Claims
- 1. A method for providing a time service in a gaming network including gaming machines, the method comprising:
publishing the availability of the time service on the gaming network; discovering by a client the availability of the time service; and processing one or more service requests between the client and the time service, said service requests conforming to an internetworking protocol.
- 2. The method of claim 1, wherein the time service comprises a web service.
- 3. The method of claim 2, wherein the service request is formatted according to a service description language.
- 4. The method of claim 3, wherein the service description language is a Web Services Description Language (WSDL).
- 5. The method of claim 2, wherein the time service is registered in a UDDI registry.
- 6. The method of claim 1, further comprising registering by the time service with a discovery agent.
- 7. The method of claim 1, wherein the time service is a local service in the gaming network.
- 8. The method of claim 7, wherein the time service is provided at a well known location.
- 9. The method of claim 8, wherein the well known location comprises a TCP/IP address and port.
- 10. The method of claim 8, wherein the well known location comprises a message queue.
- 11. The method of claim 1, wherein the client comprises a gaming machine on the gaming network.
- 12. The method of claim 1, wherein client comprises a service provider on the gaming network.
- 13. The method of claim 1, further comprising returning a current time to the service provider.
- 14. The method of claim 13, further comprising acquiring by the time service a current time from a time server.
- 15. A gaming network system providing a time service, the gaming network system comprising:
a service provider communicably coupled to the gaming network; at least one gaming machine communicably coupled to the gaming network; and a time service, said time service communicably coupled to the gaming network and operable to:
publish the availability of the time service on the gaming network; and process one or more service requests between from the gaming machine or the service provider, said service requests conforming to an internetworking protocol.
- 16. The gaming network system of claim 15, wherein the time service comprises a web service.
- 17. The gaming network system of claim 16, wherein the service request is formatted according to a service description language.
- 18. The gaming network system of claim 17, wherein the service description language is a Web Services Description Language (WSDL).
- 19. The gaming network system of claim 16, wherein the time service is registered in a UDDI registry.
- 20. The gaming network system of claim 15, wherein the time service is a local service in the gaming network.
- 21. The gaming network system of claim 20, wherein the time service is provided at a well known location.
- 22. The gaming network system of claim 21, wherein the well known location comprises a TCP/IP address and port.
- 23. The gaming network system of claim 21, wherein the well known location comprises a message queue.
- 24. The gaming network system of claim 20, wherein the time service is registered in a local environment for the service.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. Provisional Patent Application serial No. 60/455,300, entitled “TIME SERVICE IN A SERVICE-ORIENTED GAMING NETWORK ENVIRONMENT”, filed Mar. 17, 2003; and is related to U.S. patent application Ser. No. 10/788,903, entitled “A SERVICE-ORIENTED GAMING NETWORK ENVIRONMENT”, (Attorney Docket 1842.020US1), filed on Feb. 26, 2004 and assigned to the same assignee as the present application; each of which are hereby incorporated by reference herein for all purposes.
Provisional Applications (1)
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Number |
Date |
Country |
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60455300 |
Mar 2003 |
US |