The embodiments of the present invention relate to a themed motel or hotel having interactive features.
Hotel and motel stays have not changed much over time. The hotel and motel experience does not tend to be overly memorable unless something goes awry. That is, hotel and motel stays have been focused on providing relaxing downtime between work, travel or vacation events.
It would be advantageous to develop more exciting and interactive hotels and motels which serve as amusement attractions (or rooms that have the option to switch one or more rooms on if clients elect or pay an additional fee for an in-room experience) and which may also operate as functioning hotels and motels.
In one embodiment, a hotel or motel room incorporates special effects in accordance with a particular theme (e.g., haunted room). A control room provides a concealed area for personnel and/or automated systems to trigger the special effects which may include, but are not limited to shaking, rattling, rumbling, pepper ghosts, water fixtures being activated, thunder and lightning, swapping tiles with digital graphics, turning on a TV, clock or light, etc. Effects may be mechanical, digital, and/or but not limited to sound. In one embodiment, heat sensors, location sensors, proximity sensors, infrared sensors, pressure sensors, temperature sensors, force sensors, vibration sensors, piezo sensors, fluid property sensors, humidity sensors, strain sensors, photo optic sensors, weight sensors, ultrasonic sensors, IR sensors, touch sensors and/or other sensors determine positions of guests in the hotel room thereby allowing the automatic or manual triggering of the special effects. For example, if a guest is brushing his or her teeth in a bathroom mirror, a ghost may be triggered to appear in the mirror; if a guest is using toilet a sound effect may be triggered near the toilet; if a guest is showering, colored water may be piped into the shower; if a guest is going to sleep, the bed may shake, or TV may turn on, etc.
In one embodiment, the system overrides the lighting (each light and plug is wired separately known as “home run” in electrical terms so the system can control every aspect of the room), so although a guest may turn lights on, the system may elect to turn the lights off (or opposite) for a specific effect.
In one embodiment, artificial intelligence (AI) can determine which effects to trigger or props to activate, the order and/or time at which things occur (e.g., lighting turns on or off, lightning strikes, bed shakes, curtains open/close, etc.). The AI may also learn specific patterns and remember guests' reactions and utilize the “best of the best” on future guests. Such an embodiment utilizes the machine learning making the experience for guests better each time. AI may also monitor guests' activities to determine the best effects to activate (i.e., if no movement/sleeping what is best prop, if sitting by a window, trigger an effect near the window, something to give guests the best experience).
In one embodiment, a plurality of sensors is positioned and configured to collect guest data including guest location throughout the property. The collected guest data is transmitted to a central system that manages the special effects or directly to the special effect. In either instance, the guest location triggers the special effect. In common areas outside of the hotel and motel (and cabins, tents, and RVs), rooms, cameras, communicatively linked to the central system, may be used to track guest location and cause the triggering of special effects. In some instances, facial recognition software is used with camera outputs to prevent a special effect from being triggered on the same guest more than once or other pre-established number of times.
Certain special effects may be automatically triggered based on time of day, day of the week, etc. Other special effects may be customized for the subject guests and based on the guests' likes and dislikes as collected via a guest registration process. Certain special effects can be triggered based on time of year (e.g., Christmas overlay, Halloween overlay, storyline events based on property theme or backstory).
In another embodiment, artificial intelligence, deep learning or machine learning are used to control the sensors and special effects. Three types of AI may be utilized including artificial narrow intelligence (ANI), artificial general intelligence (AGI), and artificial super intelligence (ASI).
Other variations, embodiments and features of the present invention will become evident from the following detailed description, drawings and claims.
For the purposes of promoting an understanding of the principles in accordance with the embodiments of the present invention, reference will now be made to the embodiments illustrated in the drawings and specific language will be used to describe the same. It will nevertheless be understood that no limitation of the scope of the invention is thereby intended. Any alterations and further modifications of the inventive feature illustrated herein, and any additional applications of the principles of the invention as illustrated herein, which would normally occur to one skilled in the relevant art and having possession of this disclosure, are to be considered within the scope of the invention claimed.
The embodiments of the present invention relate generally to an interactive hotel or motel (campsite, RV site, cabins, trains, tents, escape rooms, lounges and defined area. Hotel and motel are interchangeable for purposes of this document. Indeed, while a themed hotel is used herein to detail the embodiments of the present invention, any confined structure (e.g., barn, apartment complex, office building, boat, mall, etc.) is suitable for the embodiments of the present invention. In one embodiment, the attraction may take place in a warehouse with a facade front or plain warehouse where guests check in at a front office but when they enter the warehouse a new whole world of immersion with all the amenities of a hotel or motel (e.g., pool, spa, gym, restaurant(s), bar(s), and more, the outdoor areas which may be inside the warehouse even appear to be outside with faux trees and landscapes, which gives full control of day, night, rainfall and more.
As shown in
The sensors 210-1 through 210-7 may be any type of sensor including optical sensors, laser sensors thermal sensors, weight sensors, motion sensors, proximity sensors, IR and RF sensors and so on. Indeed, any sensor configured to detect the location and/or movement of guests may be used, including cameras (if not inside of a guest room).
In another embodiment, as shown in
While many special effects are electro-mechanically driven, in one embodiment, hotel personnel also participate in the interactive environment. With a haunted theme, hotel personnel may stumble around the hotel like zombies and target specific guests desiring a realistic experience. The hotel may include hidden rooms and dedicated personnel areas to provide means for hiding actors, props, sets, special effects, and more as needed. A central control room may be used to house the central controller which receives sensor outputs and monitor video camera outputs so that personnel may undertake steps to manually trigger special effects or create special effects based on acquired real-time guest location data.
In one embodiment, as shown in
Table 1 lists exemplary special effects of the type, which may be present in the motel or hotel room.
Besides those special effects listed in Table 1, there are many features, including but not limited to trap doors, slides, mazes, motion elevators, angled walkways, pepper ghosts, simulated thunder and lightning, that may be used in rooms, hallways, common areas of the motel or on the grounds thereof. The hotel room windows may also look out to a secondary controlled and confined area outside of the room but within a structure that cannot be seen from the front of the hotel. In this controlled area, the lightning and thunder (and other special effects) can be viewed from inside the room.
Additional special effects that may be implemented about the motel property include shaking, rumbling, electrical loss, malfunction simulation, etc. With the malfunction simulation, guests may be taken to a designated area to explore while the fake malfunction is supposedly being addressed. This may happen on the elevator or other areas around the property.
In one embodiment, video or static cameras proximate to check-in are configured to capture facial images of guests which can be subjected to biometric analysis for later use including identification of guests within the motel or on the grounds such that the same special effect is not triggered twice for the same guest. As set forth above, the room keys 250 may also serve this purpose.
Now referring to
In another embodiment, sensors are dispersed about a hotel/motel room and about the property to collect guest movement and activity data which may be used by the property for purposes of tailoring experiences for guests. In such an embodiment, triggering the special effects is not the objective but rather collecting data associated with the guests for marketing purposes is the objective.
In another embodiment, the system simultaneously monitors the position of two or more guests within a same party via mobile devices, room keys, sensors, etc. Based on the position of the two or more guests, the system may trigger certain special effects. By way of example, responsive to determining that a first guest is in the bathroom, a second guest is on the bed and a third guest has left the room, the system may simultaneously trigger related or unrelated effects for the guest in the hallway, the guest in the bathroom and the guest in the bedroom.
In another embodiment, the system contacts guests via their mobile phones. Such contact may comprise, for example, false warnings of imminent danger in their room while corresponding special effects are triggered in the room. The mobile contact may further comprise the digital transmission of clues for guests to decipher to find a treasure or other physical rewards; clues to save a person in jeopardy; clues to prevent a catastrophic special effect from triggering; etc. The clues may be limited to the guest's room or the entire property. In one embodiment, a plurality of guests may receive the same clues simultaneously and compete against one another to complete the mission or task about the property.
Although the invention has been described in detail with reference to several embodiments, additional variations and modifications exist within the scope and spirit of the invention as described and defined in the following claims.
This application is a continuation-in-part of, and claims priority to, U.S. patent application Ser. No. 16/827,149, filed Mar. 23, 2020, which is a continuation of, and claims priority to, U.S. patent application Ser. No. 15/716,443 filed Sep. 26, 2017, now U.S. Pat. No. 10,596,474, which claims priority to U.S. Patent Application No. 62/399,824 filed Sep. 26, 2016, all of which are incorporated for all purposes.
Number | Date | Country | |
---|---|---|---|
62399824 | Sep 2016 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 15716443 | Sep 2017 | US |
Child | 16827149 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 16827149 | Mar 2020 | US |
Child | 18333489 | US |