Tessellation system, method and computer program product with interior and surrounding meshes

Information

  • Patent Grant
  • 6600488
  • Patent Number
    6,600,488
  • Date Filed
    Monday, November 4, 2002
    22 years ago
  • Date Issued
    Tuesday, July 29, 2003
    21 years ago
Abstract
A system, method and article of manufacture are provided for decomposing surfaces for rendering purposes during computer graphics processing. Initially, an interior mesh of primitives is defined in a surface to be rendered. Next, a plurality of surrounding meshes is defined along sides of the interior mesh. The exterior sides of the surrounding meshes each include a plurality of equally sized segments and at least one fractional segment that is a fraction of the equally sized segments. With this configuration, a pattern of triangles is used that permits the number of triangles to be varied continuously from frame to frame while accommodating incremental evaluation techniques such as forward differencing without visual artifacts such as popping.
Description




FIELD OF THE INVENTION




The present invention relates to computer graphics, and more particularly to constructing primitives for rendering purposes in a computer graphics pipeline.




BACKGROUND OF THE INVENTION




In computer graphic systems, rendering and displaying three-dimensional graphics typically involves many calculations and computations. For example, to render a three dimensional object, a set of coordinate points or vertices that define a surface to be rendered must be formed. Vertices can be joined to form polygons, or primitives, that approximate the surface of the object to be rendered and displayed.




Tessellation refers to the process of decomposing the surface into simpler primitives such as triangles or quadrilaterals. Prior Art

FIG. 1

illustrates the results of one example of a representative conventional tessellation process on a surface


100


. First, a plurality of parallel, equally spaced curves


102


are defined which span a width of the surface


100


and coincide with a plurality of vertices


104


. Thereafter, the vertices


104


are connected in a sequential order between each of the curves


102


from one side of the surface to an opposite side. Resulting is a mesh, or group, of a plurality of equally sized primitives, i.e. triangles, that are ready to be rendered.




While few problems arise when rendering and viewing these meshes individually, complications arise when adjacent meshes are rendered. These difficulties arise from the fact that the surface being rendered often are very dynamic, and the meshes utilize a very symmetric, rigidly structured tessellation pattern. For example, when attempting to tessellate a surface that fades off in the -Z direction, the number of vertices along the edges of adjacent meshes may be different and thus not be aligned, leaving cracks or gaps therebetween.




It should be noted that a separate problem arises when rendering individual meshes where no cracking can occur. This problem occurs when the tessellation must be varied from frame to frame to compensate for changing viewing conditions, i.e. the image of the surface in screen space is becoming larger or smaller, and the appropriate number of triangles is changing. Standard conventional schemes must introduce triangles in integer quanta.




The visual ramification of the aforementioned cracks is commonly referred to as “cracking.” In order to remove the cracks between different meshes which are joined together, graphic systems require costly computationally intensive techniques. Thus, the prior art graphic systems are traditionally inefficient for rendering two-dimensional representations from three-dimensional surfaces. Further, typical prior art implementations avoid cracking by stitching up the boundary between meshes. These solutions experience unwanted “popping” when the tessellations are varied.




There is thus a need for a tessellation process that avoids problems such as popping and cracking, and the computationally intensive techniques required to solve such problems.




DISCLOSURE OF THE INVENTION




A system, method and article of manufacture are provided for decomposing surfaces for rendering purposes during computer graphics processing. Initially, an interior mesh of primitives is defined in a surface to be rendered. Next, a plurality of surrounding meshes is defined along sides of the interior mesh.




The exterior sides of the surrounding meshes each include a plurality of equally sized segments and at least one fractional segment that is a fraction of the equally sized segments. With this configuration, a pattern of triangles is used that permits the number of triangles to be varied continuously from frame to frame while accommodating incremental evaluation techniques such as forward differencing without visual artifacts such as popping.




In one embodiment of the present invention, the interior mesh may include a predetermined number of rows and columns. Further, the interior sides of the surrounding meshes may each include a number of segments equal to the corresponding predetermined number of rows or columns of the interior mesh. Further, the exterior sides of the surrounding meshes may each have a number of segments equal to, greater than, or less than the corresponding predetermined number of rows or columns of the interior mesh.




In one aspect of the present invention, the interior mesh and the surrounding meshes may define one of a plurality of equally sized and shaped portions of the surface. Also, the fractional segments of each of the portions may be positioned adjacent a midpoint of a side of the surface. As an option, a width of the surrounding meshes may be equal to a width of the rows or columns of the interior mesh.




In another embodiment of the present invention, the interior mesh may include a transition mesh situated along sides of the interior mesh. Optionally, such transition mesh may have dimensions which are unequal to dimensions of the interior mesh. Further, the exterior sides of the surrounding meshes may each include a pair of fractional segments that are a fraction of the equally sized segments, and may be positioned at ends of the exterior sides of the surrounding meshes.











These and other advantages of the present invention will become apparent upon reading the following detailed description and studying the various figures of the drawings.




BRIEF DESCRIPTION OF THE DRAWINGS




The foregoing and other aspects and advantages are better understood from the following detailed description of a preferred embodiment of the invention with reference to the drawings, in which:




Prior Art

FIG. 1

illustrates a prior art tessellation configuration;





FIG. 1A

illustrates a hardware implementation in accordance with one embodiment of the present invention;





FIG. 2

is a diagram illustrating a fractional tessellation pattern configured in accordance with one embodiment of the present invention;





FIG. 3

is a flow diagram illustrating the various operations associated with generating the fractional tessellation set forth in

FIG. 2

;





FIG. 3A

illustrates the surface prior to being divided into quadrants in accordance with operation


302


of

FIG. 3

;





FIG. 3B

illustrates the surface after being divided into quadrants in accordance with operation


302


of

FIG. 3

;





FIG. 3C

illustrates the labeling of the quadrants in accordance with operation


304


of

FIG. 3

;





FIG. 3D

illustrates the manner in which the vertices and segments are positioned along each side of the quadrants in accordance with the specified direction of rendering;





FIGS. 3E

,


3


F, and


3


G illustrate stitching patterns for situations where the exterior sides of the surrounding meshes have a number of segments greater than, less than, or equal to the corresponding predetermined number of rows or columns of the interior mesh;





FIG. 4

illustrates an alternate configuration including an intermediate mesh between the interior mesh and the surrounding meshes;





FIG. 5

illustrates a fractional tessellation patterning scheme employed for decomposing a triangular patch in accordance with one embodiment of the present invention.





FIG. 6

illustrates an alternate tessellation scheme for triangular patches that does not require conversion to tensor products.











DESCRIPTION OF THE PREFERRED EMBODIMENTS




Prior Art

FIG. 1

illustrates a prior art tessellation configuration.

FIG. 1A

illustrates a hardware implementation in accordance with one embodiment of the present invention. As shown, included are a fractional tessellation module


149


, a transform module


150


, lighting module


152


, and a rasterization module


156


.




During operation, the fractional tessellation module


149


decomposes surfaces for rendering purposes during computer graphics processing. The specific manner in which this is accomplished will be set forth in greater detail during reference to the following figures.




A set of vertices are then received by the transform module


150


which may be used to perform scaling, rotation, and projection of the vertices from their local or model coordinates to the two dimensional window that will be used to display the rendered object. The lighting module


152


sets the color and appearance of the vertices based on various lighting schemes, light locations, ambient light levels, materials, and so forth. Accordingly, the transform module


150


and lighting module


152


operate in a manner that is well known to those of ordinary skill in the art.




The rasterization module


156


rasterizes or renders vertices that have previously been transformed and/or lit. The rasterization module


156


renders the object to a rendering target which can be a display device or intermediate hardware or software structure that in turn moves the rendered data to a display device.





FIG. 2

is a diagram illustrating a fractional tessellation pattern configured in accordance with one embodiment of the present invention. As shown, an interior mesh


200


of primitives is defined in a surface


201


, or “patch,” to be rendered. Such interior mesh


200


includes a plurality of strip curves


203


which are configured to define a predetermined number of rows


202


and columns


204


. The strip curves


203


intersect at vertices


205


.




Circumnavigating the interior mesh


200


is a plurality of surrounding meshes


206


which are defined along sides of the interior mesh


200


. The surrounding meshes


206


serve to accommodate for any change of tessellation, or discontinuity, between the interior mesh


200


and the perimeter of the surface


201


. In addition to the surrounding mesh


206


, there are meshes


207


crossing the interior of the patch, which also border regular mesh


200


. These meshes permit the number of rows/columns in the interior meshes


200


, to be varied (increased/decreased) without popping. The meshes


207


are a fraction of the height/width of the rows/columns of


200


.




In one embodiment, the interior sides


208


of the surrounding meshes


206


each include a number of segments


210


equal to the corresponding predetermined number of rows or columns of the interior mesh


200


. It should be noted that the segments


210


are defined as portions of the strip curves


203


situated between the vertices


205


. Further, the exterior sides


212


of the surrounding meshes


206


each include a plurality of equally sized segments


214


and at least one fractional segment


216


that is a fraction of the equally sized segments


214


.




With this configuration, a pattern of triangles is used that permits the number of triangles to be varied continuously from frame to frame while accommodating incremental evaluation techniques such as forward differencing. The scheme permits new vertices to be introduced (removed) at existing vertices, thus avoiding popping. Further, the independent tessellation factors permit applications to avoid cracking. Because the tessellation pattern is symmetric, no gaps can occur if equal tessellation factors are specified.




The foregoing description has been focused on a single interior mesh


200


with four surrounding meshes


206


. In another aspect of the present invention, the interior mesh


200


and the surrounding meshes


206


may define one of a plurality of equally sized and shaped portions


218


of the surface


201


. Also, the fractional segments


216


of each of the portions


218


may be positioned adjacent a midpoint


220


of a side of the surface


201


. As an option, a width


222


of the surrounding meshes


206


may be equal to a width


224


of the rows or columns of the interior mesh


200


. Note FIG.


2


.





FIG. 3

is a flow diagram illustrating the various operations associated with generating the fractional tessellation set forth in FIG.


2


. First, specifications are received in operation


300


. Such specifications may be provided by an application program interface, and include a specific number of segments


210


along sides of the surface


201


. Also included are a number of rows and columns to be included in the interior mesh


200


.




Next, in operation


302


, the surface is divided into four (4) quadrants.

FIG. 3A

illustrates the surface


201


prior to being divided into quadrants in accordance with operation


302


of FIG.


3


. As shown, each of the sides of the surface


201


is defined as A, B, C, and D; and the vertical and horizontal dimensions of the surface


201


are defined as E and F, respectively.

FIG. 3B

illustrates the surface


201


after being divided into quadrants in accordance with operation


302


of FIG.


3


. It should be noted that the surface


201


is divided at the parametric midpoints to generate quadrants 0, 1, 2, and 3.




With continuing reference to

FIG. 3

, the quadrants defined in operation


302


are then labeled in operation


304


.

FIG. 3C

illustrates the labeling of the quadrants in accordance with operation


304


of FIG.


3


. As shown, quadrant 0 includes sides designated as A/2, F/2, D/2 and E/2 which correspond to their length with respect to the corresponding sides/dimensions of the surface


201


set forth in FIG.


3


A. In a similar manner, quadrant 3 includes sides designated as E/2, F/2, D/2 and C/2. Quadrants 1 and 2 may be labeled in a similar manner. It should be noted that the direction of rendering may optionally be defined at this point. Specifically, tessellation and rendering are designated to occur along each side in a direction toward a midpoint of a side of the surface


201


(for exterior sides A, B, C, D), or toward a center of the surface


201


(for interior sides E, F). Note the direction of arrows in FIG.


3


C.




Subsequently, in operation


306


of

FIG. 3

, the tessellation pattern is defined based on the input specifications and the labeling of operation


304


. In particular, the vertex arrangement of the interior mesh


200


is uniformly defined simply by the number of rows and columns indicated by the input specifications received in operation


300


. Further, the tessellation pattern of the sides of each quadrant is defined by determining a number of the equally sized segments


214


and a length of the fractional segment


216


.




In the case of quadrant 0 of

FIGS. 3B and 3C

, the number of equally sized segments


214


is determined by calculating an integer component of each side. For example, in the case of side A, the number of segments associated therewith is Int(A). Further, the length of the fractional segment


216


is determined by calculating the fractional component of each side, Frac(A)=A−Int(A). Similar calculations may be made for each side of each quadrant. Also, such values may be verified by utilizing Equation #1 set forth below.






Int(


A


)*1


/A


+[Frac(


A


)]/


A


=1  Equation #1







FIG. 3D

illustrates the manner in which the vertices


205


and segments


214


,


216


are positioned along each side of the quadrants in accordance with the specified direction of rendering. As shown, the fractional segments


216


are positioned adjacent an endpoint of the rendering.




With the vertices


205


and segments


214


,


216


of the interior mesh


200


and the sides of the quadrant defined, the vertices are stitched in operation


308


of FIG.


3


. This is carried out by starting at an end vertex of a side of the interior mesh


200


, where the end vertex is situated opposite the fractional segment


216


. The vertices of the interior mesh and the exterior side of the surface


201


are then connected, or “stitched,” in a zigzag manner.





FIGS. 3E

,


3


F, and


3


G illustrate stitching patterns for situations where the exterior sides of the surrounding meshes


206


have a number of segments


214


,


216


greater than, less than, or equal to the corresponding predetermined number of rows or columns of the interior mesh


200


, respectively. As shown in

FIGS. 3E and 3F

, upon running out of vertices, the last vertex


350


is coupled to any remaining vertices in a “fan out” pattern


351


. As shown in

FIG. 3G

, such fan out pattern


351


may not be necessary in the situation where the surrounding meshes


206


have a number of segments


214


,


216


equal to the corresponding predetermined number of rows or columns of the interior mesh


200


.





FIG. 4

illustrates an alternate configuration including a transition mesh


400


between the interior mesh


200


and the surrounding meshes


206


. As shown, the interior mesh


200


may include a transition mesh


400


situated along sides of the interior mesh


200


. Optionally, such transition mesh


400


may have dimensions which are unequal to dimensions of the interior mesh


200


. For example, the blocks


402


of the transition mesh


400


may be larger or smaller than the blocks


404


defined by the interior mesh


200


.




Further, the exterior sides of the surrounding meshes


206


may each include two or more (preferably an even number) fractional segments


406


that are a fraction of the equally sized segments. Unlike the previous embodiment, the fractional segments may be positioned at both ends of the exterior sides of the surrounding meshes


206


. The present embodiment thus affords one single interior mesh


200


as opposed to the multiple interior meshes


200


of the previous embodiment of FIG.


2


. Any discrepancies are then handled by the transition mesh


400


.





FIG. 5

illustrates the fractional tessellation patterning scheme employed for decomposing a triangular patch


500


in accordance with one embodiment of the present invention. As shown, the triangular patch


500


may be subdivided into a plurality of patches in a manner similar to the subdivision of the square patch of FIG.


2


. For more information on decomposing triangular patches using quadrilateral patches, reference may be made to a co-pending application entitled “SYSTEM, METHOD AND ARTICLE OF MANUFACTURE FOR RENDERING TRIANGULAR PATCHES USING HARDWARE EQUIPPED FOR HANDLING QUADRILATERAL PATCHES” filed coincidently herewith under docket number NVIDP017/P9000180 naming Henry P. Moreton as inventor, and which is incorporated herein by reference in its entirety.




It should be noted that the present invention may be implemented in even and odd parity. By even and odd parity, it is meant that there are either always an even number of segments on an external side, or an odd number of segments. In the case of an even number the number of rows and columns of the interior mesh is fractional albeit strictly rows and columns. In the odd parity case, there is also a regular mesh on the interior, also fractional. In the even parity case, the fractional rows/columns cross the center. In the odd case the fractional rows is at the perimeter of the regular mesh.





FIG. 6

illustrates a tessellation scheme


600


for triangular patches that does not require conversion to tensor products. It should be noted that the even parity scheme requires tensor products, and the odd parity scheme uses triangular patches.




While various embodiments have been described above, it should be understood that they have been presented by way of example only, and not limitation. Thus, the breadth and scope of a preferred embodiment should not be limited by any of the above described exemplary embodiments, but should be defined only in accordance with the following claims and their equivalents.



Claims
  • 1. A method for decomposing surfaces for rendering during computer graphics processing, comprising:defining an interior mesh of primitives in a surface to be rendered; and defining a plurality of surrounding meshes along sides of the interior mesh; wherein exterior sides of the interior mesh each include a plurality of equally sized segments.
  • 2. The method as recite in claim 1, wherein the segments of the exterior sides of the surrounding meshes are symmetric around a middle of the exterior sides of the surrounding meshes.
  • 3. The method as recited in claim 1, wherein the segments of the exterior sides of the interior mesh are symmetric around a middle of the exterior sides of the interior mesh.
  • 4. The method as recited in claim 1, wherein each interior vertex of the interior mesh is connected to at least six other vertices of the interior mesh.
  • 5. The method as recited in claim 1, wherein the exterior sides of the interior mesh each include at least one fractional segment that is a fraction of the equally sized segments.
  • 6. A system for decomposing surfaces for rendering during computer graphics processing, comprising:a tessellation module for defining an interior mesh of primitives in a surface to be rendered, and a plurality of surrounding meshes along sides of the interior mesh; wherein exterior sides of the interior mesh each include a plurality of equally sized segments.
  • 7. A computer program product for decomposing surfaces for rendering during computer graphics processing, comprising:computer code for defining an interior mesh of primitives in a surface to be rendered; and computer code for defining a plurality of surrounding meshes along sides of the interior mesh; wherein exterior sides of the interior mesh each include a plurality of equally sized segments.
  • 8. A data structure for decomposing surfaces for rendering during computer graphics processing, comprising:an interior mesh of primitives in a surface to be rendered; and a plurality of surrounding meshes along sides of the interior mesh; wherein exterior sides of the interior mesh each include a plurality of equally sized segments.
  • 9. A method for decomposing surfaces for rendering during computer graphics processing, comprising:defining an interior mesh of primitives in a surface to be rendered; and defining a plurality of surrounding meshes along sides of the interior mesh; wherein segments of at least one exterior side of the surrounding meshes are symmetric around a middle of the at least one exterior side of the surrounding meshes.
  • 10. The method as recited in claim 9, wherein exterior sides of the interior mesh each include a plurality of equally sized segments.
  • 11. The method as recited in claim 9, wherein segments of exterior sides of the interior mesh are symmetric around a middle of the exterior sides of the interior mesh.
  • 12. The method as recited in claim 9, wherein each interior vertex of the interior mesh is connected to at least six other vertices of the interior mesh.
  • 13. The method as recited in claim 9, wherein the segments of each exterior side of the surrounding meshes are symmetric around a middle of each exterior side of the surrounding meshes.
  • 14. The method as recited in claim 9, wherein a spacing of vertices of the at least one exterior side of the surrounding meshes is symmetric around a middle of the at least one exterior side of the surrounding meshes.
  • 15. A system for decomposing surfaces for rendering during computer graphics processing, comprising:a tessellation module for defining an interior mesh of primitives in a surface to be rendered, and a plurality of surrounding meshes along sides of the interior mesh; wherein segments of at least one exterior side of the surrounding meshes are symmetric around a middle of the at least one exterior side of the surrounding meshes.
  • 16. A computer program product for decomposing surfaces for rendering during computer graphics processing, comprising:computer code for defining an interior mesh of primitives in a surface to be rendered; and computer code for defining a plurality of surrounding meshes along sides of the interior mesh; wherein segments of at least one exterior side of the surrounding meshes are symmetric around a middle of the at least one exterior side of the surrounding meshes.
  • 17. A data structure for decomposing surfaces for rendering during computer graphics processing, comprising:an interior mesh of primitives in a surface to be rendered; and a plurality of surrounding meshes along sides of the interior mesh; wherein segments of at least one exterior side of the surrounding meshes are symmetric around a middle of the at least one exterior side of the surrounding meshes.
  • 18. A method for decomposing surfaces for rendering during computer graphics processing, comprising:defining an interior mesh of primitives in a surface to be rendered; and defining a plurality of surrounding meshes along sides of the interior mesh; wherein segments of at least one exterior side of the interior mesh are symmetric around a middle of the at least one exterior side of the interior mesh.
  • 19. The method as recited in claim 18, wherein segments of exterior sides of the surrounding meshes are symmetric around a middle of the exterior sides of the surrounding meshes.
  • 20. The method as recited in claim 18, wherein each interior vertex of the interior mesh is connected to at least six other vertices of the interior mesh.
  • 21. The method as recited in claim 18, wherein the segments of each exterior side of the interior mesh are symmetric around a middle of each exterior side of the interior mesh.
  • 22. The method as recited in claim 18, wherein a spacing of vertices of the at least one exterior side of the interior mesh is symmetric around a middle of the at least one exterior side of the interior mesh.
  • 23. The method as recited in claim 18, wherein the segments of the at least one exterior side of the interior mesh are symmetric around a middle of the at least one exterior side of the interior mesh.
  • 24. A system for decomposing surfaces for rendering during computer graphics processing, comprising:a tessellation module for defining an interior mesh of primitives in a surface to be rendered, and defining a plurality of surrounding meshes along sides of the interior mesh; wherein segments of at least one exterior side of the interior mesh are symmetric around a middle of the at least one exterior side of the interior mesh.
  • 25. A computer program product for decomposing surfaces for rendering during computer graphics processing, comprising:computer code for defining an interior mesh of primitives in a surface to be rendered; and computer code for defining a plurality of surrounding meshes along sides of the interior mesh; wherein segments of at least one exterior side of the interior mesh are symmetric around a middle of the at least one exterior side of the interior mesh.
  • 26. A data structure for decomposing surfaces for rendering during computer graphics processing, comprising:an interior mesh of primitives in a surface to be rendered; and a plurality of surrounding meshes along sides of the interior mesh; wherein segments of at least one exterior side of the interior mesh are symmetric around a middle of the at least one exterior side of the interior mesh.
  • 27. A method for decomposing surfaces for rendering during computer graphics processing, comprising:defining an interior mesh of primitives in a surface to be rendered; and defining a plurality of surrounding meshes along sides of the interior mesh; wherein each interior vertex of the interior mesh is connected to at least six other vertices of the interior mesh.
  • 28. The method as recited in claim 27, wherein segments of exterior sides of the surrounding meshes are symmetric around a middle of the exterior sides of the surrounding meshes.
  • 29. The method as recited in claim 27, wherein segments of exterior sides of the interior mesh are symmetric around a middle of the exterior sides of the interior mesh.
  • 30. The method as recited in claim 27, wherein exterior sides of the interior mesh each include a plurality of equally sized segments.
  • 31. The method as recited in claim 27, wherein each interior vertex of the interior mesh is connected to six other vertices of the interior mesh.
  • 32. A system for decomposing surfaces for rendering during computer graphics processing, comprising:a tessellation module for defining an interior mesh of primitives in a surface to be rendered, and defining a plurality of surrounding meshes along sides of the interior mesh; wherein each interior vertex of the interior mesh is connected to at least six other vertices of the interior mesh.
  • 33. A computer program product for decomposing surfaces for rendering during computer graphics processing, comprising:computer code for defining an interior mesh of primitives in a surface to be rendered; and computer code for defining a plurality of surrounding meshes along sides of the interior mesh; wherein each interior vertex of the interior mesh is connected to at least six other vertices of the interior mesh.
  • 34. A data structure for decomposing surfaces for rendering during computer graphics processing, comprising:an interior mesh of primitives in a surface to be rendered; and a plurality of surrounding meshes along sides of the interior mesh; wherein each interior vertex of the interior mesh is connected to at least six other vertices of the interior mesh.
  • 35. A method for decomposing surfaces for rendering during computer graphics processing, comprising:defining an interior mesh of primitives in a surface to be rendered; and defining a plurality of surrounding meshes along sides of the interior mesh; wherein each interior vertex of the interior mesh is connected to other vertices of the interior mesh to define a polygon.
Parent Case Info

This is a Continuation application of prior Application Ser. No. 09/655,103 filed on Sep. 5, 2000, now issued as U.S. Pat. No. 6,504,537, the disclosure of which is incorporated herein by reference.

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Number Name Date Kind
4933889 Meshkat et al. Jun 1990 A
5448687 Hoogerhyde et al. Sep 1995 A
5553206 Meshkat Sep 1996 A
5617322 Yokota Apr 1997 A
5903273 Mochizuki et al. May 1999 A
5936869 Sakaguchi et al. Aug 1999 A
6271861 Sargent et al. Aug 2001 B1
6362819 Dalal et al. Mar 2002 B1
6504537 Moreton et al. Jan 2003 B1
Continuations (1)
Number Date Country
Parent 09/655103 Sep 2000 US
Child 10/287988 US