Claims
- 1. A game apparatus for use by a plurality of players that simulates intrastellar and interstellar navigation and economic development subordinate to a universal moral order, thereby effecting synergy between the players' advancement of each's economic interests and the players' sacrifices for the advancement of others, and comprising:
- a planar game board means having the shape of a regular hexagon whose center is the common center of a plurality of concentric rings of contiguous hexagons tessellated within and between rings, the outermost of which concentric rings contains six non-hexagonal polygons equiangularly positioned about the common center, enabling the outermost ring to tessellate with linearly contiguous polygons tessellating said game board's six sides, which boundary polygons conjoin with the boundary polygons of a second, congruent and identically tessellated, adjacently placed said game board means, aligning vertex to vertex any side of one game board to any side of the other, to form a row of regular hexagons along the shared edge; thereby enabling a plurality of said game boards to be tessellated in a manner extending without interruption the internal, concentric polygonal paths of one into the identical internal, concentric polygonal paths of another,
- whereby the interrelation of adjacent stellar gravitational fields, universally spherical in structure, is cross-sectionally simulated;
- a plurality of planet marker means, wherein each said planet marker is advanced within one of said concentric rings according to predetermined pattern and synchronization;
- a plurality of spacecraft marker means, wherein each said spacecraft marker is distinguished according to player,
- wherein each said player's collection of spacecraft markers are distinguished according to class,
- wherein the player's spacecraft of particular said class are individually distinguished;
- a plurality of planetary resource marker means, wherein each said resource marker is distinguished according to resource variety;
- a plurality of player parameter display means, one for each player, wherein each said parameter display comprises:
- (a) spacecraft identity markers, each of which identifies one said spacecraft marker in play on the game board, and
- (b) for each said identity marker additional said display elements comprising speed markers, fuel markers, and resource markers, whereby the speed, fuel, and resource cargo of each spacecraft marker in play is disclosed for all players to know;
- a navigation means, including player discretion, governing the interaction between said spacecraft markers, said central star figure, said contiguous paths of polygons, and said planet markers wherein spacecraft marker trajectory consisting of position and orientation upon the game board, spacecraft marker speed, and spacecraft marker fuel are altered with predetermined pattern and, according to other predetermined patterns, not altered;
- a plurality of player grace marker means, wherein each said grace marker is distinguished according to player grace level, wherein each player's grace level determined by their decisions to assist and not assist other players is represented,
- whereby the morality accruing to an interstellar civilization from its member's collective decisions regarding the members of other civilizations is represented;
- a plurality of society marker means wherein each said society marker is distinguished according to society complexity;
- a plurality of knowledge marker means, wherein each said knowledge marker is distinguished according to varied knowledge category and level for each said category;
- said player parameter display means further comprising (a) said grace markers and (b) said knowledge markers;
- a plurality of instructions, each designating a distinct impairment of specific said classes of spacecraft markers and society markers of specific said complexity, coupled with a game rule requiring, in the circumstance that a player receives one of said instructions, other players, when predetermined criteria are fulfilled, must decide whether to use their own game markers comprising spacecraft markers, society markers, and knowledge markers to release said instruction receiving player from impairment of their game marker,
- whereby one player choses to assist another;
- a frequency distribution over a range of numbers and a random function device generating said distribution and for the distribution a plurality of mappings between said moral levels and said numbers in the frequency distribution's domain, wherein the mappings determine whether a player receives said impairment instruction;
- said spacecraft marker classes differentiated according to capabilities, comprising:
- (a) number of said resource markers a spacecraft marker can transfer between game board areas using said player parameter display means, whereby spacecraft cargo capacity is simulated,
- (b) immunity from said instructions of impairment,
- (c) projection of said immunity from impairment over other spacecraft markers and society markers;
- said knowledge markers of different category and level for each category forming a knowledge tuple for each player, and each said impairment instruction including a knowledge tuple to which the instruction receiving player compares their knowledge tuple to determine whether each knowledge category level constituting their tuple is equal to or greater than the impairment instruction's tuple's corresponding knowledge category level, the occurrence of said multiple inequality for all said category levels resulting in the player avoiding the impairment instruction,
- whereby is simulated a society's use of knowledge to preserve itself by preparing for and thereby avoiding destructive events and by recovering from destructive events;
- a plurality of external planet marker means, one for each said planet marker, positioned apart from said game board,
- wherein each said external planet marker is partitioned by indicia into areas associated with each player,
- wherein each said partitioned is used to display said society markers and said resource markers belonging to its said associated player,
- wherein each external planet marker is associated with a distinct planet marker and that planet marker's said distinct resource,
- whereby a stationary platform is obtained for planet markers revolving upon the game board,
- whereby commerce transacted on particular planets is simulated;
- said spacecraft markers, society markers, resource markers, and knowledge category levels exchanged between players according to practices sometimes fixed by player agreement at a game's beginning, sometimes negotiated freely between players at the time of exchange, and sometimes fixed by players having achieved on one or more said external planet markers society markers of predetermined complexity, wherein the sale of knowledge category level does not reduce the seller's said category level because knowledge is not lost when distributed,
- whereby is simulated capital markets;
- each said society marker after its establishment on said external planet marker causing to be distributed to its player on predetermined play rounds resource markers and knowledge level increments in some mix of said knowledge categories,
- whereby is simulated the production of materials and knowledge by societies;
- said game board used tessellated with a plurality of additional congruent and identically tessellated game boards and said game board used singly, without tessellation with additional game boards; whereby respectively is simulated multiple and single stellar systems;
- said single game board configuration and said tessellation of a plurality of game boards having predetermined hyperspace jump polygons between which said spacecraft markers can move in one step regardless of the number of polygons between them composing one of said contiguous polygon paths;
- whereby is simulated three dimensional euclidian space folded upon itself in a higher dimension and forming hyperspace jump locations where those folds coincide in euclidian space;
- said hyperspace jump locations represented by hyperspace jump markers, wherein said hyperspace jump markers are positioned upon varying said intraboard and interboard polygons;
- said multiple game board configuration having rules comprising:
- (a) synchronization of player turns that are sequential in the context of player turns on a single game board and simultaneous in the context of said sequenced player turns on one game board progressing independent of sequenced player turns on another game board, and
- (b) an alternative synchronization of player turns upon all game boards coordinated by the simultaneous advancement of planets on all game boards, whereby is enabled the plotting of complex spacecraft marker trajectories involving traverses of planet markers on multiple game boards,
- whereby is simulated spacecraft trajectories in multistellar planetary systems;
- a mathematical formula yielding a number, the independent variable, as a function of two dependent variables: grace level and knowledge level; which independent variables, calculated for each player, are the scores determining the game winner,
- whereby is simulated compassion's amplification of knowledge to establish the supreme society.
- 2. A game as in claim 1 wherein said game board means is three dimensional, having an upper surface, lower surface, and six sides, wherein said tessellation of any two game boards of said plurality thereof requires said aligning vertex to vertex and conjoining of any side of one game board with any side of the other.
- 3. A game as in claim 1 wherein some said game board polygons are distinguished by indicia;
- wherein FIG. 13 demonstrates one possible use of letters and numbers for said indicia.
- 4. A game as in 3 wherein the indicia of said enumerated game board are used in conjunction with a random function device to determine said game marker impairment parameters comprising:
- (a) impacted areas of said catastrophic natural phenomena and entropic failures, and
- (b) the boundary of an area around an instruction impaired spacecraft marker, society marker, or both that demands of each other player with a society marker, spacecraft marker, or both within said boundary said decision whether to assist the player with impaired game marker,
- wherein the decision to assist accrues to the deciding player an increased said grace level and a decision to not assist accrues to the deciding player a decreased grace level.
- 5. A game as in claim 1 wherein said six non-hexagonal equiangularly positioned polygons in a game board's said outermost concentric ring are heptagons.
- 6. A game as in claim 1 wherein said player parameter display means is an array easle comprised of ledges FIG. 5A upon which markers may be placed;
- wherein said grace markers are distinguished by color and indicia and shaped to fit on a ledge of said array and wherein each said grace level is distinguished by a numeral;
- wherein said knowledge markers are shaped to fit on said array and wherein said knowledge markers of varied category are distinguished by color and indicia and wherein said knowledge level for each said category is distinguished by a numeral;
- wherein said resource markers are shaped to fit on said array ledges and within said player partitions of said external planet markers and wherein said varied resource markers are distinguished by color and indicia;
- wherein said varied complexity society markers are distinguished by attributes comprising shape, color, and indicia and wherein said society markers are scaled to fit within said player partitions of said external society markers;
- wherein said planet markers are disks distinguished by attributes comprising size and indicia according to the respective closeness of the ring within which each advances to that ring's said common center;
- wherein said hyperspace jump markers are disks distinguished from other game markers by indicia and scaled to fit within predetermined polygons of said game board polygonal paths;
- wherein said spacecraft markers are differentiated between players by color of their top surface half, between class by color of their bottom surface half, and between other members of their class for a particular player by numeral; wherein said spacecraft markers for said single game board configuration are differentiated by four said player colors; wherein said spacecraft markers for said multiple game board configuration comprising three adjacent game boards are differentiated by twelve said player colors
- wherein for each spacecraft marker in play upon the game board there is, for placement upon the ledges of said player parameter display device,
- (a) a marker identifying said spacecraft marker using color matching the spacecraft marker's class and using a numeral identical to that of the spacecraft marker's numeral,
- (b) a marker indicating with numeral said spacecraft marker's speed, wherein a spacecraft marker's speed can be changed by exchanging its said speed marker having one numeral with a speed marker having a different numeral, and
- (c) a marker indicating with numeral said spacecraft marker's fuel, wherein a spacecraft's fuel can be changed by exchanging its said fuel marker having one numeral with a fuel marker having a different numeral;
- wherein a spacecraft marker's acquisition of fuel from a fuel resource planet is represented by increment of the numeral of its fuel marker;
- whereby is simulated changes in spacecraft speed for any reason, expenditure of spacecraft fuel to adjust its speed, and spacecraft refueling.
- 7. A game as in claim 1 wherein said navigation means, including player discretion, comprises:
- (a) game rules governing said spacecraft marker orientation and position upon said game board path polygons,
- (b) game rules governing substitution of said speed and fuel markers on said player parameter display device with respective speed and fuel markers with different numbers.
- 8. A game as in claim 1 wherein each said planet marker has associated with it one or more said resources, wherein at least one said resource is unique to that planet marker, defining that planet marker's said resource variety;
- wherein planet markers are distinguished according to resource varieties comprising:
- (a) spacecraft fuel,
- (b) energy,
- (c) ecological, and
- (d) mineral;
- wherein said spacecraft acquisition of fuel is displayed with said spacecraft fuel marker and said energy, ecological, and mineral resources each have an associated said resource marker;
- wherein a player's spacecraft marker's traversal of said planet marker results in the spacecraft marker acquiring one or more resource markers of the type associated with that planet marker;
- wherein the resource marker is placed beneath said spacecraft identity marker in said player parameter display device;
- wherein the resource markers may be removed from the player parameter display device and placed upon an external planet marker when the spacecraft marker traverses said external planet marker's said associated planet marker;
- wherein the spacecraft marker trajectory coupled with adjustments of said player parameter display device represent a spacecraft marker's transfer of resource markers from one game board area to another;
- whereby is simulated an interplanetary expeditions' initial procurement of resources and spacecraft transport of resources to exchange in said capital markets.
- 9. A game as in claim 1 wherein
- said common center of concentric rings of contiguous polygons is occupied by a star figure composed of a circle from which rays project;
- said rings of concentric hexagons and said outermost concentric ring form said circular and paracircular paths FIGS. 19A,B;
- said rings of concentric hexagons used in conjunction with said central star figure form said parabolic paths FIGS. 19A,B;
- wherein said rays and spaces between rays are used to trace parabolic paths across the not tessellated central region occupied by the star figure.
- 10. A game as in claim 1 wherein said spacecraft marker's different possible said polygonal paths entering upon and leaving a polygon occupied by said planet marker result in correspondingly distinct adjustments of the spacecraft marker's said speed without reduction of the spacecraft marker's said fuel;
- wherein a spacecraft marker's velocity, which includes both speed and direction components, may be changed by exchanging some combination of the velocity's speed and direction elements for fuel;
- wherein a spacecraft marker may advance upon any one said circular, parabolic, and paracircular path indefinitely without change of speed and fuel;
- wherein a spacecraft marker's specific deviations from a circular, parabolic, and paracircular path and also deviation from a path extending between any two said conjoined game boards require according to deviation type predetermined actions comprising reduction of fuel or no fuel reduction;
- whereby is simulated
- (a) spacecraft use of planets to alter velocity without fuel expenditure,
- (b) stable spacecraft orbits of one star or multiple stars, and
- (c) spacecraft fuel expenditure to deviate from stable orbits.
- 11. A game as in claim 1 wherein, in a player's decision to assist a player receiving said impairment instruction the assisting player increases their grace level and in a player's decision to not assist a player receiving impairment instruction the not assisting player decreases their grace level;
- wherein said grace level increases and decreases are represented by respective increases and decreases of the player's said grace marker numeral;
- whereby the game simulates transformation of an interstellar civilization's morality determined by its members' collective decisions regarding members of other civilizations.
- 12. A game as in claim 11 wherein said plurality of distinct instructions are of two varieties: one describing a catastrophic natural phenomena uninfluenced by human action and the second describing an entropic failure of a human created system or device;
- wherein said plurality of distinct instructions partitioned into two varieties is implemented using two card decks, one deck for instructions regarding catastrophic natural phenomena and the second deck for instructions regarding entropic failure.
- 13. A game as in claim 12 wherein each said catastrophe card has printed on it a destructive natural phenomena and a selection of information from the group comprising:
- (a) the destruction level,
- (b) the type of said game marker impaired: spacecraft marker or society marker,
- (c) the method used to determine the impact area of said destruction, determining what game markers are affected,
- (d) the minimum score for each said level of distinct knowledge category a player must have to avoid any of their game marker's in said impacted area being affected, wherein the group of knowledge category levels constitute a player's knowledge tuple,
- (e) impairment description, and
- (f) the method used to determine which other players are eligible to either
- (1) increase their said grace level if they use some collection of their game markers including one game marker to aid the player with said instruction impaired game marker, or
- (2) decrease their grace level if they do not use said collection of game markers to aid the player with impaired game marker;
- wherein each entropy card has printed on it an entropic failure and a selection of information from the group comprising:
- (a) the failure level,
- (b) the type of said game marker impaired: spacecraft marker or society marker,
- (c) the method used to determine the impact area of said failure, determining what game markers are affected,
- (d) the minimum score for each said level of distinct knowledge category a player must have to avoid any of their game marker's in said impacted area being affected, wherein the group of knowledge category levels constitute a player's knowledge tuple,
- (e) impairment description, and
- (f) the method used to determine which other players are eligible to either
- (1) increase their said grace level if they use some collection of their game markers including one game marker to aid the player with said instruction impaired game marker, or
- (2) decrease their grace level if they do not use said collection of game markers to aid the player with impaired game marker.
- 14. A game as in claim 1 wherein is specified a cumulative distribution over a range of numbers and a random function device generating said distribution and for said distribution a plurality of mappings, Tables 1,2,3 for example, each consisting of a set of pairings of each grace level, the first pair number, with a number from the frequency distribution domain, the second pair number, for example in Table 1 the set of pairings of integers in column 1 with the integers in column 3,
- wherein each said mapping is distinguished by a unique shifting of said set of pairs' said second pair numbers, said shifting consisting of either increment or decrement when contrasted with the shifting of another said mapping;
- wherein said mappings are used to decide whether a player receives said impairment instructions;
- wherein said mappings are distinguished by the frequency that players receive impairment instructions for each grace level,
- wherein one of said mappings is selected by players at a game's beginning and used exclusively throughout the game;
- wherein the frequency of receipt of impairment instructions by all players is selected;
- whereby the simulated universal moral order is parameterized and its clement-punative degree selected.
- 15. A claim as in 14 wherein each said mapping consisting of a set of pairings of each grace level with a number in the frequency distribution domain is further differentiated between a type one mapping and a type two mapping, wherein for the type one mapping, between two sequential said pairs ordered according to grace level there is less change in the pair's second numbers, the frequency distribution domain numbers, than there is change in the second numbers of sequential pairs, also ordered according to grace level, occuring in the type two mapping;
- wherein Table 1 demonstrates one said mapping in which the set of pairings of integers in column 1 and integers in column 3 exemplify a type one mapping and the set of pairings of integers in column 2 and integers in column 3 exemplify a type two mapping;
- wherein for each grace level a random function device's selection of an integer equal to or greater than a specified integer in the frequency distribution's domain results in a player with that grace level receiving said instruction of impairment;
- wherein that receipt of impairment instructions is decreasedly influenced by a player's grace level for a type one mapping than said receipt of impairment instructions is influenced by a type two mapping;
- whereby is simulated a moral order in which entropic failure of human created systems and devices are more influenced in the selection of their victims by those victims' moral histories than natural catastrophes are so influenced.
- 16. A game as in claim 1 wherein each player's said knowledge level variable used to determine a game winner is the summation of that player's said knowledge category levels constituting their said tuple and wherein each player's said grace level variable used to determine a game winner is the numeral of that player's said grace marker.
- 17. A game as in claim 1 wherein each said particular category knowledge marker has thereon a numeral indicating that particular knowledge category level, wherein said distribution to a player on predetermined play rounds of some mix of increments to each of that player's knowledge category levels commences when that player establishes one said society marker of predetermined complexity type on said external planet marker, each society marker type distributing to its player thereafter on predetermined play rounds a distinct mix of increments to each of that player's knowledge category levels; wherein for each player each particular category knowledge marker is originated only once in a game by the establishment of one society marker of predetermined type, whereafter each of a player's knowledge category levels is incremented on the predetermined play rounds by the sum of those category levels distributed by each of a player's society markers.
- 18. A game as in claim 1 wherein each said planet marker has associated with it one said resource, wherein the resource is represented by a distinct said resource marker;
- wherein the establishment of said minimal complexity society marker upon said external planet marker requires said transfer by said spacecraft marker to said external planet marker at least one resource marker of each variety not associated with the external planet marker, the transfer achieved using said method of the spacecraft marker in conjunction with said parameter display device;
- wherein the presence of varied resource markers on the external planet marker permits the player to exchange those resource markers for a minimal complexity society marker;
- wherein the exchanged resource markers are returned to a central store;
- wherein the establishment of a minimal complexity society marker requires the transfer of resource markers from other resource planet types;
- whereby capital acquisition necessitates interplanetary navigation by cargo carrying spacecraft.
- 19. A game as in 18 wherein a player may establish said second-most complex society marker upon said external planet marker when the player has previously placed upon the external planet marker at least two said minimally complex society markers, exchanging the minimally complex society markers for one second-most complex society marker, wherein the minimally complex society markers are returned to a central store;
- wherein a player may place said third-most complex society marker upon an external planet marker when the player has previously placed upon the external planet marker at least two second-most complex society markers, exchanging the second-most complex society markers for one third-most complex society markers, wherein the second-most complex society markers are returned to a central store;
- wherein the cost of one second-most complex society marker is at least two minimally complex society markers, and the cost of one third-most complex society marker is at least two second-most complex society markers;
- whereby the establishment of increasingly complex societies necessitates the acquisition of proportionately greater amounts of resources.
- 20. A game as in claim 1 wherein each said society marker distributes to its player on predetermined play rounds said resource markers of the type associated with the external planet marker upon which that society marker is positioned;
- wherein said second-most complex society marker generates more resource markers on the predetermined play rounds than said minimal complexity society marker and said third-most complex society marker generates more resource markers on said predetermined play rounds than the second-most complex society marker;
- whereby is simulated the proportionately greater wealth production of more elaborate societies.
- 21. A game as in claim 1 wherein each said society marker distributes to its player on predetermined rounds of play and proportionate to the society marker's complexity some predetermined mix of increments to the player's said knowledge category levels, which latter form collectively said knowledge tuple;
- wherein the total increment, summed across categories, of said second-most complex society marker's distribution to its player's knowledge tuple is greater than said total increment of said minimal complexity society marker's distribution, and the total increment of said third-most complex society marker's distribution to its player's knowledge tuple is greater than the total increment of the second-most complex society marker's distribution;
- whereby is simulated the contribution of planetary settlements of varying elaboration to their overall society's knowledge,
- whereby increasingly complex societies contribute proportionately more knowledge.
CROSS-REFERENCES TO RELATED APPLICATIONS
The essential features of the game apparatus are the subject of Provisional Patent Application #60/021,604, filed Jul. 12, 1996.
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