A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
Mobile communication devices, such as personal desktop assistants, contemporary mobile telephones, hand-held computers, tablet personal computers, laptop personal computers, wearable computers and the like are becoming popular user tools. In general, they have become small enough to be easily carried, consume little battery power, and, at the same time have become capable of containing more and more features, such as music players and cameras. However, most of the devices are built around a specific feature and to access a different feature (such as a camera on a phone-centric device), a user must navigate through several layers of user interface, which is not only time-consuming and cumbersome, but makes such devices difficult to use.
This summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description section. This summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.
A communications device is presented that can be transformed into at least three different shapes, each of which represents a different feature set, by physically modifying the device. Three such possible shapes are a phone shape, a media shape, and a camera shape. When transformed, each shape presents an easy-to use interface that is automatically activated. When in any of the shapes, external actions, such as an outside phone call, can be received and processed—in the phone call example, the phone call could easily be answered even if the device were transformed into a different shape when the call came in.
Additional features and advantages will become apparent from the following detailed description of illustrated embodiments, which proceeds with reference to accompanying drawings.
The present application relates to technologies for transformable electronic devices. Described embodiments implement one or more of the described technologies.
Various alternatives to the implementations described herein are possible. For example, embodiments described with reference to flowchart diagrams can be altered by changing the ordering of stages shown in the flowcharts, by repeating or omitting certain stages, etc. As another example, although some implementations are described with reference to specific user interfaces, other user interfaces also can be used.
The various technologies can be used in combination or independently. Different embodiments implement one or more of the described technologies. Some technologies described herein can be used in a mobile computing device, such as a mobile telephone, a handheld computer, a wearable computing device, a PDA, a media player such as a portable video player, a digital music player, a CD player, or a camera. Other embodiments may be used in some other electronic device, for example a desktop computer, a computer game machine, a DVD, a laserdisc, a VCR, a video-CD player, a digital video recorder, or a device that possesses multiple functions such as a mobile telephone-camera, or a portable video player-digital music player. Any of these players may use various formats; for example, a digital music player may use, by way of illustration and not limitation, any combination of the following formats: MP3, WAV, OGG, WMA, or VQF.
I. Overview
With reference to
The phone mode, shown at 330, shows what appears to be a typical phone with a keypad 340, and a display screen 335. Rotating the top portion 90 degrees transforms the device into camera mode, as shown at 300. Buttons 310 for camera-related features are within the natural grasp when holding the device. These camera feature buttons can be used as soon as the device is transformed. Rotating the top portion 90 more degrees presents the media mode, as shown at 315. The media mode has a media hardware device 325 which can be instantly accessed to play music or otherwise interact with the media functionality.
II. Computing Environment
With reference to
The computer 100 further includes one or more of a hard disk drive 114 for reading from and writing to a hard disk (not shown), a magnetic disk drive 116 for reading from or writing to a removable magnetic disk 117, and an optical disk drive 118 for reading from or writing to a removable optical disk 119 (such as a CD-ROM or other optical media). The hard disk drive 114, magnetic disk drive 116, and optical disk drive 118 (if included) are connected to the system bus 106 by a hard disk drive interface 120, a magnetic disk drive interface 122, and an optical drive interface 124, respectively. The drives and their associated computer-readable media provide nonvolatile storage of computer-readable instructions, data structures, program modules, and other data for the computer 100. Other types of computer-readable media which can store data that is accessible by a computer, such as magnetic cassettes, flash memory cards, digital video disks, CDs, DVDs, RAMs, ROMs, and the like (none of which are shown), may also be used in the exemplary operating environment.
A number of program modules may be stored on the hard disk 114, magnetic disk 117, optical disk 119, ROM 108, or RAM 110, including an operating system 130, one or more application programs 132, other program modules 134, and program data 136. A user may enter commands and information into the computer 100 through input devices, such as a keyboard 140 and pointing device 142 (such as a mouse). Other input devices (not shown) may include a digital camera, microphone, joystick, game pad, satellite dish, scanner, or the like (also not shown). These and other input devices are often connected to the processing unit 102 through a serial port interface 144 that is coupled to the system bus 106, but may be connected by other interfaces, such as a parallel port, game port, or universal serial bus (USB) (none of which are shown). A monitor 146 or other type of display device is also connected to the system bus 106 via an interface, such as a video adapter 148. Other peripheral output devices, such as speakers and printers (not shown), may be included.
The computer 100 may operate in a networked environment using logical connections to one or more remote computers 150. The remote computer 150 may be another computer, a server, a router, a network PC, or a peer device or other common network node, and typically includes many or all of the elements described above relative to the computer 100, although only a memory storage device 152 has been illustrated in
When used in a LAN networking environment, the computer 100 is connected to the LAN 154 through a network interface 158. When used in a WAN networking environment, the computer 100 typically includes a modem 160 or other means for establishing communications over the WAN 156, such as the Internet. The modem 160, which may be internal or external, is connected to the system bus 106 via the serial port interface 144. In a networked environment, program modules depicted relative to the computer 100, or portions thereof, may be stored in the remote memory storage device 152. The network connections shown are exemplary, and other means of establishing a communications link between the computers may be used.
III. Communication Device
The computing environment may be in the form of a communication device, such as the communication device 200 illustrated as a functional block diagram in
The communication device 200 may include many more components than those shown in
As shown in
The communication device 200 includes an operating system 222, such as the Windows Mobile operating system from Microsoft Corporation or other such operating system, which is resident in the memory 220 and executes on the processor 210. The input devices 240 may include one or more keypads. Each keypad may be a push-button numeric dialing pad (such as on a typical telephone) or a multi-key keyboard (such as a conventional keyboard). One or more keypads may be sliding, in that the keypad can slide at least partially into or under the communication device 200 reducing the overall footprint. Other input devices, such as click-wheels, touch pads, navigation buttons, joysticks, and so forth, may also be included. The display 230 may be a liquid crystal display, or any other type of display commonly used in mobile computing devices. For example, the display 230 may be touch-sensitive, and would then also act as an input device.
One or more application programs 224 are loaded into the memory 220 and run on the operating system 222. Examples of application programs include phone dialer programs, a switch manager, e-mail programs, calendar programs, word processing programs, spreadsheet programs, media play programs, camera function programs, and so forth. Camera programs may include picture editors, and may support many formats such as JPEG, PNG, NEVA, GIF, BMP, WBMP, and WPNG, as well as other known or inventive formats. The communication device 200 also includes a non-volatile storage 226 within the memory 220. The non-volatile storage 226 may be used to store persistent information which should not be lost if the communication device 200 is powered down. The application programs 224 may use and store information in the storage 226, such as e-mail, SMS, MMS, or other messages used by an e-mail application, appointment information used by a calendar program, documents used by a word processing application, and the like. A synchronization application may also reside on the communication device 200 and is programmed to interact with a corresponding synchronization application resident on a host computer to keep the information stored in the storage 226 synchronized with corresponding information stored at the host computer.
The communication device 200 also includes a power supply 250, which may be implemented as one or more batteries. The power supply 250 might further include an external power source, such as an AC adapter or a powered docking cradle that supplements or recharges the batteries. A stereo headset port may also be included.
The communication device 200 is also shown with two types of external notification mechanisms: an LED 260 and an audio interface 270. Other components, such as one or more of the displays 230, and vibration devices (not shown) may also operate as notification mechanisms. These devices may be directly coupled to the power supply 250 so that when activated, they remain on for a duration dictated by the notification mechanism even though the processor 210 and other components might shut down to conserve battery power. The LED 260 may be programmed to remain on indefinitely until the user takes action to indicate the powered-on status of the device. The audio interface 270 is used to provide audible signals to and receive audible signals from the user. For example, the audio interface 270 may be coupled to a speaker for providing audible output and to a microphone for receiving audible input, such as to facilitate a telephone conversation. A camera device 275 may also be included. Such a camera device may have a flash, and may have zoom and pan capabilities.
The communication device 200 also includes a radio 280 that performs the function of transmitting and receiving radio frequency communication. The radio 280 facilitates wireless connectivity between the communication device 200 and the outside world, for example via a communication carrier or service provider. Transmissions to and from the radio 280 are conducted under control of the operating system 222. In other words, communications received by the radio 280 may be disseminated to the application programs 224 via the operating system 222, and vice-versa. The radio 280 allows the communication device 200 to communicate with other computing devices, such as over a network such as the Internet. Protocols such as Bluetooth, IrDA, or another known or inventive method might be used to provide such wireless networking. The radio 280 is an example of communication media discussed above.
IV. Display Layout Implementation
The camera orientation 300 comprises the pivoting module 305 being rotated 90 degrees from the orientation it has in the phone mode 330. This exposes special camera buttons 310, and puts the device in camera mode such that camera functions (such as taking pictures) can be performed. Rotating the pivoting module another 90 degrees from the camera mode (180 degrees from the phone mode) places the device in media mode 315. Here, a media interface, such as a click-wheel or a navigation pad, is on the “front” of the device, and the device interface is instantly set to “media mode” allowing for functions such as the playback of stored music.
The rotational coupling 615 further comprises a hole that a flex cable 620 runs through. A spring (not shown) is also included within the rotational coupling 615 which provides friction while the modules are rotating.
V. Exemplary System for a Transforming Media Device
Referring to
The portable communication device 400 consists of a pivoting module 405 rotationally coupled 435 to an interface module 422. The pivoting module and the interface module are ergonomically designed such that the pivoting module easily rotates into its different aspects. The pivoting module consists of, at least, a camera orientation 410 a media orientation 415 and a phone orientation 420. The interface module consists of a camera interface 425 which is associated with the camera orientation 410, a media interface 430 associated with the media orientation 415, and a phone interface 435 associated with the phone orientation 420
With continuing reference to
In an exemplary embodiment, a subset of the possible camera functions are located on a tab-selector; when the communications device 400 is pivoted into the camera orientation, the last selection made by the user (such as take a picture) is instantly accessible to the user. Other choices on the tab selector may be (but are not limited to) play movie mode, slide mode, edit mode, redeye mode, flash mode, zoom mode, or user-selectable mode. The camera functions may also include a timer, spot photometry, choosing the photo size, night mode, and various special effects. The camera may also allow a user to create and play back movies, and may also comprise a special photo memory device.
When the device is not in the camera orientation, the camera lens 322 is optionally covered by a lens cover that automatically opens when the device is moved into camera orientation 410. Other embodiments require a user to manually remove the lens cover, or may not include a lens cover at all.
The media orientation 415, in an exemplary embodiment, is 90 degrees from the camera orientation 410 and 180 degrees from the phone orientation 420. When the device is in the media mode 315 (when the media orientation 415 and the media interface 430 line up, as shown at 315), a media interface is instantly turned on and using the media interface will perform media functions such as playing stored music, playing streamed audio content such as podcasts, playing videos (either previously downloaded, or from a streaming media), watching television, listening to the radio, downloading music from an external source, and other known or inventive methods. The device may allow music (or other audio data) to be played in stereo, and may include an equalizer. The hardware interface 430 becomes usable when the device is pivoted into the media orientation 415. The hardware interface can consist of a click wheel, navigation buttons, dedicated buttons (such as play, move forward a track, move back a track, fast forward, fast back, download), or another known or inventive interface.
The phone mode 330 comprises the phone orientation 420 and the phone interface 435 pivoting around the rotational coupling 435 such that they line up ergonomically. In an exemplary embodiment, this presents the user with an easily accessible display 335 and a numeric keypad 340 allowing straightforward phone dialing, phone answering, and so forth. Other phone configurations are also allowable; the keypad may be replaced or supplemented with an alphanumeric keyboard, or with some other sort of input device. When the device is in phone mode, phone functions, such as dialing a phone number, can be substantially instantly input without requiring further action (or requiring only minimal action) from a user.
A display 335 is present on the device, and most easily accessible from the phone mode 330. However, each of the modes has its own set of features and functions which is accessible from the display, and a portion of which (such as a beginning access screen) is automatically displayed when the device is placed in the appropriate mode. So, when the portable camera phone 400 is placed in the camera orientation 300 and 410, the display will show camera-related content such as pictures, photo-taking options, and so on.
When the portable camera phone is placed in the media orientation 315 and 415, media context 445 is displayed such as predefined playlists, the current song playing, download options, playlist creation options and so on. When the portable camera phone 400 is placed in the phone orientation 330 and 420, the phone context 450 is substantially automatically displayed. This phone context may be a home screen that displays status information such as the time, battery strength, signal strength, and so on, or may be more specific information, such as a phone number that is being dialed, the number of an incoming caller, contact information about a caller, and other appropriate information.
In any of the orientations, an outside event, such as receiving a phone call, may occur. When this happens, the phone call may be answered by selecting a dedicated hardware key while in an orientation other than the phone orientation, by rotating the device into the phone mode and then selecting a soft menu button, etc. Other outside actions, such as alarms, calendaring events, email notifications, and so on, may be handled in similar ways.
VI. Exemplary Method for a Transforming Media Device
At decision block 504 the phone is checked to see if it is in a camera orientation. Alternately, placing the phone in a camera orientation triggers the determining step. If in a camera orientation, then a camera hardware interface 510 turned on, allowing a user to begin performing camera functions. Substantially simultaneously a camera software interface 516 is activated helping the device perform the camera functions. In some implementations, the camera software interface can be accessed through the display screen 305; which is the same physical display 335 as that shown in the phone orientation 330. However, here it is used to assist in camera-orientated functions, such as for displaying previously-taken pictures, as a viewfinder, for editing, and so on.
At decision block 506 it is determined if the device is in the media orientation. An exemplary media orientation is shown at 315. Here, the camera lens can also clearly be seen as being on the reverse side of the display screen 305. Once determined to be in a media orientation, processing moves to block 512 where a media hardware interface is activated 514. This hardware interface may be a clickwheel, a navigation pad, dedicated buttons (for functions such as stop, pause, play, fast forward, download, etc) some combination, or some other inventive device altogether. In one embodiment, the hardware interface can be used without reference to a display screen. In another embodiment, the display screen, even though on the flip side of the device, provides information that enhances the media experience, such as quick methods to navigate to a desired song, methods to access increased functionality such as enhanced download capabilities, and so forth.
At block 520 a notification of an outside event is received. This outside event may be an incoming call, or an alert such as a calendar reminder or an email notification. Processing continues at block 522, where the event is performed. This event may be received when the device is in any orientation (i.e., camera, media, or phone) and in some instances may be performed also while the event is in its current orientation. For example, if the device is in the camera orientation 300, selecting a dedicated button on the keypad 340 associated with the phone orientation 330 may answer the call. Other embodiments require that the device be rotated back into the appropriate format prior to performing the desired function. In such an embodiment, when a call is received (for example) 520, the user must return the device to the phone orientation 330 prior to answering the call 522.
VII. Alternatives
Having described and illustrated the principles of our invention with reference to the illustrated embodiments, it will be recognized that the illustrated embodiments can be modified in arrangement and detail without departing from such principles.
Elements of the illustrated embodiment shown in software may be implemented in hardware and vice-versa. Also, the technologies from any example can be combined with the technologies described in any one or more of the other examples.
In view of the many possible embodiments to which the principles of the invention may be applied, it should be recognized that the illustrated embodiments are examples of the invention and should not be taken as a limitation on the scope of the invention. For instance, various components of systems and tools described herein may be combined in function and use. We therefore claim as our invention all subject matter that comes within the scope and spirit of these claims.
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