There are no other applications.
There are no federally sponsored research projects.
There is only one inventor. Theda Eugenia
This patent has no technology application.
This learning series is the result of my sharing the way that I stayed attentive to my school work. I shared my method with young children while volunteering for preschoolers they settled down to participate which prompted me to use it for other students as needed. Prior to seeking the help of professionals I had identified a need and or problem that prompted me into the invention process during the 1970's. While volunteering for the preschool project in Philadelphia Pa. I was given the opportunity to work with young students who also settled down when given the opportunity to use my game. I began learning about what the series should consist of and created a prototype. I used this prototype as a Preschool Teacher and also as an Elementary teacher, 1992-2000. Drawings and a written description were prepared for review byl-InventHelp 2007. No attempts have been made to manufacture or market Theda's Learning Series Game.
Theda's learning series is for the Field of Education. I began creating this game as a young child who enjoyed playing more than sitting still reading. I learn through motion much easier than being able to retain information that I read. As a result of spending countless hours alone attempting to understand and retain information I found it much easier to work with my hands pulling the words from piles and connecting them back to the text. My pencil was the hook and my words or numbers were the fish. By the time I was in high school my system was very popular to the point of my receiving recognition as being a young inventor at my high school assemblies.
The concept of Theda's Learning Series Game is to be an entertaining and educational game that would help players learn and retain what they have learned about letters, colors, numbers and concepts.
37 CFR 1.77 (b) (9), 1.84 and 1.121(d)
“Replacement Sheet”
“Replacement Sheet”
This view shows the back view of the main manipulative shown in
“Replacement Sheet”
“Replacement Sheet”
The concept of Theda's Learning Series Game is to be an entertaining and educational game that would help players learn and retain what they have learned about letters, colors, numbers and concepts. When manufactured it would consist of a series of plastic rods and fish shaped pieces. Each rod would be s simple device that would have a fishing line and attached magnet.
The fish could be imprinted with with various words, shapes, numbers, letters and concepts in an array of colors. Each fish would also have a magnet. To play the players would take turns using the rod to ‘catch’ a fish. When a player pulls out a fish, he must correctly identify the word type, letter, shape, color, or number to keep the fish and score. Players would also form sentences using the words. The inventor suggest that the game could include a storybook featuring the objects and words used in the game. This book can be made by the player. The guide that goes with the activities is assigned or used as selected.
There are numerous ways to play the games in this series, as an Elementary School Teacher I assign lessons that a group of students who need practice using a specific skill can practice during our center time. For a kindergarten group during center for example they could: practice the abc's by hooking fish and saying the name of the letter to there group, I add the letter sound as needed. They get to keep the fish if they are correct. A tally is kept and rewards are earned for the number of fish a child has at the end of each round. I also use these games one to one with students and student groups.
Another game is mathematical. Suppose students are having difficulty with subtraction. Hooking numbered fish and building a subtraction problem with a buddy allows the child to better understand the idea that you are taking from a larger number. This practice is kept in the students math journal. When I am working with students my goal is for the students to analyze and be able to synthesize the idea.
Theda's Learning Series is used for practice and review for several subjects. It is producible in a variety of materials and could be designed in travel and edible versions.
To date I have made it using construction paper cut outs and plastic material with stuffing. My colleagues have also made it using paper cut outs. If produced it would be more durable and require less remaking of the pieces.
One function would be its ability to be used to teach the players about colors, shapes, words and numbers through interactive play. These versatile games allow players of a wide age range to interact and have hours of fun and learning. Hooking and managing to identify the items on the fish gives the players a sense of accomplishment and provides an educational, yet entertaining pastime.
The use of fun games is much more effective than a simple oral question and answer process. The players would enjoy the process and would therefore better retain the facts learned. In addition to being used in the home, a game such as this has appeal to schools using educational games for students. This tool satisfies the requirements for a project based school environment.