The invention relates to an apparatus and method for teaching and practicing skills for sports. In particular, the invention relates, but is not limited, to a training apparatus and method for teaching and practicing skills for sports, such as soccer/football and hockey.
Reference to background art herein is not to be construed as an admission that such art constitutes common general knowledge.
Soccer (also widely known as football in many countries), is a very popular sport for people to both play and watch. The final of the 2014 FIFA World Cup alone had over 1 billion viewers and FIFA estimates that there are over 270 million active participants in the game of soccer. However, with the increased urbanisation, high-rise living of many in inner-city areas and increasingly busy schedules, adequate time and space for practicing the skills necessary to excel in the sport, can be difficult to organise for many people, including those with young children just beginning to play and grow their interest in soccer. Soccer fields, and sports ovals in general, which are usually necessary for practice, take up large amounts of space and may not be easily accessible.
It is an aim of this invention to provide a training apparatus and method for teaching and practicing skills for sports which overcomes or ameliorates one or more of the disadvantages or problems described above, or which at least provides a useful alternative.
Other preferred objects of the present invention will become apparent from the following description.
In one form, although it need not be the only or indeed the broadest form, there is provided a training apparatus for teaching and practicing skills for sports comprising:
Preferably, the at least one removable electronic device is a smartphone or tablet computer.
Preferably, the playing surface includes a plurality of cavities for receiving additional removable electronic devices.
Preferably, the apparatus comprises two or more playing surfaces, each playing surface one or more cavities for receiving removable electronic devices.
Preferably, the apparatus comprises two or more removable electronic devices, each having at least one proximity sensor.
Preferably, the two or more removable electronic devices are each received in one of the one or more cavities of the playing surface. Preferably, the two or more removable electronic devices are each received in a cavity of one of the two or more playing surfaces.
Preferably, the two or more electronic devices are networked. More preferably, the two or more electronic devices are networked using a wireless local area network, Bluetooth, infrared sensors or a cellular network.
Preferably, the two or more electronic devices wirelessly communicate proximity sensor data to each other.
Preferably, the apparatus further comprises:
A least one substantially vertical support member;
Preferably, the gamepiece is a ball or puck.
Preferably, upon sensing the gamepiece in the range of the at least one proximity sensor, the electronic device calculates a score.
Preferably, the proximity sensor is an infrared proximity sensor.
Preferably, the playing surface is a quadrilateral shaped mat or a circular or oval shaped mat for holding the removable electronic device. More preferably, the playing surface is a square or rectangular mat.
Preferably, the playing surface has at least one bevelled edge or sloping edge. Preferably, the angle of the bevelled or sloping edge is between about 5° to 65°. More preferably, the angle is between about 25° to 55°. Even more preferably, the angle is between about 35° to 45°. In particularly preferred embodiment, the angle is about 45°.
Preferably, the movable member is a piece of material suspended from the horizontal mounting member. More preferably, an end of the material is located adjacent the proximity sensor. Preferably, a second movable member is attached to the horizontal mounting member. Preferably, an end of each of the movable members is located on opposites sides of and adjacent to the proximity sensor.
Preferably, the movable member comprises an end having two opposing detecting portions located adjacent the proximity sensor.
Preferably, the playing surface includes at least one member biased to extend substantially vertically from the base of the playing surface. Preferably, the playing surface includes between 1 and 4 members biased to extend substantially vertically from the base of the playing surface. Preferably, the members are located along a periphery of the playing surface. Preferably, at least one member extends from an edge of the base of the playing surface. More preferably, the playing surface includes two members located on opposite edges of the playing surface. Even more preferably, a member is located on each edge of the quadrilateral mat.
Preferably, a member is configured to move to a substantially horizontal position which activates the proximity sensor of the removable electronic device when the gamepiece contacts the member. More preferably, the member is configured to return to a vertical position once the gamepiece is no longer in contact with the member.
Preferably, a goal is located along an edge of the playing surface. More preferably, the goal has two vertical members positioned a distance apart. More preferably, a net is supported between the two vertical members of the goal. Even more preferably, a horizontal member extends from and between distal ends of the two vertical members relative to the playing surface.
Preferably, a backboard or stop member is located along an edge of the recess of the playing surface. Preferably, the stop member extends vertically from the edge of the playing surface.
Preferably, the playing surface comprises plastic or foam.
Preferably, the playing surface includes a securing device for securing the playing surface to a surface, such as the ground or a tabletop. More preferably, the securing device includes suction cups or stakes.
Preferably, a covering device is received within the at least one cavity of the playing surface over the removable electronic device to protect a screen of the removable electronic device. Preferably, the covering device covers a portion of the screen of the removable electronic device. More preferably, the cover does not cover the proximity sensor of the removable electronic device. More preferably, the covering device is a clear cover. Even more preferably, the covering device is a clear, plastic cover.
Preferably, the apparatus further comprises a wall extending vertically from an edge of the playing surface, the wall having an opening for allowing a gamepiece to pass through the opening.
In another form, the invention resides in a method for teaching and practicing skills for sports, the method comprising the steps of:
By way of example only, preferred embodiments of the invention will be described more fully hereinafter with reference to the accompanying figures, wherein:
The following detailed description relates to a preferred embodiment of the invention illustrated in the drawings, and it should be appreciated that it is not to be regarded as limiting.
The mat 2 can be formed from rubber, foam, plastic, timber, cardboard, water filled plastic, fibreglass or any material suitable for holding and protecting a device from substantial impact when a ball or similar object rolls over the device.
In some embodiments, the mat 2 includes suction pads 14, similar to those used on bathroom mats, which secure the mat 2 to a surface, such as a table or the ground, and limits or eliminates movement of the mat 2 during play or practice. It will be appreciated by a person skilled in the art that the suction pads 14 can be replaced with another suitable securing device, such as Velcro strips (shown in
As mentioned above, the smartphone 3 includes a proximity sensor 6 which is left exposed when the smartphone is positioned within the cavity 13 of the mat 2. In the illustrated embodiment, the smartphone 3 only has a single proximity sensor 6. However, it will be appreciated that the smartphone 3 can have multiple proximity sensors.
The smartphone 2 is held in place within the cavity 13 by a clear plastic cover 5 which covers a portion of the screen 7 of the smartphone 3. This plastic cover 5 both secures the smartphone 3 within the cavity 13 and allows the screen 7 of the smartphone 3 to be viewed by a user while also protecting the screen 7.
The mat 2, as shown in
The smartphone 3 is configured to use the proximity sensor 6 as a target for a variety of skills through an application or program, such as a successful pass or goal in soccer. However, it will be appreciated that the proximity sensor could be used for a variety of skills such as a successful putt in golf, a goal in ice hockey, soccer or handball, a successful pass in football, a strike in baseball, etc.
The application will record the results and give instant feedback by an audio indicator, such as commentary or a sound, or a visual indicator, such as a flashing screen or light, which can be helpful to a player's development.
In use, the players are prompted by the application regarding the drills and skills to be employed in the practice and the results are recorded. The purpose of the training method is to provide repetitive practice of a drill that is engrained in the sub conscious memory.
Turning now to
The apparatus 40 also includes a backboard 106 mounted along an edge of the cavity 104 where the ball 107 is returned after each shot at goal.
In use, 2 players 105 (although it could be one player or more than 2 players), play the game or practice by flicking the ball 107 by passing and shooting to each other or, in the instance of a single player flicking the ball 107 against the backboard 106. In an example of a simple training sequence, the ball 107 is passed to the right from one player 105 to another player 105, the ball 107 is then returned to the player 105 making the pass who then attempts to shoot at the goal (being the proximity sensor 103) with the smartphone application recording a result and also allocating set times to perform the pass drill.
In some embodiments, a purpose-built table (not shown) can be used to have up to 4 players playing on each side of the table.
In
In use, the net 72 will freely be moved backward when impacted with a strike such as a kick from a ball, throw of a ball or punch of a ball and, in doing so, can activate a proximity sensor as previously described that forms part of the hardware of a mobile phone or standalone proximity sensor device.
In play or practice, the net 72 moves past the proximity sensor of the smartphone and activates the proximity sensor when a ball impacts the net 72 to record a successful outcome of the strike in the teaching program.
In
The target area or range of the proximity sensor can be adjusted, expanded and made bigger by using the net system 70 that can also trigger the proximity sensor as previously described above, where a ball hits the net 72 that moves across the proximity sensor of a device to record the result.
There are also two right angled devices 74, substantially as described with regard to right angled device 74 in
The tethering swinging device 124 is connected to the target hovering device in the form of a double sided net 122 which swings over the smartphone 3 with cavity 13 of holding device 2. The device 122 in this form can be made in one piece for use and can have targets such as a net connected to each side of the apparatus 120.
Referring now to
The twin net 154 with 2 or more sides can be configured in many ways and can be fabricated from most materials including metal, plastics wood, fabrics composites and be in many shapes and forms.
A ball 21 is used for the skill, which in this illustration is being used for a soccer sequence. It will be appreciated that the field set up could be used for a variety of sports such as handball, ice hockey or grid iron where a ball is thrown rather than kicked at a target, and could include multiple balls, pucks, etc.
Five smartphone holding devices 1 (which act as targets) are shown on the field and could be placed anywhere from 0.5 metres to 100 metres apart. The ball 21 can be kicked in the air on the full, as indicated by motion line 23 to land on a holding device 1 for recording purposes or along the ground as indicated by motion line 22.
The application installed on each smartphone 3 can be interconnected through a network, using Bluetooth, Wi-Fi Direct, cellular technologies or infrared, and the results of one or more users can be recorded across each of the devices.
The application installed on each smartphone 3 can be programmed to have a simple recording of a miss or a hit 24 depending on whether a user has recorded a result within a given time.
A further example would be as follows: 5 balls are used with 5 players and each player has a skill to perform and their results recorded. For example: Player one may be practicing a short pass to the right to the closest smartphone 3 with player 3 hitting a long pass to a smartphone 3 that is 30 metres away.
The data for each player is recorded and the results are available during or after practice. This data can be analysed by coaching staff and players to see their improvement over a period and work on improving their weaknesses.
In another use of the set of networked smartphones 3, one or more players can practice complex training methods and gauge the results of such work. A coach may upload a specific training program to the application for a player, for example, where he wants a certain sequence of passes to targets which is followed up by a strike at goal in a corner of a soccer net.
In doing this one player using the system and smartphone application with 3 training devices could perform the following:
The application will record the results and give instant feedback by an audio indicator, such as commentary or a sound, or a visual indicator, such as a flashing screen or light, which can be helpful to a player's development.
A smaller version and variation of the apparatus shown in
The 3 games shown and the apparatus described are for one or more players that are playing on the same side and need the ball to continually return to them after striking the ball into the target.
The apparatus described herein in relation to
The device 31 shown in
The target or goal is a member in the form of a flap 37 at the front of the device 31 that is elevated at a minimum of 45 degrees that comes from the ground and can move forward when struck and trigger the proximity sensor (not shown) of the mobile smartphone 35.
The player, in this embodiment, playing a table top game 170 with mobile smartphone 35 is using his or her finger 34 to move the ball 33 to attempt to record a goal and achieve as many goals as he can within a set time sequence.
As the target is hit, the result is recorded and the game can also be used in a variety of ways such as to record an accurate golf putt or puck strike.
In the illustrated embodiment, a ball 33 is shown that is aligned to the apparatus 41 that is holding a smartphone 35 with a proximity sensor 42 in position for play.
Described below is a simple practice routine or game using the training apparatus described above. Two (2) players would stand either side of the mobile smart phone or Tablet holding device that has a mobile phone installed with the appropriate application for the drill installed and turned on for play. They would use a soccer ball and practice passing to each other across the device for a predetermined time that is loaded into the App program, from 1 to 60 minutes.
As the ball crosses over the top of the proximity sensor within the correct time, The App records every successful hit from the LEFT side or RIGHT side and keeps score. In doing so the players can compete to see who gets the most successful attempts and wins the game. The App assumes that when a score has not been made after a prompt to try and score in a set time period that a MISS has occurred. And can record data such as scoring percentages based on shots taken and goals scored from the results of Hits and Misses recorded.
After 10 minutes the player on the left may have a score of 30, for example, and the player on the right has a score of 28. This creates competition and concentration to perform the skill in a fun way.
The smartphone application can make the game harder and more challenging by providing a set distance that the players must stand apart to pass the ball and a giving a set time to conclude the pass.
By making the game harder the accuracy and speed of the kick needs to be greater and the users skills are enhanced as they practice to achieve the new demands with a resulting increase in the ability level of the player. The two (2 skills of passing accuracy and speed are some of the prerequisite of a master soccer player.
The application installed on the smartphone can analyse results achieved and make the skills harder as the player's ability level improves.
Advantageously, some embodiments of the apparatus can be easily assembled/disassembled and transported. Further advantageously, some embodiments of the apparatus can be set up in a large number of locations allowing a user to practice skills or drills even if a standard sports field and equipment are not available.
In this specification, adjectives such as first and second, left and right, top and bottom, and the like may be used to solely distinguish one element or action from another element or action without necessarily requiring or implying any actual such relationship or order. Where the context permits, reference to an integer or a component or step (or the like) is not to be interpreted as being limited to only one of that integer, component, or step, but rather could be one or more of that integer, component, or step, etc.
The above description of various embodiments of the present invention is provided for purposes of description to one of ordinary skill in the related art. It is not intended to be exhaustive or to limit the invention to a single disclosed embodiment. As mentioned above, numerous alternatives and variations to the present invention will be apparent to those skilled in the art of the above teaching. Accordingly, while some alternative embodiments have been discussed specifically, other embodiments will be apparent or relatively easily developed by those of ordinary skill in the art. The invention is intended to embrace all alternatives, modifications, and variations of the present invention that have been discussed herein, and other embodiments that fall within the spirit and scope of the above described invention.
In this specification, the terms ‘comprises’, ‘comprising’, ‘includes’, ‘including’, or similar terms are intended to mean a non-exclusive inclusion, such that a method, system or apparatus that comprises a list of elements does not include those elements solely, but may well include other elements not listed.
Number | Date | Country | Kind |
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2016903416 | Aug 2016 | AU | national |
2016903612 | Sep 2016 | AU | national |
2016903694 | Sep 2016 | AU | national |
2017900665 | Feb 2017 | AU | national |
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2017902034 | May 2017 | AU | national |
2017903277 | Aug 2017 | AU | national |
Filing Document | Filing Date | Country | Kind |
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PCT/AU2017/050914 | 8/28/2017 | WO | 00 |
Publishing Document | Publishing Date | Country | Kind |
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WO2018/035581 | 3/1/2018 | WO | A |
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