Information
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Patent Grant
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6699097
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Patent Number
6,699,097
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Date Filed
Friday, February 9, 200125 years ago
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Date Issued
Tuesday, March 2, 200422 years ago
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Inventors
-
Original Assignees
-
Examiners
Agents
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CPC
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US Classifications
Field of Search
US
- 446 484
- 446 431
- 446 436
- 446 457
- 446 297
- 446 304
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International Classifications
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Abstract
A timer activated toy that has a “run time” which correlates to the time interval of a user input. The toy may include both a button which can be depressed for a time interval and a switch that can be switched to an on position. The toy may have a motor or electronic sound circuit that is activated when the switch is turned on and a counter that counts to a count value after the button is depressed. The motor is deactivated when the counter reaches the count value. The toy will thus be activated for an interval that corresponds to the time the button is depressed. This correlation simulates filling a “gas tank” of the toy.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to timer operated toys.
2. Background Information
There have been developed toys that operate in conjunction with the quantity of input from a child. For example, Ideal Toy Corp. marketed a line of toy vehicles under the trademark GUZZLERS, that allowed a user to fill a “gas tank” with water. The vehicles would run for a time period that corresponded to the amount of water in the tank.
There have also been marketed electronic pets that require care by a child. With electronic pets a child must depress a button(s) to simulate an activity such as eating. The pets have an electronic display that can provide expressions indicating whether the child has performed the required care. None of these pets provide a correlation between the operation of the toy and the amount of time that the button is depressed.
BRIEF SUMMARY OF THE INVENTION
One embodiment of the present invention is a timer activated toy which has a switch that can be switched to an on position. The toy also has an input device that can receive an input for a time interval. A counter may count to a count value once the switch is switched to the on position. The value of the count corresponds to the time interval of the input. The state of an output device is switched when the switch is turned to the on position. The output device switches states again when the counter reaches the count value.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1
is a perspective view of an embodiment of a toy of the present invention;
FIG. 2
is an exploded view of the toy shown in
FIG. 1
;
FIG. 3
is a schematic of an electrical system of the toy;
FIG. 4
is a perspective view of an alternate doll embodiment of the toy.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
In general the present invention includes a timer activated toy that has a “run time” which correlates to the time interval of a user input. The toy may include both a button which can be depressed for a time interval, and a switch that can be switched to an on position. The toy may have a motor that is activated when the switch is turned on and a counter that counts to a count value after the button is depressed. The motor is deactivated when the counter reaches the count value. The toy will thus be activated for an interval that corresponds to the time the button is depressed. This correlation simulates filling a “gas tank” of the toy.
Referring to the drawings more particularly by reference numbers,
FIGS. 1 and 2
show an embodiment of a toy
10
of the present invention. The toy
10
may be constructed as a toy vehicle that has a plurality of wheels
12
coupled to a body
14
. At least one of the wheels
12
may be coupled to a motor
16
by a gear train
18
. The motor
16
can be switched between an active state and an inactive state by a printed circuit board assembly
20
. The toy
10
may further have a switch
22
that is connected to the printed circuit board assembly
20
and attached to the body
14
. The circuit board assembly
20
may include a button
24
that simulates the gas port of a “fuel tank”. The button
24
can be depressed by a toy gas can
26
.
The toy
10
may have batteries
28
that can provide power to the printed circuit board assembly
20
and the motor
16
. The switch
22
can be switched between an on position and an off position to control power to the assembly
18
and/or motor
16
. Although the switch
20
is shown attached to the body
14
, it is to be understood that toy
10
may have a switch
22
located in a remote controller
30
. The remote controller
30
may also have a stick
32
that transmits signals to the toy and allows a user to operate and control the toy vehicle
10
.
The printed circuit board assembly
20
may also have a speaker
34
that can emit sound. The assembly
20
may have one or more integrated circuits
36
and other electrical components to control the toy vehicle.
FIG. 3
shows an exemplary electrical system
40
of the toy
10
. The system
40
may include a controller
42
that is connected to memory
44
. The controller
42
may receive input signals from the switch
22
and button
24
. Alternatively, the switch
22
may couple the controller
42
to the batteries (not shown). The controller
42
may provide output signals to a motor driver
46
and speaker driver
48
coupled to the motor
16
and speaker
34
, respectively.
The controller
42
may be a microprocessor that operates in accordance with instructions and data provided by memory
44
. Memory
44
may include both volatile and non-volatile memory. The controller
42
can function as a counter that counts to a count value. The count value corresponds to the time that the button
24
is depressed. Although a microprocessor is described, it is to be understood that the controller
42
could be replaced by a counter and associated circuits.
The controller
42
and memory
44
may also function as a speech synthesizer that drives the speaker
34
to generate “speech” or noises.
In operation, a child may “pour” gas into the gas tank of the toy vehicle by depressing the button
24
with the gas can
26
. The controller
42
creates a count value that corresponds to the time interval the button
24
is depressed. A longer time interval may correspond to a larger count value. The controller
42
may drive the speaker
34
to emit noises such as “gulp, gulp” while the button
24
is depressed to simulate the pouring of gas into a gas tank
26
.
When the switch
22
is turned on the controller
42
may activate the motor
16
and begin counting. The controller
42
may either count up to the count value, or count down from the count value. The speaker
34
may emit sounds that simulate the running of an engine during operation of the toy
10
. The controller
42
can deactivate the motor
16
when the count reaches the count value. Thus the toy will operate for a time period that corresponds to the amount of time the user depressed the button (filled the gas tank). The controller
42
may sequentially deactivate, activate, deactivate, etc. the motor before reaching the count value to simulate a vehicle running out of gas. The controller
42
may also drive the speaker
34
to emit sounds that simulate an engine running out of gas. The toy
10
may have a display, such as a liquid crystal display (LCD), that provides an indication of the amount of fuel in the car. The fuel level corresponds to the present value of the controller counter.
FIG. 4
shows an alternate embodiment of the toy incorporated into a doll
50
. The doll
50
may have a baby doll body
52
. The button
24
may be located within the mouth of the body
52
. The button
24
may be depressed by a toy bottle
54
. Alternatively, the button
24
may be depressed by a toy spoon or other utensil. Instead of the bottle
54
, the activation of the button
24
could be the child holding the doll, or holding the doll's hand and depressing a switch that would record the count value. The amount of time the doll was thereby embraced or held by the child could determine the response activation circuit time.
The electrical system shown in
FIG. 2
may be integrated into the doll body
52
. The toy doll
50
may, or may not, have a motor to actuate the limbs and/or head of the body
52
. The doll
50
may also have a switch
22
.
In operation, a child may depress button
24
with the bottle. The length of the time and/or number of times that the button
24
is depressed may define the count value. The doll
50
may emit “happy” sounds while the button
22
is depressed.
After a switch (not shown) is activated the controller may count to the count value. Upon reaching the count value the doll may emit sounds simulating a baby crying to indicate hunger. The count value corresponds to the depression of the button, so that an increase in the time interval, or number of times, that the button is depressed, simulates the consumption of more food and a longer period between “feedings”.
While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art.
For example, although separate switches
22
and buttons
24
were shown and described, it is to be understood that the present invention may be utilized with a single input device that provide both functions. For example, the toy or doll may have a single button that provided the functions of the switch
22
and button
24
.
Claims
- 1. A toy, comprising:a housing; an input device that is coupled to said housing and can receive an input from a user; an electronic counter that is coupled to said input device and counts to a count value, said count value corresponds to time that said input device received input from the user; and, a switch that causes said electronic counter to count to said count value; and, an output device that initially switches states at the beginning of said count value, and switches states again when the electronic counter counts to said count value.
- 2. The toy of claim 1, wherein said input device is a button.
- 3. The toy of claim 1, wherein said output device is a motor.
- 4. The toy of claim 1, wherein said output device is a speaker.
- 5. The toy of claim 4, wherein said electronic counter is integrated into a controller that is coupled to said output device, said controller provides speech synthesis.
- 6. The toy of claim 1, wherein said electronic counter is integrated into a controller that sequentially switches the states of said output device as said counter approaches the count value.
- 7. The toy of claim 1, wherein said output device is activated during the receipt of the signal by said input device.
- 8. A toy vehicle, comprising:a vehicle shaped body; a plurality of wheels coupled to said body; a button that is coupled to said body and can be depressed by a user; an electronic counter that is coupled to said button and counts to a count value, said count value corresponds to a time that the user depresses the button; a switch that causes said electronic counter to count to said count value; and, a motor that is coupled to said body and said wheels, said motor is initially activated at the beginning of said count value and is deactivated when the electronic counter counts to said count value.
- 9. The toy vehicle of claim 8, further comprising a speaker coupled to said body.
- 10. The toy vehicle of claim 9, wherein said electronic counter is integrated into a controller that is coupled to said speaker, said controller provides speech synthesis.
- 11. The toy vehicle of claim 8, wherein said electronic counter is integrated into a controller that sequentially activates and deactivates said motor as said counter approaches the count value.
- 12. The toy vehicle of claim 9, wherein said speaker emits a sound when said button is depressed.
- 13. A doll, comprising:a body; a button that is coupled to said body and can be depressed by a user; an electronic counter that is coupled to said button and counts to a count value, said count value corresponds to a time that the user depresses the button; a switch that causes said electronic counter to count to said count value; and, an output device that is coupled to said body and initially switches states at the beginning of said count value, and switches states again when the electronic counter counts to said count value.
- 14. The doll of claim 13, wherein said electronic counter is integrated into a controller that is coupled to said speaker, said controller providing speech synthesis.
- 15. The doll of claim 13, wherein said electronic counter is integrated into a controller that sequentially activates and deactivates said speaker as said counter approaches the count value.
- 16. The doll of claim 13, wherein said output device is a speaker.
- 17. The doll of claim 16, wherein said speaker emits a sound when said input device is depressed.
- 18. A method for operating a toy, comprising:receiving a input from a user; counting with an electronic counter to a count value that corresponds to a time that the input is received; switching a state of an output device; counting to the count value; and, switching the states of the output device when the count reaches the count value.
- 19. The method of claim 18, further comprising sequentially switching states of the output device for a predetermined count interval before the count value.
US Referenced Citations (57)