1. Field of the Invention
The invention relates to the field of sports games and more particularly, a card game that interacts with live or recorded sports broadcasts.
2. Description of Related Art
Many games have been developed to simulate, predict, and interact with popular sporting events such as football, baseball, basketball, hockey, soccer, and car racing. Prior art commonly try to simulate the sporting experience as with U.S. Pat. No. 6,012,721 issued to Harnish utilizing cards describing play action events. Other prior art which interact with the viewing of an actual sporting event utilizes electronic devices as with U.S. Pat. No. 4,141,548 issued to Everton, or utilizes board games and cards as with U.S. Pat. No. 6,209,872 issued to Caswell, or utilizes board games and chips as with U.S. Pat. No. 4,953,873 issued to Jacobson, or utilizes flags and score keeping as with U.S. Pat. No. 5,730,443 issued to Allen, all of which use prediction in conjunction with broadcast sporting events as a means to determine the game's outcome.
Inventions that try to simulate existing games will always be limited to a simulation of the real thing. Inventions which interact with broadcast sporting events while utilizing the element of prediction become a game unto themselves, and in the process, the game being played competes with, and thereby risks conflicting with, the broadcast sporting event. In addition, inventions that interact with the broadcast sporting events ignore the interruption of commercial breaks which makes the playing of the interactive game fragmented.
The game method of the present invention engages the participant to interact with the broadcast sporting event without predicting, simulating, or competing with the sport itself. By means of using predestined events embodied in the playing cards of the present invention, the participants simply watch the sporting event as they normally would and then match what takes place during the broadcast with the playing cards in their hand. The game method of the present invention also enables the audience of the sporting event to interactively play the entire sports broadcast. With the inclusion of the commercial advertisements along with the predestined events of the sport, the interactive play of the present invention is sustained throughout the entire broadcast.
This invention pertains to methods of playing an interactive sports game of destiny and chance in conjunction with observing or listening to a live or recorded broadcast sporting event. The element of destiny is incorporated in the playing cards, which embody the manner of “play” or predestined occurrences of the sporting event and commercial categories typically associated with the broadcast. The chance element occurs in the matching of the playing cards with the sporting event occurrences and commercials that take place during the broadcast.
The preferred embodiments of the present invention will hereinafter be described in conjunction with the appended drawings, wherein like designations denote like elements, and:
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The present invention utilizes a game method consisting of events, plays, and or occurrences associated with a broadcast sporting event which are embodied, but not limited to, playing cards consisting of three categories: common events, uncommon events, and commercial advertisement events which are assigned point values in relation to the categories and frequency of occurrences. The categorized events are arranged by color into card sets as shown in
The design of the card back graphically represents 10 the sport being played as well as the category colors of blue 11, red 12, and black 13-14 cards. The blue color cards 11 consist of the category of common events. The red color cards 12 consist of the category of uncommon events and, in the two card set configuration, commercial advertisement events. The black 13-14 color cards consist of the category of commercial advertising events. The black 13-14 color card set can be an addition to the two card set configuration
The design of the card front reflects the card back category colors of blue 21, red 22, and black 23 cards. The card front also describes the game event and title 24 of the card, the point value associated with the event 25, and contains game logo area 20.
The present invention utilizes playing cards that feature descriptive wording 24 of the events associated with the sport being played including, but not limited to, football, baseball, basketball, soccer, hockey, and car racing. For example, in the sport of football the playing cards feature running and passing yards gained, loss of yards, touchdown, fumble, safety, offensive and defensive penalties, etc. In the sport of baseball, the playing cards would feature home run, strike out, double play, error, fly out, etc. In the sport of auto racing playing cards would feature green flag, yellow flag, pit stop, car accident, driver/crew interview, lead car change, victory lap, etc.
The present invention also utilizes playing cards that feature descriptive wording 24 of the commercial advertising events typically associated with the broadcast of the sport being played including advertisement categories such as auto, credit card, insurance, medical, food, beer, soft drink, movies, etc. In addition, since the commercial breaks are included into the activities of the game method, the present invention also utilizes playing cards for the participants of the game to take a “Player Intermission” and gain points while taking a break to get refreshments, etc., during the playing of the game.
The present invention can be configured into two and three card sets. The two card set configuration consists of a blue set 11 and a red set 12 of cards. In this configuration, the red card 12 set features both the uncommon events and commercial advertisement events. The three card set configuration as shown in
Essentially, playing the game method of the present invention involves the following steps and rules:
The game can be played with one or more participants and with, or without, any wager items such as, but not exclusive to, chips, tokens, and markers. Any wagers would take place prior to the beginning of the hand and or during the commercial break card exchanges in a manner similar to placing wagers in games such as poker or black jack. Since the cards embody the sporting event characteristics, no extensive knowledge of the sport is required to play.
Other embodiments of the invention may include the game being played with representations of playing cards displayed on an electronic screen such as in a video game, internet game, video slot machine, or combined with a screen of the televised sporting event being played. While the invention has been described in connection with specific embodiments thereof, it is understood that this is done by way of example and not as a limitation to various changes in form and details that may be made without departing from the spirit and scope of the invention.
U.S. Patent Documents4,141,548Feb. 27, 1979Everton4,953,873Sep. 4, 1990Jacobson5,730,443Mar. 24, 1998Allen6,012,721Jan. 11, 2000Harnish6,209,872Apr. 3, 2001Caswell This application claims priority from U.S. Provisional Patent Application No. 60/766,378, entitled “Tempt Destiny interactive sports game method” EFS ID: 101385.
Number | Date | Country | |
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60766378 | Jan 2006 | US |