The present disclosure relates generally to holographic projection, and, more particularly, to a three-dimensional image source (e.g., contoured bounce and/or multi-level image source) for an enhanced Pepper's Ghost Illusion.
The “Pepper's Ghost Illusion” is an illusion technique known for centuries (named after John Henry Pepper, who popularized the effect), and has historically been used in theatre, haunted houses, dark rides, and magic tricks. It uses plate glass, Plexiglas, or plastic film and special lighting techniques to make objects seem to appear or disappear, become transparent, or to make one object morph into another. Traditionally, for the illusion to work, the viewer must be able to see into a main room, but not into a hidden room. The hidden room may be painted black with only light-colored objects in it. When light is cast on the room, only the light objects reflect the light and appear as ghostly translucent images superimposed in the visible room.
Notably, Pepper's Ghost Illusion systems have generally remained the same since the 19th Century, adding little more over time than the use of projection systems that either direct or reflect light beams onto the transparent angled screen, rather than using live actors in a hidden room. That is, technologies have emerged in the field of holographic projection that essentially mimic the Pepper's Ghost Illusion, using projectors as the light source to send a picture of an object or person with an all-black background onto a flat, high-gain reflection surface (also referred to as a “bounce”), such as white or grey projection screen. The bounce is typically maintained at an approximate 45-degree angle to the transparent screen surface.
For example, a recent trend in live music performances has been to use a holographic projection of a performer (e.g., live-streamed, pre-recorded, or re-constructed).
Still, despite its historic roots, holographic projection technology is an emerging field, particularly with regards to various aspects of enhancing the illusion and/or managing the setup of the system.
According to one or more embodiments herein, a three-dimensional image source for an enhanced Pepper's Ghost Illusion is shown and described. In particular, various embodiments are described that determine a desired three-dimensionality of one or more holographic objects; provide locational relationship between a holographic screen and one or more image sources corresponding to the one or more holographic objects to create a varied distance between the holographic screen and the one or more image sources based on the desired three-dimensionality of the one or more holographic objects; and display one or more images corresponding to the one or more holographic objects on the one or more image sources to present one or more three-dimensional holographic objects via the holographic screen based on the one or more images displayed on the locational relationships between the one or more image sources.
According to one or more specific embodiments herein, a contoured bounce for an enhanced Pepper's Ghost Illusion is shown and described. In particular, various embodiments are described that allow for contorting a bounce to different shapes, giving it enhanced three-dimensional (3D) effect. For instance, the bounce may include certain topography (raised portions), or else may actually comprise various 3D shapes (e.g., cubes, semi-spheres, etc.). In one embodiment, two or more projectors can be used to projection map the bounce from different angles/sides, thus creating a more realistic 3D effect, and allowing a person walking by the display to see a realistic perspective.
According to one or more additional specific embodiments herein, a multi-level image source for an enhanced Pepper's Ghost Illusion is shown and described. In particular, various embodiments are described that allow for multiple image sources (e.g., projected bounces and/or panel displays) to be used and placed at different heights with respect to a transparent viewing screen, thus projecting images that appear at various depths, increasing the three-dimensional (3D) effect of the Pepper's Ghost Illusion. In addition, in one embodiment, the heights of the image sources may be adjusted (e.g., dynamically), making corresponding holographic images change their depth perspective to an audience, further enhancing the 3D effect.
Other specific embodiments, extensions, or implementation details are also described below.
The embodiments herein may be better understood by referring to the following description in conjunction with the accompanying drawings in which like reference numerals indicate identically or functionally similar elements, of which:
As noted above, the “Pepper's Ghost Illusion” is an illusion technique that uses plate glass, Plexiglas, or plastic film and special lighting techniques to make holographic projections of people or objects.
Though the projection-based system is suitable in many situations, particularly large-scale uses, there are certain issues with using projectors in this manner. For example, if atmosphere (e.g., smoke from a fog machine) is released, the viewer 260 can see where the light is coming from, thus ruining the effect. Also, projectors are not typically bright enough to shine through atmosphere, which causes the reflected image to look dull and ghost-like. Moreover, projectors are large and heavy which leads to increased space requirements and difficulty rigging.
Another example holographic projection system, therefore, with reference generally to
Again, the stick figure illustrates the viewer 260, that is, from which side one can see the holographic projection. Note that the system typically provides about 165-degrees of viewing angle. (Also note that various dressings and props can be designed to hide various hardware components and/or to build an overall scene, but such items are omitted for clarity.)
The transparent screen is generally a flat surface that has similar light properties of clear glass (e.g., glass, plastic such as Plexiglas or tensioned plastic film). As shown, a tensioning frame 220 is used to stretch a clear foil into a stable, wrinkle-free (e.g., and vibration resistant) reflectively transparent surface (that is, displaying/reflecting light images for the holographic projection, but allowing the viewer to see through to the background). Generally, for larger displays it may be easier to use a tensioned plastic film as the reflection surface because glass or rigid plastic (e.g., Plexiglas) is difficult to transport and rig safely.
The light source itself can be any suitable video display panel, such as a plasma screen, an LED wall, an LCD screen, a monitor, a TV, a tablet, a mobile phone, etc. A variety of sizes can be used. When an image (e.g., stationary or moving) is shown on the video panel display 270, such as a person or object within an otherwise black (or other stable dark color) background, that image is then reflected onto the transparent screen (e.g., tensioned foil or otherwise), appearing to the viewer (shown as the stick figure) in a manner according to Pepper's Ghost Illusion. However, different from the original Pepper's Ghost Illusions using live actors/objects, and different from projector-based holographic systems, the use of video panel displays reduces or eliminates the “light beam” effect through atmosphere (e.g., fog), allowing for a clearer and un-tainted visual effect of the holographic projection. (Note that various diffusion layers may be used to reduce visual effects created by using video panel displays, such as the Moiré effect.) Also, using a video panel display 270 may help hide projector apparatus, and may reduce the overall size of the holographic system.
Additionally, some video panels such as LED walls are able to generate a much brighter image than projectors are able to generate thus allowing the Pepper's Ghost Illusion to remain effective even in bright lighting conditions (which generally degrade the image quality). The brighter image generated from an LED wall also allows for objects behind the foil to be more well lit than they can be when using projection.
In addition, by displaying an image of an object or person with a black background on the light source, it is reflected onto the transparent flat surface so it looks like the object or person is floating or standing on its own. In accordance with typical Pepper's Ghost Illusion techniques, a stage or background can be put behind and/or in front of the transparent film so it looks like the object or person is standing on the stage, and other objects or even people can also be on either side of the transparent film.
In certain embodiments, to alleviate the large space requirement in setting up a Pepper's Ghost display (e.g., to display a realistic holographic projection, a large amount of depth is typically needed behind the transparent screen), an optical illusion background may be placed behind the transparent screen in order to create the illusion of depth behind the screen (producing a depth perception or “perspective” that gives a greater appearance of depth or distance behind a holographic projection).
In general, holographic projections may be used for a variety of reasons, such as entertainment, demonstration, retail, advertising, visualization, video special effects, and so on. The holographic images may be produced by computers that are local to the projectors or video panels, or else may be generated remotely and streamed or otherwise forwarded to local computers.
As an example, by streaming the video image of the performer as a video and projecting it onto a holographic projection system, a true concert or nightclub experience can be transmitted across the globe for the live entertainment experience. For instance, holographically live-streaming concerts to satellite venues around the globe while maintaining the live concert experience helps artists reach new markets and new revenue streams, while bringing live sets to more fans all across the world. Satellite venues can be configured to have the same concert feel as an actual show: intense lighting effects, great sound quality, bars, merchandise, etc. The only difference is that the performers are not physically present, but are holographically projected from the broadcast venue. The music is streamed directly from the soundboard of the broadcast venue and sent to state-of-the-art sound systems at the satellite venues. Light shows may accompany the performance with top of the line LED screens and lasers.
For instance,
In the example above, a broadcast venue may comprise the source A/V components 510, such as where a performance artist is performing (e.g., where a disc jockey (DJ) is spinning) in person. The techniques herein may then be used to stream (relay, transmit, re-broadcast, etc.) the audio and video from this broadcast location to a satellite venue, where the remote A/V components 550 are located. For instance, the DJ in the broadcast location may have the associated audio, video, and even corresponding electronic effects (lights, pyrotechnics, etc.) streamed directly to the satellite venue's A/V system with the same high quality sound as if the musician/artist was playing/singing in person.
As another example, in computing, an “avatar” is the graphical representation of the user (or the user's alter ego or other character). Avatars may generally take either a two-dimensional (2D) form or three-dimensional (3D) form, and typically have been used as animated characters in computer games or other virtual worlds (e.g., in addition to merely static images representing a user in an Internet forum). To control an avatar or other computer-animated model (where, notably, the term “avatar” is used herein to represent humanoid and non-humanoid computer-animated objects that may be controlled by a user), a user input system converts user action into avatar movement.
—Contoured Bounce for an Enhanced Pepper's Ghost Illusion—
As mentioned above, a contoured bounce for an enhanced Pepper's Ghost Illusion herein allows for contorting a bounce to different shapes, giving it enhanced three-dimensional (3D) effect.
For instance, the perception of depth with a holographic image may be based on a number of factors, such as the size of the object, position of the object, etc., but most importantly in a Pepper's Ghost Illusion system, based on the distance of the image source from the holographic screen (glass, foil, etc.). This is illustrated in
One aspect of the techniques herein takes advantage of this feature, though the techniques herein also provide a system that enhances the 3D perception of holographic objects (people, objects, avatars, etc.) to a viewer. In particular, as shown in
In addition to the location of different objects, the techniques herein may contour the image source with certain topography (raised or depressed portions) in a manner that accentuates certain features of a displayed object. For example, as shown in
As another example, as shown in
According to another aspect of the techniques herein, and in accordance with the present invention, two or more projectors (or display panels) can be used to projection map the bounce from different angles/sides. For instance, as shown in
For example, when projectors map a building facade to that cube shape, the image on the foil will appear to be a building, generally. However, from one side (
The techniques herein may thus be used to create a depth differential between holographic objects, a three-dimensionally contoured object, or else to create a changing perspective 3D view of one or more objects. In general, the image source (e.g., bounce, generally), may be statically designed for the particular visual purpose of the setup, though dynamic changes may take place (e.g., stretching the bounce from behind to change the present contouring). Such dynamic changes can be made manually or automatically through pistons, hydraulic flooring, etc.
Advantageously, the techniques herein provide for a contoured bounce for an enhanced Pepper's Ghost Illusion. In particular, as mentioned above, the techniques described herein allow for contorting a bounce to different shapes, giving it enhanced 3D effect. By using two or more projectors or panels to source different angles/sides, a more realistic 3D effect is created, allowing a person walking by the display to see a realistic perspective.
—Multi-Level Image Source for an Enhanced Pepper's Ghost Illusion—
As mentioned above, a multi-level image source for an enhanced Pepper's Ghost Illusion allows for multiple image sources (e.g., projected bounces and/or panel displays) to be placed at different heights with respect to a transparent viewing screen, thus projecting images that appear at various depths, increasing the three-dimensional (3D) effect of the Pepper's Ghost Illusion.
Again, the perception of depth with a holographic image may be based on a number of factors, such as the size of the object, position of the object, etc., but most importantly in a Pepper's Ghost Illusion system, based on the distance of the image source from the holographic screen (glass, foil, etc.). This was illustrated in
The techniques herein further take advantage of this feature, and provide a system that enhances the 3D perception of holographic objects (people, objects, avatars, etc.) to a viewer in another manner than that described above. In particular, as shown in
In one example use case, one holographic person can be “front and center”, while one or more others can be “in the background”, such as for a singer and backup dancers, a speaker and an audience, a person and an object behind them, and so on. Note that though only two image sources are shown, any number may be used, and in any relation. For instance, while they are shown side-by-side, other arrangements, such as in front or behind, or combinations for multiple objects, are also possible.
In addition, while the difference in heights of the image sources can be configured and static, in one embodiment of the present invention, the heights of the image sources may be adjusted (e.g., manually or dynamically), making corresponding holographic images change their depth perspective to an audience, further enhancing the 3D effect.
For instance, as shown in
Additionally, as shown in
According to one or more embodiments herein, the height of the one or more image sources can be changed based on pre-configured timings in a corresponding display program (e.g., to control one or more motors), or based on stage hands manually adjusting the height. In still another embodiment, the image source(s) can be dynamically moved based on a detected depth of the object, whether live-streamed or else pre-recorded.
In order to accomplish object-depth-based control of image source height in this manner, a video capture device that videos the object may comprise a camera that is capable of detecting object distance. One such example camera that is commercially available is the KINECT™ camera system available from MICROSOFT™, and as such, certain terms used herein may be related to such a specific implementation. However, it should be noted that the techniques herein are not limited to a KINECT™ system, and other suitable video capture and processing systems may be equally used with the embodiments described herein.
Illustratively, as shown in
The depth capturing component 920 may comprise two separate lenses, as illustrated in
Based on the images from the camera 900, a corresponding depth range of a captured object may be set and/or determined using the captured depth information (e.g., IR information). For example,
According to one or more embodiments herein, the depth range selected to produce the image 1020 in
By then overlaying the depth information (IR camera information) of image 1020 in
By allowing for the dynamic and real-time adjustment of the depth range as mentioned above, a mobile object or person may be “tracked” as it moves in order to maintain within the depth range, accordingly. Notably, body tracking algorithms, such as skeletal tracking algorithms, may be utilized to track a person's depth as the person moves around the field of view of the cameras. For example, in one embodiment, the perspective (relative size) of the skeletally tracked individual(s) (once focused on that particular individual within the desired depth range) may result in corresponding changes to the depth range: for instance, a decrease in size implies movement away from the camera, and thus a corresponding increase in focus depth, while an increase in size implies movement toward the camera, and thus a corresponding decrease in focus depth. Other skeletal techniques may also be used, such as simply increasing or decreasing the depth (e.g., scanning the focus depth toward or away from the camera) or by increasing the overall size of the depth range (e.g., moving one or both of the near and far depth thresholds in a manner that widens the depth range).
Based on the set, tracked, adjusted, and/or determined depths of the objects that are being holographically portrayed, the image sources herein may be adjusted accordingly based on that depth information to portray a similar perspective aspect in the holographic image. For example, if one person walks toward a camera, and another walks away from the camera (whether the same camera or not), the image sources may be adjusted according to the techniques above based on the change in distance/depth each person was from the camera.
Note that the distance of the image source from the holographic foil need not match the actual distance measured, and need not be a linear relationship (i.e., instead being simplified to “closer” or “further”, rather than any particular algorithmic determination of perceived depths and corresponding image source height.
Also note that while the image sources have been shown as being on a “floor” of the system, image sources may also be located on the ceiling or sides/walls of the system, or any combination thereof (generally being approximately a 45-degree angle from the holographic screen/foil). The view herein is merely an example, and not meant to be limiting to the scope of the embodiments herein.
Advantageously, the techniques herein also provide for a multi-level image source for an enhanced Pepper's Ghost Illusion. In particular, as mentioned above, the techniques described herein allow for multiple image sources (e.g., projected bounces and/or panel displays) to be used and placed at different heights with respect to a transparent viewing screen, thus projecting images that appear at various depths, increasing the 3D effect of the Pepper's Ghost Illusion. In addition, by adjusting the heights of the image sources (e.g., dynamically), the corresponding holographic images change their depth perspective to an audience, further enhancing the 3D effect.
While there have been shown and described illustrative embodiments, it is to be understood that various other adaptations and modifications may be made within the spirit and scope of the embodiments herein. For example, the embodiments described herein may be used with holographic projection images produced from a variety of sources, such as live-streamed, pre-recorded, re-constructed, computer-generated, and so on. Also, any reference to “video” or “image” or “picture” need not limit the embodiments to whether they are motion or time-sequence photography or still images, etc. Moreover, any holographic imagery techniques may be used herein, and the illustrations provided above are merely example embodiments, whether for two-dimensional or three-dimensional holographic images.
It should also be noted that while certain steps within procedures 1300 and 1900 may be optional as described above, the steps shown in
The same can be said for the different embodiments described above. That is, while a contoured bounce and multi-level image source are described generally separately above, various concepts from each may be applicable to each other embodiment, such as moving a contoured bounce, dynamically contouring a bounce, or otherwise, based on changing depth of an object, etc. Accordingly, the techniques herein, in general with reference to
Further, the embodiments herein may generally be performed in connection with one or more computing devices (e.g., personal computers, laptops, servers, specifically configured computers, cloud-based computing devices, cameras, etc.), which may be interconnected via various local and/or network connections. Various actions described herein may be related specifically to one or more of the devices, though any reference to particular type of device herein is not meant to limit the scope of the embodiments herein.
The foregoing description has been directed to specific embodiments. It will be apparent, however, that other variations and modifications may be made to the described embodiments, with the attainment of some or all of their advantages. For instance, it is expressly contemplated that certain components and/or elements described herein can be implemented as software being stored on a tangible (non-transitory) computer-readable medium (e.g., disks/CDs/RAM/EEPROM/etc.) having program instructions executing on a computer, hardware, firmware, or a combination thereof. Accordingly this description is to be taken only by way of example and not to otherwise limit the scope of the embodiments herein. Therefore, it is the object of the appended claims to cover all such variations and modifications as come within the true spirit and scope of the embodiments herein.
This application claims priority to U.S. Provisional Application No. 62/130,244 filed on Mar. 9, 2015 entitled CONTOURED BOUNCE FOR ENHANCED PEPPER'S GHOST ILLUSION, by Crowder, et al., and U.S. Provisional Application No. 62/129,987 filed on Mar. 9, 2015, entitled MULTI-LEVEL IMAGE SOURCE FOR ENHANCED PEPPER'S GHOST ILLUSION, by Crowder, et al., the contents of each of which are incorporated herein by reference.
Number | Date | Country | |
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62129987 | Mar 2015 | US | |
62130244 | Mar 2015 | US |