The present invention relates to a transformable game toy, and more specifically relates to a transformable cube-style game toy that can be transformed into a block-like figure.
Cube-style game toys have long been a popular form of entertainment, engaging individuals of various age groups with their interactive and tactile nature. The game toys often feature movable sections that can be manipulated to create different patterns or arrangements. However, the majority of conventional cube-style game toys have been limited in their transformative capabilities and design variations.
Existing transformable toys generally rely on intricate mechanisms, complex designs, or specialized parts to achieve their transformation features. These prior art designs often result in toys that are difficult to manufacture, difficult to use, or prone to malfunctioning. Additionally, some conventional transformable toys lack a seamless transition between different forms, impeding the overall play experience. For some existing transformable toys, users find it challenging to understand the precise sequence of movements required to achieve specific shapes. Further, some existing transformable toys are relatively fragile and can be easily damaged or broken.
There thus exists a need in the art for a transformable cube-style game toy that provides a simple yet effective transformation mechanism while maintaining durability, ease of use, and aesthetic appeal.
The present invention provides a transformable game toy that can address the foregoing limitations of conventional transformable game toys by facilitating a smooth and intuitive transformation process, allowing users to effortlessly transition the transformable game toy between an original cube-like form and an alternate block-like figure arrangement. The alternate block-like figure arrangement may resemble a character in some embodiments.
Transformable game toys can provide a unique arrangement of different blocks, with the blocks generally provided in the shape of rectangular prisms. In some embodiments, four different blocks are included, and the blocks can collectively form a cube shape when the transformable game toy is in a stowed state. These blocks can be connected through selected attachment mechanisms that enable the section of the game toy to move in a selected and coordinated manner. By manipulating specific sections of the transformable game toy in a predetermined sequence, users can transform the transformable game toy from a cube-like shape (in a stowed state) to a block-like figure arrangement (in a fully deployed state), and vice versa.
The transformable cube-style game toy can offer several advantages over conventional designs. These advantages include a user-friendly and straightforward transformation process, ensuring that users of various ages can easily manipulate the transformable game toy to achieve different forms. The transformable game toy can have a robust construction, enhancing the transformable game toy's longevity and resistance to wear and tear during play. Where attachment mechanisms are provided in the form of hinges, the hinges can be configured to withstand the forces and the wear and tear that it will be subjected to, and multiple hinges can be utilized to facilitate connections in some embodiments. The transformable game toy can be easily and efficiently manufactured, allowing for mass production at a reasonable cost.
The transformable game toy can provide for a number of advantages relative to conventional game toys. For example, the transformable game toy can present a surprise factor where the user does not initially know the character or figure until the transformable game toy is unfolded into the fully deployed state. Additional design elements, such as legs, ears, hats and tails, can also be manipulated to transform a standard shape into a recognizable character figure or art sculpture. The transformable game toy can also be configured to create unlimited character figures or art sculptures by simply changing the graphic elements and/or other design elements (e.g., legs, ears, hats, tails, and the like).
The transformable game toy can have a relatively solid shape and can be manipulated and reconfigured by shifting sections of the transformable game toy to reveal a design element including shapes and graphic designs, and some of these shapes and designs can be hidden when the transformable game toy is in a stowed state. Parts of the transformable game toy can be further manipulated to expose additional graphic and figural design elements. Parts of the transformable game toy can be held together by clips/hinges and magnets as well as by an outer sticker. When the transformable game toy is in the stowed state, the graphical element can be hidden, and when the toy is unfolded into a selected figure, then the graphical element can be displayed.
Transformable game toys can differ from conventional game toys since the transformable game toy can have the ability to hide a figural character design or art sculpture design within another standard shape, such as a cube, rectangle, or sphere. The transformable game toy can also allow the user to manipulate the hinged components, parts, or sections to create other design elements, such as legs, ears, hats, and tails, and thus manipulate and transform the cube into a predetermined character, figure, or shape. In some embodiments, the transformable game toy can also employ magnets into the hinged components so that the components remain attached or connected to adjacent hinged components to add stability to the assembled figure.
In an example embodiment, a transformable game toy is provided comprising a plurality of blocks that are configured to be moved relative to each other to change the appearance of the transformable game toy. The plurality of blocks includes a first block, a second block, a third block, and a fourth block, and the second block and the third block both define internal volumes. The transformable game toy includes a first base member configured to be retained in the internal volume of the second block when the transformable game toy is in a stowed state. The transformable game toy also includes a second base member configured to be retained in the internal volume of the third block when the transformable game toy is in the stowed state. The transformable game toy also includes a plurality of hinges including a first hinge attached to the first block and the second block, a second hinge attached to the second block and the third block, a third hinge attached to the third block and the fourth block, a first base member hinge attached to the second block and the first base member, and a second base member hinge attached to the third block and the second base member. The transformable game toy is configured to be adjustable from a stowed state to a fully deployed state by moving the first base member, the second base member, and the plurality of blocks using the plurality of hinges.
In some embodiments, the plurality of blocks can collectively form a cube shape in the stowed state. In some embodiments, a geometry of the first block can mirror a geometry of the fourth block. Additionally, in some embodiments, a geometry of the second block can mirror a geometry of the third block.
In some embodiments, the transformable game toy can be configured to be moved from the stowed state to a relatively horizontal state by rotating the second block relative to the third block using the second hinge. Additionally, in some embodiments, the transformable game toy can be configured to be moved from the relatively horizontal state to an intermediate state by rotating the first block relative to the second block using the first hinge and by rotating the fourth block relative to the third block using the third hinge. Furthermore, in some embodiments, the first base member can be configured to move from a stowed position where the first base member is retained in the internal volume of the second block to an extended position where the first base member is rotated out of the internal volume of the second block, and the second base member can be configured to move from a stowed position where the second base member is retained in the internal volume of the third block to an extended position where the second base member is rotated out of the internal volume of the third block.
In some embodiments, the transformable game toy can also comprise a plurality of magnets. A first magnet of the plurality of magnets can be positioned in the first block, a second magnet of the plurality of magnets can be positioned in the fourth block, and the first magnet and the second magnet can be configured to be attracted together to assist in retaining the first block and the fourth block in contact with each other.
In some embodiments, the first base member can be configured to move from a stowed position where the first base member is retained in the internal volume of the second block to an extended position where the first base member is rotated out of the internal volume of the second block, and the second base member can be configured to move from a stowed position where the second base member is retained in the internal volume of the third block to an extended position where the second base member is rotated out of the internal volume of the third block. Additionally, in some embodiments, the transformable game toy also includes a first magnet positioned at the first base member, and a second magnet positioned at the second base member. The first magnet and the second magnet can be configured to be attracted together to assist in retaining the first base member and the second base member in contact with each other when the transformable game toy is in the fully deployed state.
In some embodiments, the transformable game toy can also optionally include a first protrusion and a second protrusion. The first block can define a first recess, and the fourth block can define a second recess. The first block can be configured to receive the first protrusion in the first recess when the transformable game toy is in the fully deployed state so that the first protrusion extends out relative to the first block, and the fourth block can be configured to receive the second protrusion in the second recess when the transformable game toy is in the fully deployed state so that the second protrusion extends out relative to the fourth block. Additionally, in some embodiments, one portion of the first protrusion can be received within the first recess when the transformable game toy is in the stowed state, and another portion of the first protrusion can be received within the second recess when the transformable game toy is in the stowed state. Furthermore, in some embodiments, one portion of the second protrusion can be received within the first recess when the transformable game toy is in the stowed state, and another portion of the second protrusion can be received within the second recess when the transformable game toy is in the stowed state. Also, in some embodiments, the first protrusion can be configured to be moved within the first recess.
In another example embodiment, a method for adjusting a transformable game toy is provided. The method comprises providing a transformable game toy. This transformable game toy comprises a plurality of blocks that are configured to be moved relative to each other to change the appearance of the transformable game toy. The plurality of blocks includes a first block, a second block, a third block, and a fourth block, and the second block and the third block both define internal volumes. The transformable game toy also includes a first base member configured to be retained in the internal volume of the second block when the transformable game toy is in a stowed state. The transformable game toy also includes a second base member configured to be retained in the internal volume of the third block when the transformable game toy is in a stowed state. The transformable game toy also includes a plurality of hinges including a first hinge connecting the first block and the second block, a second hinge connecting the second block and the third block, a third hinge connecting the third block and the fourth block, a first base member hinge connecting the second block and the first base member, and a second base member hinge connecting the third block and the second base member. The method also includes moving the transformable game toy from the stowed state to a relatively horizontal state by rotating the second block relative to the third block using the second hinge, moving the transformable game toy from the relatively horizontal state to an intermediate state by rotating the first block relative to the second block using the first hinge and by rotating the fourth block relative to the third block using the third hinge, and moving the transformable game toy from the intermediate state to the fully deployed state by rotating the first base member relative to the second block using the first base member hinge and by rotating the second base member relative to the third block using the second base member hinge. The first base member is not retained in the internal volume of the second block when the transformable game toy is in the fully deployed state, and the second base member is not retained in the internal volume of the third block when the transformable game toy is in the fully deployed state.
In some embodiments, the method can also include operations for moving the transformable game toy from the fully deployed state to the stowed state. The method can include moving the transformable game toy from the fully deployed state to the intermediate state by rotating the first base member relative to the second block using the first base member hinge so that the first base member is retained in the internal volume of the second block and by rotating the second base member relative to the third block using the second base member hinge so that the second base member is retained in the internal volume of the third block. The method can also include moving the transformable game toy from the intermediate state to the relatively horizontal state by rotating the first block relative to the second block using the first hinge and by rotating the fourth block relative to the third block using the third hinge. The method can also include moving the transformable game toy from the stowed state to a relatively horizontal state by rotating the second block relative to the third block using the second hinge.
Reference will now be made to the accompanying drawings, which are not necessarily drawn to scale, and wherein:
Example embodiments now will be described more fully hereinafter with reference to the accompanying drawings, in which some, but not all embodiments are shown. Other than in
As used herein, the term “game toy” refers to a physical object or toy that is designed to provide entertainment, amusement, or engagement through interactive play. The game toy can include elements of challenge, strategy, creativity, or skill-based activities that encourage users to participate in enjoyable and stimulating interactions. The game toy can be designed to be manipulated by moving selected sections of the game toy relatively to each other so as to transform the game toy into a different shape or to reveal an initially hidden design element. The game toy can have any selected initial geometric configuration or shape, such as a cube, rectangle, triangle, sphere, and the like.
As used herein, the term “transformable game toy” is a specialized type of game toy that incorporates one or more mechanisms that allow or enable a user to change the physical shape, configuration, structure, or appearance of the transformable game toy by moving one or more sections or parts to form a shape or configuration that is different than the original shape. In some embodiments, a transformable game toy can be manipulated back into the original shape, and the shape transformation can involve a series of steps that alter the arrangement, shape, or components of the transformable game toy, resulting in distinct modes, forms, or states. The transformative aspect of the transformable game toy can enhance its interactive nature, providing users with the opportunity to engage in dynamic and creative play experiences as they manipulate the transformable game toy to achieve different configurations.
As illustrated in
As illustrated, the transformable game toy 100 comprises a plurality of blocks. These blocks include a first block 102, a second block 104, a third block 106, and a fourth block 108. Each of the blocks 102, 104, 106, 108 define a front surface. For example, the first block 102 defines a front surface 102A, the second block 104 defines a front surface 104A, the third block 106 defines a front surface 106A, and the fourth block 108 defines a front surface 108A. The front surfaces 102A, 104A, 106A, 108A can be configured to show a face of a character thereon or some other graphic such as a pattern, a solid color, etc. Other surfaces on the blocks can similarly have graphics thereon such as a face of a character, other features of a character, or other graphics. In some embodiments, a skin may be provided on each of the surfaces 102A, 104A, 106A, 108A, and the skin may provide a graphic thereon. The skin may be provided in the form of a removable sticker or another thin layer of material that can be attached to the blocks 102, 104, 106, 108 at the surfaces 102A, 104A, 106A, 108A.
The transformable game toy 100 can be moved from the stowed state illustrated in
The second block 104 and the third block 106 can be attached together via an attachment mechanism that is configured to enable movement from the stowed state of
Once the transformable game toy 100 begins shifting from the stowed state of
The transformable game toy 100 is illustrated in the perspective view of
As shown in
In the intermediate state illustrated in
Other features are also visible in
The transformable game toy 100 is illustrated in the perspective view of
The transformable game toy 100 is illustrated in a fully deployed state in the perspective views of
The third block 106 also defines a recess 128. This recess 128 can provide additional room where extended portion 122 of the base member 112 can be received when the base member 112 is moved into the internal volume 116. The recess 128 possesses a shape that is similar to the shape of the extended portion 122 so that the extended portion 122 can easily be received within the recess 128.
The extended portion 122 has a shape of a triangular prism, with two sides of this shape being right triangles. However, the extended portion 122 can have another shape in other embodiments. The extended portion 122 may provide the appearance of hands and/or arms for a character once the transformable game toy 100 is moved to a fully deployed state.
The base member 112 also defines a recess 120 between the bottom portion 114 and other portions of the base member 112. The recess 120 can provide clearance so that a portion of the third block 106 can be received in the recess 120. The recess 120 includes a generally rectangular shape to match the shape of the portion of the third block 106 that can be received therein, but the recess 120 can have different shapes in other embodiments.
Each of the base members 112 defines a cavity, and these cavities can be positioned adjacent to each other when the transformable game toy 100 is in the fully deployed state. The cavities 124 can provide a space where the protrusions 110A, 110B can be received when the transformable game toy 100 is in a stowed state. Additionally, the fourth block 108 includes a recess 127. The second protrusion 110B is received in the recess 127. However, the second protrusion 110B does not fill the entire recess 127, and the additional space within the recess 127 can be configured to receive a portion of the first protrusion 110A when the transformable game toy 100 is in a stowed state. The first block 102 can have a recess similar to the recess 127 that is configured to receive a portion of the second protrusion 110B when the transformable game toy 100 is in a stowed state.
In some embodiments, the transformable game toy 100 can include magnets to assist in retaining components of the transformable game toy 100 attached together. For example, magnets can be positioned in each of the base members 112 (e.g., within the bottom portion 114 of the base members). Where this is done, the base members 112 can generally remain in contact with each other once the transformable game toy 100 has been moved to the fully deployed state. However, if the user would like to move out of the fully deployed state (e.g., to move the transformable game toy 100 back to the stowed state), the user can exert a force on the base members 112 to move the base members 112 apart from each other, thereby overcoming the magnetic forces that tend to urge the base members 112 together.
In some embodiments, magnets can be positioned at other locations within the transformable game toy 100 to help retain certain components in contact with each other. Magnetic coupling can enable sections of the transformable game toy 100 to be coupled or linked together in a more robust manner. For example, looking at
Additionally or alternatively, looking now at
Additionally or alternatively, a sticker, an adhesive material, Velcro, or some other attachment feature can also serve to at least temporarily couple together selected portions or sections of the game toy. For example, one of these attachment features can be positioned at the interface between the base members 112 so that the base members 112 can be easily retained in contact with each other when the transformable game toy 100 is in a fully deployed state.
While
The transformable game toy 100 is illustrated in the perspective view of
The transformable game toy 100 is illustrated in the perspective view of
The transformable game toy 100 is illustrated in the perspective view of
The transformable game toy 100 also includes the fourth block 108 and the second protrusion 110B. The second protrusion 110B can be considered to be part of the fourth block 108 in some embodiments, but the second protrusion 110B can be considered to be a separate component from the fourth block 108 in some embodiments.
The transformable game toy 100 also includes a second block 104 and a third block 106. The geometry of the second block 104 can mirror the geometry of the third block 106, and both blocks 104, 106 can define an internal volume 116 therein. The transformable game toy 100 also includes two base members 112. One base member 112 can be received in the internal volume of the second block 104, and another base member 112 can be received in the internal volume 116 of the third block 106.
The fourth block 108 is illustrated in isolation in
The third block 106 is illustrated in isolation in the perspective view of
A base member 112 of the transformable game toy 100 is illustrated in isolation in the perspective view of
The base member 112 also defines a front surface 121. The front surface 121 can be configured to show a portion of a character thereon or some other graphic such as a pattern, illustrated clothing, a solid color, etc. Additionally, the front surface 121 includes an upper portion 152 and a lower portion 154. The lower portion 154 is positioned proximate to the recess 120. As a result, the upper portion 152 has a larger width than the lower portion 154 when viewed from the front of the base member 112 or from the front of the transformable game toy 100.
When the transformable game toy 100 is in a fully deployed state, the blocks 102, 104, 106, 108 can collectively provide the appearance of a head of the character that is portrayed, and the base member 112 can provide the appearance of other portions of the body of the character that is portrayed. For example, the upper portion 152 of the front surface 121 can serve as the upper body for the character, the extended portion 122 can serve as the arms and/or hands for the character, the lower portion 154 can serve as the legs for the character, and bottom portion 114 can serve as the feet of the character. While each of these features are illustrated as having a particular geometry, the geometry of these features can be different in other embodiments, thereby providing a different appearance for the character.
The transformable game toy 200 can move from the stowed state to the fully deployed state and vice versa in a manner similar to the transformable game toy 100. The transformable game toy 200 includes various features that are generally similar to the corresponding features of the transformable game toy 100. Transformable game toy 200 includes a first block 202 having a front surface 202A, a second block 204 having a front surface 204A, a third block 206 having a front surface 206A, and a fourth block 208 having a front surface 208A, and each of these can be generally similar to the corresponding block 102, 104, 106, 108 within the transformable game toy 100. However, the blocks 202, 204, 206, 208 each have chamfered corners 260. A face of a character can be represented on the surfaces 202A, 204A, 206A, 208A, and the chamfered corners 260 can give the face of the character on the surfaces 202A, 204A, 206A, 208A a more rounded appearance relative to other embodiments where the chamfered corners 260 are not present. Rounded corners may be used instead of chamfered corners in some embodiments.
Protrusions 210A, 210B are provided in the transformable game toy 200 that generally operate in a similar manner relative to the protrusions 110A, 110B in the transformable game toy 100. However, the protrusions 210A, 210B have a different geometry relative to the protrusions 110A, 110B, with the protrusions 210A, 210B shaped like rabbit ears. However, the protrusions that are used can be modified to a wide variety of different geometries as described herein.
Additionally, the base member 212 is provided that is generally similar to the base member 112 of other embodiments. The base member 212 includes a bottom portion 214, an extended portion 222, an upper portion 252, and a lower portion 254. These features can be similar to the corresponding components within the base member 112. As can be seen from the perspective illustrated in
Additionally, the second block 204 defines a recess 228 configured to receive a portion of the extended portion 222 when the base member 212 is moved to a stowed position, and the second block 204 defines a recess 230 configured to receive part of the bottom portion 214 when the base member 212 is moved to a stowed position. The recess 228 and the recess 230 are generally similar to the corresponding recesses 128, 130 of the third block 106.
At operation 304, the transformable game toy can be moved to a relatively horizontal state. This can be accomplished by rotating or otherwise moving the second block relative to the third block using the second hinge.
At operation 306, the transformable game toy can be moved from the relatively horizontal state to an intermediate state. This can be accomplished by rotating or otherwise moving the first block relative to the second block using the first hinge and by rotating or otherwise moving the fourth block relative to the third block using the third hinge.
At operation 308, the transformable game toy can be moved from the intermediate state to a fully deployed state. This can be accomplished by rotating a first base member relative to the second block using the first base member hinge and by rotating a second base member relative to the third block using the second base member hinge so that base members are in extended positions. After operation 308 is completed, the transformable game toy 308 can be in a fully deployed state. When the transformable game toy is in the fully deployed state, the first base member is not retained in the internal volume of the second block and the second base member is not retained in the internal volume of the third block.
The transformable game toy 308 can also be moved back to a stowed state by completing operations 310, 312, and 314. At operation 310, the transformable game toy can be moved from the fully deployed state to the intermediate state. This can be accomplished by rotating the first base member relative to the second block using the first base member hinge and by rotating the second base member relative to the third block using the second base member hinge so that base members are in stowed positions, with the first and second base members being retained in the internal volumes within the second and third blocks respectively.
At operation 312, the transformable game toy can be moved from the intermediate state to a relatively horizontal state. This can be accomplished by rotating the first block relative to the second block using the first hinge and by rotating the fourth block relative to the third block using the third hinge.
At operation 314, the transformable game toy can be moved from the relatively horizontal state to a stowed state. This can be accomplished by rotating the second block relative to the third block using the second hinge.
The method 300 illustrated in
Many modifications and other embodiments set forth herein will come to mind to one skilled in the art to which these embodiments pertain having the benefit of the teachings presented in the foregoing descriptions and the associated drawings. Therefore, it is to be understood that the embodiments are not to be limited to the specific embodiments disclosed and that modifications and other embodiments are intended to be included within the scope of the invention. Moreover, although the foregoing descriptions and the associated drawings describe example embodiments in the context of certain example combinations of elements and/or functions, it should be appreciated that different combinations of elements and/or functions can be provided by alternative embodiments without departing from the scope of the invention. In this regard, for example, different combinations of elements and/or functions than those explicitly described above are also contemplated within the scope of the invention. Although specific terms are employed herein, they are used in a generic and descriptive sense only and not for purposes of limitation.
This application claims priority to U.S. Provisional Patent Application No. 63/579,732, filed Aug. 30, 2023, entitled “Transformable Game Toy,” which is hereby incorporated by reference in its entirety.
Number | Date | Country | |
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63579732 | Aug 2023 | US |