element of the second said pair being oriented perpendicularly to the wall elements of the first said pair to define a target area within said frame,
- (b) means for physically subdividing said target area into a plurality of target zones,
- (c) means for enabling selective visual differentiation by said at least one player of each one of said target zones from the remainder of said target zones, said visual differentiation enabling means comprising selectively illuminateable regions of said subdividing means,
- (d) means for detecting the repetitive transverse passage through said target area from one side of said frame to the other of at least one moving object, for each such passage said detection means being capable of determining, and having output means for generating signals specifying, the direction in which said at least one object passes through said target area and the location of the particular target zone through which said at least one object passes,
- (e) means to enable said at least one player to propel said at least one object toward said frame in a repetitive fashion, and
- (f) a programmable digital electronic apparatus comprising (i) digital storage means, (ii) output means comprising at least one display and further comprising means for selectively activating said visual differentiation enabling means so as to visually designate to said at least one player at least one of said target zones, (iii) input means comprising means for receiving and processing signals from said detection means, and (iv) digital programming means capable of controlling said selective activation means in order to designate visually at least one of said target zones for a predetermined period of time and to vary the location of said at least one visually designated target zone, said digital programming means being further capable of (1) repetitively comparing the signals controlling said selective activation means with the signals received from said detection means so as to determine for each such passage whether or not said at least one object passes through said target area within said at least one visually designated target zone, (2) tallying the successive passages of said at least one object through the target area from one side of said frame to the other in at least one direction in response to propulsion of said at least one object by said at least one player, and computing a score for said at least one player based thereon in accordance with a set of predetermined rules stored in said storage means, said score being based primarily upon the respective locations of the target zones through which said at least one object successively passes, and (3) depicting said score on said at least one display.
- 3. An apparatus in accordance with claim 2 further comprising a game court of predetermined dimensions on which said frame is situated, the edges of said game court defining the boundaries for permissible play of said game.
- 4. A programmable electronic digital apparatus comprising (a) digital storage means, (b) digital input means, (c) output means comprising at least one display, and (d) digital programming means capable of depicting on said at least one display a target apparatus comprising a frame comprised of two pairs of opposing wall elements, the wall elements of the first said pair being oriented in parallel spaced relation with one another and the wall elements of the second said pair being oriented in parallel spaced relation with one another, each wall element of the second said pair being oriented perpendicularly to the wall elements of the first said pair to define a target area within said frame, said digital programming means being further capable of (1) depicting on said at least one display (i) the subdivision of said target area into a plurality of target zones, each one of said target zones being selectively visually differentiable from the remainder of said target zones to a user of said apparatus, (ii) the visual designation to said user of at least one of said target zones for a predetermined period of time while varying the apparent location of said at least one visually designated target zone, and (iii) the repetitive transverse passage through said target area from one side of said frame to the other of at least one moving object in response to commands received through said input means, (2) determining for each such passage whether or not said at least one object passes through said target area within said at least one visually designated target zone, (3) tallying the successive passages of said at least one object through the target area from one side of said frame to the other in at least one direction, and computing at least one score based thereon in accordance with a set of predetermined rules stored in said storage means, said at least one score being based primarily upon the respective locations of the target zones through which said at least one object successively passes, and (4) depicting said at least one score on said at least one display.
- 5. A programmable electronic digital apparatus for simulating a target game for play by at least one player, said apparatus comprising (a) digital storage means, (b) digital input means, (c) output means comprising at least one display, and (d) digital programming means capable of depicting on said at least one display a target apparatus comprising a frame comprised of two pairs of opposing wall elements, the wall elements of the first said pair being oriented in parallel spaced relation with one another and the wall elements of the second said pair being oriented in parallel spaced relation with one another, each wall element of the second said pair being oriented perpendicularly to the wall elements of the first said pair to define a target area within said frame, said digital programming means being further capable of (1) depicting on said at least one display (i) the subdivision of said target area into a plurality of target zones, each one of said target zones being selectively visually differentiable from the remainder of said target zones to said at least one player, (ii) the selective visual designation to said at least one player of at least one of said target zones for a predetermined period of time while varying the apparent location of said at least one visually designated target zone, and (iii) the repetitive transverse passage through said target area from one side of said frame to the other of at least one moving object in response to commands received from said at least one player through said input means, (2) determining for each such passage whether or not said at least one object passes through said target area within said at least one visually designated target zone, (3) tallying the successive passages of said at least one object through the target area from one side of said frame to the other in at least one direction, and computing a score for said at least one player based thereon in accordance with a set of predetermined rules stored in said storage means, said score being based primarily upon the respective locations of the target zones through which said at least one object successively passes, and (4) depicting said score on said at least one display.
- 6. An apparatus in accordance with claim 5 wherein said digital programming means is further capable of depicting on said at least one display a game court of predetermined dimensions on which said frame is situated, the edges of said game court defining the boundaries for permissible play of said game.
- 7. A method for enabling the playing of a target game by at least one player, said method comprising the steps of:
- (a) providing a frame comprised of two pairs of opposing wall elements, the wall elements of the first said pair being oriented in parallel spaced relation with one another and the wall elements of the second said pair being oriented in parallel spaced relation with one another, each wall element of the second said pair being oriented perpendicularly to the wall elements of the first said pair to define a target area within said frame,
- (b) providing means for physically subdividing said target area into a plurality of target zones,
- (c) providing means for enabling selective visual differentiation by said at least one player of each one of said target zones from the remainder of said target zones, said visual differentiation enabling means comprising selectively illuminateable regions of said subdividing means,
- (d) providing means for detecting the repetitive transverse passage through said target area from one side of said frame to the other of at least one moving object, for each such passage said detection means being capable of determining, and having output means for generating signals specifying, the direction in which said at least one object passes through said target area and the location of the particular target zone through which said at least one object passes,
- (e) providing means to enable said at least one player to propel said at least one object toward said frame in a repetitive fashion, and
- (f) providing a programmable digital electronic apparatus comprising (i) digital storage means, (ii) output means comprising at least one display and further comprising means for selectively activating said visual differentiation enabling means so as to visually designate to said at least one player at least one of said target zones, (iii) input means comprising means for receiving and processing signals from said detection means, and (iv) digital programming means capable of controlling said selective activation means in order to designate visually at least one of said target zones for a predetermined period of time and to vary the location of said at least one visually designated target zone, said digital programming means being further capable of (1) repetitively comparing the signals controlling said selective activation means with the signals received from said detection means so as to determine for each such passage whether or not said at least one object passes through said target area within said at least one visually designated target zone, (2) tallying the successive passages of said at least one object through the target area from one side of said frame to the other in at least one direction in response to propulsion of said at least one object by said at least one player, and computing a score for said at least one player based thereon in accordance with a set of predetermined rules stored in said storage means, said score being based primarily upon the respective locations of the target zones through which said at least one object successively passes, and (3) depicting said score on said at least one display.
- 8. A method for enabling the playing of a target game by at least one player on a programmable electronic digital apparatus, said method comprising the step of providing such an apparatus comprising (a) digital storage means, (b) digital input means, (c) output means comprising at least one display, and (d) digital programming means capable of depicting on said at least one display a target apparatus comprising a frame comprised of two pairs of opposing wall elements, the wall elements of the first said pair being oriented in parallel spaced relation with one another and the wall elements of the second said pair being oriented in parallel spaced relation with one another, each wall element of the second said pair being oriented perpendicularly to the wall elements of the first said pair to define a target area within said frame, said digital programming means being further capable of (1) depicting on said at least one display (i) the subdivision of said target area into a plurality of target zones, each one of said target zones being selectively visually differentiable from the remainder of said target zones to said at least one player, (ii) the selective visual designation to said at least one player of at least one of said target zones for a predetermined period of time while varying the apparent location of said at least one visually designated target zone, and (iii) the repetitive transverse passage through said target area from one side of said frame to the other of at least one moving object in response to commands received from said at least one player through said input means, (2) determining for each such passage whether or not said at least one object passes through said target area within said at least one visually designated target zone, (3) tallying the successive passages of said at least one object through the target area from one side of said frame to the other in at least one direction, and computing a score for said at least one player based thereon in accordance with a set of predetermined rules stored in said storage means, said score being based primarily upon the respective locations of the target zones through which said at least one object successively passes, and (4) depicting said score on said at least one display.
- 9. An apparatus in accordance with claims 7 or 8 wherein said digital programming means is further capable of depicting on said at least one display a game court of predetermined dimensions on which said frame is situated, the edges of said game court defining the boundaries for permissible play of said game.
Parent Case Info
This application claims benefit of provisional application Ser. No. 60/079,244 filed Mar. 25, 1998.
US Referenced Citations (7)