The invention pertains to a gaming machine and method of play. More particularly, the invention pertains to such machines and methods which implement a game featuring a plurality of game matrices configured about a common game position that can be evaluated together with game positions on the plurality of matrices to identify winning outcomes.
Gaming machines for playing matching games are generally well known and have been relatively popular for a number of years. Typical mechanical reel or video slot machines are an example of such gaming machines. As is customary with such machines, a display is usually provided which presents a single two dimensional array having a series of game positions. During play of such games, elements or symbols are variable at the particular game positions and will eventually stop with a set of symbols or elements in a particular fixed position relative one another. Typically, where a preselected collection of game elements span across a game line, a winning outcome is obtained.
As is generally known, the nature and format of such games have certain limitations with respect to the number and presentation of winning and non-winning outcomes. Specifically, the outcome of such games is determined by evaluating whether certain predetermined configurations of elements or symbols are selected and presented relative one another on a single array or game matrix. For example, winning outcomes are usually produced when a set of identical symbols are presented in horizontal and/or vertical alignment across the individual game array. In light of such limitations, the number of possible outcomes, and possible winning outcomes in particular, is largely limited by the random selection of game elements on a single game array. Such outcomes are further limited by the two-dimensional proportions (height and/or width) of the game array.
It has been recognized that due to such limitations, player interest in such games can decrease over a period of time which may result in certain individual players deciding to cease playing the game and/or decline to play such machines again in the future. In settings where players are allowed to place wagers on the outcome of such games and such wagers generate revenue for the gaming establishment, it is generally undesirable to have a game that is not frequently played. Hence, there are on-going needs to try to bring play variations to the audience of players in order to sustain their interest and desire to continue playing.
While this invention is susceptible of embodiment in many different forms, there are shown in the drawings, and will be described herein in specific detail, embodiments thereof with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the invention to the specific embodiments illustrated. For example, although embodiments described herein set forth a game presented on a gaming unit of the type usually referred to as an electronic “slot machine,” the subject embodiments are not limited to such and can be applied for use in connection with any gaming machine or system, without limitation. Such systems can include, for example, mechanical reel gaming machines, coin-operated amusement devices, bar-top amusement devices, home gaming systems, video poker machines, or any other appropriate system.
As described herein, the embodiments of the subject invention are directed towards a matching game suitable for play on a gaming machine featuring at least one game display. According to such embodiments, the display can present a two-dimensional game array having a plurality of two-dimensional matrices with each matrix having a plurality of adjacent game positions. The display can additionally present at least one common game position or reel that is not part of any of the individual matrices. Generally, it is preferred, but not required, that the common game position is centrally located between or adjacent the individual matrices.
During play of the game, the game positions of the matrices and the common game position are populated with a set of symbols or elements randomly selected from a population of game elements. When the game positions are finally populated with a fixed set of symbols or elements, the final configuration of game elements can be determinative of the outcome of the game. For instance, when a particular set of related symbols or elements are aligned in a particular configuration, according to the rules of the game, the set of related game symbols can produce a predetermined “winning” outcome.
According to embodiments presented herein, such winning configurations can extend across the center game position from one matrix to another, or can be formed in a single matrix. In addition, winning configurations can be formed from horizontal, vertical or diagonal alignment of related game symbols, the formation of a particular geometric pattern of related game symbols, or combinations of any such configurations. Thus, according to such embodiments, the number of possible permutations of winning outcomes can be higher than games featuring a single game matrix.
It will be recognized that the subject invention can provide a more entertaining and dynamic gaming experience by providing a gaming machine and method with a new and more visually appealing presentation in connection with a matching game. Specifically, embodiments presented herein can offer players the opportunity to play a matching game that can provide greater numbers of winning outcomes. It will be recognized that such benefits can heighten player enjoyment and entertainment and can generally induce a player to continue playing the game and/or select the game over other competing games in the future. It will be further understood that other benefits and advantages of the invention will become apparent in the following disclosure.
Referring now to the figures,
As illustrated in
At least one electronic display or monitor 12 can be visible though the cabinet 18 or can be affixed to the exterior of the cabinet 18. The display 18 can generally be used for visually presenting the game and other pertinent game information to a player. The display 12 can be a CRT, high resolution flat-panel LCD, plasma/LED display or other conventional electronically controlled video monitor. Although not shown in
In addition to a dynamic video display, the machine 10 can have additional lighting devices 28 that can be used in connection with backlit acrylics having static images that are illuminated from behind by one or more light sources. Such lighting devices 28 can be positioned on the front or sides of the cabinet 18 or can be physically mounted to the cabinet 18 as in the case of an electroluminescent topper. Images projected by such lighting devices can present identifying information regarding the game, advertisements, artwork and/or pay tables.
During play of the game, the game positions 16 of the plurality of matrices A, C can be randomly populated with game elements or symbols. Such population can be performed by mechanical reels or by electronic means, or a combination thereof. For instance, the machine 10 can include a scrolling line or mechanical reel 15 that revolves until it stops with a particular game element displayed in the common game position E. Alternatively, game elements can be electronically variable at the common position E and the game positions 16 of the plurality of matrices A, C. Prior to populating the game positions 16 and common game position E, the display 12 can present game elements alternating or fluctuating at the game positions 16 and common game position E in order to increase excitement and provide a more entertaining and engaging gaming experience. For example, the array 14 can electronically present game elements capable of populating the common game position E on a scrolling line 15 that is visually illustrative of a rotating mechanical reel. During population of the common position E, the scrolling line can move in a horizontal or vertical direction until it stops with a particular game element at the common position E.
As shown in
In
In
Thus, where the rules of the game require an alignment of at least five consecutive game elements in adjacent game positions, common position E can contribute to producing a winning outcome across the game matrices A, C. Such a practice can result in a winning outcomes that would not have been established on the individual matrices by themselves. In addition, where a winning outcome is in fact independently produced on a single matrix and the game element in common position E extends the winning configuration, the game can provide for additional or increased awards.
As illustrated in
The array 14 can additionally present additional gameplay information to a player such as the number of games played or total credits won 40, the amount of money or number of credits wagered on a single play 42, whether a wager has been increased by a particular multiplier 44, or the amount of money or number of credits available which have been deposited into the machine 46. The array 14 can additionally present icons or other images, symbols or icons 48, 50 that display certain ancillary settings, such as for example the volume level of the game's audio effects. Such indicia 48, 50 can be touch-screen enabled so as to allow the player to view and/or control or adjust certain features of the game, such as for example or the format of the game, such as the addition or deletion of matrices or the size of the matrices. Such indicia 48, 50 when actuated can present a separate menu or table 48 with certain gameplay options that the player can select and/or customize.
Embodiments of the subject invention further provide that the control array 20 can be implemented as one or more of a keyboard, mechanical lever, a touch-screen, buttons or pads and/or any other means for control or desired combination of controls able to accept input from a player and produce output to the game display 12 in response to a player's input. Additionally, the gaming machine 10 can incorporate one game display 12, or multiple game displays 12a,b . . . n without departing from the novel scope of the invention.
The gaming machine 10 can additionally include a communication interface 62 to communicate information regarding the game to another electronic device, such as for example a database, server, computer or handheld device. Such communications can enable players on different machines to play the game together or to compete against one another. It can further enable designers, technicians and operators to assess, monitor and record analytical information about the game, the players and/or the machine itself. This can result in easier and faster repair, maintenance or updating of the game or machine, and can further contribute to a better understanding of the way in which it is played for purposes of improving future game play. Such communication can be processed via a remote or local area network and can be wired or wireless.
While various processes for evaluating the outcome of a game come within the spirit and scope of the present invention, in one exemplary embodiment, the computer 52 can contain within its static memory 56 either an algorithm for examining a particular outcome against a fixed set of rules to determine whether it is a winning outcome. Alternatively, a list or table of all possible winning outcomes can be provided and the particular outcome of a game can be compared to the stated winning outcome on the list or table. The computer 52 can additionally determine the outcome of a particular game using the rules stored in the static memory 56, and further recognize the outcome as a particular individual outcome. It is preferred, but not required, that individual winning outcomes have some reasonably obvious basis, whether it be elements having some common property being tangent to each other or an arrangement of similar elements or elements of a predetermined nature being grouped in some reasonably obvious configuration. It is further preferred that winning outcomes be either determinable by a known and consistent algorithm, or predefined and consistent such that a player can determine whether an individual outcome is a winning outcome, and if so, what the prize to be awarded for achieving that outcome will be.
In settings where the play of the game can be accompanied by wagering, the machine 10 can accept 76 money or credits from a player and the machine 10 can receive input 78 from a player at the control array 20 to activate a new game. Where the game is not accompanied by wagering, the machine 10 can be programmed to initiate a new game merely by receiving input 78 to activate a new game. During play, the display can alternate 80 game elements at the game positions 16 and/or common position E in order to provide a more entertaining an engaging gaming experience. The game can randomly populate 82 the game positions 16 and common position E with a set of game elements selected from a superset or population of possible game elements. The set of game elements populated in the game positions 16 and common position E form a configuration that the game can evaluate 84 the configuration of game elements to determine whether a predetermined winning outcome has been obtained. In evaluating the resulting configuration of game elements, the game can consider the arrangement of game elements spanning across the common position E from one matrix to another.
Where a winning outcome has resulted, the game display 12 can present 86 visual confirmation reporting or acknowledging the occurrence of a winning outcome, and where the machine 10 has accepted a wager, the machine 10 can provide 88 an reward to a player in the form of an actual payout of money, tokens or coins, or can update information presented on the display to reflect the quantity of the reward.
From the foregoing, it will be observed that numerous variations and modifications may be effected without departing from the spirit and scope of the invention. It is to be understood that no limitation with respect to the specific apparatus illustrated herein is intended or should be inferred. It is, of course, intended to cover by the appended claims all such modifications as fall within the scope of the claims.
Further, logic flows depicted in the figures do not require the particular order shown, or sequential order, to achieve desirable results. Other steps may be provided, or steps may be eliminated, from the described flows, and other components may be add to, or removed from the described embodiments.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 61/692,505 filed Aug. 23, 2012, the entirety of which is incorporated herein by reference.
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61692505 | Aug 2012 | US |