The present invention relates to the field of classic Silhouette Theater wherein actors act out a performance between a light source and a rear projection surface, and the audience watches the performance from the opposite side of the screen in the form of a moving shadow. More particularly, this invention relates to creating three dimensional shadows using anaglyph technology. The present invention provides a three dimensional system that can be used in the home.
Ever since the invention of light, people have enjoyed creating shadows on the wall. Closely on the heels of this came the use of rear screen projection, which puts the audience of the shadow theater on the opposite side of a translucent screen. Now the actor is free to execute his or her craft or artistry on the side of the light projector and move about in such a way as to create shadowy form and movement that will be appreciated by the audience on the opposite side of the screen.
The use of anaglyph technology to provide a three dimensional shadow effects is typically only utilized in perfectly dark and non-reflective areas or requires high electrical power consumption not conducive to ease of use in a home environment. If the projection and viewing area are not perfectly dark or the surrounding walls or ceilings are reflective, the ability to perceive the three dimensional effect is diminished. The ability to provide a child-safe system also limits the use of high powered electrical equipment. Current systems fail to provide highly defined shadows in combination with a device that is safe for children's use that can be used in a bedroom, playroom, living room, or similar home environments.
The invention exploits the binocular nature of human sight, by using two light sources mounted horizontally approximately three inches apart as the light source. In addition, the lights are color-filtered red on the left and blue on the right. When an actor performs in the space between the light and the screen, the dual light source produces a shadow with a ridge of red on the left and a ridge of blue on the right side of the shadow. The effect of a 3D shadow is achieved when the audience views this shadow on the opposite side of the screen wearing anaglyph red and blue 3D glasses.
One aspect of the invention includes a shadow projection system having a projector including a two point light source with each light source having corresponding light filters, a translucent screen, a pair of filtered viewing lenses corresponding to the corresponding light filters of the two point light source, such that a viewer looking through the pair of filtered viewing lenses perceives a three dimensional perception shadow caused by two shadows cast on the translucent screen of an object placed between the two point light source and the translucent screen. The light sources may be pinpoint light sources such as LEDs, halogen bulbs or small incandescent bulbs. The light sources may be pinpoint light sources with non-reflective components so that the light source projects light in a generally single, parallel direction with minimal amounts of reflected light. The light sources may be light bulb or lamp elements that are less than 0.5 inches in height and less than 0.25 inches in width and have uniform projection of light with non-perceptible shadows or distortions. The light sources may create three dimensional shadowing effects in conditions in a home environment. The projector may include an enclosure for damping reflected light and include a non-light emitting heat vent. The translucent screen may obscure the projector and the object from the viewer and provide balance in the overall projected light. The translucent screen may be comprised of polyethylene.
Another aspect of the invention includes a projector for a shadow projection system having a two point pinpoint light source with each light source having corresponding light filters such that a viewer looking through a pair of corresponding filtered viewing lenses perceives a three dimensional perception shadow caused by two shadows cast on a translucent screen of an object placed between the two point light source and the translucent screen, wherein the projector includes an enclosure for damping reflected light, and wherein the light sources create three dimensional shadowing effects in a home environment.
Another aspect of the invention includes a method of creating a three dimensional shadow including: Providing a projector having a two point light source, each light source having corresponding light filters, a translucent screen having as projection side and a viewing side, a pair of filtered viewing lenses corresponding to the corresponding light filters of the two point light source; placing and moving an object between the translucent screen and the projector; projecting a pair of shadows of the object with the projector on the projection side of the translucent screen; creating a pair of shadows of the object on the viewing side of the screen; and causing a viewer looking through the pair of filtered viewing lenses to perceive a moving three dimensional perception shadow caused by two shadows created on the viewing side of the translucent screen of an object placed between the two point light source and the translucent screen. The method may include three dimensional shadowing effects created in a home environment. The method may further include obscuring the projector and the object from the viewer with the translucent screen and balancing the overall projected light with the translucent screen.
Another aspect of the invention includes a shadow projection system including a projection means for providing a two point filtered light source, screen means for providing a viewing medium for a viewing shadow, viewing means for filtering a portion of a viewing shadow, wherein a viewer looking through the viewing means perceives a three dimensional perception of an object placed between the projection means and the screen means by viewing shadows cast on the screen means in conditions with partial light. The shadow projection system may include a projection means having an enclosure for damping reflected light and a two point pinpoint light source, each light source having corresponding light filters, and wherein the light sources create three dimensional shadowing effects in a home environment.
Generally, one embodiment of the three dimensional shadow projection system consists of a two point source of lamps positioned horizontally approximately three inches apart, and four feet off the floor. The left lamp has a red gelatin filter and the right lamp has a blue gelatin filter. Both lamps project approximately six to ten feet in a single direction, in parallel towards a white rear translucent surface. Actors with props performing directly in the path of the dual lamps' projection on the screen cast shadows on the rear side of the projection screen.
The three inch displacement of the lamps produces a shadow cast by the actors and their props on the screen that has a ridge of red on the left edge and a ridge of blue on the right edge.
The audience members stand on the opposite side of the rear screen projection surface approximately six to ten feet away from the screen looking towards the screen wearing red and blue anaglyph three dimensional glasses. The left eye of the viewer looks at the shadow through a red filter and only sees the blue shadow. The right eye looks through the blue lens and only sees the red shadow. The viewer sees a single shadow. Due to the blocking effect of the red filter, the left eye is actually seeing a slightly different reveal of the actor's shadow than the right eye sees. These two slightly different reveals of the actors shadow are fused together in the viewers mind much the same way that actual three dimensional objects are fused by anyone with normal binocular vision. What makes the effect so exceptional is that the shadow appears to be an integrated translucent gray volume that mimics the form of the actor on the opposite side of the screen. The second feature of this effect is that the orientation of the 3D shadow on the viewer side of the screen is the reverse of the actor on the projector side of the screen. So when the actor has his or her back to the audience and faces the projection lamps, the appearance of the shadow on the viewer side is facing the audience.
Referring now to
The lamp spacing L of the two point light source 111 of projector 110 causes a projection shadow 310 cast by object O on the projection surface 210. Projection shadow 310 comprises two parts, a red projection shadow 312 and a blue projection shadow 314. Red projection shadow 312 and blue projection shadow 314 overlap so that projection shadow 310 has a ridge of red or exposed red shadow component 316 on the left edge 313 of projection shadow 310 and a ridge of blue or exposed blue shadow component 318 on the right edge 315 of projection shadow 310. Note that the red projection shadow 312 and the blue projection shadow 514 are not symmetrical due to the lamp spacing L of the two point light source.
The audience A stands on the opposite side of the screen 200 as the projector 110 and the object O. Audience A faces viewing surface 220 of screen 200 and is positioned a viewing distance V from screen 200. Viewing distance V is approximately six to ten feet. Audience A views the viewing surface 220 through glasses 400 towards screen 200. Glasses 400 comprise anaglyph three dimensional lenses comprising a left lens 402 having a red filter 403 and right lens 404 having a blue filter 405.
Now referring to
The viewing shadow 510 comprises two parts, a red viewing shadow 512 and a blue viewing shadow 514. Red viewing shadow 512 and blue viewing shadow 514 overlap so that viewing shadow 510 has a ridge of red or exposed red shadow component 516 on the right edge 515 of viewing shadow 510 and a ridge of blue or exposed blue shadow component 518 on the left edge 513 of viewing shadow 510. Note that red projection shadow 312 is on the left side of projection surface 210, but red viewing shadow 512 is on the right side of viewing surface 220.
Referring again to glasses 400 with a left lens 402 having a red filter 403 and right lens 404 having a blue filter 405, the left eye of the audience A looks at viewing shadow 510 through red filter 403 and only sees the blue viewing shadow 514. The right eye of Audience A looks through the blue filter 405 and only sees the red viewing shadow 512. This results in the audience perceiving a single perception shadow 600. Note that the red viewing shadow 512 and the blue viewing shadow 514 are not symmetrical so that the perception shadow 600 appears as a three-dimensional image to the audience A when viewed through glasses 400.
Referring now to
The three-dimensional shadow effect can also be created by reversing the red and blue colors or by using different color combinations instead of red and blue such as red and cyan, red and green, or by using opposed Polaroid filters such as vertical and horizontal.
Referring now to
Filters 716, 718 may be a gelatin type filter material or other type of colored medium that corresponds to filters 403, 405 in lenses 402, 404 as previously described in
Lamps 712, 714 are partially surrounded by non-reflective components 720 and 722 that reduce the amount of reflected light. Non-reflective components may be simply a high temperature non-reflective coating or may be an inserted component that is positioned between the bulb and the remainder of the projector 710 so that the light source projects light in a generally single, parallel direction with minimal amounts of reflected light. Projector may be either battery powered or AC powered and supplied via power connector 740. Power connector 740 may be either an AC cord plug or a DC adapter. Power to the projector can be turned on by switch 750.
Referring now to
It is to be understood that the above description is intended to be illustrative, and not restrictive. Many other embodiments will be apparent to those of skill in the art upon reviewing the above description. The scope of the invention should, therefore, be determined with reference to the appended claims, along with the full scope of equivalents to which such claims are entitled.
This application claims the benefit of U.S. Provisional Application Ser. No. 60/549,061, filed Mar. 2, 2004 under 35 USC 119(e).
Number | Date | Country | |
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60549061 | Mar 2004 | US |