Training Device and Training Method for Quarterbacks

Abstract
A training device for quarterbacks includes at least one mobile unit configured to simulate a teammate of the quarterback. The at least one mobile unit includes a target at which the quarterback can throw a football. The training device further includes a drive operatively connected to the at least one mobile unit, wherein the drive is configured to move the at least one mobile unit in at least two mutually perpendicular directions, and a controller operatively connected to the drive, wherein the controller is configured to control the drive. A training method for quarterbacks using at least one training device, wherein each training device comprises at least one mobile unit having a target at which the quarterback can throw a football includes moving the at least one mobile unit autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion, and activating a target signal.
Description
BACKGROUND
Technical Field

The present disclosure relates to an apparatus for physical training. More particularly, it relates to an apparatus for physical training in the sport of football for a quarterback to improve his throwing/passing accuracy.


Description of Related Art

Quarterbacks spend a lot of time practicing offensive plays in the sport of football. In order to train the offensive plays under nearly real conditions, many teammates are needed and, in particular, many potential pass receivers are required for the quarterback to train the offensive plays. These players cannot participate in any other training unit or practice event during the time they are training the offensive plays with the quarterback. Optionally, the quarterback could train with training partners that are not teammates and do not belong to the actual team of the quarterback. In this situation, however, the quarterback could adapt himself to a movement of the training partner which is slightly different to the movement of the actual teammate pass receivers of the quarterback. When training the quarterback, certain offensive plays are trained several times in a row such that the teammates and, in particular, the pass receivers are exposed to a high training or running load, despite the fact that the teammates and, in particular, the pass receivers require sufficient regeneration phases between two consecutive games. The pass receivers require sufficient regeneration phases between two consecutive games even more so if the pass receivers have suffered injuries in a game. In addition, fatigue of training partners during training can lead to the fact that the offensive plays cannot be trained at the full speed at which the corresponding plays take place in a real game situation. Lastly, a trainer is required to announce or signal the offensive plays to be trained, and the trainer is necessary to determine and document the training success of the offensive plays trained such as whether the offensive play has been performed correctly, for example, if a pass of the quarterback has reached the correct pass receiver at the correct height and at the correct time.


SUMMARY

Because of these drawbacks, it would be appreciated if a training device and training method for quarterbacks would be available in which the quarterback can be trained in a realistic scenario without the need of additional teammates. Instead of teammates, mobile units moving along predefined, semi-predefined, or non-predefined patterns can be used which carry a target at which the ball has to be thrown by the quarterback in certain situations.


In some non-limiting embodiments or aspects of the present disclosure, a training device for quarterbacks includes at least one mobile unit configured to simulate a teammate of the quarterback. The at least one mobile unit includes a target at which the quarterback can throw a football. The training device for quarterbacks further includes a drive operatively connected to the at least one mobile unit. The drive is configured to move the at least one mobile unit in at least two mutually perpendicular directions. The training device for quarterbacks further includes a controller operatively connected to the drive. The controller is configured to control the drive.


One or more of the following features can be included in the non-limiting embodiments or aspects of the training device for quarterbacks.


The training device for quarterbacks can include a plurality of mobile units. Each mobile unit can be configured to simulate a teammate of the quarterback. Each mobile unit can comprise a target at which the quarterback can throw a football.


The at least one mobile unit can include a target sensor. The target sensor can be operatively connected to the target. The target sensor can be configured to detect whether a football thrown by the quarterback has hit the target.


The target sensor can be integrally connected to the target.


The target sensor can be separable from the target.


The at least one mobile unit can include a target signal device associated with the target. Activation of the target signal device can include transmission of at least one of a visual signal or audio signal perceptible by the quarterback.


The target signal device can include at least one of an optical transmitter or audio transmitter.


The target signal device can include a light-emitting diode (LED) panel.


The target can include at least one of a target frame, two rods spaced apart, or a strikeable panel. The target frame can be a circumferential target frame. The two rods spaced apart can be arranged parallel to each other.


The target can include a target frame, and the target sensor can be configured to detect whether the football thrown by the quarterback has passed through the target frame.


The target can include two rods spaced apart, and the target sensor can be configured to detect whether the football thrown by the quarterback has passed between the two rods.


The target can include a strikeable panel, and the target sensor can be configured to detect whether the football thrown by the quarterback has hit the panel.


The target sensor can include an optical sensor.


The target can include a target frame, and the optical sensor can be configured to detect whether the football thrown by the quarterback has passed through the target frame.


The target can include two rods spaced apart, and the optical sensor can be configured to detect whether the football thrown by the quarterback has passed between the two rods.


The optical sensor can include a light barrier.


The target can include a target frame, and the light barrier can be configured to detect whether the football thrown by the quarterback has passed through the target frame.


The target can include two rods spaced apart, and the light barrier can be configured to detect whether the football thrown by the quarterback has passed between the two rods.


The target sensor can include a load cell and/or a force transducer.


The target can include a strikeable panel, and the load cell and/or force transducer can be configured to detect whether the football thrown by the quarterback has hit the panel.


The target sensor can include a magnetic sensor.


The football thrown by the quarterback can include a magnetic element. The magnetic sensor can be configured to detect a magnetic field generated by the magnetic element of the football thrown by the quarterback.


The magnetic sensor can include a Hall sensor.


The football thrown by the quarterback can include a metal chip. The Hall sensor can be configured to detect a magnetic field generated by the metal chip of the football thrown by the quarterback.


The training device for quarterbacks can include a goal signal device coupled to the target sensor. The at least one mobile unit can include a goal signal device coupled to the target sensor. The goal signal device can be configured to signal whether the football thrown by the quarterback has hit the target. Activation of the goal signal device can include transmission of at least one of a visual signal or audio signal perceptible by the quarterback.


The goal signal device can include at least one of an optical transmitter or audio transmitter.


The goal signal device can include a light-emitting diode (LED) panel.


The goal signal device can be associated with the target.


The drive can be integrally connected to the at least one mobile unit.


The drive can include wheels and/or continuous tracks.


The drive can be integrally connected to the at least one mobile unit and the drive can include wheels and/or continuous tracks.


The drive can be separable from the at least one mobile unit.


The drive can include a track system, and the at least one mobile unit can be mounted on the track system.


The drive can include a track system separable from the at least one mobile unit, and the at least one mobile unit can be mounted on the track system.


The track system can include a first track. The mobile unit can be mounted on the first track. The at least one mobile unit can be movable along the first track in a first direction. The track system can include two second tracks. The first track can be mounted on the two second tracks and the first track, together with the at least one mobile unit, can be movable along the two second tracks in a second direction.


The first track can be arranged perpendicular to the two second tracks, and/or the two second tracks can be arranged parallel to each other and/or spaced apart from each other.


The drive can include an electric motor. The electric motor can be configured to drive the wheels and/or continuous tracks.


The controller can be configured to control the drive and move the at least one mobile unit autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion.


The drive can be configured to move the mobile unit at a speed of at least 5 meters/second. The drive can be configured to move the mobile unit at a speed of at least 8 meters/second. The drive can be configured to move the mobile unit at a speed of approximately 10 meters/second.


The training device for quarterbacks can include an interface unit operatively connected to the at least one mobile unit and/or the controller through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network.


The interface unit can include an input interface. The input interface can include a plurality of plays selectable by a user of the interface unit to be performed by the at least one mobile unit.


Each play can include a plurality of predetermined, semi-predetermined, and/or non-predetermined paths of motion of each mobile unit.


The interface unit can include a general-purpose computer.


The at least one mobile unit can include a plurality of targets at which the quarterback can throw a football. The at least one mobile unit can include two or three targets at which the quarterback can throw a football.


Each target can be arranged at a different height.


The target can be rotatable about a vertical axis of rotation relative to the drive.


The training device can include a rotor connected to the target. The rotor can be configured to focus the target towards or away from the quarterback by rotation about a vertical axis of rotation relative to the drive.


The rotor can be operatively connected to the controller. The controller can be configured to control the rotor. The rotor can be operatively connected to a second controller. The second controller can be configured to control the rotor. The second controller can be a different component from the controller operatively connected to the drive and configured to control the drive.


The rotor can include an electric motor.


The training device can include a location sensor operatively connected to the controller and/or the at least one mobile unit. The location sensor can be configured to detect the location of the quarterback.


The location sensor can be integrally connected to at least one of the drive or the at least one mobile unit.


The location sensor can be separable from the drive and the at least one mobile unit.


The location sensor can include at least one of a camera, an ultrasonic sensor, an infrared sensor, an optical sensor, an electro-optical sensor, or a photoelectric sensor.


The location sensor can include a Global Positioning System (GPS) receiver. The quarterback can be configured to carry a GPS transmitter and/or chip that can be configured to transmit a GPS signal to the GPS receiver.


The location sensor can be configured to communicate with the controller. The controller can be configured to control the rotor and focus the target towards or away from the quarterback by rotation about a vertical axis of rotation relative to the drive through the communication between the location sensor and the controller. The location sensor can be configured to communicate with a second controller. The second controller can be configured to control the rotor and focus the target towards or away from the quarterback by rotation about a vertical axis of rotation relative to the drive through the communication between the location sensor and the second controller. The second controller can be a different component from the controller operatively connected to the drive and configured to control the drive.


The training device for quarterbacks can include a speed sensor operatively connected to the at least one mobile unit. The speed sensor can be configured to measure the speed of the football thrown by the quarterback.


The speed sensor can be integrally connected to the at least one mobile unit.


The speed sensor can be separable from the at least one mobile unit.


The speed sensor can include at least one of an optical sensor or an acoustic sensor.


The speed sensor can include a light barrier.


The speed sensor can include an ultrasonic sensor.


The target sensor can include the speed sensor. The target sensor can include a second speed sensor. The target sensor and the speed sensor can be the same component.


The at least one mobile unit can include a target sensor. The target sensor can be operatively connected to the target. The target sensor can be configured to detect whether a football thrown by the quarterback has hit the target. The at least one mobile unit can further include a target signal device associated with the target. Activation of the target signal device can include transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training device can include a data processor coupled to the target sensor and the target signal device. The data processor can be configured to detect whether the football thrown by the quarterback has hit the target during activation of the target signal device, and/or the data processor can be configured to determine the period of time between activation of the target signal device and the moment the football thrown by the quarterback has hit the target.


The training device for quarterbacks can include an operating device operatively connected to the at least one mobile unit and/or the controller through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network.


The operating device can include a plurality of plays selectable by a user of the operating device to be performed by the at least one mobile unit.


The operating device can be configured to allow a user of the operating device to select and/or input the plays to be performed by the at least one mobile unit, specify the features of the plays to be performed by the at least one mobile unit, and/or create the plays to be performed by the at least one mobile unit.


Each play can include a plurality of predetermined, semi-predetermined, and/or non-predetermined paths of motion of each mobile unit.


The operating device can include a general-purpose computer.


The training device for quarterbacks can include a receiving device operatively connected to the at least one mobile unit and/or the controller. The receiving device can be configured to receive a play to be performed by the at least one mobile unit.


The training device for quarterbacks can include a receiving device operatively connected to the at least one mobile unit and/or the controller and an operating device operatively connected to the receiving device through at least one of a wireless communication link, wireless network, Bluetooth, or mobile network. The operating device can include a plurality of plays selectable by a user of the operating device to be performed by the at least one mobile unit. The operating device can be configured to allow a user of the operating device to select and/or input the plays to be performed by the at least one mobile unit, specify the features of the plays to be performed by the at least one mobile unit, and/or create the plays to be performed by the at least one mobile unit. The receiving device can be configured to receive the plays to be performed by the at least one mobile unit, the features of the plays to be performed by the at least one mobile unit, and/or the created plays to be performed by the at least one mobile unit from the operating device.


The training device for quarterbacks can include a receiving device operatively connected to the at least one mobile unit and/or the controller and an interface unit operatively connected to the receiving device through at least one of a wireless communication link, wireless network, Bluetooth, or mobile network. The interface unit can include a plurality of plays selectable by a user of the interface unit to be performed by the at least one mobile unit. The interface unit can be configured to allow a user of the interface unit to select and/or input the plays to be performed by the at least one mobile unit, specify the features of the plays to be performed by the at least one mobile unit, and/or create the plays to be performed by the at least one mobile unit. The receiving device can be configured to receive the plays to be performed by the at least one mobile unit, the features of the plays to be performed by the at least one mobile unit, and/or the created plays to be performed by the at least one mobile unit from the interface unit.


The at least one predetermined, semi-predetermined, or non-predetermined path of motion can be stored in a database of the training device.


The at least one predetermined, semi-predetermined, or non-predetermined path of motion can be stored in a database of the at least one mobile unit.


The at least one predetermined, semi-predetermined, or non-predetermined path of motion can be stored in at least one of a database of an interface unit or a database of an operating device.


In some non-limiting embodiments or aspects of the present disclosure, a training method for quarterbacks using at least one training device, where each training device includes at least one mobile unit having a target at which the quarterback can throw a football, includes: moving the at least one mobile unit autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion.


One or more of the following features can be included in the non-limiting embodiments or aspects of the training method for quarterbacks.


The training method for quarterbacks using at least one training device, where each training device includes at least one mobile unit having a target at which the quarterback can throw a football, can include: moving the at least one mobile unit autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion by a drive of the training device.


The training method for quarterbacks can include at least one of: activating a target signal by transmission of at least one of a visual signal or audio signal perceptible by the quarterback; or detecting whether a football thrown by the quarterback has hit the target. The training method for quarterbacks can include at least one of: activating a target signal device by transmission of at least one of a visual signal or audio signal perceptible by the quarterback; or detecting with a target sensor whether a football thrown by the quarterback has hit the target.


The training method for quarterbacks can include activating a target signal by transmission of at least one of a visual signal or audio signal perceptible by the quarterback while the at least one mobile unit is moving autonomously along the at least one predetermined, semi-predetermined, or non-predetermined path of motion. The training method for quarterbacks can include activating a target signal device by transmission of at least one of a visual signal or audio signal perceptible by the quarterback while the at least one mobile unit is moving autonomously along the at least one predetermined, semi-predetermined, or non-predetermined path of motion by a drive of the training device.


The training method for quarterbacks can include activating a goal signal, by transmission of at least one of a visual signal or audio signal perceptible by the quarterback, to signal whether a football thrown by the quarterback has hit the target. The training method for quarterbacks can include activating a goal signal device, by transmission of at least one of a visual signal or audio signal perceptible by the quarterback, to signal whether a football thrown by the quarterback has hit the target.


The training method for quarterbacks can include rotating the target about a vertical axis of rotation to focus the target towards or away from the quarterback. The training method for quarterbacks can include rotating the target about a vertical axis of rotation relative to a drive of the training device.


The training method for quarterbacks can include rotating the target about a vertical axis of rotation to focus the target towards or away from the quarterback while the at least one mobile unit is moving autonomously along the at least one predetermined, semi-predetermined, or non-predetermined path of motion. The training method for quarterbacks can include rotating the target about a vertical axis of rotation relative to a drive of the training device to focus the target towards or away from the quarterback while the at least one mobile unit is moving autonomously along the at least one predetermined, semi-predetermined, or non-predetermined path of motion by a drive of the training device.


The training method for quarterbacks can include measuring the speed of a football thrown by the quarterback. The training method for quarterbacks can include measuring the speed of a football thrown by the quarterback with a speed sensor.


The training method for quarterbacks can include determining the period of time between activation of the target signal and the moment a football thrown by the quarterback has hit the target. The training method for quarterbacks can include determining with a data processor the period of time between activation of the target signal device and the moment a football thrown by the quarterback has hit the target.


The training method for quarterbacks can include detecting whether a football thrown by the quarterback has hit the target during activation of the target signal. The training method for quarterbacks can include detecting with a data processor whether a football thrown by the quarterback has hit the target during activation of the target signal device.


The path of motion of the at least one mobile unit can be two-dimensional.


Moving the at least one mobile unit autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion can include moving the at least one mobile unit in at least two mutually perpendicular directions. Moving the at least one mobile unit autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion can include moving the at least one mobile unit in at least two mutually perpendicular directions by a drive of the training device.


The training method for quarterbacks can include moving a plurality of mobile units autonomously along different predetermined, semi-predetermined, or non-predetermined paths of motion. The training method for quarterbacks can include moving a plurality of mobile units autonomously along different predetermined, semi-predetermined, or non-predetermined paths of motion by a drive of the training device.


The training method for quarterbacks can include activating a target signal of one single mobile unit by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks can include activating a target signal of one single mobile unit by transmission of at least one of a visual signal or audio signal perceptible by the quarterback while the target signals of other mobile units remain deactivated. The training method for quarterbacks can include activating a target signal device of one single mobile unit by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks can include activating a target signal device of one single mobile unit by transmission of at least one of a visual signal or audio signal perceptible by the quarterback while the at least one target signal device of other mobile units remain deactivated.


The training method for quarterbacks can include storing the at least one predetermined, semi-predetermined, or non-predetermined path of motion in a database of the training device.


The training method for quarterbacks can include storing the at least one predetermined, semi-predetermined, or non-predetermined path of motion in a database of the at least one mobile unit.


The training method for quarterbacks can include storing the at least one predetermined, semi-predetermined, or non-predetermined path of motion in at least one of a database of an interface unit or a database of an operating device.


The training method for quarterbacks can include selecting a play to be performed by the at least one mobile unit. The training method for quarterbacks can include selecting a play to be performed by the at least one mobile unit from at least one of an interface unit or an operating device.


The training method for quarterbacks, where the at least one training device includes a plurality of mobile units, can include: selecting one single mobile unit having a target at which the quarterback can throw a football; and activating the target signal of the selected single mobile unit by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks, where the at least one training device includes a plurality of mobile units, can include: selecting one single mobile unit having a target at which the quarterback can throw a football from at least one of an interface unit or an operating device; and activating the target signal device of the selected single mobile unit by transmission of at least one of a visual signal or audio signal perceptible by the quarterback.


The training method for quarterbacks, where the at least one mobile unit includes a plurality of targets, can include: selecting one single target at which the quarterback can throw a football; and activating the target signal of the selected target by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks, where the at least one mobile unit includes a plurality of targets, can include: selecting one single target at which the quarterback can throw a football from at least one of an interface unit or an operating device; and activating the target signal device of the selected target by transmission of at least one of a visual signal or audio signal perceptible by the quarterback.


The training method for quarterbacks can include inputting a period of time and/or time limit during which the target signal is activated by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks can include inputting through at least one of an interface unit or an operating device a period of time and/or time limit during which the target signal device is activated by transmission of at least one of a visual signal or audio signal perceptible by the quarterback.


The training method for quarterbacks can include inputting a section and/or segment of the path of motion of the at least one mobile unit during which the target signal is activated by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks can include inputting through at least one of an interface unit or an operating device a section and/or segment of the path of motion of the at least one mobile unit during which the target signal device is activated by transmission of at least one of a visual signal or audio signal perceptible by the quarterback.


The training method for quarterbacks can include repeating the selected play to be performed by the at least one mobile until a termination condition is achieved.


The termination condition can include at least one of a number of repetitions of the play or a number of target hits achieved by the quarterback.


The training method for quarterbacks of the present disclosure and/or any of the non-limiting embodiments, aspects, or features of the training method for quarterbacks of the present disclosure can be performed using: the training device for quarterbacks of the present disclosure; and/or any of the non-limiting embodiments, aspects, or features of the training device for quarterbacks of the present disclosure.





BRIEF DESCRIPTION OF THE DRAWING(S)


FIG. 1 is a perspective view of a training device for quarterbacks including at least one mobile unit configured to simulate a teammate of the quarterback, according to some non-limiting embodiments or aspects of the present disclosure.



FIG. 2 is a perspective view of the training device for quarterbacks of FIG. 1, showing activation of one target signal device and/or goal signal device by transmission of a visual signal perceptible by the quarterback, according to some non-limiting embodiments or aspects of the present disclosure.



FIG. 3 is a perspective view of an interface unit of the training device for quarterbacks, according to some non-limiting embodiments or aspects of the present disclosure.



FIG. 4 is a perspective view of a training device for quarterbacks including at least one mobile unit configured to simulate a teammate of the quarterback, at least one interface unit, and an operating device, according to some non-limiting embodiments or aspects of the present disclosure.





Corresponding reference characters indicate corresponding features throughout the several views of the drawings. The exemplifications set out herein illustrate exemplary aspects of the disclosure, and such exemplifications are not to be construed as limiting the scope of the disclosure in any manner.


DETAILED DESCRIPTION

For purposes of the description hereinafter, spatial orientation terms shall relate to the embodiment as it is oriented in the drawing figures. However, it is to be understood that the various embodiments of this disclosure may assume alternative variations and step sequences, except where expressly specified to the contrary. It is also to be understood that the specific devices and processes illustrated in the attached drawings, and described in the following specification, are simply exemplary. Hence, specific dimensions and other physical characteristics related to the embodiments disclosed herein are not to be considered as limiting.


As used in the specification, the singular form of “a”, “an”, and “the” include plural referents unless the context clearly dictates otherwise.


As used in the claims or the specification, the language “at least one of X or Y” or “at least one of: X; or Y” means “only at least one of X, only at least one of Y, or at least one of X and at least one of Y.”


As used in the claims or the specification, the language “at least one of X, Y, or Z” or “at least one of: X; Y; or Z” means “only at least one of X, only at least one of Y, or only at least one of Z; at least one of X and at least one of Y, at least one of X and at least one of Z, or at least one of Y and at least one of Z; or at least one of X and at least one of Y and at least one of Z.”


As used in the claims or the specification, the language “device” can mean a system of components.


As used in the claims or the specification, the language “operatively connected” means that elements may be physically, directly, and/or indirectly connected to each other such that information, force, energy and/or matter may be transmitted, transferred, and/or conducted between the elements.


As used in the claims or the specification, the language “integrally connected” means that elements are fixedly connected to one another or are integral with one another.


As used in the claims or the specification, the language “coupled to” means that elements are associated in such a way that information or energy may be transmitted, transferred, and/or conducted between the elements.


All documents, such as but not limited to issued patents and patent applications, referred to herein, and unless otherwise indicated, are to be considered to be “incorporated by reference” in their entirety.


Referring to FIG. 1 and FIG. 2, there is shown a training device 10 for quarterbacks, according to some non-limiting embodiments or aspects of the present disclosure. The training device 10 includes at least one mobile unit 12 configured to simulate a teammate of the quarterback, for example a teammate of the quarterback who is to receive a pass from the quarterback (e.g., a wide receiver, tight end, running back, etc.). The at least one mobile unit 12 includes a target 18 at which the quarterback can throw a football. The training device 10 for quarterbacks further includes a drive 14 operatively connected to the at least one mobile unit 12. The drive 14 is configured to move the at least one mobile unit 12 in at least two mutually perpendicular directions. The training device 10 for quarterbacks further includes a controller 16 operatively connected to the drive 14. The controller 16 is configured to control the drive 14.


The training device 10 for quarterbacks can include a plurality of mobile units 12. Each mobile unit 12 can be configured to simulate a teammate of the quarterback. Each mobile unit 12 can comprise a target 18 at which the quarterback can throw a football. The plurality of mobile units 12 can simulate a plurality of teammates of the quarterback. The plurality of mobile units 12 simulating a plurality of teammates of the quarterback allows for more realistic conditions to be simulated.


The at least one mobile unit 12 can include a target sensor 22. The target sensor 22 can be operatively connected to the target 18. The target sensor 22 can be configured to detect whether a football thrown by the quarterback has hit the target 18. The target sensor 22 can be integrally connected to the target 18, or the target sensor 22 can be separable from the target 18. Thus, the target sensor 22 of the training device 10 for quarterbacks allows users of the training device, such as coaches or quarterbacks, to determine which plays should be trained, whether the quarterback improves in throwing accuracy or not, and/or whether the quarterback is sufficiently successful to use a certain play in a real football game.


The at least one mobile unit 12 can include a target signal device 20 associated with the target 18. Activation of the target signal device 20 can include transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The target signal device 20 can include at least one of an optical transmitter or audio transmitter, for example the target signal device 20 can include a light-emitting diode (LED) panel. Referring to FIG. 2, there is shown the training device 10 for quarterbacks with activation of one target signal device 20 by transmission of a visual signal perceptible by the quarterback, according to some non-limiting embodiments or aspects of the present disclosure. The target signal device 20 associated with the target 18 can be configured to signal visually and/or acoustically to the quarterback that the target is “active”. Activation of the target signal device 20, by transmission of at least one of a visual signal or audio signal perceptible by the quarterback, can be configured to signal to the quarterback when to throw the ball. In this way, it can be simulated that the teammate of the quarterback, for example a teammate of the quarterback who is to receive a pass from the quarterback (e.g., a wide receiver, tight end, running back, etc.), is able to catch the ball only for a limited period of time or at specific locations during movement of each mobile unit 12 in at least two mutually perpendicular directions. Furthermore, it can be simulated that the teammate of the quarterback, for example a teammate of the quarterback who is to receive a pass from the quarterback (e.g., a wide receiver, tight end, running back, etc.), is able to catch the ball only for a limited period of time or at specific locations along the predetermined, semi-predetermined, or non-predetermined path of motion of each mobile unit 12. In other time periods or positions along the football field, training ground, and/or other similar training site or facility the teammate of the quarterback, for example a teammate of the quarterback who is to receive a pass from the quarterback (e.g., a wide receiver, tight end, running back, etc.), is expected to be covered by the defense.


The target 18 can include at least one of a target frame, two rods spaced apart, or a strikeable panel. The target frame can be a circumferential target frame. The two rods spaced apart can be arranged parallel to each other. The target frame, for example a circumferential target frame, can be a rigid structure that surrounds or encloses an empty space or void. The two rods spaced apart, for example two rods spaced apart and arranged parallel to each, can create an empty space or void between the two rods. The strikeable panel can be a flat or curved panel extending in a vertical plane. Referring to FIG. 1 and FIG. 2 according to some non-limiting embodiments or aspects of the present disclosure, there is shown a training device 10 for quarterbacks including a target 18 at which the quarterback can throw a football, where the target 18 is a target frame. If the target 18 includes a target frame, the target sensor 22 can be configured to detect whether the football thrown by the quarterback has passed through the target frame. If the target 18 includes two rods spaced apart, the target sensor 22 can be configured to detect whether the football thrown by the quarterback has passed between the two rods. If the target 18 includes a strikeable panel, the target sensor 22 can be configured to detect whether the football thrown by the quarterback has hit the panel.


The target sensor 22 can include an optical sensor 26. If the target 18 includes a target frame, the optical sensor 26 can be configured to detect whether the football thrown by the quarterback has passed through the target frame. If the target 18 includes two rods spaced apart, the optical sensor 26 can be configured to detect whether the football thrown by the quarterback has passed between the two rods.


The optical sensor 26 can include a light barrier. If the target 18 includes a target frame, the light barrier can be configured to detect whether the football thrown by the quarterback has passed through the target frame. If the target 18 includes two rods spaced apart, the light barrier can be configured to detect whether the football thrown by the quarterback has passed between the two rods.


The target sensor 22 can include a load cell and/or a force transducer. If the target 18 includes a strikeable panel, the load cell and/or force transducer can be configured to detect whether the football thrown by the quarterback has hit the panel.


The target sensor 22 can include a magnetic sensor. If the football thrown by the quarterback includes a magnetic element, the magnetic sensor can be configured to detect a magnetic field generated by the magnetic element of the football thrown by the quarterback. The magnetic sensor can include a Hall sensor. If the football thrown by the quarterback includes a metal chip, the Hall sensor can be configured to detect a magnetic field generated by the metal chip of the football thrown by the quarterback.


The training device 10 for quarterbacks can include a goal signal device 24 coupled to the target sensor 22. The at least one mobile unit 12 can include a goal signal device 24 coupled to the target sensor 22. The goal signal device 24 can be configured to signal whether the football thrown by the quarterback has hit the target 18. Activation of the goal signal device 24 can include transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The goal signal device 24 can include at least one of an optical transmitter or audio transmitter. The goal signal device 24 can include a light-emitting diode (LED) panel. Referring to FIG. 2, there is shown the training device 10 for quarterbacks with activation of one goal signal device 24 by transmission of a visual signal perceptible by the quarterback, according to some non-limiting embodiments or aspects of the present disclosure. The goal signal device 24 can be associated with the target 18.


If the mobile unit comprises a target sensor 22, it is advantageous if the training device 10, in particular the mobile unit 12, comprises a goal signal device 24 coupled to the target sensor 22 and configured to signal visually and/or acoustically to the quarterback whether the ball thrown by him has hit the target or not. If the goal signal device 24 is provided at the mobile unit 12, for example the goal signal device 24 is associated with the target 18, and the mobile unit 12 further comprises a target signal device 20, the goal signal device 24 and the target signal device 20 can be the same component. Referring to FIG. 2, there is shown the training device 10 for quarterbacks with activation of one target signal device 20 and/or goal signal device 24 by transmission of a visual signal perceptible by the quarterback where the target signal device 20 and/or the goal signal device 24 are the same component, according to some non-limiting embodiments or aspects of the present disclosure. However, it is not necessary that the goal signal device 24 and the target signal device 20 are the same component. Irrespective of whether the goal signal device 24 and the target signal device 20 are the same component, the target signal device 20 and/or the goal signal device 24 can include a light-emitting diode (LED) panel.


The drive 14 can be integrally connected to the at least one mobile unit 12. The drive 14 can include wheels and/or continuous tracks. The drive 14 can be integrally connected to the at least one mobile unit 12 and the drive 14 can include wheels and/or continuous tracks. Referring to FIG. 1 and FIG. 2, there is shown a training device 10 for quarterbacks where the drive 14 is integrally connected to the at least one mobile unit 12 and the drive 14 includes wheels, according to some non-limiting embodiments or aspects of the present disclosure. Alternatively, the drive 14 can be separable from the at least one mobile unit 12. The drive 14 can include a track system, and the at least one mobile unit 12 can be mounted on the track system. The drive 14 can include a track system separable from the at least one mobile unit 12, and the at least one mobile unit 12 can be mounted on the track system. The track system can include a first track. The at least one mobile unit 12 can be mounted on the first track. The at least one mobile unit 12 can be movable along the first track in a first direction. The track system can include two second tracks. The first track can be mounted on the two second tracks and the first track, together with the at least one mobile unit 12, can be movable along the two second tracks in a second direction. The first track can be arranged perpendicular to the two second tracks, and/or the two second tracks can be arranged parallel to each other and/or spaced apart from each other. The drive 14 can include an electric motor. The electric motor can be configured to drive the wheels and/or continuous tracks.


Each mobile unit 12 can move freely along a football field, training ground, and/or similar training site or facility and can follow a path of motion which can be a predetermined, semi-predetermined, or non-predetermined path of motion representing the running pattern of a player or a teammate of the quarterback, for example a teammate of the quarterback who is to receive a pass from the quarterback (e.g., a wide receiver, tight end, running back, etc.). Referring to some non-limiting embodiments or aspects of FIG. 1 and FIG. 2, the mobile unit 12 can include at least two wheels driven and controlled by the drive 14 and the controller 16. The path of motion of each mobile unit 12 can be stored in the at least one mobile unit 12, preferably a database of the at least one mobile unit 12, stored in a database of the training device 10, or transmitted through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network to the training device 10 and/or the at least one mobile unit 12.


If the drive 14 includes wheels and/or continuous tracks, the drive 14 can be configured to move the at least one mobile unit 12 in at least two mutually perpendicular directions, for example rolling the mobile unit 12 on the football field, training ground, and/or other similar training site or facility. The wheels or the continuous tracks can be driven by an electric motor of the drive 14. The controller 16 can be configured to control the drive 14 and move the at least one mobile unit 12 autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion. The drive 14 can be configured to move the mobile unit 12 at a speed of at least 5 meters/second. The drive 14 can be configured to move the mobile unit 12 at a speed of at least 8 meters/second. The drive 14 can be configured to move the mobile unit 12 at a speed of approximately 10 meters/second. Irrespective of whether the drive 14 of each mobile unit 12 includes at least one of wheels or continuous tracks or the drive 14 of each mobile unit 12 includes a track system, the drive 14 can be configured to move the at least one mobile unit 12 along the predetermined, semi-predetermined, or non-predetermined path of motion at a speed approximately equal to the speed typically reached by professional football players, in particular wide receivers, in football games (approximately 10 m/s or 22.4 miles/hour).


Referring to FIG. 3, there is shown an interface unit 42 of the training device 10 for quarterbacks, according to some non-limiting embodiments or aspects of the present disclosure. The training device 10 for quarterbacks can include an interface unit 42 operatively connected to the at least one mobile unit 12 and/or the controller 16 through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network. The interface unit 42 can include an input interface 44. The input interface 44 can include a plurality of plays 46 selectable by a user of the interface unit 42 to be performed by the at least one mobile unit 12. Each play 46 can include a plurality of predetermined, semi-predetermined, and/or non-predetermined paths of motion of each mobile unit. For example, each play 46 can include commonly used routes and formations in football. Routes include paths of motion or patterns that a pass receiver runs to get open for a pass from the quarterback. Formations include arrangements or alignments of players and pass receivers in the physical space of the football field. Furthermore, the at least one interface unit 42 can include a speed of travel of each mobile unit 12 selectable by a user of the interface unit 42. The interface unit 42 can include a general-purpose computer. Referring to FIG. 3 and FIG. 4, there is shown the interface unit 42 where the interface unit is a general-purpose computer, particularly a tablet. However, the operating device 50 can include any general-purpose computer, such as personal computers including desktops, notebooks, laptops, smartphones, and tablets.


The at least one mobile unit 12 can include a plurality of targets 18 at which the quarterback can throw a football. For example, the at least one mobile unit 12 can include two or three targets 18 at which the quarterback can throw a football. Each target 18 can be arranged at a different height. The target 18 can be rotatable about a vertical axis of rotation relative to the drive 14. The training device can include a rotor 30 connected to the target 18. The rotor 30 can be configured to focus the target 18 towards or away from the quarterback by rotation about a vertical axis of rotation relative to the drive 14. By rotating the target 18 away from the quarterback, hitting the target 18 can be made more difficult for the quarterback. The rotor 30 can be operatively connected to the controller 16, or the rotor 30 can be operatively connected to a second controller. The controller 16 can be configured to control the rotor 30, or the second controller can be configured to control the rotor 30. The second controller can be a different component from the controller operatively connected to the drive and configured to control the drive. The rotor 30 can include an electric motor. Furthermore, the rotor 30 can include an electric motor and can include the rotating assembly in an electric motor. Referring to the non-limiting embodiments or aspects of FIG. 1 and FIG. 2, Arrow A and Arrow B show that the at least one target 18 is rotatable in a first direction and a second direction about a vertical axis of rotation relative to the drive 14 of the mobile unit 12. In this way, the target 18 can be focused on the quarterback irrespective of the position and direction of movement of the mobile unit 12 relative to the position of the quarterback.


Referring again to the non-limiting embodiments or aspects of FIG. 1 and FIG. 2, each mobile unit 12 can include a plurality of targets, for example two or three targets, arranged at different heights. In this way, the quarterback can use the same mobile unit 12 to train hitting targets 18 arranged at different heights. Furthermore, each mobile unit 12 can include a target sensor 22, a target signal device 20, and/or a goal signal device 24 per target 18 arranged at each height. In this case, in different or one and the same path of motion and/or play 46, it can be simulated that the ball can only be caught by a teammate of the quarterback, for example a teammate of the quarterback who is to receive a pass from the quarterback (e.g., a wide receiver, tight end, running back, etc.), at certain heights. For example, it can be simulated that the ball can only be caught at certain heights dependent on how the receiver is covered by the defensive player.


The training device 10 can include a location sensor 28 operatively connected to the controller 16 and/or the at least one mobile unit 12. The location sensor 28 can be configured to detect the location of the quarterback. The location sensor 28 can be integrally connected to at least one of the drive 14 or the at least one mobile unit 12, or the location sensor 28 can be separable from the drive 14 and the at least one mobile unit 12. Referring to FIG. 1 and FIG. 2, there is shown the training device 10 for quarterbacks where the location sensor 28 is integrally connected to the drive 14, according to some non-limiting embodiments or aspects of the present disclosure. The location sensor 28 can include at least one of a camera, an ultrasonic sensor, an infrared sensor, an optical sensor, an electro-optical sensor, or a photoelectric sensor. The location sensor 28 can include a Global Positioning System (GPS) receiver. If the location sensor 28 includes a Global Positioning System (GPS) receiver, the quarterback can be configured to carry a GPS transmitter and/or chip that can be configured to transmit a GPS signal to the GPS receiver. Furthermore, the location sensor 28 can be configured to communicate with the controller 16. The controller 16 can be configured to control the rotor 30 and focus the target 18 towards or away from the quarterback by rotation about a vertical axis of rotation relative to the drive through the communication between the location sensor 28 and the controller 16. Alternatively, the location sensor 28 can be configured to communicate with a second controller. The second controller can be configured to control the rotor 30 and focus the target 18 towards or away from the quarterback by rotation about a vertical axis of rotation relative to the drive 14 through the communication between the location sensor 28 and the second controller. The second controller can be a different component from the controller 16 operatively connected to the drive 14 and configured to control the drive 14.


The training device 10 for quarterbacks can include a speed sensor 32 operatively connected to the at least one mobile unit 12. The speed sensor 32 can be configured to measure the speed of the football thrown by the quarterback. The speed sensor 32 can be integrally connected to the at least one mobile unit 12, or the speed sensor 32 can be separable from the at least one mobile unit 12. Referring to FIG. 1 and FIG. 2, there is shown the training device 10 for quarterbacks where the speed sensor 32 is integrally connected to the at least one mobile unit 12, according to some non-limiting embodiments or aspects of the present disclosure. The speed sensor 32 can include at least one of an optical sensor or an acoustic sensor, for example the speed sensor 32 can include a light barrier or the speed sensor 32 can include an ultrasonic sensor. The target sensor 22 can include a speed sensor 32. Referring to the non-limiting embodiments or aspects of FIG. 1 and FIG. 2, the speed sensor 32 and the target sensor 22 can be the same component. However, it is not necessary that the speed sensor 32 and the target sensor 22 are the same component. The target sensor 22 can include a second speed sensor.


If the at least one mobile unit 12 includes a target sensor 22 and a target signal device 20, the training device 10 can include a data processor 48 coupled to the target sensor 22 and the target signal device 20. The data processor 48 can be configured to detect whether the football thrown by the quarterback has hit the target 18 during activation of the target signal device 20, and/or the data processor 48 can be configured to determine the period of time between activation of the target signal device 20 and the moment the football thrown by the quarterback has hit the target. For example, the data processor 48 can determine whether the at least one target 18 was hit when it was “active” or not. Detection of when and/or whether the ball thrown by the quarterback has hit the at least one target 18 during activation of the target signal device 20 and/or determination of the period of time between activation of the target signal device 20 and the moment the ball thrown by the quarterback has hit the target 18 allows for an assessment of the quarterback's response time.


The training device 10 for quarterbacks can include an operating device 50 operatively connected to the at least one mobile unit 12 and/or the controller 16 through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network. The operating device 50 can include a plurality of plays 46 selectable by a user of the operating device 50 to be performed by the at least one mobile unit 12. The operating device 50 can be configured to allow a user of the operating device 50 to select and/or input the plays 46 to be performed by the at least one mobile unit 12, specify the features of the plays 46 to be performed by the at least one mobile unit 12, and/or create the plays 46 to be performed by the at least one mobile unit 12. Each play 46 can include a plurality of predetermined, semi-predetermined, and/or non-predetermined paths of motion of each mobile unit 12. The operating device 50 can include a general-purpose computer. Referring to FIG. 4, there is shown the operating device 50 where the operating device is a general-purpose computer. However, the operating device 50 can include any general-purpose computer, such as personal computers including desktops, notebooks, laptops, smartphones, and tablets. Furthermore, the operating device 50 can include a speed of travel of each mobile unit 12 selectable by a user of the operating device 50.


The data processor 48 can be operatively connected to the interface unit 42 and/or the operating device 50. The data processor 48 can be operatively connected to the interface unit 42 and/or the operating device 50 through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network. The data processor 48 can be operatively connected to the interface unit 42 and/or the operating device 50, and the data processor 48 can be configured to communicate with the interface unit 42 and/or the operating device 50. For example, the data processor 48 can be configured to communicate with the interface unit 42 and/or the operating device 50 whether the football thrown by the quarterback has hit the target 18 during activation of the target signal device 20, and/or the data processor 48 can be configured to communicate with the interface unit 42 and/or the operating device 50 the determined period of time between activation of the target signal device 20 and the moment the football thrown by the quarterback has hit the target.


The training device 10 for quarterbacks can include a receiving device operatively connected to the at least one mobile unit 12 and/or the controller 16. The receiving device can be configured to receive a play 46 to be performed by the at least one mobile unit 12.


The training device 10 for quarterbacks can include: a receiving device operatively connected to the at least one mobile unit 12 and/or the controller 16, and an operating device 50 operatively connected to the receiving device through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network. The operating device 50 can include a plurality of plays 46 selectable by a user of the operating device 50 to be performed by the at least one mobile unit 12. The operating device 50 can be configured to allow a user of the operating device 50 to select and/or input the plays 46 to be performed by the at least one mobile unit 12, specify the features of the plays 46 to be performed by the at least one mobile unit 12, and/or create the plays 46 to be performed by the at least one mobile unit 12. The receiving device can be configured to receive the plays 46 to be performed by the at least one mobile unit 12, the features of the plays 46 to be performed by the at least one mobile unit 12, and/or the created plays to be performed by the at least one mobile unit 12 from the operating device 50.


The training device 10 for quarterbacks can include: a receiving device operatively connected to the at least one mobile unit 12 and/or the controller 16, and an interface unit 42 operatively connected to the receiving device through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network. The interface unit 42 can include a plurality of plays 46 selectable by a user of the interface unit 42 to be performed by the at least one mobile unit 12. The interface unit 42 can be configured to allow a user of the interface unit 42 to select and/or input the plays 46 to be performed by the at least one mobile unit 12, specify the features of the plays 46 to be performed by the at least one mobile unit 12, and/or create the plays 46 to be performed by the at least one mobile unit 12. The receiving device can be configured to receive the plays 46 to be performed by the at least one mobile unit 12, the features of the plays 46 to be performed by the at least one mobile unit 12, and/or the created plays 46 to be performed by the at least one mobile unit from the interface unit 42.


The receiving device can be configured to receive information from an external data processing device usable by the user of the training device 10. The external data processing device can include a cell phone or a laptop. The external data processing device can be located remotely from the training device 10. For example, the external data processing device is preferably located remotely from the football field, training ground, and/or other similar training site or facility. Furthermore, the receiving device can be operatively connected to the at least one mobile unit 12, the controller 16, the interface unit 42, the operating device 50, and/or the external data processing device.


The plays 46 and/or the predetermined, semi-predetermined, and/or non-predetermined paths of motion of each mobile unit 12 can be stored in a database of the training device 10 for example, the plays 46 and/or the predetermined, semi-predetermined, and/or non-predetermined paths of motion of each mobile unit 12 can be stored in a database of the at least one mobile unit 12. Furthermore, the plays 46 and/or the predetermined, semi-predetermined, and/or non-predetermined paths of motion of each mobile unit 12 can be stored in at least one of a database of an interface unit 42 or a database of an operating device 50.


The training device 10 can further include at least one mobile retriever unit configured to collect the balls thrown by the quarterback. The mobile retriever unit can include the mobile unit 12, for example the mobile retriever unit can be the same unit as the mobile unit 12. However, it is not necessary that the mobile retriever unit is the same unit as the mobile unit 12. The mobile retriever unit can include a drive 14 configured to move the at least one mobile retriever unit in at least two mutually perpendicular directions, a controller 16 configured to control the drive 14, and a location detector configured to detect the location of a ball thrown by the quarterback. The location detector can include a GPS receiver, a camera, an ultrasonic sensor, an infrared sensor, an optical sensor, an electro-optical sensor, or a photoelectric sensor. If the location detector includes a GPS receiver, each ball thrown by the quarterback can include a GPS chip that is configured to transmit a GPS signal to the GPS receiver. The location where the ball thrown by the quarterback comes to rest can be detected by the mobile retriever unit, and the mobile retriever unit can then collect the ball thrown by the quarterback. In this way, the ball thrown by the quarterback does not interfere with subsequent plays 46 performed by the training device 10. The location detector can include the location sensor 28, for example the location detector can be the same component as the location sensor 28. However, it is not necessary that the location detector is the same component as the location sensor 28.


Each mobile unit 12 can be configured to be moved autonomously along a predetermined path of motion, representing the running pattern of a teammate of the quarterback, for example a teammate of the quarterback who is to receive a pass from the quarterback (e.g., a wide receiver, tight end, running back, etc.). The predetermined path of motion can include commonly used routes in football, which are paths of motion or patterns that a receiver runs to get open for a pass from the quarterback. The predetermined path of motion can include routes such as a flat route, slant route, comeback route, curl route (also called hitch, hook, or button hook route), out route (also called down and out or jet route), in/dig/drag route, corner route, post route, fly/go/streak route, wheel route, swing route, seam route, stop-and-go route (also called pump-and-go or hitch-and-go route), jerk route, double out route, angle route, pivot route, various combination routes that combine any of the previous listed routes, and various other distinctive, uncommon, or custom routes.


Each mobile unit 12 can be configured to be moved autonomously along a predetermined path of motion in situations such as a simulation of man-to-man defense, zone defense, or a combination defense. Man-to-man defense in football is a defensive coverage strategy or tactic where each defensive player defends and follows the path of motion of a single corresponding offensive player. Zone defense in football is a defensive coverage strategy or tactic where defensive players cover fixed areas or zones, instead of, for example, defensive players guarding a single corresponding player. Combination defense in football is a defensive coverage strategy or tactic that combines aspects of man-to-man defense with aspects of zone defense.


Additionally, the mobile unit 12 can be configured to be moved autonomously along a semi-predetermined or non-predetermined path of motion, representing the running pattern of a teammate of the quarterback, for example a teammate of the quarterback who is to receive a pass from the quarterback (e.g., a wide receiver, tight end, running back, etc.), in a situation where a predetermined path of motion by the receiver is not most suitable to the quarterback. A situation where a predetermined path of motion by the receiver is not most suitable to the quarterback includes, for example, a simulation of zone defense. However, additional situations where a predetermined path of motion by the receiver is not most suitable to the quarterback can also include, for example, certain simulations in man-to-man defense or a combination defense.


Before the at least one mobile unit 12 is moved along its predetermined, semi-predetermined, or non-predetermined path of motion, a user of the training device 10 can select between different plays 46 to train. The plays 46 can be stored in a database of the training device, a database of the at least one mobile unit 12, a database of an interface unit 42 or a database of an operating device 50, or the plays 46 can be transmitted through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network to the training device 10, the at least one mobile unit 12, and/or the receiving device. For example, the plays 46 can be transmitted from the interface unit 42, the operating device 50, and/or the external data processing device through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network to the training device 10 and/or the controller 16.


Before the at least one mobile unit 12 is moved along its predetermined, semi-predetermined, or non-predetermined path of motion, a user of the training device 10 can select between different defensive strategies to train against which can be stored in a database of the training device, a database of the at least one mobile unit 12, a database of an interface unit 42 or a database of an operating device 50 or can be transmitted through at least one of a wireless communication link, wireless network, Bluetooth, or mobile network to the training device 10, the at least one mobile unit 12, and/or the receiving device. For example, the defensive strategies can be transmitted from the interface unit 42, the operating device 50, and/or the external data processing device through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network to the training device 10. The defensive strategies can include simulations of at least one of man-to-man defense, zone defense, or a combination defense. The selected defensive strategies to train against can determine the at least one predetermined, semi-predetermined, or non-predetermined path of motion of each mobile unit 12 based on probabilities of open areas away from the defensive players covering fixed areas or zones. This allows for training different plays 46 with the at least one training device.


The selected play 46 or defensive strategies can determine the at least one predetermined, semi-predetermined, or non-predetermined path of motion of each mobile unit 12. The plays 46 can differ in the number of mobile units 12 used or required, the predetermined, semi-predetermined, or non-predetermined path of motion of each mobile unit 12, etc. Additionally, multiple plays 46 and defensive strategies to train against can be selectable, and the plays 46 can be performed in succession or one after another.


Furthermore, once at least one play 46 (e.g., a single play 46 or multiple plays 46, etc.) have been selected and/or inputted into the training device 10, one or more of the following features of the at least one selected and/or inputted play 46 can be specified.


If the play 46 requires more than one mobile unit 12, the mobile unit 12 to which the quarterback shall throw the ball can be selected. Then, the target signal device 20 of the selected mobile unit 12 can be activated while the mobile units 12 are moved along their predetermined, semi-predetermined, or non-predetermined paths of motion, whereas the target signal devices 20 of the one or more other mobile units 12 remain deactivated.


If the mobile unit 12 to which the quarterback shall throw the ball includes more than one target 18, the target 18 at which the quarterback shall throw the ball can be selected. Then, the target signal device 20 of the selected target 18 can be activated while the mobile unit 12 is moved along its predetermined, semi-predetermined, or non-predetermined path of motion, whereas the target signal devices 20 of the one or more other targets 18 of the mobile unit 12 remain deactivated.


The period of time during which the selected target is “active” and/or the section of the predetermined, semi-predetermined, or non-predetermined path of motion in which the selected target 18 is “active” may be specified. Then, the target signal device 20 can only be activated during the specified period of time or in the specified section of the predetermined, semi-predetermined, or non-predetermined path of motion while the mobile unit 12 is moved along its predetermined, semi-predetermined, or non-predetermined path of motion.


It can be selected that the play 46 shall be repeated until a termination condition is reached, wherein the termination condition can, for example, be a number of repetitions of the play 46, a number of hits to at least one target 18 to be scored one after another, etc.


As an alternative or in addition to selecting an existing play 46, it may also be provided that, before the at least one mobile unit 12 is moved along its predetermined path, a new play 46 is created by a user of the training device, and, for example, stored in the database of the training device. Then, the play 46 created by the user can determine the at least one predetermined, semi-predetermined, or non-predetermined path of motion of the at least one mobile unit 12.


According to some non-limiting embodiments or aspects, the present disclosure relates to a training method for quarterbacks using at least one training device 10.


The training method for quarterbacks of the present disclosure and/or any of the non-limiting embodiments, aspects, or features of the training method for quarterbacks of the present disclosure can be performed using: the training device 10 for quarterbacks of the present disclosure; and/or any of the non-limiting embodiments, aspects, or features of the training device 10 for quarterbacks of the present disclosure.


A training method for quarterbacks using at least one training device 10, where each training device 10 includes at least one mobile unit 12 having a target 18 at which the quarterback can throw a football, includes: moving the at least one mobile unit 12 autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion. The training method can include moving the at least one mobile unit 12 autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion by a drive 14 of the training device 10.


The training method for quarterbacks can include at least one of: activating a target signal by transmission of at least one of a visual signal or audio signal perceptible by the quarterback; or detecting whether a football thrown by the quarterback has hit the target 18. The training method for quarterbacks can include at least one of: activating a target signal device 20 by transmission of at least one of a visual signal or audio signal perceptible by the quarterback; or detecting with a target sensor 22 whether a football thrown by the quarterback has hit the target.


The training method for quarterbacks can include activating a target signal by transmission of at least one of a visual signal or audio signal perceptible by the quarterback while the at least one mobile unit 12 is moving autonomously along the at least one predetermined, semi-predetermined, or non-predetermined path of motion. The training method for quarterbacks can include activating a target signal device 20 by transmission of at least one of a visual signal or audio signal perceptible by the quarterback while the at least one mobile unit 12 is moving autonomously along the at least one predetermined, semi-predetermined, or non-predetermined path of motion by a drive 14 of the training device 10.


The training method for quarterbacks can include activating a goal signal, by transmission of at least one of a visual signal or audio signal perceptible by the quarterback, to signal whether a football thrown by the quarterback has hit the target 18. The training method for quarterbacks can include activating a goal signal device 24, by transmission of at least one of a visual signal or audio signal perceptible by the quarterback, to signal whether a football thrown by the quarterback has hit the target 18.


The training method for quarterbacks can include rotating the target 18 about a vertical axis of rotation to focus the target 18 towards or away from the quarterback. The training method for quarterbacks can include rotating the target 18 about a vertical axis of rotation relative to a drive 14 of the training device 10.


The training method for quarterbacks can include rotating the target 18 about a vertical axis of rotation to focus the target 18 towards or away from the quarterback while the at least one mobile unit is moving autonomously along the at least one predetermined, semi-predetermined, or non-predetermined path of motion. The training method for quarterbacks can include rotating the target 18 about a vertical axis of rotation relative to a drive 14 of the training device 10 to focus the target towards or away from the quarterback while the at least one mobile unit is moving autonomously along the at least one predetermined, semi-predetermined, or non-predetermined path of motion by a drive 14 of the training device 10.


The training method for quarterbacks can include measuring the speed of a football thrown by the quarterback. The training method for quarterbacks can include measuring the speed of a football thrown by the quarterback with a speed sensor 32.


The training method for quarterbacks can include determining the period of time between activation of the target signal and the moment a football thrown by the quarterback has hit the target 18. The training method for quarterbacks can include determining with a data processor 48 the period of time between activation of the target signal device 20 and the moment a football thrown by the quarterback has hit the target 18.


The training method for quarterbacks can include detecting whether a football thrown by the quarterback has hit the target 18 during activation of the target signal. The training method for quarterbacks can include detecting with a data processor 48 whether a football thrown by the quarterback has hit the target 18 during activation of the target signal device 20.


The path of motion of the at least one mobile unit can be two-dimensional.


Moving the at least one mobile unit 12 autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion can include moving the at least one mobile unit 12 in at least two mutually perpendicular directions. Moving the at least one mobile unit 12 autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion can include moving the at least one mobile unit 12 in at least two mutually perpendicular directions by a drive 14 of the training device 10.


The training method for quarterbacks can include moving a plurality of mobile units 12 autonomously along different predetermined, semi-predetermined, or non-predetermined paths of motion. The training method for quarterbacks can include moving a plurality of mobile units 12 autonomously along different predetermined, semi-predetermined, or non-predetermined paths of motion by a drive 14 of the training device 10.


The training method for quarterbacks can include activating a target signal of one single mobile unit 12 by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks can include activating a target signal of one single mobile unit 12 by transmission of at least one of a visual signal or audio signal perceptible by the quarterback while the target signals of other mobile units 12 remain deactivated. The training method for quarterbacks can include activating a target signal device 20 of one single mobile unit 12 by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks can include activating a target signal device 20 of one single mobile unit 12 by transmission of at least one of a visual signal or audio signal perceptible by the quarterback while the at least one target signal device 20 of other mobile units 12 remain deactivated.


The training method for quarterbacks can include storing the at least one predetermined, semi-predetermined, or non-predetermined path of motion in a database of the training device 10.


The training method for quarterbacks can include storing the at least one predetermined, semi-predetermined, or non-predetermined path of motion in a database of the at least one mobile unit 12.


The training method for quarterbacks can include storing the at least one predetermined, semi-predetermined, or non-predetermined path of motion in at least one of a database of an interface unit 42 or a database of an operating device 50.


The training method for quarterbacks can include selecting a play 46 to be performed by the at least one mobile unit 12. The training method for quarterbacks can include selecting a play 46 to be performed by the at least one mobile unit 12 from at least one of an interface unit 42 or an operating device 50.


The training method for quarterbacks, where the at least one training device 10 includes a plurality of mobile units 12, can include: selecting one single mobile unit 12 having a target 18 at which the quarterback can throw a football; and activating the target signal of the selected single mobile unit 12 by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks, where the at least one training device 10 includes a plurality of mobile units 12, can include: selecting one single mobile unit 12 having a target 18 at which the quarterback can throw a football from at least one of an interface unit 42 or an operating device 50; and activating the target signal device 20 of the selected single mobile unit 12 by transmission of at least one of a visual signal or audio signal perceptible by the quarterback.


The training method for quarterbacks, where the at least one mobile unit 12 includes a plurality of targets 18, can include: selecting one single target 18 at which the quarterback can throw a football; and activating the target signal of the selected target 18 by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks, where the at least one mobile unit 12 includes a plurality of targets 18, can include: selecting one single target 18 at which the quarterback can throw a football from at least one of an interface unit 42 or an operating device 50; and activating the target signal device 20 of the selected target 18 by transmission of at least one of a visual signal or audio signal perceptible by the quarterback.


The training method for quarterbacks can include inputting a period of time and/or time limit during which the target signal is activated by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks can include inputting through at least one of an interface unit 42 or an operating device 50 a period of time and/or time limit during which the target signal device 20 is activated by transmission of at least one of a visual signal or audio signal perceptible by the quarterback.


The training method for quarterbacks can include inputting a section and/or segment of the path of motion of the at least one mobile unit 12 during which the target signal is activated by transmission of at least one of a visual signal or audio signal perceptible by the quarterback. The training method for quarterbacks can include inputting through at least one of an interface unit 42 or an operating device 50 a section and/or segment of the path of motion of the at least one mobile unit 12 during which the target signal device 20 is activated by transmission of at least one of a visual signal or audio signal perceptible by the quarterback.


The training method for quarterbacks can include repeating the selected play 46 to be performed by the at least one mobile unit 12 until a termination condition is achieved.


The termination condition can include at least one of a number of repetitions of the play 46 or a number of target 18 hits achieved by the quarterback.


The training method for quarterbacks of the present disclosure and/or any of the non-limiting embodiments, aspects, or features of the training method for quarterbacks of the present disclosure can be performed using: the training device 10 for quarterbacks of the present disclosure; and/or any of the non-limiting embodiments, aspects, or features of the training device 10 for quarterbacks of the present disclosure.


Elements of one disclosed aspect can be combined with elements of one or more other disclosed aspects to form different combinations, all of which are considered to be within the scope of the present disclosure.


While this disclosure has been described as having exemplary designs, the present disclosure can be further modified within the spirit and scope of this disclosure. This application is therefore intended to cover any variations, uses, or adaptations of the disclosure using its general principles. Further, this application is intended to cover such departures from the present disclosure as come within known or customary practice in the art to which this disclosure pertains and which fall within the limits of the appended claims.

Claims
  • 1. A training device for quarterbacks comprising: at least one mobile unit configured to simulate a teammate of the quarterback, wherein the at least one mobile unit comprises a target at which the quarterback can throw a football;a drive operatively connected to the at least one mobile unit, wherein the drive is configured to move the at least one mobile unit in at least two mutually perpendicular directions; anda controller operatively connected to the drive, wherein the controller is configured to control the drive.
  • 2. The training device for quarterbacks of claim 1, wherein the at least one mobile unit further comprises a target sensor, wherein the target sensor is configured to detect whether a football thrown by the quarterback has hit the target.
  • 3. The training device for quarterbacks of claim 1, wherein the at least one mobile unit further comprises a target signal device associated with the target, wherein activation of the target signal device includes transmission of at least one of a visual signal or audio signal perceptible by the quarterback.
  • 4. The training device for quarterbacks of claim 1, wherein the target comprises at least one of: a target frame;two rods spaced apart; ora strikeable panel.
  • 5. The training device for quarterbacks of claim 2, wherein the target comprises a target frame, and wherein the target sensor is configured to detect whether the football thrown by the quarterback has passed through the target frame.
  • 6. The training device for quarterbacks of claim 2, further comprising: a goal signal device coupled to the target sensor, wherein the goal signal device is configured to signal whether the football thrown by the quarterback has hit the target, and wherein activation of the goal signal device includes transmission of at least one of a visual signal or audio signal perceptible by the quarterback.
  • 7. The training device for quarterbacks of claim 1, further comprising: an interface unit operatively connected to the at least one mobile unit and/or the controller through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network.
  • 8. The training device for quarterbacks of claim 7, wherein the interface unit comprises an input interface, and wherein the input interface comprises a plurality of plays selectable by a user of the interface unit to be performed by the at least one mobile unit.
  • 9. The training device for quarterbacks of claim 1, wherein the target is rotatable about a vertical axis of rotation relative to the drive.
  • 10. The training device for quarterbacks of claim 1, further comprising: a location sensor operatively connected to the controller and/or the at least one mobile unit, wherein the location sensor is configured to detect the location of the quarterback.
  • 11. The training device for quarterbacks of claim 1, further comprising: a speed sensor operatively connected to the at least one mobile unit, wherein the speed sensor is configured to measure the speed of the football thrown by the quarterback.
  • 12. The training device for quarterbacks of claim 1, wherein the at least one mobile unit further comprises: a target sensor, wherein the target sensor is configured to detect whether a football thrown by the quarterback has hit the target; anda target signal device associated with the target, wherein activation of the target signal device includes transmission of at least one of a visual signal or audio signal perceptible by the quarterback,wherein the training device further comprises a data processor coupled to the target sensor and the target signal device,wherein the data processor is configured to detect whether the football thrown by the quarterback has hit the target during activation of the target signal device, and/orwherein the data processor is configured to determine the period of time between activation of the target signal device and the moment the football thrown by the quarterback has hit the target.
  • 13. The training device for quarterbacks of claim 1, further comprising: an operating device operatively connected to the at least one mobile unit and/or the controller through at least one of a cable connection, a wireless communication link, a wireless network, Bluetooth, or a mobile network.
  • 14. The training device for quarterbacks of claim 13, wherein the operating device comprises a plurality of plays selectable by a user of the operating device to be performed by the at least one mobile unit.
  • 15. The training device for quarterbacks of claim 1, further comprising: a receiving device operatively connected to the at least one mobile unit and/or the controller, wherein the receiving device is configured to receive a play to be performed by the at least one mobile unit.
  • 16. A training method for quarterbacks using at least one training device, wherein each training device comprises at least one mobile unit having a target at which the quarterback can throw a football, comprising: moving the at least one mobile unit autonomously along at least one of a predetermined, semi-predetermined, or non-predetermined path of motion.
  • 17. The training method for quarterbacks of claim 16, further comprising at least one of: activating a target signal by transmission of at least one of a visual signal or audio signal perceptible by the quarterback; ordetecting whether a football thrown by the quarterback has hit the target.
  • 18. The training method for quarterbacks according to claim 16, further comprising: activating a goal signal, by transmission of at least one of a visual signal or audio signal perceptible by the quarterback, to signal whether a football thrown by the quarterback has hit the target.
  • 19. The training method for quarterbacks according to claim 16, further comprising: rotating the target about a vertical axis of rotation to focus the target towards or away from the quarterback.
  • 20. The training method for quarterbacks according to claim 16, further comprising: measuring the speed of a football thrown by the quarterback.
CROSS REFERENCE TO RELATED APPLICATIONS

This application claims priority to U.S. Provisional Patent Application No. 62/968,530, entitled “Training Device and Training Method for Quarterbacks,” filed Jan. 31, 2020, the entire contents of which are herein incorporated by reference.

Provisional Applications (1)
Number Date Country
62968530 Jan 2020 US