Information
-
Patent Grant
-
6280286
-
Patent Number
6,280,286
-
Date Filed
Thursday, February 3, 200024 years ago
-
Date Issued
Tuesday, August 28, 200123 years ago
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Inventors
-
Original Assignees
-
Examiners
- Ackun, Jr.; Jacob K.
- Miller; Bena B
Agents
-
CPC
-
US Classifications
Field of Search
US
- 446 269
- 446 279
- 446 333
- 446 334
- 446 335
- 446 336
-
International Classifications
-
Abstract
A toy figure pair includes an assault toy figure having a punching mechanism which extends the toy figure arms in a punching or attacking movement as the user manipulates a movable toggle at the toy figure rear torso surface. A target toy figure is movably supported upon a plurality of freely rolling wheels and is able to roll away from impacts received from the assault toy figure. Additionally, a resilient cape supported upon the target toy figure is able to prevent tipping of the target toy figure under certain circumstances.
Description
FIELD OF THE INVENTION
This invention relates generally to toy figures and particularly to those which include movement features for simulating combat.
BACKGROUND OF THE INVENTION
Toy figures which include movement features such as the ability to have appendages or other body portions moved in response to user input are well known in the art. Notsurprisingly, practitioner's in the art have developed a virtually endless variety of articulated toy figures having movement capabilities. One particularly successful movement feature toy figure was known generally in the market place under the name “Rockem Sockem Robot Game”. The basic features of this game included a pair of virtually identical robot-like toy figures, each of which included a head movable between a raised or extended position and a normal position. A spring latch mechanism within the toy figure allowed the head to be pushed downwardly upon the body against the force of the internal spring and latched by moving the head forward. In response to an impact to the toy robot head, the latch mechanism released and the head of the figures rose abruptly. Each robot figure also included a pair of pivotally supported arms coupled to an internal gear mechanism and a toggle button on the toy figures back torso surface. The pivotal arms were coupled to the rear toggle button by a gear drive mechanism. In its anticipated play activity, each user grasped one of the toy robots in a manner enabling the manipulation of the rear toggle button with the object of moving the pivotal arms against the opponent so-as-to strike a blow to the head of the opponents robot. In response to a sufficient blow to the head particularly from the front, latch released and the head sprung upwardly.
Still other toy figures with movement capability have been provided which are generally directed to activities such as combat, boxing or the like. For example, U.S. Pat. No. 5,046,987 issued to Djordjevic sets forth TOY BOXER ARMS for use on a doll having a torso. Each arm is pivotally supported by an inwardly extending shaft which in turn is coupled to a spring support. A pair of pivotally supported levers are coupled to the shaft supporting the arms by a flexible string or the like. Movement of each lever moves the dolls arms.
U.S. Pat. No. 4,457,097 issued to Miller et al. sets forth an ACTION TOY AND GAME having a hand-grip handle which supports a multiply articulated extendible member and which includes a thumb receiving end proximate the user. The outer end of the multiply articulated member is supported within a hand puppet. The movement of the user's thumb against the thumb piece of the multiply articulated member causes the puppets arms to move.
U.S. Pat. No. 4,995,610 issued to Paoletti sets forth an ELECTRIC BOXING GAME having two opposed doll boxers movably mounted on a support surface. Each boxer has swingable arms and a punch received indicator. Electric or computer control means operate at least one boxer so-as-to provide body movement and arm movements against the other boxer.
U.S. Pat. No. 2,088,510 issued to Frasca sets forth a TOY having a pair of puppet-like dolls supporting articulated arms and moveable upon a play surface. A downwardly extending member passes through apertures in the play surface and is coupled to a pistol grip-like handle suitable for grasping by each of the opposed players. The players manipulate their respective dolls and implement blows by squeezing the trigger mechanism on the handle to move the arms of the doll.
U.S. Pat. No. 2,623,329 issued to DiLeva sets forth an EXTENSIBLE DOLL having arm and leg appendages which include telescoping extendible members.
U.S. Pat. No. 2,741,870 issued to Lang sets forth a GROWING FIGURE TOY having a soft extendible outer body supported by an extendible internal frame. As the frame extends, the body is stretched and the toy appears to “grow”.
U.S. Pat. No. 3,874,112 issued to Sapkus et al. sets forth an ANIMATING DEVICE FOR FIGURE TOYS having a pistol-like hand grip which is swingably connected to a figure toy. The figure toy may be moved in a swinging fashion to simulate baseball hitting or other similar activities.
U.S. Pat. No. 4,526,552 issued to Rhodes sets forth an ANIMATED FIGURE TOY HAVING A TELESCOPING APPENDAGE which includes an upper torso provided with a neck opening. An elongated neck and head assembly are received within the opening and reciprocate to move the head relative to the torso.
U.S. Pat. No. 4,536,166 issued to Renger et al. sets forth a CAP FIRING ANIMATED FIGURE TOY having positionable appendages and upper and lower torso portions pivotally interconnected with a spring member. The rear of the torso is configured for retaining sound emitting devices such as a plurality of caps and a mechanism including a spring biased hammer member is provided within the torso for actuating one of the caps.
U.S. Pat. No. 4,673,367 issued to MacBain sets forth an ANIMATED FIGURE TOY having an upper torso with a trunnion member coupled for rotatable movement. The trunnion includes hinge couplers connectable to mating hinge portions on the interior of the front and rear halves of the upper torso. A spring is positioned beneath the trunnion for co-action with an actuating post sliding captively within the trunnion for limited movement.
U.S. Pat. No. 5,042,807 issued to Sasakawa et al. sets forth an BOXER DOLL AND BOXING GAME APPARATUS EMPLOYING SAME having a base upon which a pair of boxing figures are supported. A pneumatic mechanism is supported within each of the figures which is operative to move the boxers arms in a punch-like action. The pneumatic mechanisms within each doll are operated by a pair of squeezable bulbs held by the participants.
U.S. Pat. No. 5,087,219 issued to Price sets forth an ACTION CHARACTER FIGURE which includes a torso portion, a rotatable arm portion on the torso and a leg portion which is retractable into the lower end of the torso. The arm is connected to the leg in the interior of the torso such that rotation of the arm causes the leg portion to be retracted into the torso against the force of an internal spring. Release of the spring causes the arm to be rotated in a reverse direction and the leg to be resiliently extended.
While the foregoing prior art devices to some extent improved the art and have in some instances enjoyed commercial success, there remains nonetheless a continuing need in the art for ever more interesting, amusing and entertaining articulated toy figures having movement capability.
SUMMARY OF THE INVENTION
Accordingly, it is a general object of the present invention to provide an improved toy figure game. It is a more particular object of the present invention to provide an improved toy figure game having a toy figure pair for simulating combat. It is a still more particular object of the present invention to provide an improved toy figure game having a toy figure pair in which one of the toy figures is movable laterally in response to a punch impact.
In accordance with the present invention there is provided a combat simulating toy figure pair comprising: a first figure having a first torso, a first head, a first pair of arms and a first pair of legs, the first torso defining a slot therein; arm moving means supported within the first torso having a toggle rotatably supported in the first torso having a gear portion, a pair of shafts supporting the first pair of arms, and gear means coupling the gear portion to the arm shafts; a second figure having a second torso, a second head, a second pair of arms and a body support supporting the torso; a wheel plate supporting the body support and defining a plurality of slots; and a plurality of wheels rotatably supported within the slots, the first figure being manipulated by moving the toggle to punch the second figure and the second figure receiving a punch from the first figure and rolling away from the first figure.
BRIEF DESCRIPTION OF THE DRAWINGS
The features of the present invention, which are believed to be novel, are set forth with particularity in the appended claims. The invention, together with further objects and advantages thereof, may best be understood by reference to the following description taken in conjunction with the accompanying drawings, in the several figures of which like reference numerals identify like elements and in which:
FIG. 1
sets forth a perspective view of a toy figure pair constructed in accordance with the present invention;
FIG. 2
sets forth a partial section side view of one of the toy figures of the present invention toy figure pair;
FIG. 3
sets forth a partial perspective view of the punch activating mechanism of the toy figure shown in
FIG. 2
taken along section line
3
—
3
therein.
DESCRIPTION OF THE PREFERRED EMBODIMENT
FIG. 1
sets forth a perspective view of a toy figure pair constructed in accordance with the present invention and generally referenced by numeral
10
. Toy figure pair
10
includes a target toy
figure 20
cooperating with an assaulting toy figure
50
. Toy
figure 20
generally resembles a fanciful creation of a wizard or the like while toy
figure 50
generally resembles a fanciful robot or the like. In the anticipated play pattern of toy figure pair
10
, toy
figure 50
is moved against toy
figure 20
in an assault move which is carried forward by a series of punching actions by toy
figure 50
in the manner described below. Toy
figure 20
is supported by a plurality of rotating wheels such that toy
figure 20
is readily adapted to absorb punch impacts and move rearwardly or roll away from toy figure
50
. Additionally, toy
figure 20
utilizes a resilient cape for additional support against tipping in response to punch actions.
More specifically, toy
figure 20
includes a body
21
generally simulating a fanciful wizard or the like and having a torso
22
supporting a head
23
and a pair of arms
24
and
26
. Body
21
further includes a pair of shoulder joints
25
and
27
pivotally supporting arms
24
and
26
respectively upon torso
22
.
In accordance with an important aspect of the present invention, body
21
further includes a downwardly extending body support
30
having a wheel plate
33
on the bottom surface thereof. Wheel plate
33
defines a plurality of elongated slots such as slots
34
and
37
. A plurality of freely rolling wheels, such as wheels
36
and
39
are rotatably supported upon wheel plate
33
within slots
34
and
37
by axles
35
and
38
respectively. An additional plurality of wheels
40
through
44
are similarly supported upon wheel plate
33
by respective axles
45
through
49
.
Toy
figure 20
further includes a resilient cape
31
supported upon body
11
by a neck ring portion
19
which generally encircles head
23
. Resilient cape
31
is preferably formed of a resilient relatively stiff material such as rubber or soft plastic and defines a bottom edge
32
. Bottom edge
32
is close to touching the supporting surface upon which wheels
36
,
39
and
40
through
44
rollingly support toy figure
20
. However, in the preferred fabrication of the present invention, edge
22
is spaced somewhat distant from body support
30
and is close to but not touching the underlying support surface upon which toy
figure 20
is freely rolling. In this manner, resilient cape
31
provides support for toy
figure 20
in the event toy
figure 20
is impacted by punches from toy
figure 50
in the manner described below and would other wise to tilt rearwardly in the direction indicated by arrow
12
. Such tilting is resisted as edge
32
comes in contact with the surface upon which toy
figure 20
is rolling.
Toy
figure 50
includes a body
51
supported by a pair of legs
53
and
54
and having a pair of arms
55
and
56
. Body
51
further includes a head
59
. Arms
55
and
56
are pivotally supported upon torso
52
of body
51
at a pair of shoulder joints
57
and
58
. In accordance with the mechanism set forth below in greater detail, arms
55
and
56
are pivotally movable forward and rearwardly in the directions indicated by arrow
60
in a punching motion which is intended to simulate combat as toy
figure 50
assaults toy figure
20
. Suffice it to note here, that toy
figure 50
may be held by the user and moved against toy
figure 20
in an attack or assault. Suffice it further to note that as the user moves toy
figure 50
against toy
figure 20
, the user causes punching motions by arms
55
and
56
hoping to land a blow against toy
figure 20
sufficient to tip it or knock it over.
During the above described simulation of combat, as toy
figure 50
assaults toy
figure 20
the novel support of toy
figure 20
upon a plurality of rolling wheels together with the assistance of resilient cap
31
cooperate to allow toy
figure 20
to sustain such impacts and thereby survive attack by toy figure
50
.
FIG. 2
sets forth a partial section view of toy figure
50
. As described above, a number of toy figures have been provided in the prior art which simulate a punching or boxing-type action. Accordingly, it will be understood that toy
figure 50
may be fabricated entirely in accordance with the conventional fabrication of prior art punching or boxing dolls and toy figures. For example, toy
figure 50
in its preferred fabrication is substantially similar to the above described prior art device utilized in the prior art game known as “Rockem Sockem Robot Game”. Alternatively, virtually any conventional punching or boxing toy figure capable of extending or pivoting one or more arms in a punching action to impact toy
figure 20
(seen in FIG.
1
) may be utilized for toy
figure 50
without departing from the spirit and scope of the present invention.
More specifically, toy
figure 50
includes a body
51
having a torso
52
supporting a head
59
. Torso
52
is supported by a pair of legs
53
and
54
(leg
54
shown in FIG.
1
). A pair of arms
55
and
56
(arm
56
seen in
FIG. 1
) are pivotally supported upon torso
52
.
Toy
figure 50
further includes a toggle
61
supported by a shaft
62
within torso
52
. Toggle
61
extends rearwardly through a slot
60
formed at the rear surface of torso
52
. A shaft
65
is rotatably supportive within torso
52
by conventional support means (not shown). Shaft
65
supports a gear
64
which engages gear portion
63
of toggle
61
. As is better seen in
FIG. 3
, shaft
65
supports arm
55
and is rotatable therewith.
In operation, a punching action is produced as the user moves toggle
61
within slot
60
in which arm
55
(as well as arm
56
shown in
FIG. 3
) pivot in response to movement of toggle
61
. Thus, as the user moves toggle
61
downwardly in the direction indicated by arrow
70
, gear portion
63
rotates in the direction indicated by arrow
71
which in turn rotates gear
64
and shaft
65
in the direction indicated by arrow
72
. This rotation of shaft
65
in turn rotates arm
55
downwardly in the direction indicated by arrow
73
. Conversely, as the user moves toggle
61
upwardly within slot
60
in the direction indicated by arrow
75
, gear portion
63
rotates downwardly in the direction indicated by arrow
76
. The rotation of gear
63
in the direction of arrow
76
rotates gear
64
and shaft
65
in the direction indicated by arrow
77
. The rotation of shaft
65
in turn pivots arm
55
upwardly in the direction indicated by arrow
78
.
Thus, as the user moves toggle
61
up and down in the directions indicated by arrows
70
and
75
, a corresponding punching movement of arm
55
in the directions indicated by arrows
73
and
78
respectively is produced.
FIG. 3
sets forth a partial top view of the operative mechanism for toy figure
50
. As described above, a toggle
61
is pivotally supported within torso
52
(seen in
FIG. 2
) by a shaft
62
. Toggle
61
includes a gear portion
63
. A shaft
65
is rotatably supported within torso
52
(seen in
FIG. 1
) in accordance with conventional fabrication techniques (not shown). Shaft
65
supports a gear
64
engaging gear portion
63
. Shaft
65
further supports arm
55
.
Arm
56
is pivotally supported upon torso
52
(torso
52
seen in
FIG. 2
) by a shaft
68
in accordance with conventional fabrication techniques (not shown). Shaft
68
includes a gear
67
which engages a gear
66
supported upon shaft
65
.
In operation, as toggle
61
is pivoted about shaft
62
, gear portion
63
rotates correspondingly. The rotational movement of gear portion
63
rotates shaft
65
through the engagement of gear
64
. Gear
66
is corresponding rotated by the rotation of shaft
65
. With shaft
65
directly coupled to arm
55
, arm
55
moves in direct relation to the rotation to shaft
65
. The gear coupling between gear
66
and gear
67
however reverses the relative direction of movement between shaft
65
and arm
56
. Accordingly, as the user moves toggle
61
about shaft
62
, arms
55
and
56
are pivoted in opposite directions. This is the preferred manner of punching action by toy
figure 50
(seen in FIG.
1
). However, it will be understood that other punching actions and mechanisms may be utilized in toy
figure 50
without departing from the spirit and scope of the present invention.
While particular embodiments of the invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the invention in its broader aspects. Therefore, the aim in the appended claims is to cover all such changes and modifications as fall within the true spirit and scope of the invention.
Claims
- 1. A combat simulating toy figure pair comprising:a first figure having a first torso, a first head, a first pair of arms and a first pair of legs, said first torso defining a slot therein; arm moving means supported within said first torso having a toggle rotatably supported in said first torso having a gear portion, a pair of shafts supporting said first pair of arms, and gear means coupling said gear portion to said arm shafts; a second figure having a second torso, a second head, a second pair of arms, a body support supporting said torso an elongated resilient material cape having a bottom edge and a neck ring portion extending from said cape encircling said second head to support said cape upon said second figure, said bottom edge of said cape contacting the surface beneath said second figure when said second figure tips; a wheel plate supporting said body support and defining a plurality of slots; and a plurality of wheels rotatably supported within said slots, said first figure being manipulated by moving said toggle to punch said second figure and said second figure receiving a punch from said first figure and rolling away from said first figure, and said cape being constructed to prevent tipping of said second toy figure during receipt of a lower force punch yet yielding during receipt of a higher force punch thereby allowing said second toy figure to fall.
US Referenced Citations (17)