Various forms of games exist, including games with targets and projectiles. Generally in these games, scoring is based on how close the player gets to a bullseye on the target and/or how far the player is from the target. However, these games are generally highly repetitive and boring and do not have much opportunity for movement or change in scoring between shots.
The disclosed device is unique when compared with other known games because it provides a method of play where players can change distances between rounds to affect the potential for obtaining points. Further, the game rules allow for different shots to be worth different points so players can be strategic in the order at which they aim at targets to try to obtain the most points. The game described herein is far more entertaining for players than traditional target games because of the difference in point values for different shots. The game also is not too complex for children and can help children develop hand eye coordination while shooting the shooter.
The method of play of the game includes: Players arrange the targets and distance markers. Each player selects a distance from which to shoot at the targets. Each player using the shooter shoots at the targets from the selected distance. Multiple rounds of shooting may be played. After all rounds of shooting have been completed, the points earned are tallied and the winner is determined. If necessary, the targets may be reset after each shooter's turn in each round.
In the Summary above, in this Detailed Description, the claims below, and in the accompanying drawings, reference is made to particular features of the invention. It is to be understood that the disclosure of the invention in this specification includes all possible combinations of such particular features. For example, where a particular feature is disclosed in the context of a particular aspect or embodiment of the invention, or a particular claim, that feature can also be used—to the extent possible—in combination with and/or in the context of other particular aspects and embodiments of the invention, and in the invention generally.
The term “comprises” and grammatical equivalents thereof are used herein to mean that other components, ingredients, steps, etc. are optionally present. For example, an article “comprising” (or “which comprises”) components A, B, and C can consist of (i.e., contain only) components A, B, and C, or can contain not only components A, B, and C but also contain one or more other components.
Where reference is made herein to a method comprising two or more defined steps, the defined steps can be carried out in any order or simultaneously (except where the context excludes that possibility), and the method can include one or more other steps which are carried out before any of the defined steps, between two of the defined steps, or after all the defined steps (except where the context excludes that possibility).
The term “at least” followed by a number is used herein to denote the start of a range including that number (which may be a range having an upper limit or no upper limit, depending on the variable being defined). For example, “at least 1” means 1 or more than 1. The term “at most” followed by a number is used herein to denote the end of a range, including that number (which may be a range having 1 or 0 as its lower limit, or a range having no lower limit, depending upon the variable being defined). For example, “at most 4” means 4 or less than 4, and “at most 40%” means 40% or less than 40%. When, in this specification, a range is given as “(a first number) to (a second number)” or “(a first number)-(a second number),” this means a range whose limits include both numbers. For example, “25 to 100” means a range whose lower limit is 25 and upper limit is 100 and includes both 25 and 100.
The distance markers 220 may be cones, tape, ink, mats, or any other object that can be placed on the ground to indicate a location or distance. The targets 230 may be objects that can be knocked over or otherwise moved when struck by the projectile 215 when shot by the shooter 210 at a distance marked by the distance marker 220. The targets 230 may be figurines of animals, figurines with other shapes, or any other type of object. The targets 230 may each have a different shape and/or size. Some targets 230 may be easier to knock over than other targets 230. For example, the targets 230 may each be a figurine of a different animal (including lions, tigers, zebras, giraffes, bears, etc.). The targets 230 may be made of plastic, metal, ceramic, or other durable material that will not be substantially damaged by the projectile 215 striking the target 230 and the target 230 falling over whereby in some embodiments the material of targets 230 may differ or be sorted depending on the location.
At S120, a player selects a distance marker 230 from which to shoot the projectiles 215. The potential score a player can get from firing from each distance may be different (e.g., higher for greater distances). Accordingly, a player may decide to fire at a different position depending on his or her skill level, their own score, the score of other players, and the challenge of the distance.
At S130, the player shoots from his or her selected distance and records results. A positive result that scores points may be hitting one of the targets 230, knocking over one of the targets 230, or moving one of the targets 230 with the projectile 215. Points may vary depending on if target 230 is hit or falls over or falls into a different landing spot whereby there may be one or more marked hot spots or zones. The player may have a predetermined number of shots. For example, each player in each round may get four shots from his or her selected distance.
The score achieved by having a positive result with one of the shots may differ based on the order of the shot. For example, a potential score for a positive result may increase with each shot (e.g., first shot: 10; second shot: 30; third shot 60; and fourth shot: 100). The player may only be able to have a positive result once for each target 230 per round. A player may not obtain any additional points for having a positive result with the same target 230 twice in a round. Knowing these rules, a player may strategize which target to aim at for each shot. For example, if one target 230 is larger than other targets or otherwise easier to obtain a positive result, the player may decide to aim at that target for their last shot (and not for previous shots) that is worth more than the previous shots in an attempt to have a greater chance of obtaining a higher score. The score may be recorded on a scorecard, or other similar device for recording scores.
At S140, the player, referee, or other person may reset the targets if any have been moved or knocked over by the player's shots.
At S150, the players may determine if all players have shot in the current round. If all players have shot, then the players may proceed to S160. If all players have not shot in the current round, then the game may proceed back to S120 and the next player may select a distance marker 220 from which to shoot.
At S160, the players may determine if all rounds have been completed. A game may include any number of rounds (e.g., 1 round, 3 rounds, 12 rounds, etc.). The number of rounds should generally be agreed upon before the game begins. If all rounds have been completed, then the game may proceed to S170. If all rounds have not been completed then a new round may be commenced by the game returning to S120 and a player selecting a distance from which to shoot.
At S170 the players may tally scores and determine a winner of the game. The winner may be the player with the highest score.
Targets 230 may have one or more impact or inertia sensors connected to or built in targets 230. In other embodiments if targets 230 are placed on a surface, the surface may have similar sensors to determine where targets 230 have fallen. Sensor data may be received by one or more computing devices or remotely be received by a server, whereby sensor data is analyzed and the corresponding action or event is determined in response. The sensors may be any type of sensor or combinations thereof. Examples of other sensors may include cameras, pressure sensors, GPS, Local Positioning System (LPS), altimeters, motion sensors (e.g., accelerometers), which can generate data associated with the orientation of targets 230 is moving in a specific direction. The sensors may be affixed with adhesive to targets 230, or otherwise connected to targets 230.
Targets 230 may also include one or more sensor interface circuits as well as a wireless communication interface, a bus, and a microprocessor for storing one or more databases and connecting the other components in the control system. The sensor interface circuit may be a digital, analog, or mixed-signal circuit to receive sensor signals in the form of voltage or current from the sensors. The sensors may generate sensor signals responsive to targets being shot at.
Targets 230 may include a circuit to provide electrical signals, such as voltage, to light sources to generate the electrical signals. Light sources emit the light responsive to receiving the electrical signals received. Targets 230 may include wireless communication interface, which may be a digital, analog, or mixed-signal circuit to transmit wireless signals indicating user input received from interactive targets 230. The wireless signals may be transmitted to a computing device such as a video game console, a computer, a wearable device, tablet, mobile computing device, head-mounted display, a computer, a virtual reality system, etc. Wireless communication interface may send and receive data via a wireless network without the need for connecting cables to targets 230. Tablet may have a user interface for presenting and tabulating the scores as well as selectable icons for designating which player's turn it is or automatically switches over after a predetermined number of shots.
In other embodiments, game may have a speaker assembly that produces an audible sound when events such as to notify and alert users of events with targets 230 as determined from the one or more sensors. When the targets are hit or fall over a produced sound corresponding to a data entry in the one or more database may come from the speaker or may be produced through the tablet.
The present invention provides several advantages over previously existing games. For example, the game is more exciting and engaging because the players can select distances to take shots from with different challenges and different points for the different distances. Also, with the potential score increasing with each shot, the excitement builds for the players. The game also allows for players to strategize which targets 230 to aim at for each shot if the targets have different shapes and sizes. Thus, this target game is much more engaging and more exciting than previous target games.
Accordingly, the present description provides for various embodiments for a game. Many uses and advantages are offered by the game as described above in one or more non-limiting embodiments in the present description.
The corresponding structures, materials, acts, and equivalents of any means or step plus function elements in the claims below are intended to include any structure, material, or act for performing the function in combination with other claimed elements as specifically claimed. The description of the present invention has been presented for purposes of illustration and description but is not intended to be exhaustive or limited to the invention in the form disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the invention.
The embodiments were chosen and described in order to best explain the principles of the invention and the practical application, and to enable others of ordinary skill in the art to understand the invention for various embodiments with various modifications as are suited to the particular use contemplated. The present invention, according to one or more embodiments described in the present description, may be practiced with modification and alteration within the spirit and scope of the appended claims. Thus, the description is to be regarded as illustrative instead of restrictive of the present invention.
This application is a non-provisional application that claims priority to U.S. Provisional Patent No. 63/190,740 filed on May 19, 2021.
Number | Date | Country | |
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63190740 | May 2021 | US |