The present invention relates to a non-conventional chessboard and game, and more particularly pertains to a new 3-person chess board game for providing a more challenging chess game having three players rather than the traditional two players.
The use of a chess game adopted for three opposing players is known in the prior art. More specifically, known prior art includes U.S. Pat. No. 611,450; U.S. Pat. No. 1,373,448; U.S. Pat. No. 3,836,149; U.S. Pat. No. 3,840,237; U.S. Pat. No. 3,998,464; U.S. Pat. No. 4,653,759, U.S. Pat. No. 4,940,241; U.S. Pat. No. 5,209,488; U.S. Pat. No. 5,344,153; U.S. Pat. No. 6,070,871; U.S. Pat. No. 6,170,826; U.S. Pat. No. 6,357,748; U.S. Pat. No. 6,416,056; U.S. Pat. No. Des. 272,373 and United Kingdom Patent Application 2,214,092A. While these devices fulfill their respective, particular objectives and requirements, the games disclosed by the aforementioned patents have a distracting complexity arising from at least one of the shape of the board, the number of players and their permissible moves.
It is therefore a first object of the present invention to provide a game board largely compatible with the standard rules and player moves for chess, but having three sides so that three players can compete.
It is a further object of the invention to provide for rules of play that enhance the challenge and strategy of three player chess games enabled by the inventive three sided chess board and the increased complexity of each player competing with two other players.
In view of the foregoing disadvantages inherent in prior art triangle chess games the present invention provides a new 3-person chess board game construction and accompanying rule to provide a more challenging chess game having three players rather than the traditional two players.
In several aspects the 3-person chess board game according to the present invention substantially departs from the conventional concepts and designs of the prior art, and in so doing provides an apparatus primarily developed for the purpose of providing a more challenging chess game having three players rather than the traditional two players.
In the present invention, the first object is achieved by providing a chess board having a total of six sides subdivided by two sets of three side, each set being distinguished by all three sides being of equal length, the first set being shorter than the second set. Each of the short sides is interposed between two adjacent longer sides, each short side is also parallel to a third long side opposite the game board. The game board is filled by plurality of triangular-shaped game-piece movement sections displayed upon a top surface of the game board; and is deployed as a game set that includes three set of contrasting colored game pieces movably disposed upon the six-sided game board.
At the initiation of play, the three sets of game pieces are set up to occupy the first two rows adjacent the short sides of the board. In a preferred embodiment further described below, all nine spaces in the second row are occupied by pawns, and the seven spaces in the first row, at the edge of the board, are occupied by the King, the Queen, a single Bishop, two Knights and two Castles.
A second aspect of the invention is characterized in that play follows a “first mate” rule, in that capturing the first King results in the taking of his army, the playing pieces that remain on the board, as a prize, whereas whoever takes the second King, wins the game.
The above and other objects, effects, features, and advantages of the present invention will become more apparent from the following description of the embodiments thereof taken in conjunction with the accompanying drawings.
In
It should also be appreciated that
The objective of the game is to checkmate the last remaining of the two opposing Kings. Thus, all three opposing players replay any stalemate or draw. As opposed to winning conventional or regular chess by putting the player in checkmate, a novel aspect of the instant invention is the “First Mate Rule”, in which the first King placed in checkmate is not immediately removed from the board, but rather immobilized. Thus when any one of the three Kings in play is placed in checkmate, and thus trapped or immobilized, this forces the player represented by the trapped King to remove one of his own pieces (the king last) at each of the players consecutive turns following the other two player's normal turns until either, i) the King is captured/removed or ii) can escape check, for example by the movement of its own or an opposing piece that blocks it's escape route. However, if the opposing player, who places the King in checkmate, decides to capture it, then it is removed from play forcing the corresponding player out of the game. The pieces of the removed Kings color or “Army” that remain on the board revert to the player that takes the King.
Alternatively, another player may deliberately permit the King captured in the checkmate position to re-enter the game, to either place the other opposing King in checkmate, or might do so after the players force is sufficiently weakened so that they are unlikely to be a direct threat, but whose continued play would further hinder the other opposing King.
Having set forth the general objectives of the game and potential play strategies, thus permissible movements of each play piece will now be described. FIGS. 3 to 8 only illustrate portions of the game board of
The Pawn, shown in
In a preferred embodiment of the game, the Pawn is also capable of performing the Enpassant move of conventional chess. The Enpassant move is available to your Pawn in an opposing player's fourth row, If his pawn moves two spaces forward passing through your Pawn's capture zone. However, on the next turn only, you may move to that passed capture zone and remove his Pawn.
Pawns that reach the last or longer rows at the opposite side of the board are exchanged for any piece the player chooses, other than a King in the case of Pawn that was converted to the player that captured the first King. However, in the more preferred embodiment of the playing rules or methods, captured Pawns are limited to movement in the same direction as in the initiation of play.
As shown in
As shown in
In contrast, the Rook, shown in
The Queen may optionally move according to either of the Bishop or the Rook, as shown in
Finally, the movements available to the King are illustrated in
While the invention has been described in connection with a preferred embodiment, it is not intended to limit the scope of the invention to the particular form set forth, but on the contrary, it is intended to cover such alternatives, modifications, and equivalents as may be within the spirit and scope of the invention as defined by the appended claims.