Information
-
Patent Grant
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6171172
-
Patent Number
6,171,172
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Date Filed
Friday, December 17, 199925 years ago
-
Date Issued
Tuesday, January 9, 200123 years ago
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Inventors
-
Original Assignees
-
Examiners
Agents
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CPC
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US Classifications
Field of Search
US
- 446 441
- 446 442
- 446 454
- 446 460
- 446 468
- 446 175
- 446 270
- 446 272
- 446 297
- 446 298
- 446 300
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International Classifications
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Abstract
A toy that can move around an object. The toy includes a drive mechanism that can move a housing in either a first direction or a second direction. The toy also includes a sensor that can be used to remotely sense an object. The sensor and drive mechanisms are coupled to a controller that can change the direction of the housing when the object is remotely sensed through the sensor.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a motorized electric toy that can remotely sense and avoid an object.
2. Background Information
There have been developed a number of toys that emit sounds or move body parts in response to a change of environment. Tiger Electronics sold a toy under the trademark FURBY that would emit speech and move body parts in response to changes in light or movement of the toy. For example, the toy would open its eyes when exposed to light. The FURBY doll had no means to move across a surface.
Tyco Preschool sold a toy set under the trademark ELMO AND HIS DOG. The toy set included a dog which contained a receiver and an “ELMO” character that had a transmitter. Pressing the ELMO character would cause the transmitter to transmit signals to the receiver and move the dog. The child could control the movement of the dog through the ELMO character. If the dog encountered an object the child would have to press the ELMO character to move the toy dog around the object. The dog had no means to move around the object without the child's input.
There have been other walking toy dogs such as a product sold by Toybiz under the trademark POOCH THE GOOD PUPPY. The Toybiz dog would move toward a child who emitted a sound. The toy dog also contained a number of buttons that could be depressed to initiate a movement of the dog. For example, the toy would sit when a button was depressed on the dog's back. Toymax marketed a toy dog that would lift its leg and release a liquid when a child squeezed a bone attached to the dog. None of these toys could sense and move around an object.
SUMMARY OF THE INVENTION
One embodiment of the present invention includes a toy that can move around an object. The toy includes a drive mechanism that can move a housing in either a first direction or a second direction. The toy also includes a sensor that can be used to remotely sense an object. The sensor and drive mechanisms are coupled to a controller that can change the direction of the housing when the object is remotely sensed through the sensor.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1
is a side view of an embodiment of a toy of the present invention engaging a wall;
FIG. 2
is a side view of the toy operating in a different mode;
FIG. 3
is a top view of the toy operating in the mode shown in
FIG. 1
;
FIG. 4
is a top view of the toy operating in the mode shown in
FIG. 2
;
FIG. 5
is an illustration showing different components of the toy;
FIG. 6
is a schematic showing a system of the toy.
DETAILED DESCRIPTION
Referring to the drawings more particularly by reference numbers,
FIGS. 1
,
2
,
3
and
4
show an embodiment of a toy
10
of the present invention. The toy
10
may include a housing
12
that is constructed to simulate a dog. The dog housing
12
may have a plurality of legs
14
that are coupled to a body
16
. The toy dog
10
can move across a surface
18
. Although a housing constructed as a dog is shown and described, it is to be understood that the housing may simulate other objects such as a toy vehicle.
The toy dog
10
may move toward an object
20
such as a wall. The toy
10
may move relative to the object
20
in accordance with one of two modes. In the first mode shown in
FIGS. 1 and 3
, the toy dog
10
will move away from the object
20
when the dog
10
makes contact with the wall. In the second mode the toy dog
10
will move away from the object
20
when the dog
10
remotely senses the wall as shown in
FIGS. 2 and 4
.
The housing
12
may include eyewear
22
that can pivot relative to a head
24
. The head
24
may have toy eyes
26
. The position of the eyewear
22
corresponds to the mode of the toy
10
. When the toy
10
is in the first mode the eyewear
22
is away from the eyes
26
as shown in
FIGS. 1 and 3
. When the toy
10
is in the second mode the eyewear
22
is adjacent to the eyes. With such an arrangement the dog
10
will remotely sense the object
20
and move while it is “wearing” the eyewear
22
. In the first mode the dog
10
will not be wearing the eyewear
22
and will “crash” into the object
20
before moving, thus giving the appearance of being blind. Alternatively, the toy dog
10
may not move away from the object
20
in the first mode. With this embodiment the toy
10
would merely crash into the wall.
FIGS. 5 and 6
show an embodiment of the toy dog
10
. The toy dog
10
may include a drive mechanism
28
that moves the body
12
relative to the surface
18
. The drive mechanism
28
may include an electric motor
30
that rotates a pair of drive wheels
32
through a gear train assembly
34
. The toy
10
may have a drive wheel
32
located on each side of the dog housing
12
. Rotation of the drive wheel
32
moves the toy
10
across the surface
18
. The gear train
34
may have clutches that allow only one drive wheel
30
to be engaged so that the toy
10
can turn as indicated in
FIGS. 2 and 4
. The toy dog
10
may have a caster wheel
36
to support the rear end of the housing
12
and allow pivotal movement of the toy
10
.
The toy dog
10
may have a remote sensor assembly
38
that is connected to a controller
40
. The controller
40
is also connected to the electric motor
30
and the drive train
34
. The remote sensor assembly
38
may include a transmitter
42
and a receiver
44
. The transmitter
42
may transmit a signal that is reflected from the object
20
and detected by the receiver
44
. By way of example, the transmitter
42
and receiver
44
may transmit and detect light having an infrared wavelength.
The controller
40
may include a processor circuit, a memory circuit and associated interface circuits such as analog to digital (A/D) and digital to analog (D/A) circuits (not shown). The various circuits can process signals from the remote sensor assembly
38
to determine when the toy
10
is within a threshold proximity of the object
20
, and provide corresponding signals to the electric motor
30
and drive train
34
to move the toy away from the wall. The process can be performed in accordance with instructions and data provided to the processor circuit. All of the electrical components of the toy
10
can be powered by a battery(ies)
46
.
The toy
10
may also have a contact sensor
48
that is connected to the controller
40
. The contact sensor
48
will provide output signal(s) when the sensor
48
engages the object
20
. The output signal(s) is processed by the controller
40
which provides output signals to the drive train
34
so that the toy
10
moves away from the object
20
. By way of example, the contact sensor
48
may be a proximity switch.
The eyewear
22
may be attached to a switch
50
that is connected to the controller
40
. The end user may move the eyewear
22
into one of two positions which sets the mode of the toy. When the eyewear
22
is in the position shown in
FIG. 2
, the controller
40
will be in the second mode and only process data from the remote sensor assembly
38
. When the eyewear
22
is in the position shown in
FIG. 1
, the controller
40
will be in the first mode and only process data from the contact sensor
48
. By way of example, the switch
50
may be connected to an enable switch of a multiplexor which switches between a remote sensor channel and a contact sensor channel so that the processor receives data from one of the two sensors
38
or
48
. Thus, in the first mode the remote sensor assembly
38
is de-coupled from the controller
40
. In the second mode the sensor assembly
38
is coupled to the controller
40
.
The toy
10
may include a speaker
52
that is connected to the controller
40
. The controller
40
may provide signals to the speaker
52
to emit audible sounds in accordance with the processor program. For example, when the object
18
is detected through the remote sensor assembly
38
the speaker may emit the phrase “uh oh” before the toy is moved away from the wall.
The toy
10
may include a remote controller
54
that can be coupled to the controller
40
through a connector
56
. The remote controller
54
may have a plurality of buttons
58
that can be manipulated by the end user to control the movement of the toy
10
. The controller
40
may be configured so that input from the remote controller
54
overrides the signals from the sensors
38
or
48
. Alternatively, the signals from the sensors
38
or
48
may override the signals from the remote controller
54
so that the toy
10
automatically moves relative to the object
18
.
In operation, the end user turns on the toy
10
through a master “on-off” switch (not shown) and then moves the eyewear
22
to a desired position. The drive mechanism then moves the toy
10
. If eyewear
22
is up as shown in
FIG. 1
, the toy
10
will move relative to the object only upon contact with the wall. If the eyewear
22
is down as shown in
FIG. 2
the toy
10
will move relative to the object upon detection through the remote sensor assembly
38
.
While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art.
Claims
- 1. A toy, comprising:a housing constructed to resemble an animal: a drive mechanism that moves said housing in a first direction or a second direction; a remote sensor; a switch coupled to said housing and constructed to resemble eyewear, said switch being movable between a first position and a second position; and, a controller that is coupled to said remote sensor and controls said drive mechanism, said controller being in a first mode when said switch is in the first position and in a second mode when said switch is in a second position.
- 2. The toy of claim 1, further comprising a contact sensor that is coupled to said controller.
- 3. The toy of claim 1, wherein in said first mode said remote sensor is de-coupled from said controller, in said second mode said remote sensor is coupled to said controller.
- 4. The toy of claim 1, further comprising a remote controller that can be coupled to said controller and manipulated to change the direction of said housing.
- 5. The toy of claim 1, further comprising a speaker that is coupled to said controller.
- 6. The toy of claim 4, wherein said housing is constructed to resemble a dog.
- 7. A toy that can sense an object, comprising:a housing: a drive mechanism that moves said housing in a first direction or a second direction; a remote sensor that senses the object; a contact sensor that can engage the object; a switch coupled to said housing and constructed to resemble eyewear, said switch being movable between a first position and a second position; and, a controller that is coupled to said remote and contact sensors and controls said drive mechanism, said controller and said drive mechanism change the direction of said housing when said remote sensor senses the object or said contact sensor engages the object, said controller can switch between a first mode and a second mode, said controller and said drive mechanism change the direction of said housing when said contact sensor engages the object when in the first mode, and changes the direction of said housing when said remote sensor senses the object when in the second mode; and, a speaker that is coupled to said controller.
- 8. The toy of claim 7, further comprising a remote controller that can be coupled to said controller and manipulated to change the direction of said housing.
- 9. The toy of claim 7, wherein said housing is constructed to resemble a dog.
- 10. A method for controlling a movement of a toy, comprising:moving a toy toward an object; moving a switch to a first position; engaging the object; moving away from the object; moving the switch to a second position; moving the toy toward the object; sensing the object remotely without making contact with the object; and, moving the toy in a second direction away from the object.
- 11. The method of claim 10, moving the toy in the second direction when the toy engages the object.
- 12. The method of claim 11, switching the toy between a first mode wherein the toy moves in the second direction when the toy engages the object and a second mode wherein the toy moves in the second direction when the toy remotely senses the object.
- 13. The method of claim 12, wherein the toy is switched between the first and second modes by moving a switch of the toy.
US Referenced Citations (10)