BACKGROUND
Toy vehicle track sets may include one or more track sections arranged to form a path around which one or more toy vehicles can travel. The toy vehicles may be either self-powered or receive power from an external source. Such tracks can include various turns, twists, rolls, loops, and other features that increase playing enjoyment.
SUMMARY
A toy vehicle collision set is provided. The toy vehicle collision set includes a plurality of launchers that propel collision vehicles through the air. The launchers are aimed to propel the plurality of collision vehicles into a collision zone. The collision vehicles fired from the launchers can collide in the collision zone when fired from the launchers. The toy vehicle collision set further includes a track that directs a target vehicle along a path of travel. The path of travel includes an airborne segment in which the target vehicle jumps across the collision zone. Collision vehicles fired from the launchers can be used to knock the target vehicle off its path of travel.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 shows a toy vehicle track set including a plurality of launchers aimed to propel collision vehicles into a collision zone through which a target vehicle passes when traveling around a track.
FIG. 2 is a cross-sectional view of a stunt loop portion of the track set from FIG. 1.
FIG. 3 is a cross-sectional view of a launcher from FIG. 1 when the launcher is cocked for firing.
FIG. 4 is a cross-sectional view of the launcher from FIG. 3 after the launcher is activated.
FIG. 5 shows a traveler activating the launcher of FIG. 3 by raising a trigger on the launcher.
FIG. 6 shows first and second trigger assemblies for activating the launchers of FIG. 1.
FIGS. 7A, 7B, and 7C show the differing triggering distances of the launchers of FIG. 1.
FIG. 8 shows a link operatively connecting the first and second trigger assemblies of FIG. 6.
WRITTEN DESCRIPTION
The present disclosure is directed to a toy vehicle collision set that emphasizes vehicle crashing. FIG. 1 shows a nonlimiting example of a collision set in the form of a toy vehicle track set 10. Track set 10 includes a plurality of launchers 12 (e.g., 12a, 12b, 12c, 12d, 12e, and 12f) that are configured to propel collision vehicles 14 (e.g., 14b, 14c, 14e, and 14f) into a collision zone 16. Track set 10 also includes a track 18 that directs a target vehicle 20 through the collision zone. As described in detail below, one or more collision vehicles can be launched into the collision zone in an attempt to knock the target vehicle off its path, and/or two or more collision vehicles can be launched so as to crash into each other in the collision zone.
Track set 10 includes a booster 30 for accelerating target vehicle 20. Booster 30 includes a pair of spaced apart spinning wheels 32 and 34. In the illustrated embodiment, battery power is used to spin wheels 32 and 34, although this is not required. Virtually any other power source may be used. As target vehicle 20 travels between spinning wheels 32 and 34, the spinning wheels grip the sides of the target vehicle and shoot it forward. Booster 30 is provided as a nonlimiting example of a device which can be used to accelerate target vehicle 20. It is to be understood that other accelerators can be used. For example, an alternative track configuration may use a ramp that allows gravity to accelerate the target vehicle.
In the illustrated embodiment, track set 10 includes a stunt loop 40 positioned after booster 30. Other track arrangements can be implemented without departing from the scope of this disclosure. Some embodiments may not include any track, but instead may include only launchers for propelling vehicles into a collision zone.
FIG. 2 is a cross-sectional view of stunt loop 40. Stunt loop 40 includes a jump segment 42, a loop segment 44, and a landing segment 46. As indicated at arrow 50, jump segment 42 can launch a target vehicle into an airborne path of travel across a gap between the jump segment and the loop segment. Loop segment 44 can catch the target vehicle from its airborne path of travel. As indicated at arrow 52, the loop segment can then direct the target vehicle upward to an apex of the loop and then downward around the loop. As indicated at arrow 54, the loop segment may then launch the target vehicle into an airborne path of travel across a gap between the loop segment and landing segment 46. The landing segment can catch the target vehicle from its airborne path of travel.
Stunt loop 40 is configured in a substantially planar vertical configuration. As such, the airborne path of travel from the jump segment to the loop segment intersects the airborne path of travel from the loop segment to the landing segment. In other words, the gap the target vehicle jumps when entering the loop occupies the same space as the gap the target vehicle jumps when exiting the loop. This space can be referred to as collision zone 16.
Turning back to FIG. 1, it is to be appreciated that launchers 12 are all aimed to propel collision vehicles into collision zone 16. As such, one or more of the collision vehicles can be used to knock the target vehicle off its path as the target vehicle jumps onto or off of the loop. In particular, a user can time the launching of one or more of the collision vehicles in an attempt to cause the collision vehicle to collide with the target vehicle in the collision zone.
Virtually any type of launcher can be used without departing from the scope of this disclosure. FIGS. 3 and 4 show a nonlimiting example of one such launcher. Launcher 12 includes a thruster 60 that can be cocked back under tension from springs 62. A catch assembly 64 is configured to hold the thruster in its cocked position. Catch assembly 64 includes a counterweight 66 that biases a catch 68 in an upward position. Catch 68 can hold the thruster in its cocked position when the catch is in its upward position. Catch 68 temporarily pivots downward when the thruster is cocked back, thus allowing the thruster to slide over the catch. In particular, catch assembly 68 includes a fin 70 that the thruster pushes against as it is slid back into its cocked position. When the thruster pushes against the fin, the catch is moved downward against the gravitational bias of the counterweight, allowing the thruster to be moved back into its cocked position. Once back in its cocked position, the counterweight again biases the catch in its upward position, where it holds the thruster in the cocked position.
The catch assembly also includes a trigger 72. When the trigger is pushed upward, catch 68 pivots downward, releasing the thruster from its cocked position. FIG. 5 shows a nonlimiting mechanism for pushing trigger 72 upward. In the illustrated embodiment, a traveler 74 is aligned with trigger 72. The traveler has a ramped surface that can lift the trigger as the traveler moves laterally. Therefore, the traveler can activate the launcher by laterally moving under the trigger so as to lift the trigger.
FIG. 6 shows a first common trigger assembly 80 including three travelers 74a, 74b, and 74c for activating a first group of three launchers (e.g., launchers 12a, 12b, and 12c from FIG. 1), and a second common trigger assembly 82 including three travelers 74d, 74e, and 74f for activating a second group of three launchers (e.g., launchers 12d, 12e, and 12f from FIG. 1). For the sake of clarity and simplicity, the launchers are not illustrated in FIG. 6, although the position of launchers 12d, 12e, and 12f are shown in dashed lines. It is to be understood that the launchers can be mounted to a launcher platform 84, as shown in FIG. 1.
As shown in FIG. 6, travelers 74a, 74b, and 74c move together. Therefore, it is possible to fire launchers 12a, 12b, and 12c substantially simultaneously. By firing the launchers substantially simultaneously, three collision vehicles can be propelled into the collision zone at substantially the same time, thus creating a mid-air collision at the collision zone. If the launching of the collision vehicles is properly timed, one or more of the collision vehicles may also collide with the target vehicle as it jumps across the collision zone.
Common triggering assembly 80 also is configured for sequentially firing the launchers. This is accomplished by varying the distance between the trigger of each launcher and its corresponding traveler. For example, FIG. 7A shows a trigger 72a and its corresponding traveler 74a. Trigger 72a is the trigger of launcher 12a (shown in FIG. 1). The traveler is separated from the firing point of the trigger by a distance d1. In other words, the traveler must move at least the distance d1 before trigger 72a will activate launcher 12a. The distance d1 can be referred to as the triggering distance of launcher 12a.
FIGS. 7B and 7C show the triggering distances for launchers 12b and 12c, respectively. In particular, the triggering distance for launcher 12b is d2, and the triggering distance for launcher 12c is d3, where d1<d2<d3.
The progressively increasing triggering distances allow the launchers to be fired sequentially. When the common triggering assembly is moved by a distance d1, the first launcher 12a fires, but launchers 12b and 12c remain cocked. After the first launcher is fired, the common triggering assembly can be further moved so that it travels a total distance of d2, at which point the second launcher 12b fires, while launcher 12c remains cocked. Then, the common triggering assembly can be further moved to travel a total distance of d3, at which point the third launcher 12c fires. In this way, the launchers can be fired one at a time.
Substantially simultaneous firing can be achieved by cocking all three launchers, and then quickly moving the common triggering assembly a distance d3. This causes all three launchers to be fired in the same triggering motion.
As shown in FIGS. 7A, 7B, and 7C, the common triggering assembly can include three user-manipulable levers 90a, 90b, and 90c. User-manipulable lever 90a is spaced from a side surface of launcher 12a by the distance d1. Therefore, if the user-manipulable lever is pressed, the side of the launcher will confine the movement of the common trigger assembly to the distance d1. In particular, the side of launcher 12a blocks the finger of the user from pushing lever 90a any further. Therefore, user-manipulable lever 90a can be used to fire launcher 12a independently of the other launchers.
User-manipulable lever 90b is spaced away from a side surface of launcher 12b by the distance d2, and user-manipulable lever 90c is spaced away from a side surface of launcher 12c by the distance d3. The relative spacing of the user-manipulable levers and the corresponding launchers provides a guide that assists a user in moving the common trigger assembly by a desired triggering distance.
The different triggering distances facilitate activating the launchers sequentially or activating the launchers substantially simultaneously, depending on which lever a user selects to move the common trigger assembly. For example, with all launchers cocked, user-manipulable lever 90a can be pressed toward launcher 12a to fire only launcher 12a.
Alternatively, user-manipulable lever 90b can be pressed toward launcher 12b to fire both launchers 12a and 12b. When lever 90b is pressed toward launcher 12b, the side of launcher 12b blocks the finger of the user from pushing lever 90b any further. When lever 90b is pressed toward launcher 12b, lever 90a travels through an opening in the side of launcher 12a.
All launchers can be fired with the same triggering motion by pressing lever 90c toward launcher 12c, while lever 90a travels through an opening in the side of launcher 12a, and lever 90b travels through an opening in the side of launcher 12b.
FIG. 8 shows first common triggering assembly 80 operatively connected to second common triggering assembly 82 by a link 100. The link translates movement from one common triggering assembly to the other common triggering assembly. Linking the movement of one common triggering assembly to the other common triggering assembly allows cooperative activation of launchers 12a, 12b, and 12c with launchers 12d, 12e, and 12f. In other words, user-manipulable lever 90a can be pressed to fire launchers 12a and 12f in one triggering motion; user-manipulable lever 90b can be pressed to fire launchers 12a, 12b, 12e, and 12f in one triggering motion; and user-manipulable lever 90c can be pressed to fire all six launchers in one triggering motion.
Turning back to FIG. 6, it can be seen that link 100 can be disengaged so that common trigger assembly 80 is disconnected from common trigger assembly 82. In such a configuration, the common trigger assemblies do not move together, thus allowing launchers 12a, 12b, and 12c to be activated independently of launchers 12d, 12e, and 12f.
The above described triggering mechanism is provided as a nonlimiting example. It is to be understood that any triggering mechanism that can be used to activate one or more launchers for firing a collision vehicle into the collision zone can be used without departing from the scope of this disclosure.
While the present invention has been described in terms of specific embodiments, it should be appreciated that the spirit and scope of the invention is not limited to those embodiments. The scope of the invention is instead indicated by the appended claims. All subject matter which comes within the meaning and range of equivalency of the claims is to be embraced within the scope of the claims.