Toy gun game set that activates a gun via a signal beam

Information

  • Patent Grant
  • 6422566
  • Patent Number
    6,422,566
  • Date Filed
    Thursday, June 8, 2000
    24 years ago
  • Date Issued
    Tuesday, July 23, 2002
    22 years ago
Abstract
A game set that allows a plurality of players to play a game of draw with water guns. The water guns are drawn from holsters that can be worn by the players of the game. The water gun that is drawn last is deactivated so that only the player who draws the water gun first can spray water.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates to electronically controlled water guns that are used in a game of draw.




2. Prior Art




There have been marketed numerous battery operated water guns. For example, Larami Corporation marketed a line of battery powered water guns under the name ENTERTECH. The ENTERTECH guns contained motor driven pumps that created a water pressure greater than pressure found in manually pressurized guns. Consequently, battery operated water guns were capable of projecting water farther than manually pressurized guns.




Toymax marketed a battery powered game set under the trademark CYBER SPLASH. The CYBER SPLASH game set included light sensitive targets integrated into vests that were worn by the players of the game. Each player would shoot a light beam onto the target worn by another player with a light gun. Water was released onto the player wearing a vest that was hit 10 times by the light beam of an opposing player.




U.S. Pat. No. 5,823,849 issued to Gardner et al. discloses a game set that contains a pair of battery powered water squirting shields. Each shield contains a water sensor that is coupled to a controller. When an opposing player is successful in hitting the sensor a predetermined number of times the controller closes a valve so that water cannot be emitted from the shield. This prevents that player from squirting another player. The player holding the shield is thereby penalized for allowing an opposing player to successfully hit the sensor.




There have also been marketed various types of water guns. By way of example, Larami Corp. sold a water gun under the trademark SUPERSOAKER. The SUPERSOAKER could emit a highly pressurized stream of water over a relatively long distance.




With the guns and game sets of the prior art each player can shoot the other player without any time constraints. It would be desirable to provide a gun game set that introduced time as a constraint to spraying an opponent.




BRIEF SUMMARY OF THE INVENTION




One embodiment of the present invention is a game set that includes a first gun that can be drawn from a first holster and a second gun that can be drawn from a second holster. The gun that is drawn last is deactivated so that the gun cannot spray a fluid.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective view of an embodiment of a game set of the present invention;





FIG. 2

is an exploded view of a signal device and a spray device of the game set.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




A game set that allows a plurality of players to play a game of draw with water guns. The guns are drawn in response to a “GO” signal provided by a signal device. The water guns are drawn from holsters that can be worn by the players of the game. The water gun that is drawn last is deactivated so that only the player who draws the water gun first can spray water. Additionally, a water gun that is drawn before the GO signal is also deactivated. The present invention thus provides a water gun game set that incorporates a time constraint.




Referring to the drawings more particularly by reference numbers,

FIG. 1

shows an embodiment of a game set


10


of the present invention. The game set


10


includes a first spray device


12


that can be drawn from a first holster


14


and a second spray device


16


which can be drawn from a second holster


18


. The spray devices


12


and


16


are each adapted to spray a fluid such as water.




The spray devices


12


and


16


can be drawn from the holsters


14


and


18


in conjunction with a signal device


20


. The signal device


20


may have a first light source


22




a


, a second light source


22




b


and a third light source


22




c


that are sequentially illuminated to provide an indication, or “GO” signal, of when to draw the spray devices


12


and


16


from the holsters


14


and


18


, respectively. For example, the first light source


22




a


may become illuminated, followed by the second light source


22




b


and the third light source


22




c


. Illumination of the third light source


22




c


may provide an indication that the players can draw the spray devices


12


and


16


from the holsters


14


and


18


, respectively. If a player draws a spray device


12


or


16


before the third light source


22




c


is illuminated the spray device is deactivated and the player cannot spray water. Additionally, the player who draws a spray device


12


or


16


last will have his spray device deactivated so that he cannot spray the other player.





FIG. 2

shows an embodiment of a spray device


12


or


16


and the signal device


20


. The signal device


20


may include a housing


24


constructed from two separate molded plastic parts


26


. The housing


24


may contain a printed circuit board assembly


28


that contains one or more electrical circuits. By way of example, the electrical circuits may include a controller


30


, a memory


32


and a transceiver


34


. The transceiver


34


may transmit and receive signals to and from the spray device


12


or


16


. Although a transceiver


34


is described, it is to be understood that a transmitter can be substituted for the transceiver so that the signal device only transmits signals. The controller


30


may be a processor, discrete logic circuits or any combination of circuits to perform the logical computations required to operate the game set


10


.




The signal device


20


may include light emitting diodes (LEDs)


36


that correspond to the light sources


22




a


,


22




b


and


22




c


shown in FIG.


1


. The LEDs


36


may be coupled to the controller


30


and a plurality of batteries


38


. The controller


30


may provide a switching function to control current from the batteries


38


to the LEDs


36


and selectively illuminate the light sources.




The batteries


38


may be enclosed within the housing


24


by a removable lid


40


. The LEDs


36


may be located within openings


42


in the housing


24


and enclosed by lenses


44


. Each lens


44


may have a different color. The signal device


20


may also include a speaker


46


that is coupled to the controller


30


. The controller


30


may generate signals that create speech through the speakers. By way of example, the speech may compliment the illumination of the light sources such as “two, one, GO”.




Each spray device


12


or


16


may include a housing


48


constructed from two separate molded plastic parts


50


. The housing


48


may contain a tank


52


that can be filled with a fluid such as water through a tank opening


54


. The tank


52


may further have a vent


56


and can be sealed by a cap


58


.




The tank


52


can be connected to a pump


60


by a tube


62


. The pump


60


is connected to a nozzle


64


. The pump


60


is driven by a motor


66


. The pump


60


contains a valve (not shown) that is controlled by a trigger


68


. The trigger


68


is biased to an open position by a spring


70


. Fluid will flow from the nozzle


64


when the motor


66


is activated and the trigger


68


is depressed. The motor


66


is powered by a plurality of batteries


72


enclosed by a battery lid


74


. Although a pump


60


and motor


66


are shown and described, it is to be understood that other types of pressurization devices may be employed. For example, the gun may have an inflatable bladder or a manually activated pump.




Each spray device


12


or


16


may have a printed circuit board assembly


76


that includes a plurality of electrical circuits such as a controller


78


, a memory


80


and a transceiver


82


. The controller


78


could be a processor, discrete logical circuits or any combination of circuits to perform the logical computations required to operate the game set. The printed circuit board assembly


76


is connected to both the motor


66


and the batteries


72


. The transceiver


82


can transmit and receive signals from the signal device


20


. The controller


78


can provide a switch function to switch the motor


66


between active and inactive states. The controller


78


can also be coupled to a holster switch


84


to detect when the spray device is located within a holster, or drawn from a holster. The spray device


12


or


16


may further have a power on light source


86


.




The controllers


30


and


78


may perform logical computations and control the light sources


22




a


,


22




b


and


22




c


, and active/inactive state of the device motors


66


, based on interactive inputs and outputs from the signal device


20


and spray devices


12


and


16


. By way of example, the controllers


30


and


72


can operate in the following manner.




When the spray devices


12


and


16


are located within the holsters


14


and


18


, respectively, the controllers


78


of the devices


12


and


16


will cause the transceivers


82


to emit “in-holster” signals to the signal device


20


. Upon receiving the in-holster signals the controller


30


may begin a countdown sequence. The light sources


22




a


,


22




b


and


22




c


are sequentially illuminated during the countdown sequence.




The controller


78


of each spray device


12


and


16


detects when a player removes the device


12


or


16


from the holster


14


or


18


through the holster switch


84


. The controller


30


then generates a draw signal that is transmitted to the signal device


20


. The signal device


20


transmits an encoded signal when the GO signal (illumination of light source


22




c


) is provided. The signal device


20


is capable of providing two different signals. Each signal contains an address or other code unique to one of the spray devices


12


and


16


. Receipt of the encoded signal will cause the controller


78


to activate the motor


66


and allow a player to spray fluid from the device


12


or


16


. If a spray device


12


or


16


does not receive an encoded signal the motor


66


of that device remains inactive. The controller


78


may switch the motor


66


to the active state after a predetermined interval so that the player can squirt water. Although activation and deactivation of the motor


66


is described, the ability to emit water from the gun may be controlled by a solenoid (now shown) that can lock and unlock the trigger


68


. The solenoid may be controlled by the controller


78


.




The controller


30


of the signal device


20


will determine whether a draw signal was received from a spray device before the end of the countdown sequence. The controller


30


will not provide an encoded signal to a spray device that emits a draw signal before the end of the countdown sequence. If both spray devices


12


and


16


are drawn after the countdown sequence has ended, then the controller


30


determines which spray device first transmitted a draw signal and then provide a coded signal only to that device. This allows only one player to squirt the other player with water thus creating a penalty by not drawing fast enough.




As an alternative method the signal device


20


may only have a transmitter that transmits a signal(s) to both spray devices


12


and


16


at the end of the countdown sequence. The controller


78


of the spray device that senses both the transmitted signal and the withdrawal of the device from the holster, may then transmit a deactivation signal to the other spray device to inactivate the motor of the other device.




While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art.




For example, the game set may not have a signal device


20


. With such an embodiment only the player who pulls their gun out of the holster first can spray water. By way of example, all guns may be activated when the guns are placed in the holsters. The gun that is drawn first may send a deactivation signal to deactivate the other gun(s). The deactivated gun may again become activated after a certain time interval. This allows the players to squirt water even when they are not playing a game of draw. The guns may also have a lock/unlock switch (not shown) that allows a player to squirt water even when not playing a game of draw.



Claims
  • 1. A game set, comprising:a signal device that provides a GO signal at a first time; a first holster; a first spray device that can be removed from said first holster at a second time, said first spray device being adapted to emit a fluid if the second time is subsequent to the first time; a second holster; and, a second spray device that can be removed from said second holster at a third time, said second spray device being adapted to emit a fluid if the third time is subsequent to the first time and prior to the second time.
  • 2. The game set of claim 1, wherein said first and second spray devices transmit an in-holster signal when said first and second spray devices are within said first and second holsters, respectively.
  • 3. The game set of claim 2, wherein said signal device includes a counter that counts to a predetermined value when said signal device receives said in-holster signal.
  • 4. The game set of claim 1, wherein said signal device transmits an encoded signal only to said first spray device.
  • 5. The game set of claim 3, wherein said signal device includes a plurality of light sources that are sequentially illuminated in conjunction with the count of said counter to provide the GO signal.
  • 6. The game set of claim 1, wherein said first spray device transmits a deactivation signal to said second spray device to deactivate said second spray device.
  • 7. The game set of claim 1, wherein said first and second spray devices each contain a pump that is coupled to a motor, and an electrical circuit that can switch said motor between an activate state and an inactive state.
  • 8. The game set of claim 7, wherein said first and second spray devices each include a holster switch coupled to said electrical circuit and which can engage said holsters.
  • 9. The game set of claim 1, wherein said signal device includes a speaker.
  • 10. A game set, comprising:a signal device that contains a transmitter that transmits an encoded signal; a spray device that has a receiver that can receive said encoded signal from said signal device, said spray device can be switched between an active state wherein a fluid can be emitted from said spray device and an inactive state wherein fluid cannot be emitted from said first spray device, the state of said spray device being dependent upon receiving the encoded signal from said signal device.
  • 11. The game set of claim 10, wherein said spray device is in the active state when the encoded signal is received from said signal device.
  • 12. The game set of claim 10, wherein said spray device includes a motor that is coupled to a pump and said receiver.
  • 13. The game set of claim 10, wherein said signal device includes a counter and a plurality of light sources that are subsequentially illuminated in conjunction with a count of said counter to provide the encoded signal.
  • 14. The game set of claim 10, further comprising a holster that can hold said spray device.
  • 15. A game set, comprising:a first holster; a first spray device that can be removed from said first holster at a first time to emit a fluid; a second holster; and a second spray device that can be removed from said second holster at a second time to emit a fluid, said second spray device being deactivated if the second time is subsequent to the first time.
  • 16. The game set of claim 15, wherein said first spray device transmits a deactivation signal to said second spray device.
  • 17. A method for playing a game of draw, comprising:generating a GO signal; drawing a first spray device from a first holster; drawing a second spray device from a second holster; deactivating said second spray device; and, emitting a fluid from said first spray device.
  • 18. The method of claim 17, wherein the GO signal is an illuminated light source.
  • 19. The method of claim 18, wherein a series of light sources are sequentially illuminated before the GO signal.
  • 20. The method of claim 17, wherein the second spray device is deactivated if the second spray device is drawn from the second holster prior to the GO signal.
  • 21. The method of claim 17, wherein the second spray device is activated after a predetermined time interval.
  • 22. A method for playing a game of draw, comprising:placing a first spray device in a first holster; placing a second spray device in a second holster; drawing the first spray device from the first holster; and, deactivating the second spray device.
REFERENCE TO CROSS-RELATED APPLICATIONS

This application claims priority to provisional application No. 60/178,900, filed Jan. 28, 2000.

US Referenced Citations (9)
Number Name Date Kind
3008712 Konopka Nov 1961 A
3843127 Lack Oct 1974 A
4040622 Sinnott Aug 1977 A
4077629 Chestney Mar 1978 A
4545583 Pearman et al. Oct 1985 A
4772028 Rockhold et al. Sep 1988 A
5785592 Jacobsen Jul 1998 A
5823849 Gardner et al. Oct 1998 A
5893562 Spector Apr 1999 A
Provisional Applications (1)
Number Date Country
60/178900 Jan 2000 US