Claims
- 1. A toy target scoring game, comprising:
- a toy target structure made of combinable subcomponents, wherein each subcomponent is marked with indicia indicating a value for each subcomponent;
- a projectile;
- a toy catapult having a frame including a rotational-axis-defining region, an elongate arm with first and second ends and a middle region, the first end being constructed to be rotatable about an axis defined by the rotational-axis-defining region, and the second end being constructed to hold the projectile, and an arm-protection member circumferenfially attached to the arm near the middle region, and a lever arm associated with the frame and including an arm-engagement member for releasably holding the elongate arm in a cocked position; wherein the lever arm is actuable to release the elongate arm from the cocked position to cause the projectile to be thrown from the second end of the elongate arm; and
- wherein the toy catapult is constructed for selectively throwing the projectile at the toy target structure with a force sufficient to cause at least one subcomponent to separate from the target structure, thereby allowing a score to be calculated each time the toy catapult is used to throw the projectile, with the score being calculated based upon the value of each subcomponent separated from the toy target structure.
- 2. The game of claim 2 wherein the toy target structure is a castle made from plural, stackable blocks.
- 3. A toy target scoring game, comprising:
- a target structure constructed with an open top and defining plural regions, wherein each region is marked with indicia indicating a value for each region;
- a projectile;
- a toy catapult having a frame including a rotational-axis-defining region, an elongate arm with first and second ends and a middle region, the first end being constructed to be rotatable about an axis defined by the rotational-axis-defining region, and the second end being constructed to hold the projectile, and an arm-protection member circumferentially attached to the arm near the middle region, and a lever arm associated with the frame and including an arm-engagement member for releasably holding the elongate arm in a cocked position; wherein the lever arm is actuable to release the elongate arm from the cocked position to cause the projectile to be thrown from the second end of the elongate arm; and
- wherein the toy catapult is constructed for selectively throwing the projectile at the target structure with a force sufficient to allow for the possibility that the projectile will land in one of the regions, thereby allowing a score to be calculated each time the projectile lands in one of the regions, with the score being calculated based upon the value of the region in which the projectile lands.
- 4. The game of claim 3, further including a mat locatable under the toy target structure, with the mat also being marked with indicia indicating a value for each region, and with the indicia being located on the mat in such a way that the indicia are viewable to define a value for each region when the mat is placed under the toy target structure.
- 5. The game of claim 3 wherein the toy target structure is a castle.
- 6. The game of claim 3, further including a display container that is constructed to contain the projectile, toy catapult and part of the toy target structure, and is constructed to be usable as part of the toy target structure.
CROSS-REFERENCE TO RELATED APPLICATIONS
This application claims priority from U.S. Provisional Patent Application Ser. No. 60/064,399 entitled "TOY CATAPULT GAME" which was filed on Oct. 30, 1997.
US Referenced Citations (19)