Toy figure pair simulating combat

Information

  • Patent Grant
  • 6280286
  • Patent Number
    6,280,286
  • Date Filed
    Thursday, February 3, 2000
    24 years ago
  • Date Issued
    Tuesday, August 28, 2001
    23 years ago
Abstract
A toy figure pair includes an assault toy figure having a punching mechanism which extends the toy figure arms in a punching or attacking movement as the user manipulates a movable toggle at the toy figure rear torso surface. A target toy figure is movably supported upon a plurality of freely rolling wheels and is able to roll away from impacts received from the assault toy figure. Additionally, a resilient cape supported upon the target toy figure is able to prevent tipping of the target toy figure under certain circumstances.
Description




FIELD OF THE INVENTION




This invention relates generally to toy figures and particularly to those which include movement features for simulating combat.




BACKGROUND OF THE INVENTION




Toy figures which include movement features such as the ability to have appendages or other body portions moved in response to user input are well known in the art. Notsurprisingly, practitioner's in the art have developed a virtually endless variety of articulated toy figures having movement capabilities. One particularly successful movement feature toy figure was known generally in the market place under the name “Rockem Sockem Robot Game”. The basic features of this game included a pair of virtually identical robot-like toy figures, each of which included a head movable between a raised or extended position and a normal position. A spring latch mechanism within the toy figure allowed the head to be pushed downwardly upon the body against the force of the internal spring and latched by moving the head forward. In response to an impact to the toy robot head, the latch mechanism released and the head of the figures rose abruptly. Each robot figure also included a pair of pivotally supported arms coupled to an internal gear mechanism and a toggle button on the toy figures back torso surface. The pivotal arms were coupled to the rear toggle button by a gear drive mechanism. In its anticipated play activity, each user grasped one of the toy robots in a manner enabling the manipulation of the rear toggle button with the object of moving the pivotal arms against the opponent so-as-to strike a blow to the head of the opponents robot. In response to a sufficient blow to the head particularly from the front, latch released and the head sprung upwardly.




Still other toy figures with movement capability have been provided which are generally directed to activities such as combat, boxing or the like. For example, U.S. Pat. No. 5,046,987 issued to Djordjevic sets forth TOY BOXER ARMS for use on a doll having a torso. Each arm is pivotally supported by an inwardly extending shaft which in turn is coupled to a spring support. A pair of pivotally supported levers are coupled to the shaft supporting the arms by a flexible string or the like. Movement of each lever moves the dolls arms.




U.S. Pat. No. 4,457,097 issued to Miller et al. sets forth an ACTION TOY AND GAME having a hand-grip handle which supports a multiply articulated extendible member and which includes a thumb receiving end proximate the user. The outer end of the multiply articulated member is supported within a hand puppet. The movement of the user's thumb against the thumb piece of the multiply articulated member causes the puppets arms to move.




U.S. Pat. No. 4,995,610 issued to Paoletti sets forth an ELECTRIC BOXING GAME having two opposed doll boxers movably mounted on a support surface. Each boxer has swingable arms and a punch received indicator. Electric or computer control means operate at least one boxer so-as-to provide body movement and arm movements against the other boxer.




U.S. Pat. No. 2,088,510 issued to Frasca sets forth a TOY having a pair of puppet-like dolls supporting articulated arms and moveable upon a play surface. A downwardly extending member passes through apertures in the play surface and is coupled to a pistol grip-like handle suitable for grasping by each of the opposed players. The players manipulate their respective dolls and implement blows by squeezing the trigger mechanism on the handle to move the arms of the doll.




U.S. Pat. No. 2,623,329 issued to DiLeva sets forth an EXTENSIBLE DOLL having arm and leg appendages which include telescoping extendible members.




U.S. Pat. No. 2,741,870 issued to Lang sets forth a GROWING FIGURE TOY having a soft extendible outer body supported by an extendible internal frame. As the frame extends, the body is stretched and the toy appears to “grow”.




U.S. Pat. No. 3,874,112 issued to Sapkus et al. sets forth an ANIMATING DEVICE FOR FIGURE TOYS having a pistol-like hand grip which is swingably connected to a figure toy. The figure toy may be moved in a swinging fashion to simulate baseball hitting or other similar activities.




U.S. Pat. No. 4,526,552 issued to Rhodes sets forth an ANIMATED FIGURE TOY HAVING A TELESCOPING APPENDAGE which includes an upper torso provided with a neck opening. An elongated neck and head assembly are received within the opening and reciprocate to move the head relative to the torso.




U.S. Pat. No. 4,536,166 issued to Renger et al. sets forth a CAP FIRING ANIMATED FIGURE TOY having positionable appendages and upper and lower torso portions pivotally interconnected with a spring member. The rear of the torso is configured for retaining sound emitting devices such as a plurality of caps and a mechanism including a spring biased hammer member is provided within the torso for actuating one of the caps.




U.S. Pat. No. 4,673,367 issued to MacBain sets forth an ANIMATED FIGURE TOY having an upper torso with a trunnion member coupled for rotatable movement. The trunnion includes hinge couplers connectable to mating hinge portions on the interior of the front and rear halves of the upper torso. A spring is positioned beneath the trunnion for co-action with an actuating post sliding captively within the trunnion for limited movement.




U.S. Pat. No. 5,042,807 issued to Sasakawa et al. sets forth an BOXER DOLL AND BOXING GAME APPARATUS EMPLOYING SAME having a base upon which a pair of boxing figures are supported. A pneumatic mechanism is supported within each of the figures which is operative to move the boxers arms in a punch-like action. The pneumatic mechanisms within each doll are operated by a pair of squeezable bulbs held by the participants.




U.S. Pat. No. 5,087,219 issued to Price sets forth an ACTION CHARACTER FIGURE which includes a torso portion, a rotatable arm portion on the torso and a leg portion which is retractable into the lower end of the torso. The arm is connected to the leg in the interior of the torso such that rotation of the arm causes the leg portion to be retracted into the torso against the force of an internal spring. Release of the spring causes the arm to be rotated in a reverse direction and the leg to be resiliently extended.




While the foregoing prior art devices to some extent improved the art and have in some instances enjoyed commercial success, there remains nonetheless a continuing need in the art for ever more interesting, amusing and entertaining articulated toy figures having movement capability.




SUMMARY OF THE INVENTION




Accordingly, it is a general object of the present invention to provide an improved toy figure game. It is a more particular object of the present invention to provide an improved toy figure game having a toy figure pair for simulating combat. It is a still more particular object of the present invention to provide an improved toy figure game having a toy figure pair in which one of the toy figures is movable laterally in response to a punch impact.




In accordance with the present invention there is provided a combat simulating toy figure pair comprising: a first figure having a first torso, a first head, a first pair of arms and a first pair of legs, the first torso defining a slot therein; arm moving means supported within the first torso having a toggle rotatably supported in the first torso having a gear portion, a pair of shafts supporting the first pair of arms, and gear means coupling the gear portion to the arm shafts; a second figure having a second torso, a second head, a second pair of arms and a body support supporting the torso; a wheel plate supporting the body support and defining a plurality of slots; and a plurality of wheels rotatably supported within the slots, the first figure being manipulated by moving the toggle to punch the second figure and the second figure receiving a punch from the first figure and rolling away from the first figure.











BRIEF DESCRIPTION OF THE DRAWINGS




The features of the present invention, which are believed to be novel, are set forth with particularity in the appended claims. The invention, together with further objects and advantages thereof, may best be understood by reference to the following description taken in conjunction with the accompanying drawings, in the several figures of which like reference numerals identify like elements and in which:





FIG. 1

sets forth a perspective view of a toy figure pair constructed in accordance with the present invention;





FIG. 2

sets forth a partial section side view of one of the toy figures of the present invention toy figure pair;





FIG. 3

sets forth a partial perspective view of the punch activating mechanism of the toy figure shown in

FIG. 2

taken along section line


3





3


therein.











DESCRIPTION OF THE PREFERRED EMBODIMENT





FIG. 1

sets forth a perspective view of a toy figure pair constructed in accordance with the present invention and generally referenced by numeral


10


. Toy figure pair


10


includes a target toy

figure 20

cooperating with an assaulting toy figure


50


. Toy

figure 20

generally resembles a fanciful creation of a wizard or the like while toy

figure 50

generally resembles a fanciful robot or the like. In the anticipated play pattern of toy figure pair


10


, toy

figure 50

is moved against toy

figure 20

in an assault move which is carried forward by a series of punching actions by toy

figure 50

in the manner described below. Toy

figure 20

is supported by a plurality of rotating wheels such that toy

figure 20

is readily adapted to absorb punch impacts and move rearwardly or roll away from toy figure


50


. Additionally, toy

figure 20

utilizes a resilient cape for additional support against tipping in response to punch actions.




More specifically, toy

figure 20

includes a body


21


generally simulating a fanciful wizard or the like and having a torso


22


supporting a head


23


and a pair of arms


24


and


26


. Body


21


further includes a pair of shoulder joints


25


and


27


pivotally supporting arms


24


and


26


respectively upon torso


22


.




In accordance with an important aspect of the present invention, body


21


further includes a downwardly extending body support


30


having a wheel plate


33


on the bottom surface thereof. Wheel plate


33


defines a plurality of elongated slots such as slots


34


and


37


. A plurality of freely rolling wheels, such as wheels


36


and


39


are rotatably supported upon wheel plate


33


within slots


34


and


37


by axles


35


and


38


respectively. An additional plurality of wheels


40


through


44


are similarly supported upon wheel plate


33


by respective axles


45


through


49


.




Toy

figure 20

further includes a resilient cape


31


supported upon body


11


by a neck ring portion


19


which generally encircles head


23


. Resilient cape


31


is preferably formed of a resilient relatively stiff material such as rubber or soft plastic and defines a bottom edge


32


. Bottom edge


32


is close to touching the supporting surface upon which wheels


36


,


39


and


40


through


44


rollingly support toy figure


20


. However, in the preferred fabrication of the present invention, edge


22


is spaced somewhat distant from body support


30


and is close to but not touching the underlying support surface upon which toy

figure 20

is freely rolling. In this manner, resilient cape


31


provides support for toy

figure 20

in the event toy

figure 20

is impacted by punches from toy

figure 50

in the manner described below and would other wise to tilt rearwardly in the direction indicated by arrow


12


. Such tilting is resisted as edge


32


comes in contact with the surface upon which toy

figure 20

is rolling.




Toy

figure 50

includes a body


51


supported by a pair of legs


53


and


54


and having a pair of arms


55


and


56


. Body


51


further includes a head


59


. Arms


55


and


56


are pivotally supported upon torso


52


of body


51


at a pair of shoulder joints


57


and


58


. In accordance with the mechanism set forth below in greater detail, arms


55


and


56


are pivotally movable forward and rearwardly in the directions indicated by arrow


60


in a punching motion which is intended to simulate combat as toy

figure 50

assaults toy figure


20


. Suffice it to note here, that toy

figure 50

may be held by the user and moved against toy

figure 20

in an attack or assault. Suffice it further to note that as the user moves toy

figure 50

against toy

figure 20

, the user causes punching motions by arms


55


and


56


hoping to land a blow against toy

figure 20

sufficient to tip it or knock it over.




During the above described simulation of combat, as toy

figure 50

assaults toy

figure 20

the novel support of toy

figure 20

upon a plurality of rolling wheels together with the assistance of resilient cap


31


cooperate to allow toy

figure 20

to sustain such impacts and thereby survive attack by toy figure


50


.





FIG. 2

sets forth a partial section view of toy figure


50


. As described above, a number of toy figures have been provided in the prior art which simulate a punching or boxing-type action. Accordingly, it will be understood that toy

figure 50

may be fabricated entirely in accordance with the conventional fabrication of prior art punching or boxing dolls and toy figures. For example, toy

figure 50

in its preferred fabrication is substantially similar to the above described prior art device utilized in the prior art game known as “Rockem Sockem Robot Game”. Alternatively, virtually any conventional punching or boxing toy figure capable of extending or pivoting one or more arms in a punching action to impact toy

figure 20

(seen in FIG.


1


) may be utilized for toy

figure 50

without departing from the spirit and scope of the present invention.




More specifically, toy

figure 50

includes a body


51


having a torso


52


supporting a head


59


. Torso


52


is supported by a pair of legs


53


and


54


(leg


54


shown in FIG.


1


). A pair of arms


55


and


56


(arm


56


seen in

FIG. 1

) are pivotally supported upon torso


52


.




Toy

figure 50

further includes a toggle


61


supported by a shaft


62


within torso


52


. Toggle


61


extends rearwardly through a slot


60


formed at the rear surface of torso


52


. A shaft


65


is rotatably supportive within torso


52


by conventional support means (not shown). Shaft


65


supports a gear


64


which engages gear portion


63


of toggle


61


. As is better seen in

FIG. 3

, shaft


65


supports arm


55


and is rotatable therewith.




In operation, a punching action is produced as the user moves toggle


61


within slot


60


in which arm


55


(as well as arm


56


shown in

FIG. 3

) pivot in response to movement of toggle


61


. Thus, as the user moves toggle


61


downwardly in the direction indicated by arrow


70


, gear portion


63


rotates in the direction indicated by arrow


71


which in turn rotates gear


64


and shaft


65


in the direction indicated by arrow


72


. This rotation of shaft


65


in turn rotates arm


55


downwardly in the direction indicated by arrow


73


. Conversely, as the user moves toggle


61


upwardly within slot


60


in the direction indicated by arrow


75


, gear portion


63


rotates downwardly in the direction indicated by arrow


76


. The rotation of gear


63


in the direction of arrow


76


rotates gear


64


and shaft


65


in the direction indicated by arrow


77


. The rotation of shaft


65


in turn pivots arm


55


upwardly in the direction indicated by arrow


78


.




Thus, as the user moves toggle


61


up and down in the directions indicated by arrows


70


and


75


, a corresponding punching movement of arm


55


in the directions indicated by arrows


73


and


78


respectively is produced.





FIG. 3

sets forth a partial top view of the operative mechanism for toy figure


50


. As described above, a toggle


61


is pivotally supported within torso


52


(seen in

FIG. 2

) by a shaft


62


. Toggle


61


includes a gear portion


63


. A shaft


65


is rotatably supported within torso


52


(seen in

FIG. 1

) in accordance with conventional fabrication techniques (not shown). Shaft


65


supports a gear


64


engaging gear portion


63


. Shaft


65


further supports arm


55


.




Arm


56


is pivotally supported upon torso


52


(torso


52


seen in

FIG. 2

) by a shaft


68


in accordance with conventional fabrication techniques (not shown). Shaft


68


includes a gear


67


which engages a gear


66


supported upon shaft


65


.




In operation, as toggle


61


is pivoted about shaft


62


, gear portion


63


rotates correspondingly. The rotational movement of gear portion


63


rotates shaft


65


through the engagement of gear


64


. Gear


66


is corresponding rotated by the rotation of shaft


65


. With shaft


65


directly coupled to arm


55


, arm


55


moves in direct relation to the rotation to shaft


65


. The gear coupling between gear


66


and gear


67


however reverses the relative direction of movement between shaft


65


and arm


56


. Accordingly, as the user moves toggle


61


about shaft


62


, arms


55


and


56


are pivoted in opposite directions. This is the preferred manner of punching action by toy

figure 50

(seen in FIG.


1


). However, it will be understood that other punching actions and mechanisms may be utilized in toy

figure 50

without departing from the spirit and scope of the present invention.




While particular embodiments of the invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the invention in its broader aspects. Therefore, the aim in the appended claims is to cover all such changes and modifications as fall within the true spirit and scope of the invention.



Claims
  • 1. A combat simulating toy figure pair comprising:a first figure having a first torso, a first head, a first pair of arms and a first pair of legs, said first torso defining a slot therein; arm moving means supported within said first torso having a toggle rotatably supported in said first torso having a gear portion, a pair of shafts supporting said first pair of arms, and gear means coupling said gear portion to said arm shafts; a second figure having a second torso, a second head, a second pair of arms, a body support supporting said torso an elongated resilient material cape having a bottom edge and a neck ring portion extending from said cape encircling said second head to support said cape upon said second figure, said bottom edge of said cape contacting the surface beneath said second figure when said second figure tips; a wheel plate supporting said body support and defining a plurality of slots; and a plurality of wheels rotatably supported within said slots, said first figure being manipulated by moving said toggle to punch said second figure and said second figure receiving a punch from said first figure and rolling away from said first figure, and said cape being constructed to prevent tipping of said second toy figure during receipt of a lower force punch yet yielding during receipt of a higher force punch thereby allowing said second toy figure to fall.
US Referenced Citations (17)
Number Name Date Kind
569333 Hinckley Oct 1896
1458683 Carlin Jun 1923
1552314 Kohl Sep 1925
2088510 Frasca Jul 1937
2623329 Leva Dec 1952
2741870 Lang Apr 1956
3874112 Sapkus et al. Apr 1975
4091563 Noble et al. May 1978
4457097 Miller et al. Jul 1984
4526552 Rhodes Jul 1985
4536166 Renger et al. Aug 1985
4673367 MacBain Jun 1987
4995610 Paoletti Feb 1991
5042807 Sasakawa et al. Aug 1991
5046987 Djordjevic Sep 1991
5087219 Price Feb 1992
5727982 Hurt Mar 1998