Toy that senses obstacles to activate sound and turning

Information

  • Patent Grant
  • 6171172
  • Patent Number
    6,171,172
  • Date Filed
    Friday, December 17, 1999
    25 years ago
  • Date Issued
    Tuesday, January 9, 2001
    23 years ago
Abstract
A toy that can move around an object. The toy includes a drive mechanism that can move a housing in either a first direction or a second direction. The toy also includes a sensor that can be used to remotely sense an object. The sensor and drive mechanisms are coupled to a controller that can change the direction of the housing when the object is remotely sensed through the sensor.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates to a motorized electric toy that can remotely sense and avoid an object.




2. Background Information




There have been developed a number of toys that emit sounds or move body parts in response to a change of environment. Tiger Electronics sold a toy under the trademark FURBY that would emit speech and move body parts in response to changes in light or movement of the toy. For example, the toy would open its eyes when exposed to light. The FURBY doll had no means to move across a surface.




Tyco Preschool sold a toy set under the trademark ELMO AND HIS DOG. The toy set included a dog which contained a receiver and an “ELMO” character that had a transmitter. Pressing the ELMO character would cause the transmitter to transmit signals to the receiver and move the dog. The child could control the movement of the dog through the ELMO character. If the dog encountered an object the child would have to press the ELMO character to move the toy dog around the object. The dog had no means to move around the object without the child's input.




There have been other walking toy dogs such as a product sold by Toybiz under the trademark POOCH THE GOOD PUPPY. The Toybiz dog would move toward a child who emitted a sound. The toy dog also contained a number of buttons that could be depressed to initiate a movement of the dog. For example, the toy would sit when a button was depressed on the dog's back. Toymax marketed a toy dog that would lift its leg and release a liquid when a child squeezed a bone attached to the dog. None of these toys could sense and move around an object.




SUMMARY OF THE INVENTION




One embodiment of the present invention includes a toy that can move around an object. The toy includes a drive mechanism that can move a housing in either a first direction or a second direction. The toy also includes a sensor that can be used to remotely sense an object. The sensor and drive mechanisms are coupled to a controller that can change the direction of the housing when the object is remotely sensed through the sensor.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a side view of an embodiment of a toy of the present invention engaging a wall;





FIG. 2

is a side view of the toy operating in a different mode;





FIG. 3

is a top view of the toy operating in the mode shown in

FIG. 1

;





FIG. 4

is a top view of the toy operating in the mode shown in

FIG. 2

;





FIG. 5

is an illustration showing different components of the toy;





FIG. 6

is a schematic showing a system of the toy.











DETAILED DESCRIPTION




Referring to the drawings more particularly by reference numbers,

FIGS. 1

,


2


,


3


and


4


show an embodiment of a toy


10


of the present invention. The toy


10


may include a housing


12


that is constructed to simulate a dog. The dog housing


12


may have a plurality of legs


14


that are coupled to a body


16


. The toy dog


10


can move across a surface


18


. Although a housing constructed as a dog is shown and described, it is to be understood that the housing may simulate other objects such as a toy vehicle.




The toy dog


10


may move toward an object


20


such as a wall. The toy


10


may move relative to the object


20


in accordance with one of two modes. In the first mode shown in

FIGS. 1 and 3

, the toy dog


10


will move away from the object


20


when the dog


10


makes contact with the wall. In the second mode the toy dog


10


will move away from the object


20


when the dog


10


remotely senses the wall as shown in

FIGS. 2 and 4

.




The housing


12


may include eyewear


22


that can pivot relative to a head


24


. The head


24


may have toy eyes


26


. The position of the eyewear


22


corresponds to the mode of the toy


10


. When the toy


10


is in the first mode the eyewear


22


is away from the eyes


26


as shown in

FIGS. 1 and 3

. When the toy


10


is in the second mode the eyewear


22


is adjacent to the eyes. With such an arrangement the dog


10


will remotely sense the object


20


and move while it is “wearing” the eyewear


22


. In the first mode the dog


10


will not be wearing the eyewear


22


and will “crash” into the object


20


before moving, thus giving the appearance of being blind. Alternatively, the toy dog


10


may not move away from the object


20


in the first mode. With this embodiment the toy


10


would merely crash into the wall.





FIGS. 5 and 6

show an embodiment of the toy dog


10


. The toy dog


10


may include a drive mechanism


28


that moves the body


12


relative to the surface


18


. The drive mechanism


28


may include an electric motor


30


that rotates a pair of drive wheels


32


through a gear train assembly


34


. The toy


10


may have a drive wheel


32


located on each side of the dog housing


12


. Rotation of the drive wheel


32


moves the toy


10


across the surface


18


. The gear train


34


may have clutches that allow only one drive wheel


30


to be engaged so that the toy


10


can turn as indicated in

FIGS. 2 and 4

. The toy dog


10


may have a caster wheel


36


to support the rear end of the housing


12


and allow pivotal movement of the toy


10


.




The toy dog


10


may have a remote sensor assembly


38


that is connected to a controller


40


. The controller


40


is also connected to the electric motor


30


and the drive train


34


. The remote sensor assembly


38


may include a transmitter


42


and a receiver


44


. The transmitter


42


may transmit a signal that is reflected from the object


20


and detected by the receiver


44


. By way of example, the transmitter


42


and receiver


44


may transmit and detect light having an infrared wavelength.




The controller


40


may include a processor circuit, a memory circuit and associated interface circuits such as analog to digital (A/D) and digital to analog (D/A) circuits (not shown). The various circuits can process signals from the remote sensor assembly


38


to determine when the toy


10


is within a threshold proximity of the object


20


, and provide corresponding signals to the electric motor


30


and drive train


34


to move the toy away from the wall. The process can be performed in accordance with instructions and data provided to the processor circuit. All of the electrical components of the toy


10


can be powered by a battery(ies)


46


.




The toy


10


may also have a contact sensor


48


that is connected to the controller


40


. The contact sensor


48


will provide output signal(s) when the sensor


48


engages the object


20


. The output signal(s) is processed by the controller


40


which provides output signals to the drive train


34


so that the toy


10


moves away from the object


20


. By way of example, the contact sensor


48


may be a proximity switch.




The eyewear


22


may be attached to a switch


50


that is connected to the controller


40


. The end user may move the eyewear


22


into one of two positions which sets the mode of the toy. When the eyewear


22


is in the position shown in

FIG. 2

, the controller


40


will be in the second mode and only process data from the remote sensor assembly


38


. When the eyewear


22


is in the position shown in

FIG. 1

, the controller


40


will be in the first mode and only process data from the contact sensor


48


. By way of example, the switch


50


may be connected to an enable switch of a multiplexor which switches between a remote sensor channel and a contact sensor channel so that the processor receives data from one of the two sensors


38


or


48


. Thus, in the first mode the remote sensor assembly


38


is de-coupled from the controller


40


. In the second mode the sensor assembly


38


is coupled to the controller


40


.




The toy


10


may include a speaker


52


that is connected to the controller


40


. The controller


40


may provide signals to the speaker


52


to emit audible sounds in accordance with the processor program. For example, when the object


18


is detected through the remote sensor assembly


38


the speaker may emit the phrase “uh oh” before the toy is moved away from the wall.




The toy


10


may include a remote controller


54


that can be coupled to the controller


40


through a connector


56


. The remote controller


54


may have a plurality of buttons


58


that can be manipulated by the end user to control the movement of the toy


10


. The controller


40


may be configured so that input from the remote controller


54


overrides the signals from the sensors


38


or


48


. Alternatively, the signals from the sensors


38


or


48


may override the signals from the remote controller


54


so that the toy


10


automatically moves relative to the object


18


.




In operation, the end user turns on the toy


10


through a master “on-off” switch (not shown) and then moves the eyewear


22


to a desired position. The drive mechanism then moves the toy


10


. If eyewear


22


is up as shown in

FIG. 1

, the toy


10


will move relative to the object only upon contact with the wall. If the eyewear


22


is down as shown in

FIG. 2

the toy


10


will move relative to the object upon detection through the remote sensor assembly


38


.




While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art.



Claims
  • 1. A toy, comprising:a housing constructed to resemble an animal: a drive mechanism that moves said housing in a first direction or a second direction; a remote sensor; a switch coupled to said housing and constructed to resemble eyewear, said switch being movable between a first position and a second position; and, a controller that is coupled to said remote sensor and controls said drive mechanism, said controller being in a first mode when said switch is in the first position and in a second mode when said switch is in a second position.
  • 2. The toy of claim 1, further comprising a contact sensor that is coupled to said controller.
  • 3. The toy of claim 1, wherein in said first mode said remote sensor is de-coupled from said controller, in said second mode said remote sensor is coupled to said controller.
  • 4. The toy of claim 1, further comprising a remote controller that can be coupled to said controller and manipulated to change the direction of said housing.
  • 5. The toy of claim 1, further comprising a speaker that is coupled to said controller.
  • 6. The toy of claim 4, wherein said housing is constructed to resemble a dog.
  • 7. A toy that can sense an object, comprising:a housing: a drive mechanism that moves said housing in a first direction or a second direction; a remote sensor that senses the object; a contact sensor that can engage the object; a switch coupled to said housing and constructed to resemble eyewear, said switch being movable between a first position and a second position; and, a controller that is coupled to said remote and contact sensors and controls said drive mechanism, said controller and said drive mechanism change the direction of said housing when said remote sensor senses the object or said contact sensor engages the object, said controller can switch between a first mode and a second mode, said controller and said drive mechanism change the direction of said housing when said contact sensor engages the object when in the first mode, and changes the direction of said housing when said remote sensor senses the object when in the second mode; and, a speaker that is coupled to said controller.
  • 8. The toy of claim 7, further comprising a remote controller that can be coupled to said controller and manipulated to change the direction of said housing.
  • 9. The toy of claim 7, wherein said housing is constructed to resemble a dog.
  • 10. A method for controlling a movement of a toy, comprising:moving a toy toward an object; moving a switch to a first position; engaging the object; moving away from the object; moving the switch to a second position; moving the toy toward the object; sensing the object remotely without making contact with the object; and, moving the toy in a second direction away from the object.
  • 11. The method of claim 10, moving the toy in the second direction when the toy engages the object.
  • 12. The method of claim 11, switching the toy between a first mode wherein the toy moves in the second direction when the toy engages the object and a second mode wherein the toy moves in the second direction when the toy remotely senses the object.
  • 13. The method of claim 12, wherein the toy is switched between the first and second modes by moving a switch of the toy.
US Referenced Citations (10)
Number Name Date Kind
3102363 Ferriot Sep 1963
3386406 Tsunoda Jun 1968
4198049 Kurita Apr 1980
4453340 Kozuka et al. Jun 1984
4563162 Ishimoto Jan 1986
4662854 Fang May 1987
4828525 Okano May 1989
5630743 Shi May 1997
5709583 Suto et al. Jan 1998
5908345 Choi Jun 1999