This invention applies to toy vehicle racetracks where the users provide real time input to operation of vehicles on a track. More specifically this invention applies to toy vehicle track arrangements where the progress of toy vehicle on the track is affected by changing the condition of the track path as a toy vehicle moves along the track.
Many toy vehicle racetracks provide tracks with variable and/or difficult paths of travel for the toy vehicle. Some such paths of travel will present conditions wherein traverse the difficult travel path by the toy vehicle is uncertain and may depend on the skill of the toy vehicle operator and/or chance. U.S. Pat. No. 5,102,133 issued Apr. 7, 1992 shows one example of one such arrangement wherein a toy vehicle track includes a vertical loop with a section of the track interrupted at an upper portion of the loop. U.S. Pat. No. 4,355,807 issued Oct. 25, 1982 shows another example of such an arrangement wherein a track includes a pivotable ramp that redirects the travel of the toy vehicle as it continues to traverse the track. Both arrangement examples show an operation that permits continuous travel of the toy vehicle along the track so long as the course diversion or the difficult travel path is successfully navigated.
Other such arrangements may bring the toy vehicle to a stop or slow the vehicle down directly or by diversion to a different path of travel. U.S. Pat. No. 5,174,569 shows a toy vehicle track with an engageable course diverter that can alter the path of travel of the toy vehicle to a longer or shorter path of travel. U.S. Pat. No. 6,109,186 issued Aug. 29, 2000 shows an interactive track that imposes course and/or speed changes to the cars depending on the history of the toy vehicle's movement around the track course. Again, both show an operation that permits continuous travel of the toy vehicle along the track to continue albeit after a slow down or a temporary stoppage.
It is an object of the invention to provide additional elements of interest to toy vehicle race track arrangements.
It is a further object of this invention to provide a new approach to the interruption of a toy vehicle's travel along a race track.
It is a further object of this invention to provide a toy vehicle race track arrangement that disrupts all travel of a toy vehicle on the track in a dramatic manner.
This invention achieves these and other improvements by providing a new mode of operation to a toy vehicle racetrack arrangement.
Accordingly, this invention gives new suspense and excitement to such toy vehicle race tracks by causing vehicles to abruptly stop in a dramatic way that prevents any continued travel of the toy vehicle. In a preferred form of this toy track arrangement one or more toy vehicles abruptly and dramatically stop from any continued travel by crashing into objects. These crashes occur when at least one toy vehicle meets a preselected condition and/or randomly imposed condition. Conditions that can cause a toy vehicle to crash include the relative position of one vehicle with respect to another, a predetermined time of operation on the track, and/or a randomly determined time has lapsed. This invention may be applied to continuous race track or to single pass race tracks wherein vehicles travel from a starting end to a finishing end.
All reference in the following description of a vehicle or a car means a toy vehicle suitable for use on a toy vehicle racetrack arrangement.
Practice of the invention can arrange for any type of crash that abruptly stops the vehicle and prevents continued movement of the vehicle along the track. Non-limiting examples of suitable crashes include causing the vehicle to run into a blocking object (generally referred to herein as an abutment); dislocating a portion of the track along the vehicle's path of travel; and/or launching the vehicle from the track into the air.
Various arrangements can selectively crash a vehicle into an abutment. To abruptly stop a selected vehicle, an abutment may move from a position where it is clear of the vehicles along their normal path of travel and into a position that blocks any continued travel of the selected vehicle in a lane. Alternatively, or in addition, the course can include a crash lane into which a selected vehicle is directed to abruptly stop it. In this type of arrangement, the abrupt stop includes an abutment into which the car crashes or launching the vehicle into the air wherein the ground can serve as the abutment.
The abutment my take various forms. Non-limiting examples of such forms include common objects found along highways and raceways such as a wall, a tree, a fence, stacked hay bales etc. Generally, the abutment is made from a sufficiently soft material to prevent actual damage to the vehicle. Preferred materials are resilient foams and deformable foams with shape memory. The latter materials are particularly preferred so that impact by the vehicle will cause the vehicle to temporarily embed in the foam. The foam upon removal of the vehicle therefrom will regain its original shape. Another alternative can provide a variety of sound effects upon the car crashing into the abutment through from the abutment.
Another alternative for a more dramatic crash uses an abutment that gets deformed or destroyed by the impact of the car. In this case replacement abutments can be obtained or supplied for use and discarded after a crash. Such abutment can include non-toxic powders or materials that can pop or rupture to give the effect of smoke and/or sound upon impact by the vehicle.
A preferred crash causing arrangement removes a lane of travel by raising or dropping a stopping section of a lane. Thus, when the car reaches a raised stopping section it will fly above the track or upon encountering a dropped stopping section it will slam into a space below the track. Another non-limiting example of adding interest to the race track game will raise or drop the stopping section randomly or in response to the relative distance by which one vehicle trails another vehicle that is ahead of the trailing vehicle.
In a particularly preferred form, the dropping section of a lane takes the form of a bridge. The bridge may have a single dropping segment that bridges its span or it may have dual bridges or dropping segments that bridge its span are hinged from opposite sides of the bridge. Various enhancements to the bridge may increase interest in the crashes it causes. The vehicle may fall into a container located below the bridge. One non-limiting variation fills a pit below the bridge span with cushioning material that may emit a non-toxic powder or sound when impacted by the car. In another variation, where two dropping segments or bridges span the bridged distance, the dropping segment farthest from the approaching vehicle may engage a torsional spring when dropped that upon impact by the vehicle springs the vehicle backward.
The track arrangement may preempt control of the vehicles by a user to insure an interesting crash. To prevent a participant from slowing down or stopping their vehicle ahead of an impending crash, the system may take over control of the car upon its selection for a crash. Where the system uses wireless input to the vehicles, the system may control the velocity of a vehicle after its selection for a crash. In another variation, the track arrangement may take over the delivery of power to vehicles as they approach a section of track where a crash will occur. A simpler version may provide a minimum power input to any vehicle over a predetermined distance ahead of any crash area to maintain the velocity of all vehicles at the track location.
Chosen materials and designs for vehicle construction will maintain the integrity of the vehicles for most crash situations. However, it may be desirable to design the vehicle in a manner that all impacts or certain impacts cause portions of the vehicle to dislodge and/or fall off the vehicle. Such designs will preferably provide for simple reassembly of the vehicle to return to operation on the track when desired.
Various other devices or procedures, for example video games and challenge questions, can provide input for conditions that cause or adjust the timing or manner of the abrupt stop of a vehicle. For example, the track arrangement may incorporate the use of a video game that the users play separately or in competition. In one such arrangement, play of the video game establishes a lead time that one vehicle may need to maintain with respect to one or more other vehicles. Upon completing the video game stage of their race, participants would then operate their vehicles on the race. Results and/or input communicated from the video game to a controller can adjust the timing or triggering condition for abrupt stops of the vehicles on the track.
Accordingly, in a broad embodiment this invention is an electric model car racing system comprising a power supply and at least two lanes of travel along a track that provides a common course of travel for at least two cars with each lane providing an elongated path of travel for at least one electrically motorized toy car. The system includes a controller adapted to independently vary the speed of each car in response to one or more user inputs and at least one position sensor capable of detecting the position of at least one car. The system generates a stop signal by output from one or more position sensors when a car has a traveled for a predetermined or randomly determined distance or time. In response to the stop signal a lane stop physically blocks travel along at least one lane to prevent forward movement of at least one car in at least one lane. The lane stop usually includes an abutment into which at least one car is directed in response to the stop signal and into which the car makes impact to block its in at least one lane.
The system has at least one position sensor capable of detecting one or more lead cars and one or more trailing cars. A lead car is one that has traveled a greater distance than at least one other car. A trailing car is one that has traveled a lesser distance than at least one other car. A stop signal is generated by output from the position sensor in response to the position of one or more lead cars or trailing cars. Typically, the stop signal is generated when a lead car has a predetermined lead distance and the lead distance is the differential distance between at least one lead car and at least one trailing car. The sensor can be placed far enough ahead of the stopping section to allow the stopping section to come in to place before a trailing car reaches it. For example, where a bridge falls to create the stopping section to cause the abrupt stop of a trailing car, the sensor would be placed ahead of the bridge by a sufficient distance so that the appropriate bridge section will collapse before the trailing car reaches its respective bridge section. The sensor may be adapted to sense which car is leading and which car is trailing by the shortest differential distance possible by currently available sensor technology.
System control for the racing game can be accomplished using position sensors that are either mechanical or electronic. Mechanical position sensors detect a car using physical contact which triggers the stopping mechanism. Electronic position sensors detect a presence of a car using a digital means and an electronic processor sends a signal directing the stopping mechanism to activate.
In certain embodiments, a mechanical position sensor can detect a lead car by physical contact with the car. Such contact can cause the position sensor to generate the stop signal through a mechanical linkage that when triggered causes the lane stop to block travel along a lane.
In most cases the system will be a conventional slot car arrangement wherein a slot down the center of each lane will engage a pin or other engagement element located on the car. In the conventional cases, a pair of electrical conductors straddle each side of the slot to provide electrical power to each car in an amount regulated by the user through a remote control. In other embodiments, each car contains its own source of electrical power and the user, through a remote control, wirelessly regulates the speed of each car.
In other embodiments, the conditions causing generation of the stop signal may zo vary. In one arrangement, the lane stop is adapted for activation after the lead car has made at least two laps around the common course. In other arrangements, the stop signal is activated when the lead car has a predetermined lead distance with respect to at least one trailing car. In further embodiments a processor randomly determines, with or without input from the user, the value for at least one of the predetermined lead distance; a time measurement of the operation of one or more cars on the track; or an overall measurement of the distance traveled by at least one car that will cause generation of the stop signal to stop at least one car, at least two cars but less than all of the cars, or all of the cars.
In a more specific embodiment the invention is an electric model car racing system comprising a power supply and at least two lanes of travel along a track that provides a common course with each lane providing an elongated path of travel for at least one electrically motorized toy cars. A controller independently varies the speed of each car in response to one or more user inputs. At least one electronic position sensor detecting the position of at least one car without physical contact between the sensor and the car. An electronic processor communicates with the at least one position sensor that generates a stop signal. Generation of the stop signal may be based on a comparison of at least one of the predetermined lead distance wherein a lead distance comprises the differential distance between at least one lead car and at least one trailing car. In another embodiment, a time measurement of the operation of one or more cars on the track or an overall measurement of the distance traveled by at least one car on the track may cause generation of the stop signal. The processor may compare these measurements to a predetermined value input by a user or a randomly generated value to generate the stop signal. The stop signal causes a car to collide with a physical barrier placed in its path. The electronic processor, each position sensor and each car may be in wireless communication with each other.
In other embodiments, the processor communicates with a multi-light display that includes a start light to indicate when the cars may begin movement along the track and one or more warning lights that sequentially illuminate to prepare users that the start light is about to illuminate. In such embodiments the start sensor may detect any early starting user that starts a car down the track before the illumination of the start light and the electronic processor is capable of applying a penalty to an earlier user including adjusting of when the lane stop will prevent forward movement of that user's car.
Referring to the drawings in detail, where like numbers reflect like elements,
In playing the game with Track 200 the cars 4A and 4B travel along the length of track 200 beginning at a starting line 8′ and then racing to the finish line 10′. The first car that crosses the finish line 10 comes to a stop at or before a physical cushion 14. This cushion 14 is preferably made of a soft material such as foam, so that the first car to cross the finish line is not damaged upon contact and, as the winning car, preferably comes to a gentle stop.
The car that trails the first car is prevented from reaching the finish line by some form of physical abutment in any configuration that will interrupt forward progress of the trailing car before it reaches finish line 10′. A preferred feature of this invention will interrupt the car in a dramatic or interesting fashion.
Similarly in playing the game with the configuration of track 100, cars 4A and 4B may start racing from a start line 8. After traversing a predetermined or randomly determined number of laps around track 100 the race ends with the physical abutment stopping the travel of one car, typically the trailing car, and the other car continuing its progress and preferably crossing a finish line 10.
The toy cars can move along the track by any method of propulsion. In most cases an internal motor self-propels the cars by turning one or more of the wheels on the car. One option for powering the internal motor is the previously described conductors that are described as straddling each of slots 13A and 13B.
Each player can, at least in part, independently vary velocity of a car on the track. Typically, a player has a variable speed controller that increases or decreases the electrical power to a car's internal motor.
It is also possible to power the car with stationary contact wheels that temporarily contact the cars at discrete locations. In such an arrangement, a contact wheel embedded into the track provides a rotating contact surface that periodically contacts a car to give it forward acceleration and momentum. The car would then glide to the next wheel that again can propel it forward. Such contact wheels can also act in reverse to slow the car down and provide braking. Again, a player of the game will have at least some independent control of such drive wheels. In another embodiment, braking through contact wheels can provide an extra control feature to a setup with internally propelled cars.
Essential to the racing game is a stopping mechanism that directs one or more cars into a physical abutment or obstruction. This obstruction can be in the form of a reservoir the car falls into, a wall that the car is directed into, or some surface apart from the track into which the car is launched.
As a preferred embodiment, the tracks shown in
The position sensor 12 can comprise any type of sensor or element that can provide an input to generate the stop signal. The stop signal may be electrical, mechanical, optical, wired or unwired. Generation of the stop signal will cause the abutment to block the path of at least one car.
The mechanism of
A position sensor in the form of sensor strip 12′ has a tab 403 arranged to push against release lever 412 and cause disengagement of tongue 406 by rotation of lock tab 424 away from end 425 of shaft 421.
Once the bridge has collapsed, it can be reset into the raised position by manually lifting the track segments using the attached rings 416 and then pulling the reset lever 414, which pivots on hinges 410 and 417 thereby elongating the spring 408 and sliding the tongue 406 back into slot 415, thereby suspending the two track segments. When the two track segments are properly suspended, notch 405 may be brought back to rest on edge 427, sensor strip 12′ is positioned with pins 411 in the center of slots 407 so that the track is complete again and cars can pass.
The bridge in figure
The stop signal is generated upon conditions where the lead car has traveled further than at least one other car, where the lead car has a predetermined lead distance, or at a predetermined duration of the race. In a mechanical system, system options that control the stopping mechanism activation are predetermined. However, in an electrically controlled system, these options can be selected automatically by the electronic processor or manually by the user prior to the start of a race. User selections for these options can be made either through input on the track or on a remote controller.
The racing game can optionally include a light tree 22, as shown in
Microprocessor 804 may also contain a light tree control step 812. The light tree control step generates a signal 811 that illuminates the lights as desired. The microprocessor may also receive a signal via communication link 809 that indicates when a car has started moving ahead of the required start light and record or apply a penalty to the score of that player or to the operation or their car.
A more complete example of the physical elements for gathering data on the cars and of the logic within microprocessor 804 is shown in
Changes can be made in the above construction and operation of the game as described above and such variations are not to be limited other than as by the following claims.