Computing devices continue to evolve into different configurations, such as notebook computers, personal digital assistants (PDAs), cell phones/smart phones, etc. Traditionally, computing devices employed separate input devices, such as mice and/or keyboards and output devices, such as a display screen. Various configurations have been developed and refined to allow the user to easily control the computing device in these traditional scenarios. For instance, some of these configurations employ a toolbar of commands at a set location on the display and the user can control the computing device by selecting commands with an input device such as a mouse.
Relatively recently touch screens have become more readily available. Touch screens blur the traditional lines by offering the capability to function as both an input device and an output device. Adapting the traditional configurations to touch screen scenarios tends not to produce high user satisfaction and/or underutilizes the capabilities offered by the touch screen.
This document relates to touch screen controls. For instance, the touch screen controls can allow a user to control a computing device by engaging a touch screen associated with the computing device. One implementation can receive at least one tactile contact from a region of a touch screen. This implementation can present a first command functionality on the touch screen proximate the region for a predefined time. It can await user engagement of the first command functionality. Lacking user engagement within the predefined time, the implementation can remove the first command functionality and offer a second command functionality.
Another implementation can receive a first tactile contact from a user on a touch screen. The implementation can present a toolbar of commands while the receiving continues. The implementation can receive a second tactile contact from the user over an individual command of the toolbar. The implementation can provide a corresponding command functionality. This implementation can also allow the user to control the corresponding command functionality by sliding the first tactile contact and the second tactile contact on the touch screen.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.
The detailed description is described with reference to the accompanying figures. In the figures, the left-most digit(s) of a reference number identifies the figure in which the reference number first appears. The use of similar reference numbers in different instances in the description and the figures may indicate similar or identical items.
More and more, computing systems are sold with touch screens. Touch screens accept user input based on physical or tactile contact. A user can achieve this tactile contact by engaging contact detectors included in the touch screen with his/her finger(s), a stylus(es), or other mechanism. The present concepts allow a user to call up a command architecture by engaging the touch screen. Further, the command architecture can be presented proximate to the user engagement, rather than at a fixed location, including—but not restricted to—being superimposed in a semi-transparent form directly over the area of engagement. On both mobile form-factors and large-screen formats (tabletops, whiteboards, etc.) it can be desirable to activate commands in-place or proximate to the locus of interaction. On small mobile devices this proximity can have the virtue of avoiding permanently visible icons, palettes, or other widgets. On large format displays this proximity can have the virtue of avoiding round trips to a distant user interface control, and, by appearing at a location dictated by the position of the user's hand, thereby ensuring that controls are within reach of the user (in contrast to appearing in a menu bar at the top of a large wall-mounted display where they may well be out of reach of many users).
The present concepts can also attempt to distinguish user intent when the user engages the touch screen. Toward that end, a first command function can be offered to the user responsive to the user engagement. For example, the user touches the touch screen and a toolbar is presented proximate the touch. A determination can be made whether the intended command function was offered to the user. For instance, the determination can be based upon user response to the offered command function. Continuing with the above example, if the user does not select a command from the presented toolbar, then it is likely that the intent of the user remains unsatisfied. An alternative command function can be offered to the user if it is determined that an incorrect command function was offered. For example, the toolbar may be removed and content near the user touch may be highlighted.
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Thus, a mechanism is provided that not only enables the presentation of additional commands, but in which those commands can be organized by functional groups as indicated at 804(1) and 804(2). While an initial toolbar and two additional toolbar functionalities are illustrated, any number of toolbars or toolbar functionalities can be generated for the user responsive to the slide action. Further, in this example the toolbar 702 is expanded via two organized functional groups 804(1) and 804(2). In other implementations, expanding toolbar 702 may simply increase the number of displayed icons that are listed on the toolbar without the toolbar being broken into discrete sub-units. In a further configuration the expanding toolbar could maintain highly used commands in the initial portion of the toolbar and add additional commands as the toolbar is expanded.
In this case the toolbar 702 is expanded in what can be termed an ‘accordion fashion’ that follows the movement and position of the user contacts (e.g., the toolbar is adjusted in a manner that corresponds to the user action). Other implementations can expand the toolbar in other ways, such as in a radial fashion, or only horizontally (e.g., left-to-right) rather than following both horizontal and vertical sliding. Recall that in this case, the device 102(2) determined based at least in part on distance D that the user intent related to calling up a toolbar. In an instance where the distance D exceeded the predetermined value, then the device may have offered other command options to the user. For example, the device may have determined that the user wanted to select and zoom content between the two contact points (e.g., “zoom function”).
Alternatively or additionally to deriving user intent from initial distance D, user intent can be inferred from the slide action. For instance, if the user maintains the contact 602(1) stationary while sliding contact 602(2) (e.g., the thumb) away, the technique can interpret that the user intent is to expand the toolbar. In contrast, if the user slides both contacts 602(1) and 602(2) away from one another, the technique can interpret that the user intent is to zoom on content between the contacts.
In summary, the present implementations can offer enhanced command functionality to a user of the device 102 and attempt to offer individual command functionalities to match user intent. Further, some of these implementations can utilize subsequent user actions to further refine the presented command functionality. Also, while a two finger pinch example is illustrated, other implementations can utilize other pinch gestures, such as a three finger pinch gesture.
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Note also that some implementations can utilize a context of the contact point 902 as a factor or parameter for determining user intent. For instance, if the contact point is over text or an icon, a first user intent may be determined. In contrast, if the contact point is in a ‘blank’ area of the touch screen then a different user intent may be determined. Other user actions can also be utilized to determine user intent. For instance, if toolbar 1002 is presented and the user then taps another area of the touchscreen not associated with the toolbar then the user may not want the toolbar and the toolbar can be removed. Some implementations may further attempt to interpret this subsequent user input. For instance, a quick (e.g., less than one second) tap (e.g., in a single location) may be interpreted in a different manner than a contact across the screen (drag or stroke). For example, a quick tap may indicate that the user wants the toolbar to be removed, whereas a drag or stroke may indicate intent to utilize a command from the toolbar.
The finger shadow 1004 can be utilized in alternative or additional ways. For instance, in one configuration, a user contact with the finger shadow can function to activate a specific command, such as a lasso selection tool, or a last (e.g., most recently) used command. Thus, responsive to the initial contact the finger shadow is generated. If the user contacts the finger shadow and slides his/her fingers apart then the user can expand the toolbar in the accordion fashion described above. The finger shadow can enable this feature without simultaneous contacts. In some implementations the finger shadow can also enable an alternative functionality. For instance where the user engages, but does not slide the finger shadow then another command can be activated. In one implementation, the activated command is the lasso tool. By activating the lasso tool via the finger shadow, the user can immediately start to select content by engaging (e.g., touching and holding) the touch screen with his/her other hand or with a pointing tool in the other hand. In some implementations this touch-and-hold can immediately activate the secondary mode (e.g. lasso). In this case, there no time-out, as there is for traditional touch-and-hold context menus, for example. The finger shadow may also function as a clip board where content can be stored by dragging the content to the finger shadow.
In some implementations the initial contact can be utilized for the main modal controls of an application (such as lasso mode, pen stroke mode, highlighter stroke mode, paintbrush mode, eraser mode, etc.) then the finger shadow would offer whatever mode was most recently used. This configuration can provide a shortcut where the user can quickly move between drawing normal ink strokes, or, via the finger shadow, make strokes in whatever mode was most frequently used. Allowing rapid interleaving of normal pen strokes and any of these commonly used modes can allow the system to efficiently support a variety of common task workflows.
In these embodiments, the most recently used mode can be shown as attached to (or overlaid with) the finger shadow itself, and the toolbar itself can be expanded from the finger shadow. The icons on the toolbar do not change order depending on which mode is currently on the finger shadow itself. This can make the interaction with the toolbar more predictable and habitual for the user.
Some implementations can allow the user to redefine what the “default” or top-most toolbar commands are for the pinch-to-expand-commands gesture. For example, the user can pinch-to-expand all the commands, which are divided into several functional sets. If the user keeps the thumb in contact with the screen, lifts the index finger only, and then brings the index finger down on a different tool palette, then that palette can become the top-most one that is presented first in conjunction with the finger shadow and/or the quick-access toolbar. In this way, the user may optimize which tool palettes are closest at hand to make particular tasks.
Note that the offset between the location of the contact 1802 and the first endpoint 2104(1) allows the user to control the endpoint without obscuring his/her view behind the finger that is generating the contact. Some implementations can determine where to position the endpoint relative the size of the contact. For instance, for a relatively small contact, such as can be generated by a stylus, the endpoint can be positioned directly under the stylus. For a relatively large contact, such as can be generated by a fingertip, the endpoint can be offset. Thus, such a configuration reduces or avoids the user blocking large amounts of a viewing area of interest with his/her finger. The viewing area of interest can be thought of including portions of the toolbar, the endpoint itself and/or content displayed on the touch screen. In contrast, the stylus is relatively thin and tends to block less of the viewing area of interest. Further, the stylus is a relatively precise pointing instrument that allows the user to precisely define an endpoint. A finger on the other hand is relatively large and imprecise and providing an offset can actually allow the user to control the associated endpoint more precisely than if the endpoint was positioned directly under the user's finger. The above examples utilize one finger contact and one stylus contact. These implementations can also handle substituting another finger contact for the stylus or another stylus contact for the finger contact, among other variations.
The above described offset between the finger contact 1802 and the first line end 2104(1) can result in a situation where the finger contact can reach the edge of the screen before the line does. Some implementations can further refine these instances where the contact 1802 or the first line end 2104(1) approaches the screen edges. For example, one implementation can define the interaction such that if the user drags the finger to the edge of the screen, the mode remains active, and the user can then lift the finger and return to a “handle” that is left at the end of the line to continue dragging it to the screen edge. Such a strategy can also allow the user to interleave additional touch gestures such as panning/scrolling, or pinch-to-zoom, to adjust the view and then again touch the line to continue controlling it.
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Also note that in another implementation, toolbar 1902 could be expanded and controlled by two or more contacts, such as is illustrated and described above relative to
In this case, device 102(1) is manifest as a smart phone type device. Device 102(2) is manifest as a tablet type device. Device 102(5) is manifest as a laptop or notebook computer. Device 102(6) is manifest as a virtual white board where the user can engage the board to control content displayed on the board. The term “device” as used herein can mean any type of device that has some amount of processing capability. While specific examples of such devices are illustrated for purposes of explanation, other examples of such devices can include traditional computing devices, such as personal computers, cell phones, smart phones, personal digital assistants, or any of a myriad of ever-evolving or yet to be developed types of devices. Further, a system can be manifest on a single device or distributed over multiple devices.
Individual devices 102 can exchange data over a network 2402. Alternatively or additionally, data may be exchanged directly between two devices as indicated, such as via a USB protocol or can be exchanged via a storage media or storage 2404. Individual devices can function in a stand-alone or cooperative manner to achieve touch screen control. For instance, part of a functionality offered on a device may be performed on the device and part may be performed on another device and/or in the cloud 2406. As used herein, the cloud 2406 refers to computing resources and/or computing functionalities that can be accessed over network 2402.
A multitude of different configurations can be created to configure a device 102 to accomplish touch screen control concepts. For purposes of explanation, examples of two possible device configurations are described below relative to devices 102(1) and 102(2).
Device 102(1) includes an application(s) 2408 running on an operating system (OS) 2410. The operating system can interact with hardware 2412. Examples of hardware can include storage media or storage 2414, processor(s) 2416, and a touch screen 104(1). Further, a geometry tracking component 2418(1) and a tactile command relation component 2420(1) can function in cooperation with application(s) 2408 and/or operating system (OS) 2410 and touch screen 104(1).
Processor 2416 can execute data in the form of computer-readable instructions to provide a functionality, such as a touch screen control functionality. Data, such as computer-readable instructions can be stored on storage 2414 and/or storage 2404. The storage 2414 can include any one or more of volatile or non-volatile memory, hard drives, and/or optical storage devices (e.g., CDs, DVDs etc.), among others.
The devices 102 can also be configured to receive and/or generate data in the form of computer-readable instructions from storage 2404 that for sake of explanation can be thought of as external storage media. Examples of external storage media can include optical storage devices (e.g., CDs, DVDs etc.), hard drives, and flash storage devices (e.g., memory sticks or memory cards), among others. The devices may also receive data in the form of computer-readable instructions over network 2402 that is then stored on the device for execution by its processor.
Device 102(2) has a configuration that can be representative of a system on a chip (SOC) type design. In such a case, functionality provided by the device can be integrated on a single SOC or multiple coupled SOCs. In this case, device 102(2) includes shared resources 2422 and dedicated resources 2424. An interface(s) 2426 facilitates communication between the shared resources and the dedicated resources. As the name implies, dedicated resources 2424 can be thought of as including individual portions that are dedicated to achieving specific functionalities. For instance, in this example, the dedicated resources include geometry tracking component 2418(2) and tactile command relation component 2420(2). In one case, circuitry on the SOC can be dedicated to the geometry tracking component 2418(2) while other circuitry can be dedicated to tactile command relation component 2420(2).
Shared resources 2422 can be storage, processing units, etc. that can be used by multiple functionalities. In this example, the shared resources include touch screen 104(2). While in this case, geometry tracking component 2418(2) and tactile command relation component 2420(2) are implemented as dedicated resources 2424, in other configurations, either or both of these components can be implemented on the shared resources 2422 and/or on both the dedicated resources 2424 the shared resources 2422.
Geometry tracking component 2418 can be configured to track tactile contacts at locations on touch screen 104. In some configurations, the touch screen can include contact detectors which are coupled to the geometry tracking component 2418. Geometry tracking component 2418 can track the contact detectors and their relative states (i.e. activated or inactivated) on touch screen 104. The geometry tracking component can alternatively, or additionally, track various content displayed on the touch screen, such as graphical windows, icons, etc.
Tactile command relation component 2420 can be configured to correlate tactile contacts detected by the geometry tracking component 2418 to corresponding commands. For instance, the geometry tracking unit can detect two simultaneous contacts on the touch screen that are proximate to one another. The tactile command relation component can attempt to determine user intent associated with the two simultaneous contacts and present commands that correlate to the user intent. For instance, the tactile command relation component may compare a distance between the two simultaneous contacts to a predefined value.
If the distance exceeds the predefined value, the tactile command relation component may cause the content between the two contacts to be enlarged or zoomed. Alternatively, some implementations may zoom content associated with the two contacts where some of the content is not between the two contacts. For instance, the user may make the two contacts on content within a window. The zooming feature may zoom all of the content of the window or just the content between the fingers. Alternatively, if the distance is less than the predefined value the tactile command relation component may present a toolbar proximate the contacts and allow the user to expand the toolbar by sliding the contacts apart.
Also, once some implementations decide the user desires to zoom content (e.g., go into zoom mode) the determination based upon the predefined value may be temporarily suspended to provide the user a full spectrum of zoom features. For instance, once the device is operating in the zoom mode, the user may pinch and expand regardless of the distance between his/her fingers. The determination can be re-instated when the user switches to another mode.
In another configuration, geometry tracking component 2418 can detect a first individual tactile contact on the touch screen 104. The tactile command relation component 2420 can be configured to cause at least one command category to be displayed on the touch screen proximate to the first individual tactile contact. The geometry tracking component can detect a second individual tactile contact proximate to an individual command category. The tactile command relation component can be configured to cause a plurality of commands belonging to the individual command category to be displayed proximate to the second individual tactile contact.
Generally, any of the functions described herein can be implemented using software, firmware, hardware (e.g., fixed-logic circuitry), manual processing, or a combination of these implementations. The term “component” as used herein generally represent software, firmware, hardware, whole devices or networks, or a combination thereof. In the case of a software implementation, for instance, these may represent program code that performs specified tasks when executed on a processor (e.g., CPU or CPUs). The program code can be stored in one or more computer-readable memory devices, such as computer-readable storage media. The features and techniques of the component are platform-independent, meaning that they may be implemented on a variety of commercial computing platforms having a variety of processing configurations.
Block 2502 can receive at least one tactile contact from a region of a touch screen.
Block 2504 can present a first command functionality on the touch screen proximate the region for a predefined time.
Block 2506 can await user engagement of the first command functionality.
Block 2508, when lacking the user engagement within a predefined time period, can remove the first command functionality and offer a second command functionality.
Block 2602 can receive a first tactile contact from a user on a touch screen. In some cases, the first tactile contact can be a single tactile contact, such as from a single fingertip. In other cases, the first tactile contact can be multiple substantially simultaneous contacts, such as two, three, or more fingertip contacts from the user's left hand.
Block 2604 can present a toolbar of commands while the receiving continues.
Block 2606 can receive a second tactile contact from the user over an individual command of the toolbar.
Block 2608 can provide a command functionality that corresponds to the individual command selected via the second tactile contact.
Block 2610 can allow the user to control the corresponding command functionality by sliding the first tactile contact and the second tactile contact on the touch screen.
The above described methods detail some exemplary touch screen control techniques. The order in which the above mentioned methods are described is not intended to be construed as a limitation, and any number of the described blocks can be combined in any order to implement the methods, or an alternate method. Furthermore, the methods can be implemented in any suitable hardware, software, firmware, or combination thereof such that a computing device can implement the methods. In one case, the methods are stored on a computer-readable storage media as a set of instructions such that execution by a processor of the computing device causes the computing device to perform the method(s).
The techniques described in the above discussion relate to user control via contacting a touchscreen. These techniques are ideally suited for touchscreen scenarios and can allow user control beyond what is currently available. However, at least some of these techniques offer such an improvement over existing user control techniques that these techniques can be applied to other scenarios that do not include directly contacting a touchscreen or include direct touching in combination with indirect control techniques. For example, in some direct touch/indirect scenarios, one hand of the user can interact with a touch pad, mouse, stylus, or some other transducer, while the user's other hand interacts with the touch screen. In such a case, visual feedback can be provided on the touchscreen for the location of both hands (e.g., contact points from both hands). The user could then expand the toolbar with the accordion motion described above, and then use a signal such as finger pressure to select from the toolbar.
An example of an indirect control scenario can include open-air gestures recorded with a sensor, such as a motion sensor, optical sensor, or data glove. One commercial product that could detect such open air gestures is Kinect® offered by Microsoft Corp. These open air gestures can include the accordion toolbar expansion described above. Other indirect control options can include the use of touchpads, trackballs, and/or joysticks, among others.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.