This invention is a three-dimensional puzzle with movable sectors capable of changing their relative positions and having guides that allow movable elements move or rotate, thus forming various configurations of the three-dimensional puzzle, which can be used as a learning tool or an instrument for development of manual motility and cognitive skills.
In what follows, the term “guide” is used.
A guide is a design feature of a movable sector, which at one of its ends connects the movable element of the puzzle and the movable sector, and on the other, limits the motion of a movable element of the puzzle, letting the element move along one line or rotate in place. A typical representative of the guide is a cylindrical or spherical depression, a groove, or a hinge.
Currently, many versions of three-dimensional puzzles with movable sectors exist. In particular, the background of the invention includes a three-dimensional puzzle with movable sectors capable of changing their relative positions and having guides, which allow movable elements to move and form various configurations of the three-dimensional puzzle (see the Description in RF Patent NS2489191, published in 2013).
In terms of its technical aspects, that invention is the nearest equivalent version of the claimed invention and is taken as a prototype. Thus, the device proposed in this description will be described in the language of the differences between the prototype and this invention. The technical problem addressed is that of increasing the existing assortment of puzzles having movable segments, and the technical result achieved is achievement of the said goal by the invention.
The main goal of this invention is to propose a three-dimensional puzzle with movable sectors capable of changing their relative positions and having guides, which allow movable elements to move and form various configurations of the three-dimensional puzzle. This will make it possible to expand the assortment of three-dimensional puzzles with movable sectors, which is the specified technical problem.
This goal is achieved by using permanent magnets as movable elements. Movements of each magnet are limited by the guide of the element, and each magnet can be situated in at least one of the two extreme positions. The guides in movable sectors are located so that magnets can interact with each other and vary their positions relative to the movable elements.
Due to such beneficial features, a possibility emerges to use magnets as critical features of the device itself. Specifically, multiple variants of their positions in various stationary configurations of the puzzle make the puzzle more complicated and the puzzle configurations, more diverse. A novelty is that although magnet earlier were included in a puzzle, they were used only as structural elements that connected movable sectors of the puzzle with each other. Previously, magnets have never been essential elements of the puzzle, and spatial orientation of a magnet determined by magnetic attraction and repulsion has never changed the configuration of the entire puzzle. Movements of the magnets are caused by both attraction and repulsion of individual magnets.
Another possible version of the invention is one, where the guides are made as hollow cylinders, and magnets can move inside them. Due to this advantage, it becomes possible to make a version of the puzzle, where guides form hollow channels, inside which magnets can move.
There exists also a version of the invention, where magnets are shaped as cylinders. Due to this feature, magnets can move in the axial direction, since now they have a preferred direction, which allows them to retain the positions of the magnetic poles in one axial direction, while letting them carry out movements.
In yet another variant of the invention, the magnets are placed inside decorative elements. Due to this feature, a possibility to decorate the magnets appears.
It is also possible, but not necessary to shape the guides as hinges. One end of such a hinge is connected to the magnet, and the other, with the movable sector. The hinges are made so as to ensure the possibility of magnet movements relative to the pinning point of the guide on the movable sector.
Due to this feature, it is possible to design an alternative version of the puzzle, where the magnets move outside of the puzzle body, rather than along special grooves inside the puzzle body, as they are connected to the movable sectors of the puzzle via levers, hinges, or similar structural elements.
It is also possible to use the two-tone paint of the magnets, which corresponds to the directions of the magnetic poles.
This feature makes it possible to inform the user about the configuration of the magnetic poles.
Another possible version of the invention is based on magnets installed inside movable elements or having decorative elements fixed to them and moving together with the magnets.
In another alternative realization of the invention, at least some of the movable elements are permanent magnets, and the rest are made of magnetically susceptible materials. The movable sectors have hollows, in which movable elements are situated, and each movable element can turn in its hollow, when affected by other permanent magnets of the puzzle, as the movable sectors vary their relative positions.
This advantageous characteristic makes it possible to use magnets and other movable elements made of magnetically susceptible materials as essential features of the device itself in the absence of guides. Multiple variants of their positions in various stationary configurations of the puzzle are ensured by their turning and interacting magnetically. This is used to increase the number of possible puzzle configurations, which makes it more complicated and versatile.
Rotation of the magnets and the elements made of magnetically susceptible materials is ensured by both attraction and repulsion of individual magnets.
Another possible, but not necessary version of the invention is one, where movable elements have the shape of spheres.
Due to this advantage, it becomes possible to use a simple design of movable elements shaped as spheres capable of rotating in place around their centers.
Another option of realization of the invention contains movable elements shaped as cylinders or other rotation bodies.
This advantageous feature makes it possible to achieve rotation of movable elements made as cylinders capable of rotating in place around their symmetry axes.
There also exists a possible version of the invention, where movable elements are connected with decorative elements. This advantageous feature allows one to decorate magnets. Additionally, decorations can be used to inform the user about positions of magnetic poles.
Other distinctive features and advantages of this invention appear clearly in the description, which is presented in what follows for the sake of illustration without being restrictive and refers to the figures attached, of which:
The labels in the Figures have the following meaning:
According to the first independent claim and
Guides 2 in movable sectors 1 are located so that individual magnets can interact with each other and change their positions relative to the guide or the movable sector.
The guides can be shaped as cylinders, as well as the magnets (independently of the guides). However, in the general case, they can have other shapes: in particular, magnets 3 can be inserted to or connected with additional movable elements, e.g., decorative movable element 4.
Moreover, each magnet 3 can be painted in two colors corresponding to its magnetic poles, to make the magnet orientation visible to the user.
If guide 2 has the shape of a hollow cylinder, in which magnets 3 can move, one such channel can contain several spherical permanent magnets 3, or no magnets. Such hollow cylinders can cross, when static configurations of the puzzle vary, and, when crossed, let a magnet pass from one cylinder to another, or may not cross at all.
When they move under magnetic fields, magnets can activate additional elements of the puzzle, e.g., flags, as well as perform additional functions, e.g., close electric contacts.
Generally speaking, movable and stationary magnets can be used simultaneously.
Arrows show the direction of rotation of movable sectors 1 and spherical permanent magnets 3.
One can see in
It is evident in
In an alternative variant of the puzzle (see
According to the second independent claim and
Movable sectors have hollows 6, inside which the movable elements are situated, and each movable element can turn in its hollow under the action of other permanent magnets of the puzzle, as movable sectors change their relative positions.
The movable elements can be shaped as spheres or cylinders.
Movable elements can be connected to decorative elements (not shown in the figures).
A part of the puzzle can be stationary (7), e.g., its central element, and all other elements move relative to this stationary part.
Each movable element of magnet 10 can additionally be painted in two colors or have images marking the halves or parts of the element (usually corresponding to its magnetic pole), which lets the user tell one side of the magnet from the other.
As they move under magnetic fields, the magnets can touch additional parts of the puzzle (e.g., flags) and perform additional functions, e.g., close electric contacts.
Generally speaking, movable and stationary magnets can be used simultaneously.
The arrows in the figures show the direction of rotation of the movable sectors.
The three-dimensional puzzle with movable sectors works as follows. Let us give a most comprehensive example of implementation of the invention bearing in mind that this example does not restrict applications of the invention.
In the initial configuration of the three-dimensional puzzle with movable sectors, all magnets are paired off and are attracted to (or repulsed from) their counterparts. After “jumbling”, i.e., chaotic repositioning, of the movable sectors, the problem is to revert the three-dimensional puzzle with movable sectors to its initial configuration.
In the problem-solving process, as movable sectors change their positions, magnets also move in space.
It is seen in
Movements of the magnets are due to both attraction and repulsion of individual magnets.
In particular, there can exist various implementations of the puzzle, e.g., as in
Note that movable elements rotate under magnetic fields of the internal magnets, whose fields are oppositely directed, see
In this case, the known combination, which is the initial and final configuration of the puzzle, is established, and the mission of the player is to create a chaotic state first by moving the sectors around, and then solve the puzzle by putting the colors or images on the elements in order.
The “UFO” variant (
The “Bagel” variant of the puzzle (
The “Sirius” variant of the puzzle (
The “Ring” variant of the puzzle (
The “Mayan Cycle” variant of the puzzle (
The “Sphere” variant of the puzzle (
See
See
See
See
See 14-17. In this variant, sixteen balls painted in two colors can rotate freely each in its own hollow. They are situated on the both sides of the puzzle, eight on each side. Their orientation is determined by eight hidden stationary magnets, two in each sector. The sectors can move in circles. Since the puzzle can rotate around the x axis and they axis (see
The player is to gather all balls according to their color (one color on the outside), which is not a simple task. To enhance the gaming perception and make the puzzle more pleasing to trifle with, the central part sits on a bearing fixed on the body, which allows turning the puzzle in the hands very fast holding it with two fingers on the opposite sides, like a spinner.
See
The possibility to shuffle elements around additional axes makes the number of possible combinations greater. Stationary magnets 5 and the painted sides of spherical permanent magnets 10 are arranged so that there is a configuration, when all spherical permanent magnets 10 on the outside are of the same color (or the opposite configuration, when all of them are of the opposite color). The mission of the player is to find one of these combinations and ignore all intermediate, mixed combinations.
See
External spherical permanent magnets 10 move together with sectors 1 both along the equator and in the meridional direction (in this case, the puzzle splits in two, in a manner of speaking). Thus, sectors 1 can be shuffled by the player, switched from the “southern” hemisphere to the “north” and back, mixing the sequence up.
Since external magnets 5 are fixed, and the poles are oriented in the opposite directions, built-in external spherical magnets 10 will reverse during each movement of sectors 1, as they are reoriented obeying the position of internal magnets 5. The sides of spherical permanent magnets 10 look differently (they are of different colors or marked with different images/labels), moving a sector will change the way spherical magnets 10 look.
For example, opposite sides of spherical permanent magnets 10 may be painted blue and red, or have images of open and closed eyes on them, or bear numbers on one side and no numbers, on the other.
Internal and external magnets 5 are arranged so that at least one of their configurations corresponds to the case, where all matching sides (of the same color or bearing the same marks) spherical permanent magnets 3 look outwards. However, the indication does not correspond to the poles of the magnets, but is arranged chaotically.
The mission of the player is first to shuffle the puzzle, e.g., to make the combination of the colors on the sides of the magnetic balls look chaotic. Then, he or she should rearrange the configuration of the balls, collecting one color on the outside, and the other, on the inside of the puzzle. Experience has shown that this is an intricate and sophisticated problem that can take much time to solve.
See
The external ring contains spherical permanent magnets 10, which rotate freely in their retainers. The internal ring hides stationary permanent magnets 5, whose fields determines orientation of spherical permanent magnets 10 facing them.
Each movement of the rings changes the combination of colors, because the poles of the internal magnets are oriented in different directions, and opposite sides of spheres 5 are painted differently. Since the amount of combinations is fairly small, and the structure can be rotated around one axis only, the Ring is a very simple puzzle, and the player will check all possible configurations easily and very fast. However, it is useful as a stress-relieving toy similar to a fidget spinner, which can be fidgeted with and will enchant the use constantly by new combinations of colors or images after each turn.
See
Disk A and rings B, C, and D around it can move relative to each other around a common center. Magnets 5 are built into disk A and affect the positions of spherical permanent magnets 3 inside guides 2 by attracting or pushing them back depending on the current relative positions of rings A and B and relative polarities of spherical permanent magnets 3 and 5. If a magnet is moved inside ring C, it will affect spherical permanent magnet 10 turning it this way or that (opposite sides of spherical permanent magnet 10 are painted in different colors or marked with different labels/images).
Optional minor magnet 8 directs spherical permanent magnet 10 to an intermediate position, for the sake of certainty. For example, if magnet 8 is situated too far, it does not have a sufficient effect on the orientation of spherical permanent magnet 10.
The player's mission is to set magnets 3 in the same position and make the identically marked sides of magnets 10 look inward or outward, which is a rather sophisticated task.
See
A schematic sectional view is shown in
The orientation of the magnetic poles of the internal magnets hidden in different sectors is different. The player's mission is to rearrange the orientation of all external spherical magnets in such a way that identically colored sides would be seen, i.e., order the chaotic configuration of the puzzle, which is a rather sophisticated problem.
See
The three-dimensional puzzle with movable sectors can be implemented in practice by a specialist and, when implemented, achieve the stated purpose, which makes it possible to conclude that the criterion of industrial applicability is complied with for this invention.
In accordance with the proposed invention, a prototype of the three-dimensional puzzle with movable sectors has been manufactured.
Tests of the prototype of the three-dimensional puzzle with movable sectors have demonstrated that:
the puzzle allows the player to move movable sectors easily, while preventing its integrity;
as movable sectors move around, the magnets, which are situated in hollow guides or fixed on hinges, interact and change their positions relative to the movable sector depending on their environment.
Number | Date | Country | Kind |
---|---|---|---|
2018117181 | May 2018 | RU | national |
2019111119 | Apr 2019 | RU | national |
Number | Date | Country | |
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Parent | PCT/RU2019/050058 | May 2019 | US |
Child | 16974148 | US |