Many users may own and/or interact with computing devices on a regular basis. In an example, a user may read an electronic book on a tablet. In another example, the user may navigate to a new location using a map application on a smartphone. Users may even interact with computing devices while performing other tasks/activities (e.g., a user may interact with a mobile device while walking, playing a game, working on a car, shopping, etc.). As such, users may utilize various hand orientations (e.g., right handed grips, left handed grips, one handed grips, etc.) to interact with a computing device throughout a day, such as holding the smartphone with a one handed grip (e.g., the smartphone maybe gripped between the thumb and forefinger of the user), a cradling grip (e.g., one hand may be used to hold the smartphone and another hand may be used to interact with the a display of the smartphone), a two-handed grip (e.g., the smartphone may be gripped between the thumb and forefinger of the right hand and the left hand of the user), etc. Based upon the hand orientation utilized by the user, various portions of a display of the computing device may be more or less accessible to the user (e.g., the user may only be able to access a lower right portion of the display based upon holding the device in his right hand and utilizing a one handed grip). As such, users may be required to adjust their grip in order to access user interface elements that are not located within a conveniently accessible portion of the display and/or may inadvertently contact other user interface elements as a result of attempting to over extend to access a particular user interface element. Unfortunately, many computing devices may lack technology that can determine the hand orientation of a user, which may result in ineffective utilization of the user interface of the computing device (e.g., a notification may be displayed on a portion of the display that cannot be accessed by the user without changing his current hand orientation).
In accordance with the present disclosure, one or more systems and/or methods for adjusting a user interface based upon an orientation of an input object (e.g., hand, finger, stylus, etc.) are provided. An input provided by an input object associated with a user may be received, such as through a display of a device (e.g., smartphone, tablet, television, virtual wall, etc.). In an example, the display may comprise a touchscreen display (e.g., capacitive touchscreen) or a motion sensing display. In another example, the input may comprises gesture data corresponding to a gesture (e.g., swipe gesture, pan gesture, etc.) performed by the user relative (e.g., on and/or in a line-of-sight) to the touchscreen display or the motion sensing display. In an example, the gesture may comprise at least one of a single touch gesture, a multi-touch gesture, or a hands-off gesture (e.g., a gesture performed through the air relative to a motion sensing display). In an example, the input object may comprise a hand (e.g., finger) of the user. The input may be evaluated to determine an orientation (e.g., hand orientation, arm orientation, etc.) of the input object associated with the user. In an example, curvature associated with the gesture may be evaluated to determine the orientation of the input object. In an example, the gesture may be evaluated to identifying at least one of right focused curvature or left focused curvature. In an example, responsive to identifying right focused curvature, a determination may be made that the user has a right hand orientation. In another example, responsive to identifying left focused curvature, a determination may be made that the user has a left hand orientation.
A user interface, displayed by the device, may be adjusted based upon the orientation of the input object. In an example, at least one of a location, a size, an appearance, an output, or a functionality of a user interface element displayed within the user interface may be adjusted. In an example, the user interface may be adjusted based upon the orientation of the input object and a primary accessibility area of the user interface (e.g., a portion of the user interface that may be easily accessible to the user based upon a current user grip of the device). In an example, the primary accessibility area may be determined based upon at least one of a hand size, a finger length, an arm length, a leg length, a hand orientation, an arm orientation, a leg orientation, or a grip associated with the hand orientation.
In an example, the input may be evaluated to determine an emotional state of the user and the user interface may be adjusted based upon the emotional state of the user (e.g., a user pressing hard on a touchscreen display may be indicative of the user being angry, a user performing a swipe gesture multiple times over a short period may be indicative of the user being frustrated, etc.). In an example, a force of the gesture may be evaluated to determine the emotional state of the user. In another example, a frequency of a set of gestures may be evaluated to determine the emotional state of the user.
In an example, calibration data may be generated for a particular orientation of the input object (e.g., calibration data may be generated for a bottom right one-handed grip utilized to hold a smartphone). The calibration data for the particular grip may be compared to the gesture data. Responsive to the calibration data corresponding to the gesture data, the orientation of the input object may be determined to correspond to the particular orientation. In an example, the calibration data may be generated by instructing the user to hold the device with a particular grip and perform a calibration gesture utilizing the particular grip to generate the calibration data. The calibration data may be evaluated to determine curvature associated with the calibration gesture.
While the techniques presented herein may be embodied in alternative forms, the particular embodiments illustrated in the drawings are only a few examples that are supplemental of the description provided herein. These embodiments are not to be interpreted in a limiting manner, such as limiting the claims appended hereto.
Subject matter will now be described more fully hereinafter with reference to the accompanying drawings, which form a part hereof, and which show, by way of illustration, specific example embodiments. This description is not intended as an extensive or detailed discussion of known concepts. Details that are known generally to those of ordinary skill in the relevant art may have been omitted, or may be handled in summary fashion.
The following subject matter may be embodied in a variety of different forms, such as methods, devices, components, and/or systems. Accordingly, this subject matter is not intended to be construed as limited to any example embodiments set forth herein. Rather, example embodiments are provided merely to be illustrative. Such embodiments may, for example, take the form of hardware, software, firmware, or any combination thereof.
1. Computing Scenario
The following provides a discussion of some types of computing scenarios in which the disclosed subject matter may be utilized and/or implemented.
1.1. Networking
The servers 104 of the service 102 may be internally connected via a local area network 106 (LAN), such as a wired network where network adapters on the respective servers 104 are interconnected via cables (e.g., coaxial and/or fiber optic cabling), and may be connected in various topologies (e.g., buses, token rings, meshes, and/or trees). The servers 104 may be interconnected directly, or through one or more other networking devices, such as routers, switches, and/or repeaters. The servers 104 may utilize a variety of physical networking protocols (e.g., Ethernet and/or Fibre Channel) and/or logical networking protocols (e.g., variants of an Internet Protocol (IP), a Transmission Control Protocol (TCP), and/or a User Datagram Protocol (UDP). The local area network 106 may include, e.g., analog telephone lines, such as a twisted wire pair, a coaxial cable, full or fractional digital lines including T1, T2, T3, or T4 type lines, Integrated Services Digital Networks (ISDNs), Digital Subscriber Lines (DSLs), wireless links including satellite links, or other communication links or channels, such as may be known to those skilled in the art. The local area network 106 may be organized according to one or more network architectures, such as server/client, peer-to-peer, and/or mesh architectures, and/or a variety of roles, such as administrative servers, authentication servers, security monitor servers, data stores for objects such as files and databases, business logic servers, time synchronization servers, and/or front-end servers providing a user-facing interface for the service 102.
Likewise, the local area network 106 may comprise one or more sub-networks, such as may employ differing architectures, may be compliant or compatible with differing protocols and/or may interoperate within the local area network 106. Additionally, a variety of local area networks 106 may be interconnected; e.g., a router may provide a link between otherwise separate and independent local area networks 106.
In the scenario 100 of
In the scenario 100 of
1.2. Server Configuration
The server 104 may comprise one or more processors 210 that process instructions. The one or more processors 210 may optionally include a plurality of cores; one or more coprocessors, such as a mathematics coprocessor or an integrated graphical processing unit (GPU); and/or one or more layers of local cache memory. The server 104 may comprise memory 202 storing various forms of applications, such as an operating system 204; one or more server applications 206, such as a hypertext transport protocol (HTTP) server, a file transfer protocol (FTP) server, or a simple mail transport protocol (SMTP) server; and/or various forms of data, such as a database 208 or a file system. The server 104 may comprise a variety of peripheral components, such as a wired and/or wireless network adapter 214 connectible to a local area network and/or wide area network; one or more storage components 216, such as a hard disk drive, a solid-state storage device (SSD), a flash memory device, and/or a magnetic and/or optical disk reader.
The server 104 may comprise a mainboard featuring one or more communication buses 212 that interconnect the processor 210, the memory 202, and various peripherals, using a variety of bus technologies, such as a variant of a serial or parallel AT Attachment (ATA) bus protocol; a Uniform Serial Bus (USB) protocol; and/or Small Computer System Interface (SCI) bus protocol. In a multibus scenario, a communication bus 212 may interconnect the server 104 with at least one other server. Other components that may optionally be included with the server 104 (though not shown in the schematic diagram 200 of
The server 104 may operate in various physical enclosures, such as a desktop or tower, and/or may be integrated with a display as an “all-in-one” device. The server 104 may be mounted horizontally and/or in a cabinet or rack, and/or may simply comprise an interconnected set of components. The server 104 may comprise a dedicated and/or shared power supply 218 that supplies and/or regulates power for the other components. The server 104 may provide power to and/or receive power from another server and/or other devices. The server 104 may comprise a shared and/or dedicated climate control unit 220 that regulates climate properties, such as temperature, humidity, and/or airflow. Many such servers 104 may be configured and/or adapted to utilize at least a portion of the techniques presented herein.
1.3. Client Device Configuration
The client device 110 may comprise one or more processors 310 that process instructions. The one or more processors 310 may optionally include a plurality of cores; one or more coprocessors, such as a mathematics coprocessor or an integrated graphical processing unit (GPU); and/or one or more layers of local cache memory. The client device 110 may comprise memory 301 storing various forms of applications, such as an operating system 303; one or more user applications 302, such as document applications, media applications, file and/or data access applications, communication applications such as web browsers and/or email clients, utilities, and/or games; and/or drivers for various peripherals. The client device 110 may comprise a variety of peripheral components, such as a wired and/or wireless network adapter 306 connectible to a local area network and/or wide area network; one or more output components, such as a display 308 coupled with a display adapter (optionally including a graphical processing unit (GPU)), a sound adapter coupled with a speaker, and/or a printer; input devices for receiving input from the user, such as a keyboard 311, a mouse, a microphone, a camera, and/or a touch-sensitive component of the display 308; and/or environmental sensors, such as a global positioning system (GPS) receiver 319 that detects the location, velocity, and/or acceleration of the client device 110, a compass, accelerometer, and/or gyroscope that detects a physical orientation of the client device 110. Other components that may optionally be included with the client device 110 (though not shown in the schematic diagram 300 of
The client device 110 may comprise a mainboard featuring one or more communication buses 312 that interconnect the processor 310, the memory 301, and various peripherals, using a variety of bus technologies, such as a variant of a serial or parallel AT Attachment (ATA) bus protocol; the Uniform Serial Bus (USB) protocol; and/or the Small Computer System Interface (SCI) bus protocol. The client device 110 may comprise a dedicated and/or shared power supply 318 that supplies and/or regulates power for other components, and/or a battery 304 that stores power for use while the client device 110 is not connected to a power source via the power supply 318. The client device 110 may provide power to and/or receive power from other client devices.
In some scenarios, as a user 112 interacts with a software application on a client device 110 (e.g., an instant messenger and/or electronic mail application), descriptive content in the form of signals or stored physical states within memory (e.g., an email address, instant messenger identifier, phone number, postal address, message content, date, and/or time) may be identified. Descriptive content may be stored, typically along with contextual content. For example, the source of a phone number (e.g., a communication received from another user via an instant messenger application) may be stored as contextual content associated with the phone number. Contextual content, therefore, may identify circumstances surrounding receipt of a phone number (e.g., the date or time that the phone number was received), and may be associated with descriptive content. Contextual content, may, for example, be used to subsequently search for associated descriptive content. For example, a search for phone numbers received from specific individuals, received via an instant messenger application or at a given date or time, may be initiated. The client device 110 may include one or more servers that may locally serve the client device 110 and/or other client devices of the user 112 and/or other individuals. For example, a locally installed webserver may provide web content in response to locally submitted web requests. Many such client devices 110 may be configured and/or adapted to utilize at least a portion of the techniques presented herein.
2. Presented Techniques
One or more systems and/or techniques for adjusting a user interface are provided. Many devices lack detection techniques and/or functionality for determining an orientation of an input object (e.g., a finger, a hand, an arm, etc.) utilized by a user to interact with a device and/or the ability to adjust a user interface displayed by the device based upon the orientation of the input object. As provided herein, an input provided by an input object (e.g., hand, arm, stylus, etc.) associated with a user may be received, such as through a display (e.g., touchscreen display, motion sensing display, etc.) of a device (e.g., smartphone, tablet, television, virtual wall, etc.). In an example, the input may comprises gesture data corresponding to a gesture (e.g., swipe gesture, pan gesture, etc.) performed relative (e.g., on and/or in a line-of-sight) to the display. The input may be evaluated to determine the orientation (e.g., hand orientation, arm orientation, etc.) of the input object. In an example, curvature associated with the gesture may be evaluated to determine the orientation of the input object. A user interface displayed by the device may be adjusted based upon the orientation of the input object. In an example, at least one of a location, a size, an appearance, an output, or a functionality of a user interface element displayed within the user interface may be adjusted.
The orientation of the input object may be identified through the utilization of displays present in many devices, such as touchscreen displays and/or motion sensing displays. Thus, existing sensors, without the inclusion of additional sensors, may be used, which may reduce manufacturing costs (e.g., a cost of additional sensors and/or incorporating the additional sensors into the device), design limitations (e.g., space limitations associated with a layout of the device), and/or power consumption associated with operating additional sensors. A user's experience with a user interface as well as an operating efficiency of the user may be enhanced by adjusting the user interface based upon the orientation of the input object (e.g., a user interface element may be relocated to be within an easily assessable area of the user interface for a particular hand orientation, thus reducing the need for a user to adjust a grip on a device and/or minimizing unintentional interactions with other user interface elements). In an example, a user interface element utilized by the user more often than other user interface elements may be positioned in a primary accessibility area for a given orientation of the input object so that the user interface element may be more readily and easily accessed by the user. In another example, a directionality of a user interface element may be adjusted based upon whether the user is right handed or left handed. Accordingly, the operating efficiency, functionality, and/or power consumption of devices may be improved (e.g., increased precision/accuracy of user input and interaction with a user interface, decreased user fatigue, increased grip stability, a reduced likelihood the user will drop the device, etc.).
An embodiment of adjusting a user interface is illustrated by an example method 400 of
In an example, the input may be received though a display associated with the device, such as a touchscreen display or a motion sensing display. The touchscreen display may comprise a resistive touchscreen display (e.g., 5-wire resistive touchscreen), a surface acoustic wave touchscreen display (e.g., touchscreen with a series of piezoelectric transducers and receivers along sides of a display), a capacitive sensing touchscreen display (e.g., an insulator, such as glass coated with a transparent conductor such as indium tin oxide, etc.), a surface capacitance touchscreen display, a projected capacitance touchscreen display, a mutual capacitance touchscreen display, a self-capacitance touchscreen display, an infrared touchscreen display, an optical touchscreen display, or an acoustic pulse touchscreen display. The motion sensing display may comprise an interactive projection display configured to project a user interface onto a surface (e.g., a wall, a floor, a table, a body part, etc.) and/or a motion sensing input device, such as a line-of-motion input sensor, configured to receive the input from the user. In an example, the display may comprise a projector (e.g., a pico-projector, an overhead projector, a liquid crystal display projector, etc.) and one or more sensors configured to detect a hands-off gesture performed by the user (e.g., a virtual representation of a user interface may be projected directly onto the skin of the user and responsive to the user performing a gesture relative to the virtual representation, a proximity sensor may receive an input corresponding to the gesture). In another example, a range camera having an infrared projector may be utilized to detect hands-off gestures performed by the user. For example, the motion sensing display may be configured as an interactive window display (e.g., an interactive storefront window display, an interactive vehicle window display, etc.), an immersive interactive display, and/or a 3D tracking display (e.g., 3D hand-tracking display, 3D body-tracking display, etc.).
In an example, the input may be provided by an input object associated with the user. The input object may comprise a finger of the user, a hand of the user, an arm of the user, a leg of the user, a stylus held by the user, a controller held and/or worn by the user, etc. In an example, the input may correspond to a gesture performed by the user with the input object (e.g., the user may perform the gesture on the touchscreen display of a smartphone with a thumb). The gesture may comprise a single touch gesture (e.g., gestures performed with one finger, a stylus, etc.), a multi-touch gesture (e.g., gestures performed with two or more fingers and/or with two or more points of contact), and/or a hands-off gesture (e.g., a gesture performed without contacting a surface of the display). In an example, the single touch gesture may comprise a vertical swipe gesture, a horizontal swipe gesture, a pan gesture, a handwriting gesture (e.g., writing on a touchscreen with a stylus), or the like. In another example, the multi-touch gesture may comprise a pinch gesture (e.g., a two-finger pinch gesture, a thumb and three-finger pinch gesture, etc.), a zoom gesture, a rotational gesture, a multi-finger vertical swipe gesture, or the like. In yet another example, the hands-off gesture may comprise a gesture performed by the user through the air (e.g., a push gesture, a wave gesture, a punch gesture, swipe gesture, a kick gesture, etc.).
In an example, responsive to the user performing the gesture, gesture data corresponding to the gesture may be generated. The gesture data may comprise electrical impulse data and/or coordinate mapping data corresponding to the gesture and/or points on the display where the gesture was performed (e.g., the electrical impulses and/or coordinates may correspond to a location, a shape, a size, a force, etc. of the gesture). For example, gesture data may be generated by the touchscreen display in response to the user performing a horizontal swipe gesture with a thumb on the touchscreen display. The gesture data for the horizontal swipe gesture may comprise data associated with the force utilized by the user to perform the gesture and/or the points on the touchscreen display corresponding to where the horizontal swipe gesture was performed.
At 406, the input may be evaluated to determine an orientation of the input object (e.g., a right-hand orientation, a left-hand orientation, a right-arm orientation, a left-leg orientation, etc.). The orientation of the input object may be determined by evaluating one or more characteristics of the gesture, such as a curvature, a length, a speed, and/or a force of the gesture. In an example, where the input object is a hand and/or finger of the user, the orientation may comprise a hand orientation of the user.
In an example, the curvature of the gesture may be evaluated to determine the hand orientation of the user (e.g., the curvature may indicate that the device was held with a one-handed grip in the left hand of the user when the gesture was performed). For example, the gesture may contain curvature as a result of the natural constraint of the circular range of motion of the thumb associated with a particular hand of the user (e.g., the curvature may indicate whether the gesture was performed with the left hand or the right hand of the user). Thus, the curvature of the gesture may correspond to the hand utilized by the user to perform the gesture. In an example, a horizontal swipe gesture may comprise right focused curvature in response to the horizontal swipe gesture being performed by the thumb associated with the right hand of the user. Responsive to identifying the right focused curvature of the horizontal swipe gesture, the hand orientation of the user may be identified as a right-handed orientation. In another example, curvature of a handwriting gesture may be evaluated to determine the hand orientation of the user (e.g., an angle of the handwriting gesture and/or a slant of the handwriting gesture may be indicative of the hand utilized by the user to perform the handwriting gesture). In yet another example, curvature of a hands-off push gesture performed by the right arm of the user may be evaluated to determine an arm orientation utilized by the user to perform the hands-off push gesture (e.g., curvature generated as a result of the natural constraint of the range-of-motion of the arm may be evaluated to determine if the hands-off push gesture was performed with the left arm and/or the right arm of the user) and/or based upon visual features recognized from imagery captured of the user performing the hands-off push gesture.
In an example of determining the hand orientation of the user, the grip utilized by the user to hold the device may be identified. The grip may comprise a one-handed grip (e.g., the device maybe gripped between the thumb and forefinger of the user), a cradling grip (e.g., using two hands to hold the device but only one hand to perform the gesture), or a two-handed grip (e.g., the device may be gripped between the thumb and forefinger of the right hand and the left hand of the user). In an example, the grip may be identified based upon the location of the gesture, a hand size of the user, and/or other characteristics of the gesture (e.g., curvature, length, etc.). For example, the curvature of the gesture, the location of the gesture, and the hand size of the user may be evaluated to determine the grip utilized by the user to hold the device (e.g., a first swipe gesture performed from a cradle grip may have less curvature than a second swipe gesture performed from a one-handed grip; a horizontal swipe performed at the bottom of a display may indicate a low placed grip, a long vertical swipe gesture may indicate a cradle grip, etc.).
In an example, the hand size of the user may be determined by evaluating the gesture. For example, the length of the gesture and/or the grip may be analyzed to determine the hand size of the user. In an example, a hand size multiplier may be utilized to determine a length of one or more fingers of the user based upon the length of the gesture and the grip (e.g., a vertical swipe gesture having a length of 1.0 inch may be multiplied by a thumb multiplier of 1.8 to determine that the thumb of the user has a length of about 1.8 inches). Once the length of a first finger is determined, a finger-to-finger multiplier may be utilized to determine the length of a second finger of the user (e.g., responsive to determining the length of the thumb, a thumb-to-index finger multiplier may be utilized to determine the length of an index finger of the user). In this way, finger lengths for various fingers of the user may be determined and subsequently utilized in the event the user adjusts his grip from a first grip to a second grip.
In an example, calibration data may be utilized to determine the orientation of the input object. In an example, the calibration data corresponding to various hand orientations may be generated in response to the user performing one or more calibration gestures with various particular grips. For example, the user may be instructed to grip the device with a particular grip (e.g., holding a tablet with a left-one-handed grip) and perform a calibration gesture (e.g., vertical swipe gesture) to generate calibration data corresponding to the particular grip (e.g., the user may be instructed to perform the vertical swipe gesture while holding the device with the left-one-handed grip). The calibration data may be evaluated to determine curvature of the calibration gesture performed with the particular grip. Subsequently, the hand orientation utilized by the user to perform the gesture may be determined by comparing gesture data for the gesture to the calibration data for the calibration gesture. For example, responsive to the curvature of the calibration gesture corresponding to the curvature of the gesture, the grip utilized by the user to perform the gesture may be identified as the particular grip. Put differently, gesture data for a vertical swipe gesture may be compared to calibration gesture data for a vertical swipe calibration gesture associated with a right-handed orientation (e.g., calibration gesture data for gesture length, gesture force, and/or gesture curvature may be compared to gesture data for the vertical swipe gesture). Responsive to the gesture data for the vertical swipe gesture corresponding to the calibration gesture data for the vertical swipe calibration gesture, the hand orientation of the user may be determined to be right-handed orientation. In an example, utilizing calibration data to identify the hand orientation (e.g., grip) of the user may increase the accuracy and/or the efficiency of identifying the hand orientation of the user.
At 408, a user interface displayed by the device may be adjusted based upon the hand orientation of the user. In an example of adjusting the user interface, a location, a size, an appearance, an output, and/or a functionality of a user interface element displayed within the user interface may be adjusted (e.g., a slider, a scroll bar, an icon, a message box, a notification, a modal window, a button, a toggle, etc. for an application may be adjusted to accommodate a left-handed orientation). In an example, the user interface element may be adjusted based upon a primary accessibility area of the user interface (e.g., a portion of the display that may be conveniently and/or efficiently accessed, such as without adjusting a grip on the device, by the user for a given hand orientation of the user). The primary accessibility area may comprise one or more sub-areas having varying levels of access. For example, a first sub-area proximate a lower left portion of the display may have a first level of access and a second sub-area proximate the lower middle portion of the display may have a second level of access. The second level of access may be greater than the first level of access based upon the user being able to interact with the second sub-area more efficiently than the first sub-area (e.g., the user may need to bend his thumb in order to interact with content within the first sub-area and/or the first sub-area may be at an outer boundary of the proximity area).
The primary accessibility area may be identified based upon at least one of the grip on the device, the hand size of the user (e.g., finger length, etc.), and/or other characteristics of the gesture. In an example, the primary accessibility area may comprise an area accessible to the user based upon the grip on the device and the finger length for the user (e.g., a maximum reachable area for a given hand orientation). For example, the primary accessibility area may comprise a lower right portion of the display based upon the user utilizing a low placed right-one-handed grip to hold the device (e.g., the user may hold the device proximate a bottom part of the device with his right hand, and may utilize a thumb to interact with the user interface). In another example, the primary accessibility area may be identified based upon the calibration data. For example, various calibration gestures performed with the hand orientation utilized by the user may be evaluated to determine a cross sectional area where various calibration gestures overlap and/or a maximum reachable area (e.g., the user may be instructed to perform predetermined gestures in such a way that a maximum range for the particular grip may be determined for the user).
In an example of adjusting the user interface, a first user interface element located outside of the primary accessibility area may be relocated within the primary accessibility area. For example, an email application icon user interface element may be relocated, such that the user may interact with the email application icon without needing to adjust his hand orientation (e.g., grip). In another example, a sports application icon user interface element and a social media user interface element may be relocated based upon a rate of interaction. For example, responsive to the social media application user interface element having a greater rate of interaction than the sports application user interface element (e.g., the user interact with the social media application user interface element more frequently than the sports application user interface element), the social media user interface element may be relocated within the first sub-area based upon the first sub-area having a higher level of access for the user than the second sub-area and the sports application user interface element may be relocated within the second sub-area.
In an example, the functionality of the user interface element may be adjusted based upon the hand orientation of the user. In this way, a user experience with the user interface (e.g., an application, an operating system, etc.) may be adjusted for various users regardless of the hand orientation for a particular user. For example, a developer may determine that users generally prefer to swipe a notification user interface element in a first direction to perform a first function (e.g., swiping an email notification away from their hands to delete an email message) and swipe the notification user interface element in a second direction to perform a second function (e.g., swiping an email notification towards their hands to launch an email application to respond to the email message). Thus, responsive to identifying a right-handed orientation, the functionality of the notification user interface element may be adjusted such that performing a swipe gesture to the left (e.g., swiping away from the hand of the user) deletes the email message and performing a swipe gesture to the right (e.g., swiping towards the hand of the user) launches the email application. In another example, responsive to identifying a left-handed orientation, the functionality of the notification user interface element may be adjusted such that performing the swipe gesture to the left (e.g., swiping towards the hand of the user) launches the email application and performing the swipe gesture to the right (e.g., swiping away from the hand of the user) deletes the email message. In an example, adjusting the functionality of user interface elements based upon the hand orientation of the user may increase the efficiency with which users utilize the user interface and/or enhances the user experience of users with the user interface (e.g., improve the rate and/or accuracy with which users can perform tasks, conform to known preference of users regardless of hand orientation, etc.).
In an example, an emotional state of the user may be determined based upon the input. The emotional state may correspond to a happy emotional state, a sad emotional state, a tired emotional state, a frustrated emotional state, an angry emotional state, a bored emotional state, etc. In an example, the force of the gesture may be evaluated to determine the emotional state of the user. For example, responsive to the force of the gesture exceeding a threshold amount, the user may be determined to be in the angry emotional state (e.g., the user pressing or tapping very hard on the display may indicate that the user is angry). In another example, the frequency with which the user performs one or more gestures may be evaluated to determine the emotion state of the user. For example, responsive to identifying that the user has performed one or more gestures rapidly during a short period of time, the emotional state of the user may be determined to be the frustrated emotional state (e.g., the user may rapidly scroll through an electronic publication on a tablet in response to being frustrated that a desired article cannot be locate within the electronic publication). In an example, the appearance of the user interface and/or user interface elements displayed within the user interface may be adjusted based upon the emotional state of the user. For example, responsive to determining that the emotional state of the user corresponds to the angry emotional state, a calming and/or tranquil color scheme may be applied to the user interface. In another example, responsive to determining that the emotional state of the user corresponds to the sad emotional state, a bright and/or happy color scheme may be applied to the user interface. In another example of adjusting the functionality of the user interface element, a type of content associated with the user interface element may be adjusted based upon the emotional state of the user. For example, responsive to determining that the emotional state of the user corresponds to the frustrated emotional state, a volume level functionality for an auditory alert associated with a notification user interface element may be lowered. In another example, responsive to identifying the angry emotional state for the user, war focused news articles (e.g., potentially upsetting news articles) may be filtered out of a news feed displayed within the user interface. In yet another example, responsive to determining that the emotional state of the user corresponds to the sad emotional state, a gaming application user interface element may be relocated into the primary accessibility area of the user interface. By adjusting the user interface based upon the emotional state of the user, the overall user experience of the user with the user interface may be improved.
At 412, the method 400 ends.
Responsive to identifying the hand orientation 506, the adjustment component 504 may be configured to adjust the user interface 512 displayed by the device 510. In an example, the adjustment component 504 may be configured to provide adjustment parameters 508 for the adjustment of the user interface 512, as illustrated in
In an example, a training component 515 may be configured to receive feedback in response to the adjustment made to the user interface 512 by the adjustment component 504, as illustrated by
3. Usage of Terms
As used in this application, “component,” “module,” “system,” “interface,” and/or the like are generally intended to refer to a computer-related entity, either hardware, a combination of hardware and software, software, or software in execution. For example, a component may be, but is not limited to being, a process running on a processor, a processor, an object, an executable, a thread of execution, a program, and/or a computer. By way of illustration, both an application running on a controller and the controller can be a component. One or more components may reside within a process and/or thread of execution and a component may be localized on one computer and/or distributed between two or more computers.
Unless specified otherwise, “first,” “second,” and/or the like are not intended to imply a temporal aspect, a spatial aspect, an ordering, etc. Rather, such terms are merely used as identifiers, names, etc. for features, elements, items, etc. For example, a first object and a second object generally correspond to object A and object B or two different or two identical objects or the same object.
Moreover, “example” is used herein to mean serving as an example, instance, illustration, etc., and not necessarily as advantageous. As used herein, “or” is intended to mean an inclusive “or” rather than an exclusive “or”. In addition, “a” and “an” as used in this application are generally be construed to mean “one or more” unless specified otherwise or clear from context to be directed to a singular form. Also, at least one of A and B and/or the like generally means A or B or both A and B. Furthermore, to the extent that “includes”, “having”, “has”, “with”, and/or variants thereof are used in either the detailed description or the claims, such terms are intended to be inclusive in a manner similar to the term “comprising”.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing at least some of the claims.
Furthermore, the claimed subject matter may be implemented as a method, apparatus, or article of manufacture using standard programming and/or engineering techniques to produce software, firmware, hardware, or any combination thereof to control a computer to implement the disclosed subject matter. The term “article of manufacture” as used herein is intended to encompass a computer program accessible from any computer-readable device, carrier, or media. Of course, many modifications may be made to this configuration without departing from the scope or spirit of the claimed subject matter.
Various operations of embodiments are provided herein. In an embodiment, one or more of the operations described may constitute computer readable instructions stored on one or more computer readable media, which if executed by a computing device, will cause the computing device to perform the operations described. The order in which some or all of the operations are described should not be construed as to imply that these operations are necessarily order dependent. Alternative ordering will be appreciated by one skilled in the art having the benefit of this description. Further, it will be understood that not all operations are necessarily present in each embodiment provided herein. Also, it will be understood that not all operations are necessary in some embodiments.
Also, although the disclosure has been shown and described with respect to one or more implementations, equivalent alterations and modifications will occur to others skilled in the art based upon a reading and understanding of this specification and the annexed drawings. The disclosure includes all such modifications and alterations and is limited only by the scope of the following claims. In particular regard to the various functions performed by the above described components (e.g., elements, resources, etc.), the terms used to describe such components are intended to correspond, unless otherwise indicated, to any component which performs the specified function of the described component (e.g., that is functionally equivalent), even though not structurally equivalent to the disclosed structure. In addition, while a particular feature of the disclosure may have been disclosed with respect to only one of several implementations, such feature may be combined with one or more other features of the other implementations as may be desired and advantageous for any given or particular application.
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Number | Date | Country | |
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20160378286 A1 | Dec 2016 | US |