Toy vehicle track sets have been popular for many years and generally include one or more track sections arranged to form a path around which one or more toy vehicles can travel. Toy vehicles which may be used on such track sets may be either self-powered vehicles or may receive power from an external source. In order to increase play value of the track sets, various track amusement features have been added to the track sets. For example, track features, such as stunt devices or elements, including loops, jumps, collision intersections, etc., have been included in such track sets to increase the play value of the track sets.
However, with many track sets, the vehicles run on a closed loop track moving through the same track features lap after lap. Although such track sets may have one or more stunt devices, a vehicle in the track set may perform the same stunt over and over as it travels along the track. Thus, even in track sets with more than one stunt device, the motion of the vehicle generally remains consistent for each vehicle as it travels along a specific section of the track. This repetitive nature of vehicle travel may result in loss of interest in the track set over a short period of time.
Some track sets have incorporated various manual switching mechanisms to enable a user to direct a vehicle to a select travel path. However, generally such systems require manual manipulation of the track and/or manual actuation of a switch to reroute one or more vehicles traveling on the track. Play possibilities may be limited as travel along the select paths may again become repetitive over a short period of time.
An indexing stunt selector for a toy vehicle track set is provided. The indexing stunt selector may be disposed along a toy vehicle track and includes a first stunt element disposed in the vehicle pathway to cause a toy vehicle to perform a first stunt, where performance of a first stunt results in actuation of a first stunt trigger. The indexing stunt selector further includes a second stunt element adapted to be automatically disposed in the vehicle pathway following actuation of the first stunt trigger.
In the illustrated embodiment, track set 100 includes a start section 108 and an end or finish section 110 such that a vehicle travels from start section 108 to end section 110. Although shown in regards to a single straight-line track, it should be understood that virtually any number of different track designs may be used without departing from the scope of this disclosure. For example, track set may be a closed loop track system, a multiple loop track system, a dual track system, etc. Further, for the sake of simplicity, track set 100 is shown with a vehicle launcher 102 and stunt selector 104, however additional track features may be incorporated into track set 100, including but not limited to additional stunt devices or elements, including loops, jumps, collision intersections, etc.
Vehicles may be put into motion along start section 108. For example, a launcher 102 may be provided to accelerate toy vehicles along the track. As such, the launcher may be configured to engage and urge a toy vehicle to travel along the track. It should be appreciated that although a launcher is described below, vehicles may be manually propelled along the track without the use of a launcher without departing from the scope of the disclosure.
Although any suitable launcher may be used, in the illustrated embodiment, a manually-triggered release launcher 102 is illustrated. A vehicle may be positioned in launch position 116 such that a launch activator 112 may slidingly engage the vehicle to propel the vehicle along the track. A user may retract the launch activator to a pre-launch position and then release (or manually move) the launch activator such that it travels along a launch track 114 to a launch position or engagement position (shown in
Vehicles may be positioned in launch position 116 through use of a hopper 118 which may be configured to receive multiple toy vehicles. Hopper 118 may include an inclined platform 120 to automatically position a vehicle into a launch position on the start section of the track. Launching of a first vehicle from the start section and subsequent retraction of the launch activator may release a second vehicle from the hopper to the launch position on the track. As such, multiple vehicles may be consecutively launched from the launcher 102.
Once the vehicle is released from the launcher, the vehicle may travel along the track to the indexing stunt selector 104. Each vehicle that is projected to the stunt selector may perform a stunt, and through performance of the stunt, trigger the stunt selector to index to the next stunt.
Referring back to
Stunt selector 104 may include a movable component, such as rotating element 124, which may move portions of the stunt selector relative to track portion 122. Rotating element 124 may be rotatably indexed through a plurality of pre-set rotational positions via an indexing mechanism, such as a plurality of catch/release mechanisms. Rotating element 124 may be a turntable with diverting track segments. The rotating element may be configured to rotate such that the various track segments of stunt selector 104 may be aligned with track portion 122. Depending on which track segment is aligned with track portion 122, the vehicle's path may be altered from the initial path defined by track portion 122. The track segments of stunt selector 104 may be considered stunt elements 126a, 126b, 126c. Each stunt element includes a vehicle entrance and a vehicle stunt pathway. Although generally described herein in regards to a rotating element, it should be appreciated that stunt selector may be any suitable moveable component such that different stunt elements may be selectively positioned and/or indexed along the vehicle pathway.
Stunt element 126 may be configured to enable a vehicle to perform a predetermined stunt. For example, stunt elements 126 may enable a vehicle to jump, twist, flip, loop, or collide with another vehicle or object. In some embodiments, audio and visual feedback may be generated corresponding to the stunt performed.
Stunt selector 104 may further include one or more stunt triggers. Stunt triggers may be disposed in the vehicle stunt pathways such that the stunt triggers may be actuated upon completion of a stunt by a toy vehicle. Actuation of the stunt triggers may result in automatic rotation of rotating element 124. It should be appreciated that the stunt triggers may be any suitable triggering mechanisms, including pressure plates, springs, mechanical switches, optical-mechanical switches, gate switches, etc. The various stunt triggers may be electronically and/or mechanically coupled with the rotating element to move the next stunt element in alignment with the track. For example, one or more gears may be coupled with the stunt trigger to move the stunt selector from a first stunt element to a second stunt element.
It should be noted that the stunt triggers may be electrically coupled to the rotating element of the stunt selector. As such, the rotating element may be linked to an electric motor which can quickly move the rotating element into position following actuation of a stunt trigger. In embodiments that utilize an electric motor, the motor can be battery powered or powered via alternating current from an outlet.
Further, it should be noted that a stunt trigger mechanism may be used as a trigger in a plurality of stunts. For example, a first stunt and a second stunt may use a common trigger mechanism to generate indexing of the stunt.
Turning now to
First,
First stunt element 130 may be disposed in the vehicle pathway to cause a vehicle to perform a first stunt (e.g. a jump), such that performance of the first stunt results in actuation of a corresponding stunt trigger 140. For example, in the illustrated embodiment, first stunt element 130 is shown as a jump element. The first stunt element may be configured such that a successful completion of the stunt results in the toy vehicle impacting and rotating a collision target. A toy vehicle which encounters the first stunt element and jumps and impacts the corresponding collision target may actuate the first stunt trigger 140. In some embodiments, audio and visual feedback may be generated corresponding to the collision and/or successful completion of a stunt. As described above, the stunt trigger may be any suitable switch to effect rotation of the rotating element such that a second stunt element is disposed in the vehicle pathway.
As an example, first stunt trigger may be a pressure release plate 142. The pressure release plate 142 may be adapted to receive a second toy vehicle 144. The second vehicle may be considered a collision target for the first stunt element. A toy vehicle which enters the first stunt element may travel along a vehicle stunt pathway to the collision target, second toy vehicle 144. The impact into the second toy vehicle may result in the second toy vehicle being pushed from the platform, thereby releasing the pressure release plate 142. Release of the pressure release plate 142 actuates the stunt selector to index to the second stunt element. In one example, pressure release plate 142 and trigger 110 may be coupled in a common trigger mechanism.
In addition, release of pressure release plate 142 may also trigger positioning of the second stunt trigger. For example, upon release of the pressure release plate, the flame graphic (indicated at 160 in
Second stunt element 150 may be disposed in the vehicle pathway to cause a vehicle to perform the second stunt such that performance of the second stunt results in actuation of a corresponding stunt trigger 156. For example, in the illustrated embodiment, second stunt element 150 is shown as a jump and flip element. The vehicle may travel from track portion 122 to the vehicle entrance 152 of second stunt element 150. A ridge or diagonal cut-off 158 may be provided on the jump to induce the toy vehicle to flip and/or rotate. The second stunt element may be configured such that a successful completion of the stunt results in the toy vehicle impacting a collision target. A toy vehicle which encounters the second stunt element and impacts the corresponding collision target may actuate the second stunt trigger 156. As described above, the stunt trigger may be any suitable switch to effect rotation of the rotating element such that a third stunt element is disposed in the vehicle pathway.
As an example, second stunt trigger may be a flag or flame graphic 160. For example, the second stunt element may project a vehicle through a flexible spring loaded flame graphic. The graphic may simulate a car jumping into a flame or fire. The impact into the flame graphic 160 may actuate the stunt selector to index to the third stunt element.
The stunt selector may increase play interest with the track set. Further, the indexing stunt selector and the challenge to perform the stunts consecutively may engage a player's attention and engage the player in longer play with the track set. For example, a player may attempt to complete all three stunts using only three vehicles. Moreover, the stunt selector may enable players to compete based on completion of the various stunt elements. For example, during game play, players may score points based on interaction of the car with the stunt selector. In some versions of the game, players may gain points by successfully completing the various stunts in order.
It should be appreciated that the stunt selector described herein includes three stunt elements. However, the disclosure is not intended to be so limiting and stunt selectors having more or less stunt elements are considered part of this disclosure. Thus, the stunt selector may have two, three, four, five or more stunt elements. Further, one or more stunt elements may use the same stunt trigger to index to the next stunt element. Moreover, although described in regards to movement to consecutive stunt elements, in some embodiments, stunt triggers may be configured to enable positioning of non-consecutive stunt elements along the vehicle pathway.
The track set may be fabricated from any suitable material, or combination of materials, such as plastic, foamed plastic, wood, cardboard, pressed paper, metal, or the like. A suitable material may be selected to provide a desirable combination of weight, strength, durability, cost, manufacturability, appearance, safety, and the like. Suitable plastics may include high-density polyethylene (HDPE), low-density polyethylene (LDPE), polystyrene, acrylonitrile butadiene styrene (ABS), polycarbonate, polyethylene terephthalate (PET), polypropylene, ethylene-vinyl acetate (EVA), or the like. Suitable foamed plastics may include expanded or extruded polystyrene, expanded or extruded polypropylene, EVA foam, or the like.
While the present invention has been described in terms of specific embodiments, it should be appreciated that the spirit and scope of the invention is not limited to those embodiments. The scope of the invention is instead indicated by the appended claims. All subject matter which comes within the meaning and range of equivalency of the claims is to be embraced within the scope of the claims.
This application is a continuation of and claims priority to U.S. patent application Ser. No. 11/744,607, filed May 4, 2007, entitled “Indexing Stunt Selector for Vehicle Track Set,” which claims priority to U.S. Provisional Application Ser. No. 60/798,465 filed May 4, 2006, entitled “Turntable track for movable game piece,” claims priority to U.S. Provisional Application Ser. No. 60/797,951, filed May 5, 2006, entitled “Turntable track for movable game piece,” and claims priority to U.S. Provisional Application Ser. No. 60/812,371 filed Jun. 8, 2006, entitled “Turntable track for movable game piece.” The content of each of the four patent applications identified above is incorporated herein by reference in its entirety.
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Number | Date | Country | |
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Parent | 11744607 | May 2007 | US |
Child | 12896443 | US |