The invention is a travel game that is ideal for helping automobile passengers pass the time. The travel game is ideal for any land vehicle, such as a car, van, bus, or even a train. The game includes the steps of providing a game board that has a path with a starting space and a finish space, and a plurality of spaces positioned consecutively therebetween. The object of this game is to move one's token from the starting space along the path to the finishing space. The first player to reach the finishing space wins the game
The game is ideal for two or more players, each of whom will be assigned a token to move along the path. The game includes first and second spinning wheels (or any other random indicator, such as a die or electronic selector). The game is played by having the players alternate turns.
Each turn requires a player to spinning the first spinning wheel until it selects an indicated condition, then spin the second spinning wheel until it selects an indicated criterion. The turn progresses to the step of having the player scan the environment in an attempt to locate single item that meets both the condition and the criterion. If the player cannot locate such a single item, then that player's turn concludes.
If the player is able to locate a single item having both the indicated condition and the indicated criterion (preferably within a preselected amount of time), then the turn continues by having the player spin a third spinning wheel to select an indicated instruction. This instruction revealed by the third spinning wheel will tell the player how—if at all—to move the player's token along the path. For example, the third spinning wheel may include instructions such as: lose a turn, spin again, move the token forward one space, move the token forward two spaces, move the token forward three spaces, move the token forward four spaces, move the token forward five spaces; or, move the token forward six spaces. Finally, of course, the turn concludes with the player complying with the instruction, usually by moving his token.
Because the game is well-suited for play in a moving vehicle, it is preferred to create an attraction between the tokens and the game board. This can be accomplished by a magnetic attraction, or even by creating the board out of a cloth and equipping the tokens with a hook-and-loop fastener to engage and adhere to the cloth. Additionally, the board may be a single board that bears both the path and the spinning wheels (as set out herein). Alternatively, the game board may be two separate parts, or may be a pair of panels that are hinged together and fold onto one another for easy storage.
In an alternate embodiment of the game, selected spaces on the path have requirements imprinted on them. For example, a space, if landed on, may require a player to move forward or backward a select number of spaces, or may even require the player to spin a fourth wheel. In this embodiment, several spaces are designated “road hazard” spaces. If a player's token finally lands on a road hazard space, the player must spin a fourth wheel (or activate a fourth random indicator) for further instruction.
For example, a preferred embodiment of the game requires a player spinning the fourth wheel to either go to a Garage (for an instructed repair), or to a rest stop (for a travel break that is designated by the wheel). Also, in an alternate embodiment of the game, a player who is in a rest stop must remain there until s/he can spin a chosen number on the third wheel (i.e., a 1 or a 6, for example). Additionally, a player who is in a garage may be compelled to spin a chosen number on the third wheel (i.e., a 1 or 6 for example) before being let out of the garage to progress along the path toward the finishing space.
Other objects, advantages and novel features of the present invention will become apparent from the following detailed description of the invention when considered in conjunction with the accompanying drawings.
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If one's turn concludes by landing on an intermediate space 22 having an instruction 24, the player must comply with the instruction prior to concluding the turn. If one's turn concludes by landing on a HAZARD instruction 24, then the player must spin the hazard wheel (shown aft) for further instruction.
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If the player successfully locates a single item meeting both the criterion and the condition, then the player may spin the third wheel 44. The third wheel 44 bears a generally circular shape with a spinning arrow 54 located adjacent its center. The circular shape is divided into a plurality of wedges 46 that bear respective instructions 48,50, 52. For example, the respective instructions may require the player to lose his turn (as in 48), to move his token forward a select number of spaces (as in 52) or to spin again (as in 50).
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The game depicted herein is ideal for use during automobile travel. However, it is also well-suited to be used in other environments as well. For example, one can be positioned near a roadway and the game could be played by observing vehicles or people that are within the environment. Also, the environment may be simulated by playing a video on a television of dvd player.
Although the present invention has been described and illustrated in detail, it is to be clearly understood that the same is by way of illustration and example only, and is not to be taken by way of limitation. The spirit and scope of the present invention are to be limited only by the appended claims that precisely define the metes and bounds of the invention.