Toy vehicles with integral motion sensitive game display

Information

  • Patent Grant
  • 6200219
  • Patent Number
    6,200,219
  • Date Filed
    Monday, November 9, 1998
    26 years ago
  • Date Issued
    Tuesday, March 13, 2001
    23 years ago
Abstract
A hand held electronic game which includes a vehicle that can be moved by a player. The vehicle may have a visual display which displays a graphic image. The video game may further have a sensor that senses the motion of a vehicle axle and a processor which varies the graphic image in response to the detected motion of the vehicle to simulate the motion of the vehicle.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates to a hand held electronic game with an interactive image display.




2. Background Information




There have been developed and marketed various electronic games which provide interactive three dimensional simulation. For example, there are games which provide a graphic image of a vehicle moving relative to a background image. A game participant may sit in a seat, such as on a motorcycle, that faces a relatively large screen which depicts related images including a graphic image of a motorcycle. The game may further have a handlebar and an accelerator throttle that can be manipulated by the player to vary the position of the graphic motorcycle image. Such games are relatively large and expensive to purchase. For this reason these products are typically limited to use within an arcade or other entertainment center.




There has been marketed a number of hand held electronic games with image display. For example, Tiger Games has marketed products under the trademarks TIGER MINI-BASEBALL and TIGER MINI-STOCK RACING which allows a player to move a dot relative to a graphic image such as a baseball diamond or a race track, respectively. The games may have buttons which allow the player to move the dot.




Radica Games has marketed a hand held electronic game under the name BASS FISHIN'. In general, a player will move the game through the air to simulate the casting of a fishing pole. The game contains a microprocessor, motion sensors, and a liquid crystal display (LCD) which can display data based on the actual casting motion of the game. BASS FISHIN' also contains a reel handle that can be rotated by the player to simulate the sensation of catching a fish. A simulated lake and fish are displayed by the LCD to provide visual assistance to the player, but these images are not altered in direct response to the actions of the player. The graphic image only changes after a “cast,” or the rotation of the reel. There is not a continuous variation in the graphic image and movement of the hand held unit.




Mattel Toys has marketed a toy vehicle which has an LCD that displays messages such as “fill gas tank”, “change tires”. Schaper marketed a toy vehicle which contained a timer and an LCD that displayed the time the vehicle traveled across a playing surface.




None of the hand held electronic games of the prior art provide an interaction between a movement of the game unit and the image displayed by the game. It would be desirable to provide a hand held electronic game that continuously varies a graphic image as the entire game is being moved by a player, wherein the varying graphic image provides a simulated motion of the game.




SUMMARY OF THE INVENTION




One embodiment of the present invention is a hand held toy which includes a vehicle that can be moved by a player. The vehicle may have a visual display which displays a graphic image. The video game may further have a sensor that senses the motion of a vehicle axle and a processor which varies the graphic image in response to the detected motion of the vehicle to simulate the motion of the vehicle.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a top view of an embodiment of a hand held electronic toy of the present invention;





FIG. 2

is a top view of a visual display of the toy;





FIG. 3

is a top view of the visual display showing a different displayed image;





FIG. 4

is an exploded view of an embodiment of the toy;





FIG. 5

is a side view showing a sensor of the toy;





FIG. 6

is a schematic showing an electronic system of the toy;





FIG. 7

is a flowchart showing an operation of the toy;





FIG. 8

is an exploded view of another embodiment of the toy;





FIG. 9

is a perspective of another embodiment of the toy;





FIG. 10

is a perspective view of another embodiment of the toy.











DETAILED DESCRIPTION OF THE INVENTION




One embodiment of the present invention is a hand held toy which includes a vehicle that can be moved by a player. The vehicle may have a visual display which displays a graphic image such as an image of the vehicle or a background image as seen by a “driver” of the vehicle. The toy may further have a sensor that senses the movement of the vehicle and a processor which varies the graphic image to simulate the motion of the vehicle. The display, sensor and processor are all attached to the vehicle to create a hand held unit.




To operate the toy the processor may perform a software routine which causes the graphic image to move in response to movement of the vehicle. The player may move the vehicle and the corresponding vehicle image to successfully complete a game such as “racing” the vehicle around a track. The software routine may introduce variations in the background image such as another car or an obstacle in the track image. The player must then move the vehicle and the corresponding vehicle image to avoid the other car or obstacle.




Referring to the drawings more particularly by reference numbers,

FIGS. 1 and 2

show an embodiment of a hand held toy


10


of the present invention. The hand held toy


10


may be constructed to simulated a toy vehicle


12


such as an automobile. Although a toy automobile is shown and described, it is to be understood that the toy vehicle can be constructed to simulate a boat, an airplane or any other apparatus.




The toy


10


may include a visual display


14


located on a top surface of the vehicle


12


. Locating the visual display


14


on the top surface allows a player to see the display even when the toy vehicle


12


is moving. The visual display


14


may depict a graphic image


16


of the toy vehicle


12


within a background image


18


. By way of example, the background image


18


may include a road image


20


and other vehicle images


22


.




Movement of the toy vehicle


12


may cause the vehicle graphic image


16


to move relative to the background image


18


. For example, if a player moves the toy vehicle


12


in a forward direction the toy


10


may cause the vehicle image


16


to move in a forward direction relative to the background image


18


. A leftward movement of the toy vehicle


12


may cause the vehicle image


16


to move to the left within the background image


18


.




As shown in

FIG. 3

, the toy


10


may vary the background image


18


so that the player must respond with a corresponding movement of the toy vehicle


12


and the vehicle image


16


. For example, the other vehicle images


22


may “crash” in front of the vehicle image


16


. The crash would require the player to move the toy vehicle


12


and corresponding image


16


to avert the other vehicle images


22


. The video game can thus vary the skill level of playing the game by changing the background image


18


.





FIG. 3A

shows an alternate embodiment wherein the visual display


14


does not display an image of the entire vehicle. The graphic image may include a front portion


12


′ of a simulated vehicle as seen by a driver of the vehicle. The display


14


may also provide a background image


18


as seen by a driver of the vehicle. The background image


18


may change in correspondence with a movement of the vehicle by a player to simulate the motion of the vehicle.





FIG. 4

shows an embodiment of the toy vehicle


12


. The toy vehicle


12


may include a body


24


that is attached to a chassis


26


. The chassis


26


may have four wheels


28


. The visual display


14


may be located within an opening


30


. The visual display


14


may be a liquid crystal display (LCD) panel. The display


14


may be coupled to a printed circuit board assembly


32


and a battery(ies)


34


. The printed circuit board assembly


32


may also be connected to a speaker


36


and a pair of input buttons


38


and


40


. The circuit board assembly


32


may include electronic circuits which drive the visual display


14


and create sound through the speaker


36


.




The circuit board assembly


32


may also be coupled to a sensor


42


that senses a movement of the toy vehicle


12


. The sensor


42


may include an x motion detector


44


and a y motion detector


45


that are coupled to a ball


46


. The ball


46


may extend through an opening


48


in the chassis


26


. The ball


46


may be coupled to the chassis


26


by a retainer ring


49


. The detectors


44


and


45


provide electrical signals to the circuit board


32


which correspond to a movement of the ball


46


. The detectors


44


and


45


may each have a wheel


50


that rotates with the ball


46


.




As shown in

FIG. 5

, movement of the toy vehicle


12


along a playing surface


51


rotates the ball


46


and spins one or both detector wheels


50


. Rotation of a detector wheel(s)


50


provides a corresponding input signal(s) to the printed circuit board assembly


32


. The circuit board assembly


32


then processes the input signal(s) to vary the position of the vehicle image displayed by the visual display. The circuit board assembly


32


may also process a time rate of change of the vehicle


12


, and then set or vary the simulated velocity or acceleration of the graphic image(s).




Referring to

FIG. 4

, the input buttons


38


and


40


may be depressed to provide input signals to the circuit board assembly


32


. Input button


38


may be an “acceleration” button which causes the vehicle image to move, or move faster relative to the background image. Input button


40


may be a “brake” button which causes the vehicle image to slow down and/or stop relative to the background image.





FIG. 6

shows an electronic system for the toy


10


. The system may include a microprocessor


52


that is coupled to a memory device(s)


54


. The memory device


54


may be a read only memory (ROM) integrated circuit which contains software instructions for the microprocessor


52


. The microprocessor


52


may perform software routines in conjunction with the instructions stored in the memory device


54


.




The processor


52


may be coupled to the visual display


14


. The processor


52


may drive the display to depict the graphic images in accordance with the software routine(s). The processor


52


may also drive the speaker


36


through a digital to analog (D/A) converter


56


. The processor


52


may drive the speaker


36


to emit sounds such as the crashing of a vehicle. The processor


52


, memory and D/A


56


may be incorporated into the printed circuit board assembly.




The processor


52


may be connected to the sensor


42


and the input buttons


38


and


40


. The processor


52


may utilize input signals from the sensor


42


and/or buttons


38


and


40


to vary the relative position of the vehicle image relative to the background image.





FIG. 7

shows a routine performed by the processor


52


. The visual display is driven to display a vehicle image and a background image in step


60


. The process then determines whether there has been an input signal from the sensor


42


, or buttons


38


and


40


in decision block


62


. If no input signals are received the process returns to step


60


and continues to display the vehicle and background images.




If an input signal(s) is received the processor


52


computes a new position of the vehicle image relative to the background image in process block


64


. The process then returns to step


60


to provide the new image on the visual display. The processor


52


can compute a new relative position by varying the vehicle image, the background image, or both.




Referring to

FIG. 2

, the video game may display data relating to the players performance of the game. For example, the game may display the “speed” of the vehicle image relative to the background image, along with the number of laps completed and an elapsed time. The game may have an input button (not shown) which allows the player to vary the skill level of the game. Varying the skill level may vary the software routine performed by the microprocessor


52


.





FIG. 8

shows another embodiment of the toy vehicle


12


′ which has a pendulum based sensor


42


′. The sensor


42


′ may include an electrically conductive pendulum


70


that can rotate into one of a plurality of electrical contacts


72


. The pendulum


70


and contacts


72


may be coupled to the circuit board assembly


32


. Movement of the pendulum


70


into a contact


72


may provide an input signal to the circuit board assembly


32


to vary the position of the vehicle image. Although an electrical pendulum


70


and contacts


72


are shown and described, it is to be understood that the contacts may be pressure sensors which provide input signals in response to pressure from the pendulum.





FIG. 9

shows another embodiment of a toy vehicle


100


which has a pair of axles


102


that are attached to a ball


104


. The ball


104


extends through an opening


106


of a vehicle housing


108


. The axles


102


may be captured by axle yokes


110


of the housing


108


and biased into aft positions by springs


112


.




The toy


100


may have a forward contact switch


114


and a rearward contact switch


116


that are located adjacent to the ball


104


. The toy


100


may also have a pair of lateral contact switches


118


that are coupled to collars


120


of each axle


102


.




The contact switches


114


,


116


and


118


are connected to a printed circuit board assembly


122


that may include a microprocessor


124


. The toy


100


may also include a speaker


126


and batteries


128


that are connected to the board assembly


122


.




When the toy


100


is moved across a playing surface the ball


104


and axles


102


may slightly move in a fore or aft direction as indicated by the arrows. Movement of the ball


104


may close one of the contact switches


114


or


116


. The closed switch


114


or


116


provides an input signal to the microprocessor


124


to detect the motion of the toy


100


. Likewise a side to side movement of the toy


100


will induce a lateral shift of the axles


102


and cause one of the axle collars


120


to engage and close one of the contact switches


118


. The closed switch


118


provides an input signal to the microprocessor


124


to detect lateral movement of the toy


100


. Although a ball


104


is shown, it is to be understood that the axles


102


can be coupled to wheels


130


that roll along a playing surface.





FIG. 10

shows another embodiment of a toy


150


which has a mercury switch sensor


152


that can sense the motion of a vehicle housing


154


. The mercury switch sensor


152


can be connected to a printed circuit board assembly


156


which has a microprocessor


158


. The toy


150


may also have a speaker


160


and batteries


162


. In operation the mercury switch sensor


152


provides an input signal to the microprocessor


158


when the vehicle is moved either in the air or along a playing field.




Although a mercury switch sensor is disclosed it is to be understood that item


152


may be another sensing device such as an optical sensor.




The embodiments shown in

FIGS. 9 and 10

contain the visual displays shown in

FIGS. 1-3A

. These embodiments may also have other features shown in

FIGS. 1-8

such as the input buttons.




While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art.



Claims
  • 1. A hand held toy, comprising:a vehicle housing; an axle that is coupled to said vehicle housing; a visual display that is attached to said vehicle housing and which displays a graphic image; a sensor that can sense a motion of said axle; and, a processor that can vary a position of the graphic image in response to the detected motion of said axle.
  • 2. The toy of claim 1, further comprising a ball that is attached to said axle.
  • 3. The toy of claim 1, wherein said sensor includes a contact switch.
  • 4. The toy of claim 2, wherein said axle includes a collar that is coupled to said contact switch.
  • 5. The toy of claim 1, further comprising an input button that is coupled to said processor, said processor varies the graphic image displayed by said visual display when said input button is depressed.
  • 6. The toy of claim 1, further comprising a speaker that is coupled to said processor.
  • 7. A hand held toy, comprising:a vehicle housing; an axle that is coupled to said vehicle housing; a wheel that is attached to said axle; a visual display that is attached to said vehicle housing and which displays a graphic image; a sensor that can sense a motion of said vehicle housing; and, a processor that can vary a position of the graphic image in response to the detected motion of said vehicle housing.
  • 8. The toy of claim 7, further comprising a ball that is attached to said axle.
  • 9. The toy of claim 7, wherein said sensor includes a contact switch.
  • 10. The toy of claim 7, wherein said axle includes a collar that is coupled to said contact switch.
  • 11. The toy of claim 7, further comprising an input button that is coupled to said processor, said processor varies the graphic image displayed by said visual display when said input button is depressed.
  • 12. The toy of claim 7, further comprising a speaker that is coupled to said processor.
CROSS REFERENCE TO RELATED APPLICATIONS

This application is a Continuation-in-Part of application Ser. No. 09/095,402, filed on June. 10, 1998, now pending.

US Referenced Citations (3)
Number Name Date Kind
5059958 Jacobs et al. Oct 1991
5526481 Parks et al. Jun 1996
5692956 Rifkin Dec 1997
Continuation in Parts (1)
Number Date Country
Parent 09/095402 Jun 1998 US
Child 09/189617 US