This disclosure relates generally to a vision system, and more specifically to an image processing system that realizes smooth transition between binocular and monocular views.
Virtual Reality (VR) is becoming increasingly popular and a multi-camera system is often used in a VR system to capture images and/or videos to create virtual scenes for a user experiencing the VR system. Images captured by different cameras may be combined to create canvas views used to provide virtual scenes for a user to experience the VR effect. However, problems may arise when combining images captured by different cameras to create synthetic images. As one example, roughly blending images of a same object taken by different cameras may cause double vision in the combined image. Additionally, when creating a canvas view to simulate the view for a user to look up and down, the transition between binocular views and monocular views may be jerky or provide seams between the top and side cameras of the binocular views, which causes distortion in the created view and degrades user experience with the VR system.
Thus, there is a need for smooth transition between binocular and monocular views.
An image processing system creates canvas views with a smooth transition between binocular views and monocular views via image blending.
The image processing system receives images of a scene including an object, the images of which are captured by a camera rig system. The images captured include top/bottom images taken by top/bottom axis cameras and side images taken by peripheral cameras included in the camera rig system. The image processing system also creates synthetic images from the side images to simulate a view from the location of a synthetic camera between one or more of the peripheral cameras. The synthetic images reflect synthetic views which simulate the left/right views of a user when the sightlines of the user's eyes are directed to the object. Multiple synthetic views may be generated, for example to simulate a view for a left and a right eye of a user, and thereby provide a binocular vision.
After the synthetic images are created, the image processing system executes image blending for a smooth transition between binocular views (where each eye differs) and monocular views (where each eye is the same). For portions of a canvas view at an angle higher than the field of view of the peripheral cameras, the top or bottom camera is used, which may provide the same image for both eyes and thereby monocular vision. To smooth the transition between monocular and binocular vision, the top/bottom images are first warped onto the corresponding synthetic images to generate warped top/bottom images for smooth transition in terms of shape, and optical flow is used for the shape warping. The image processing system then morphs the warped top/bottom images onto the synthetic images to generate blended images for smooth transition in terms of color, and alpha blending is used for the color morphing. The image processing system applies the blending process described above to both left eye view and right eye view, which generates canvas views for both left and right eyes.
In some embodiments, the image processing system adjusts the location of the synthetic views as a function of a vertical angle, such that the two synthetic cameras for both eyes are located at a maximum interpupillary distance at a vertical angle level to the ground, and the distance between the two synthetic cameras is reduced as the vertical angle approaches the angle higher than the field of view of the peripheral cameras. The distance between the two synthetic cameras may be reduced by simulating a reduced interpupillary distance as a function of the vertical angle. In some embodiments, the interpupillary distance is zero when the vertical angle is higher than a threshold, which may correspond to the vertical angle higher than the field of view of the peripheral cameras. In this instance, the synthetic cameras may have the same location and view.
In some examples, a camera view may be occluded by an object, such as a support structure for the camera rig. The occlusion of the object is removed by merging a secondary camera view into a primary camera view. The primary camera view may include a view consistent with a view point of other cameras, but include the object occluding its view of a portion of the environment. A secondary camera is located on another side of the object, such that the secondary camera includes portions of the environment that are occluded by the object in the primary view. In the primary and the secondary view, a filter is applied to the portions of the view that include the occluding object. The filter may exclude or zero-out the alpha channel or pixel values for the pixels to which the filter applies. An optical flow is calculated from the secondary view to the primary view, and the secondary view is combined with the primary view using the optical flow. By having a secondary camera with a similar view of the environment as the primary camera and combining the resulting images, a combined view can be generated that creates the illusion of a single camera that captured the environment without occlusion.
The figures depict various embodiments of the present invention for purposes of illustration only. Once skilled in the art will readily recognize from the following discussion that alternative embodiments of the structures and methods illustrated herein may be employed without departing from the principles of the invention described herein.
The camera rig system 200 is a multi-camera system that is designed to capture images and/or videos of a local area or an object. The local area is the environment that surrounds the camera rig system 200. For example, the local area may be a room where the camera rig system 200 is positioned inside. The images captured by the camera rig system 200 may be multiple views of a scene or an object, which is used to create canvas views of a scene for a VR system and the created canvas views are provided to the client VR device 180. A canvas view refers to a view that combines views from the various cameras in the camera rig system 200, and can be any panoramic, spherical panoramic, or suitable wide angle view of a scene. More specifically, one canvas view is created for the left eye of a user and another canvas view is created for the right eye of the user. When the user wears the client VR device 180, the canvas views are used to generate a virtual reality scene to the user.
In some embodiments, the camera rig system 200 also captures images to simulate an experience for a user who wears a client VR device 180 of standing at the origin point of the camera rig system. As more fully described below in
The image processing system 300 receives the captured images from the camera rig system 200 and generates a left view and a right view for a user wearing the client VR device 180. The generated left and right view provides a smooth transition between binocular views and monocular views when the user looks up or down. To generate the left and right views, after the side images taken by the peripheral cameras 230 are received, the image processing system 300 generates synthetic images for a left eye view and a right eye view. For example, for the left eye view, the synthetic side image is created for a corresponding synthetic camera representing the left eye's view. The top/bottom images taken by top/bottom axis cameras 240 are then blended to the synthetic images to realize smooth blending of shape and color of the top/bottom images and the synthetic images.
In contrast to real cameras such as peripheral cameras 230 and axis cameras 240, the synthetic cameras are virtual cameras located at the intersections between the camera rig perimeter 215 and the sightlines of the user when the user's left eye and right eye are looking at an object in the scene, as more fully described below in
The top/bottom images are blended to the generated synthetic images to smooth shape and color changes relative to the synthetic side images. As more fully described below, for each of the synthetic images corresponding to left eye view and right eye view, the image processing system 300 first warps top/bottom images onto the synthetic image to realize shape blending, and then morphs the warped top/bottom images to the synthetic image to realize color morphing. Each of these processes may be a function of the vertical angle of the image. I.e., the higher up in angle (for the top camera), the closer the resulting image is shaped and colored as the top camera view.
The blended images after shape warping via optical flow and color morphing via alpha blending may be used to create a canvas view. For example, the blended images for the left eye view are used to create the canvas view for the left eye of a user, and the blended images for the right eye view are used to create the canvas view for the right eye of the user. As more fully described below in
The client VR device 180 is a head-mounted display that presents media to a user. More specifically, the client VR device 180 receives images or video provided by the image processing system 300, and provides virtual scenes to the user wearing the client VR device. For example, the client VR device 180 provides the user with a stereoscopic 3D virtual scene generated by canvas views created by the image processing system 300. The client VR device 180 may also be interactive and show different images and/or videos in response to a user's action. For example, when the user's eyes rotate from one direction to another direction (e.g., from up to down) to look at different parts of the virtual scene, the client VR device 180 provides accurate images in response to the user's eyes' rotation, allowing the user to experience smooth transition of different parts of the virtual scene.
In
In more detail, the peripheral cameras 230 are designed to capture images and/or video of a 360 degree view of a local area or a scene. As described above, the multiple peripheral cameras 230 are positioned such that they form a ring around a central point that is bisected by the alignment axis 205. The multiple peripheral cameras 230 are also positioned around the central point such that an optical axis of each peripheral camera is within a plane, and a field of view of each peripheral camera faces away from the central point. As shown in
The axis cameras 240 are designed to capture images and/or videos of top and bottom views of the local area or a scene. Each axis camera 240 is aligned along the alignment axis 205 and oriented such that the optical axis of each axis camera is collinear with the alignment axis. The field of view of each axis camera 240 is directed away from the central point of the camera rig system 200. As shown in
In
The interface module 322 receives input data from the camera rig system 200 and/or from the client VR device 180. More specifically, the interface module 322 receives, for a local scene, a top image, a bottom image, and side images captured by the camera rig system 200. The top image is captured by the top axis camera 240A, the bottom image is captured by the bottom axis camera 240B, and the side images are captured by the peripheral cameras 230. The interface module 322 may also receive image data and/or video data related to the images captured by the camera rig system 200. In one embodiment, the interface module 322 may also receive parameter data about the camera rig system 200 and about a user wearing the client VR device 180, as more fully described below. Example parameter data includes the interpupilary distance (IPD) of the user and a zero parallax distance to an object. More examples of parameters are described below in terms of the parameter data store 344. The received images and/or related image data are stored in the image data store 342. The received parameter data is stored in the parameter data store 344.
The interface module 322 may also receive input data from the client VR device 180. As one example, the interface module 322 receives feedback information about views, images and/or data provided to a user who wears the client VR device 180 and provides output data, for example, modified or updated images to render virtual scenes to the user in response to the feedback. More specifically, the interface module 322 provides the client VR device 180 with canvas views generated by the canvas view generation module 330.
The interface module 322 also outputs data to the camera rig system 200 and/or the client VR device 180, as described above. The output data to the client VR device 180 may include images and/or videos, as described above. The output data to the camera rig system 200 may be a request for more images about a different scene.
The synthetic image generation module 324 generates synthetic images including synthetic side images. A synthetic image refers to an image as taken by a synthetic camera located on a point of the camera rig perimeter 215, as further shown in
To create the synthetic image, the synthetic image generation module 324 extracts side images or related image data stored in the raw image data store 342 and parameter data stored in the parameter data store 344. The side images or related data that are extracted may be taken by one or more peripheral cameras 230 close to the point where the synthetic camera is positioned. The parameter data extracted may include the information about a sightline 434 for the corresponding eye as shown in
The offset calculation module 326 calculates offsets within the synthetic images for a canvas view. In more detail, as more fully described below in
The offset calculation module 326 extracts parameter data stored in the parameter data store 344, for example, the interpupilary distance 410 of the user, the zero parallax distance of the sightline 434, and the angle 432A. The value of the offset is a function of the interpupilary distance 410, the zero parallax distance of the sightline 434, and the angle 432A. In particular, when the user's eye rotates, for example, the user gradually looks up with the binocular views gradually transiting to monocular views, for the same user and the same camera rig system 200, the offset changes in response to the change of the interpupilary distance 410, as more fully described below in
The calculated offset is stored in the parameter data store 344. In some embodiments, the different offsets for left eye and right eye for different images of scenes are indexed or labeled with identification numbers to distinguish from each other.
The blending module 328 blends, for each of the left eye and right eye of the user, top/bottom images onto synthetic images to transition between binocular and monocular views. In more detail, taken the top image for the left eye as an example, the blending module 328 extracts top image from the raw image data store 342 and the synthetic image from the synthetic image store 346, and then executes shape warping to blend the top image onto the synthetic image, generating a warped top image. In some embodiments, the process of shape warping is performed via optical flow. The blending module 328 further blends the warped top image onto the same synthetic image for color morphing, generating a blended image ready for creating a canvas view for the left eye. In some embodiments, the process of color morphing is realized via different technologies, and one example technology is alpha blending, as more fully described below. The extent of warping and blending in the images may be a function of the vertical angle within an overlapping portion of the synthetic image and the top image, as more fully discussed in
The warped top/bottom images and/or related image data for top/bottom images for the left/right are stored in the blended data store 348. In some embodiments, the warped top/bottom images and/or related image data are indexed or labeled with identification number to distinguish from each other. The blended images and/or related image data for top/bottom images for the left/right are also stored in the blended data store 348. In some embodiments, the blended images and/or related image data are indexed or labeled with identification number to distinguish from each other, or to distinguish from the warped bottom/top images and/or related image data.
The canvas view generation module 330 generates, for each of the left and the right eye, a canvas view. A canvas view refers to a view that combines, for a same scene, the top view, the bottom view and the 360-degree view, which can be any panoramic, spherical panoramic, or suitable wide angle view of the scene. In some embodiments, the canvas view includes all the information about the scene, which is obtained from different images of which taken by top/bottom cameras 240 and peripheral cameras 230 from different perspective of views. As described above, for a single scene, the images of which are captured by various cameras in the camera rig system 200, one canvas view is created for the left eye, and one canvas view is created for the right eye. Instead of simply combining the top/bottom images with side images taken by the peripheral cameras, which may cause image problems such as double vision, the canvas view generation module 330 creates a canvas view for one specific eye (e.g. left/right eye) by combining the blended images generated from top image and bottom image, as more fully described below in
The raw image data store 342 stores images captured by the various cameras in the camera rig system 200, and image data related to the captured images. As one example, the raw image data store 342 stores top/bottom images and related image data, and the top/bottom images are captured by corresponding top/bottom axis cameras 240. The raw image data store 342 also stores side images and related image data, and the side images are captured peripheral cameras 230. The image data may include information about each pixel on the 2D images, such as intensity, gradient and color for each pixel. The images and image data stored in the image data store 322 are used for the synthetic image generation module 324 to generate synthetic images, as described above. The images and image data stored in the image data store 322 are also used for the blending module 328 to generate warped top/bottom images and blended images, as described above.
The parameter data store 344 stores parameter data used to generate synthetic images. The parameter data includes configuration data of the camera rig system 200, for example, the size of the camera rig perimeter 215, the location of each peripheral camera 230 included in the camera rig system, the location of the center point 405 of the camera rig system, etc. The configuration data of the camera rig system 200 also includes the configuration information of each peripheral camera 230 and each axis camera 240, such as the properties of the lenses installed in the cameras, for example, the field of view of the lenses. The parameter data also includes information for simulating the user's view when the eyes of the user are looking at a specific object 445, as more fully described below in
The synthetic image data store 346 stores synthetic images and related image data. The image data may include information about each pixel on the 2D images, such as intensity, gradient and color for each pixel.
The blended data store 348 stores the warped top/bottom images and/or related data, and blended images and/or related data. As described above, the warped top/bottom images refer to the top/bottom images warped with the synthetic images in terms of shape of the images. In one embodiment or under one definition, with the top image as an example, the warped top image is a distorted image with the top image being warped with a corresponding synthetic image via optical flow, in which case the warped top image includes a top-only part that is covered only by the top image (i.e., contains the original image data from the top camera), a side-only part that is covered only by the synthetic image, and an overlapped part that is covered by both the top image and the synthetic image. Embodiments similar to above also apply to warped bottom images generated from bottom image. Additionally, for each eye of the left eye and right eye, one warped top image is generated for top image and one warped bottom image is generated for bottom image.
The blended data store 348 also stores blended images for left eye and right eye. As described above, the blended images refer to the synthetic images morphed with the warped top/bottom images in terms of color of the images. In one embodiment or under one definition, taken top image as an example, the blended image is a combined image with the warped top image being morphed onto a corresponding synthetic image via alpha blending, in which case the blended image includes a top-only part that is covered only by the top image, a side-only part that is covered only by the warped top image, and an overlapped part that is covered by both the synthetic side image and the warped top image. In this embodiment, a corresponding canvas view can be created directly from the blending image without using the top image any more, since the top-only part is already included in the blended image. Embodiments similar to above also apply to warped bottom images generated from bottom image. Additionally, for each eye of the left eye and right eye, one warped top image is generated for top image and one warped bottom image is generated for bottom image.
The blended images and/or related data stored in the blended data store 348 are used for the canvas view generation module 344 to generate canvas views, as described above.
The canvas view data store 350 stores canvas views and/or related data generated by the canvas view generation model 330. As described above, the canvas view for a specific scene is generated by combing all related images of the scene including top/bottom images and synthetic images. In more detail, the canvas view includes a top-only part that is covered only by top image of the scene, a bottom-only part that is covered only by bottom image of the scene, a side-only part that is covered only by synthetic images of the scene, and overlapped part shared between top/bottom images and synthetic images with them blended together, as described above.
The part of the camera rig system 200 shown in
To determine the location for the synthetic cameras 430, sightlines are simulated for each pupil 425 to the object 445. The points at which the sightlines intersect the camera rig perimeter 215 are the location at which the synthetic cameras 430 are placed for determining a view when the user looks in the direction of the object. Stated another way, the view towards that object also represents a light field that the pupil would experience when focused on that object 445. As shown in
As described above, a synthetic image is generated for each of the synthetic cameras 430. The view of the synthetic image, however, may have a field of view that is not centered on the object 445. Rather, the field of view of the synthetic image may be given by the optical axis 433, for example as shown here for left synthetic camera 430A by optical axis 433A. Thus, the middle column of pixels in the synthetic view may correspond to an area that is pointed by the optical axis 433A of the left synthetic camera. However, the left pupil 425A is directing towards the object 445 in a different direction with the optical axis 433A of the left synthetic camera 430A, in which case, the synthetic image will be adjusted with the offset when creating the canvas view, as described above. The environment 400 in
As described above in
The left synthetic image 454A is generated by the image processing system 300 as if it is taken by the left synthetic camera 430A located at the point 431A, and the right synthetic image 454B is generated by the image processing system 300 as if it is taken by the right synthetic camera 430B located at the point 431B. More specifically, the left synthetic image 454A and the right synthetic image 454B are images of the same scene, which includes a cloud and a tree with the tree appearing on the right of the cloud, which indicates the scene of the object 445 “captured” by the synthetic camera 430A. As shown in
As indicated, the offset 452 A is used to adjust the pixels used to represent the left pupil 425A in viewing in the direction of central line 440. Similarly, the offset 452B is used to adjust the pixels used to represent the right pupil 425B for generating the corresponding right side view. The left synthetic image 454A is generated to simulate the left eye view of the object 445 at the point 431A, in which case the left pupil 425A looks at the object 445 and the sightline 434A (shown in
The vertical angle ϕ 482 shown in the sphere 480 has a range from 0 to π, measuring the angle between the central down axis 481 and the central line 440. More specifically, the line diagram 470 simulates the change of the IPD 410 of the user when the user standing in the center point 405 of the environment 400 (shown in
The three stages 491, 492 and 493 shown in
The stages 491-493 show merely one example. In alternative embodiments not shown, other stages representing other changes of the IPD 410 can be included.
The top image 510 is first warped towards the synthetic image 520 to smooth the transition between the top image and the side image in terms of shape between the two images when blended together. The warping changes the shape of objects in the top image to at least partially match the shape of objects in the side image. An optical flow is determined between overlapping portions of the top image and the side image. To warp the image, the optical flow is applied to the top image. As noted below, depending on the vertical angle, the portion of the optical flow that is applied to the top image via a shape warping function 570 may increase from zero to 100 percent through the overlapping portion of the side and top images. After the top image 510 is warped onto the synthetic image 520, the warped top image 530 is generated that has smooth transition in terms of shape between the top image and the synthetic image.
The warped top image is color morphed to match any color discrepancy with the side image when the vertical view of the scene reaches the portion that includes only the side image. In more detail, the warped top image 530 is morphed onto the synthetic side image 520 to realize smooth transition in terms of color between the two images when blended together. Technologies like alpha blending may be used to realize the color morphing. After the warped top image 530 is morphed onto the synthetic image 520, a blended image (not shown here) is generated that has smooth transition in terms of both shape and color between the top image and the synthetic image 520 as a function of the vertical angle. The definition and more detailed description of a blended image is described above in
The line diagram 500 in
As shown in
For the color morphing, namely, the alpha blending, for the top-only part 553 that is above the pivotal row 568, the alpha blending remains 100% indicating that the color components of the top image are maintained. The alpha blending starts to decrease from 100% to 0 from the pivotal row 568 to the ending row 569. The pivotal row 569 indicates where the alpha blending begins to decrease from 100%, indicating that less than 100% of the top image color components are used, and the remaining portion of the side image is used. For the side-only part 554, the alpha blending remains 0, indicating there is no alpha blending for color morphing from the top image 510 onto the synthetic image 520 since that part is not shared by the top image. In this way, as a user begins to look downward from the top image, the shape components of the top camera may gradually adopt the shape of the side image, and then adopt the color of the side image. As the IPD is also increasing, the user's perspective of binocular vision will increase and the smooth shape and color blending reduces any tears, slips, or jumps between views during the transition to the side camera.
Initially, the image processing system 300 receives 610, for a same scene, top/bottom images and side images captured by the camera rig system 200 for one eye view of a user. The image processing system 300 generates 620 a synthetic image for the eye view based on the received side images and the location of the corresponding synthetic camera that “captures” the synthetic image. After the synthetic image is ready for use, the image processing system 300 executes image blending to blend the top image onto the synthetic image. In more detail, the image processing system 300 generates 630 a warped top image by warping the top image onto the synthetic image using optical flow, and generates 640 a blended image by blending the warped top image onto the synthetic image for color morphing using alpha blending. The image processing system 300 uses 650 the generated blended image for future canvas view generation, during which the offset is applied to reflect actual view of the user eye.
As described above, for the same eye view, the steps 640 and 650 are also executed for blending the bottom image onto the synthetic side image.
To generate a combined view that removes the support post, an area of the primary bottom camera and an area of the secondary bottom camera are identified that include the support post. This identification may be made manually by an operator, or the support post may be automatically identified from the views, for example using known data about the appearance of the support post, edge detection algorithms, and similar techniques. The identification indicates a filtered area 835 for a filtered bottom camera view 830, and a filtered area 845 for the filtered secondary bottom camera view 840. In the filtered area, the image values (i.e., the pixel data) of the views are removed or masked, for example from the alpha channel of the images.
Using the masked areas, an optical flow is calculated from the secondary bottom camera view to the primary camera view. Within the filtered areas, the optical flow algorithm discards the optical flow results for the secondary camera view, and does not accord the optical flow any weight according to its match to the primary camera. That is, portions of the secondary camera that are identified as flowing into the filtered area 835 are not provided weight in evaluating the success of the optical flow. However, these portions may be weight according to their consistency with other portions of the optical flow from the secondary camera view. Thus, the secondary camera view can be flowed to fill in the filtered area 835 of the primary bottom camera view.
To fill in the filtered area 835 of the primary bottom camera view, the secondary camera image is warped according to the optical flow to the primary camera. Next, the warped secondary camera image is color merged with the primary bottom camera view based on the location in the primary camera. For most of the primary camera view, the primary camera has an actual view of the environment. For that portion of the primary camera view, the primary camera maintains 100% of its color components and it receives 0% of the color from the warped secondary view. For the portion of the primary camera view that is filtered, the color components may be received only from the secondary camera, and the warped secondary camera color components are used 100% in this portion. In a blend area 850 that surrounds the filtered area 835, the color components of the secondary camera are transitioned from 100% to 0%, such that a portion of the secondary camera components are blended with portions of the primary camera. In one embodiment, the color components are a linear function of the distance from 100% and 0% blend components. In another example, the color components are similarly combined, but also selected based on the magnitude of the color difference and the amount of optical flow of the secondary camera view. When the magnitude of the color components is significantly different, the selection of the color components is more heavily weighted towards the amount of optical flow in the secondary camera. Because the primary camera has no optical flow, typically its color value is more heavily weighted when there is a significant color magnitude discrepancy.
By combining the secondary camera view with the primary bottom camera view, the support beam may be effectively removed from the combined view. In addition, because the primary camera view is centered with respect to, e.g., an alignment axis 205 as shown in
The foregoing description of the embodiments of the invention has been presented for the purpose of illustration; it is not intended to be exhaustive or to limit the invention to the precise forms disclosed. Persons skilled in the relevant art can appreciate that many modifications and variations are possible in light of the above disclosure.
Some portions of this description describe the embodiments of the invention in terms of algorithms and symbolic representations of operations on information. These algorithmic descriptions and representations are commonly used by those skilled in the data processing arts to convey the substance of their work effectively to others skilled in the art. These operations, while described functionally, computationally, or logically, are understood to be implemented by computer programs or equivalent electrical circuits, microcode, or the like. Furthermore, it has also proven convenient at times, to refer to these arrangements of operations as modules, without loss of generality. The described operations and their associated modules may be embodied in software, firmware, hardware, or any combinations thereof.
Any of the steps, operations, or processes described herein may be performed or implemented with one or more hardware or software modules, alone or in combination with other devices. In one embodiment, a software module is implemented with a computer program product comprising a computer-readable medium containing computer program code, which can be executed by a computer processor for performing any or all of the steps, operations, or processes described.
Embodiments of the invention may also relate to an apparatus for performing the operations herein. This apparatus may be specially constructed for the required purposes, and/or it may comprise a general-purpose computing device selectively activated or reconfigured by a computer program stored in the computer. Such a computer program may be stored in a non-transitory, tangible computer readable storage medium, or any type of media suitable for storing electronic instructions, which may be coupled to a computer system bus. Furthermore, any computing systems referred to in the specification may include a single processor or may be architectures employing multiple processor designs for increased computing capability.
Embodiments of the invention may also relate to a product that is produced by a computing process described herein. Such a product may comprise information resulting from a computing process, where the information is stored on a non-transitory, tangible computer readable storage medium and may include any embodiment of a computer program product or other data combination described herein.
Finally, the language used in the specification has been principally selected for readability and instructional purposes, and it may not have been selected to delineate or circumscribe the inventive subject matter. It is therefore intended that the scope of the invention be limited not by this detailed description, but rather by any claims that issue on an application based hereon. Accordingly, the disclosure of the embodiments of the invention is intended to be illustrative, but not limiting, of the scope of the invention, which is set forth in the following claims.
This application is a continuation of U.S. application Ser. No. 15/096,162, filed Apr. 11, 2016, which claims the benefit of U.S. Provisional Application No. 62/319,208, titled “Transition between binocular and monocular views” and filed Apr. 6, 2016, which is incorporated by reference in its entirety.
Number | Date | Country | |
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62319208 | Apr 2016 | US |
Number | Date | Country | |
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Parent | 15096162 | Apr 2016 | US |
Child | 15900970 | US |