This invention relates to computer user interface design, and specifically to touch-input navigation interface design structures for use on large-format display systems.
The earliest computer User Interfaces (“UI”) were multi-line text-only displays which used keyboards for input and, when supported, navigation between lines and within lines by using arrow directional keys. With the advent of the Graphical User Interface (“GUI”) and mouse navigation devices, computer UI design allowed for increasingly more complex tasks to be achieved by allowing for graphical elements to be displayed and accessed at random by the user. Most of the early GUI design, however, was optimized around mouse navigation and keyboard input for a single-user desktop display system.
Over the last ten years, the use of computer-based kiosks in public spaces has expanded, and it is now fairly common to see kiosks in malls, airports, and other commercial property venues. It was discovered early on by the kiosk industry that users in these public-space environments generally preferred not to use mice and keyboards; many of these users were not familiar with computers, and in addition there was an acute sensitivity to complex navigation sequences in this environment. As a result, the kiosk industry switched from mice to touch-screen navigation technologies early on, and even today this remains the preferred methodology.
Using touch input technology on a desktop-class display device (typically 14 to 21 inch monitor sizes) required a change in the UI strategy in order to accommodate the relatively large size of the user's finger compared to the small cursor arrow point and fine granularity of the mouse. As a result, UI designs for kiosks typically used larger navigation elements, most typically virtual buttons of some kind. This fact, in conjunction with the need to limit the confusion to new users not familiar with the UI (which the systems needed to accommodate as a rule, not as an exception), caused UI designs to move toward presenting the user with a small number of selections at any given point in the navigation sequence. In addition, the kiosk user's patience for complex multi-level navigation sequences was limited, so good UI designs limited the depth of the navigation tree to only three or four levels at most. These two factors resulted in a severe limitation on the amount and range of content that can be made available on a traditional kiosk system.
As described in related U.S. patent application Publication Nos. 20020078459 and Ser. No. 10/660,818 by the present inventor, the most significant deficiency in traditional kiosk design independent of the UI was its use of desktop-class display systems mounted into freestanding enclosures, which resulted in a very low usage rate in the target environment. As described in these applications, the use of an interactive large-format display system addressed the deficiencies in the prior art by combining the strong visual “pull” of the display with the content navigation system. Rather than positioning the product as a foreign structure in the space with a computer-like display, the large-format interactive model was positioned as a “digital poster” with improved pull (from the larger display images) and in a way which was more tightly integrated into the environment (and therefore less like a foreign structure). Particularly when combined with a well-designed UI and integrated into the facilities directory/wayfinding infrastructure, the large-format interactive display systems substantially improved usage rates in the public-space environments.
As described in the previously-mentioned patent applications by the present inventor, the use of large-format interactive display systems changed many of the fundamentals of the UI design, and those applications describe strategies to address deficiencies in prior art. This patent application describes several improvements to the UI designs outlined in these earlier applications, and in particular addresses large-format display systems 30″ or larger typically used in commercial spaces as one-to-many communication mediums or as consumer entertainment appliances, particularly those in hospitality environments with combined use as entertainment and targeted information sources.
The basic structure of the previously-described UI includes a Default Screen and Content Presentation UI elements. The Default Screen is displayed during non-use periods and includes a Media Window which occupies the majority of the display area, and a navigation bar with fixed virtual buttons. Although the fixed navigation bar suggests to the user that additional information can be accessed by touching the virtual buttons, it presents a limitation on the number of content “categories” which can be included on first level of navigation. In addition, because the virtual button elements are static, they are less likely to be noticed by the user, reducing the opportunity to identify the display as an interactive one.
The present invention addresses these deficiencies in the prior art by utilizing an active call-to-action message which is animated and alerts the user to touch the display to access the content. In addition, some of the Media Segments can be call-to-action messages for an almost full-screen call-to-action.
The Content Presentation structure described in the previous applications included a multi-level scrollable list combined with an adjacent Content Window which was linked to the list elements. Each level of the list was presented as a virtual page element which was overlaid on the previous page element, with the header from the previous page remaining visible. While this allowed for users to monitor their progress through the navigation tree and easily move backwards by selecting one of the previous page's header elements, the structure also added more elements into the List area other than the current list elements, adding additional visual “clutter.”
The present invention addresses deficiencies in the prior art by utilizing the Navigation Bar area for tracking navigation progress and stepping backwards, which was made possible by the elimination of fixed virtual buttons in this space. The net result is less visual clutter in the List area and a more intuitive navigation process.
It is an object of the present invention to provide a large-format interactive display UI design that overcomes some of the disadvantages of prior art arrangements.
It is another object of the present invention to provide a large-format interactive display UI design which utilizes an active call-to-action area in conjunction with the main Media Window when in Default Screen mode.
It is another object of the present invention to provide a large-format interactive display UI design which integrates two-way live video communications.
It is another object of the present invention to provide a large-format interactive display UI design which integrates two-way live video communications in such a way as to enable simultaneous viewing and navigation of the other information available from the UI.
It is another object of the present invention to provide a large-format interactive display UI design which facilitates navigating quickly through a long alphabetical listing.
It is another object of the present invention to provide a large-format interactive display UI design which facilitates dual-orientation (landscape and portrait) without requiring multiple versions of the on-demand content to be developed.
It is another object of the present invention to provide a large-format interactive display UI design which accommodates multi-level list navigation with minimal intrusion on the video viewing area.
It is another object of the present invention to provide a large-format interactive display UI design which accommodates hospitality applications and allows for custom messaging within the visual entertainment structure.
The following description relates to a Client Software Application with a specialized Graphical User Interface (“GUI”) which is optimized for use with interactive large-format Display Systems. It provides for intuitive operation and flexible content presentation when in interactive mode, while also supporting non-interactive Display Systems through a simple programmable “switch.” Designed primarily for use in unattended public spaces, the interface facilitates navigation through complex multi-level content in a consistent, intuitive manner.
The Client Application is designed to be highly user-programmable in that all of the site-specific content can be configured through a separate User Interface (“UI”) Administration software program (most likely run as an automated web service). Using the UI Administration program, users simply input text into a multi-level list structure and associate an image file with each list element. The Media Window content is developed by loading image file segments and setting a play schedule (see below). Once completed, the user sets some predetermined UI options and the Client Software application runs the UI, which is now customized to display the user's specific content.
Because the Client Application can be easily customized by the user, it eliminates the need for developing a custom UI, which can be an expensive process.
An additional feature of the Client Application UI is that it can readily support landscape or portrait display orientations simply by selecting the appropriate setting in the UI Administration program. Because the List and Content Window elements (see below) are the same size in either orientation, no scaling or other modification is required.
The Navigation Bar 102 provides a background against which a Scrolling Call-To-Action 103 message can be displayed concurrent with the Media Window 101 content. The Call-To-Action 103 message is used to notify users the display system is interactive and to instruct them to touch the screen to access additional information. The Call-To-Action 103 message itself can include text and graphics elements, and can be animated to better attract users attention. Additional call-to-action visuals can be included in areas outside the active screen area, such as on fixed signage near the Display System. The Navigation Bar 102 color can be any color supported by the system and UI Administration program and be opaque, semitransparent, or completely transparent. Generally, a solid opaque color would be preferred for best readability of the Call-To-Action 103 message content.
As described in earlier patent applications by the present inventor, the Navigation Bar 102 and Scrolling Call-To-Action 103 messages could implement complimentary color sets in order to eliminate burn-in on phosphor displays. Because the Default Screen shown in
As described in U.S. patent application 20020078459 by the present inventor, the traditional approach to Default Screen UI design representative of prior art was to use fixed virtual buttons to suggest to the users additional information was available by touching the screen at the virtual button location. The problem with this approach is that the fixed buttons are not as likely to attract the attention of the users as animated elements are. Additionally, having multiple buttons typically causes users to scan through them to determine if there might be anything of interest “behind the curtain.” These few seconds of additional decision time are of critical importance in a public-space application, and in many cases will result in the (potential) user's interest to be lost before they engage the system. The present invention's use of an animated Call-To-Action 103 message both attracts the user's attention more readily, and focuses the message to the potential user more effectively once their attention is grabbed (“touch the screen” rather than “touch this button for this content, or this button for this other content, or this other button . . . ”). The net result is a higher percentage of users will engage the system.
The present invention addresses deficiencies in the prior art by including an animated call-to-action message area in conjunction with the primary media window, thereby improving the chances that users will recognize the system as interactive.
To draw the distinction between the prior art in large-format interactive UI designs and the present invention more clearly, the present invention addresses deficiencies in the prior art by integrating an animated message coaxing users to touch the display rather than displaying fixed virtual buttons to convey the fact that the display is interactive.
The present invention is therefore novel in its application of UI design strategy, and unique in its capabilities, in that it addresses the stated deficiencies in the prior art.
Referring again to
The List Header 110 displays the primary description for the content being displayed, such as “Directory” or “Available Information.” The List Structure 111 presents the user with a list of information or sub-categories available. Each item in the List Structure 111 is “hot,” meaning it can be selected to “drill down” to additional content. The Select From List Animation 107 helps to train the user that the List Structure 111 items are hot; additional training can be accomplished with audio instructions and full-size Content Window 106 messages. The Select From List Animation 107 is intended to be a standard element which is programmed to run automatically at the appropriate time during the interaction and in the same place. This eliminates the need for custom programming by the user for a feature common in all applications. The Select From List Animation 107 can be located as an overlay in the Content Window 106 as shown in
Referring again to
The Navigation Item 104 displays the navigation history information, which initially would be the List Header 110 text as shown in
The System Control visual elements (System Control 108 and System Control 109 shown in
The UI Administration program would be used to establish which languages are supported, to generate automated translations of text, to facilitate review of translations by the user or Language Review service, and to load alternate image files if needed for some or all of the alternate language versions of the UI.
Referring again to
The transition from the Default Screen to the Interactive Screen shown in
When a list item of the List Structure 111 is selected (see
If the selected item is a sub-list category item (rather than a content item), after selection and visual/audio feedback is provided (
If, on the other hand, the selected item was content item rather than a sub-list category item, after selection and visual/audio feedback is provided the Content Window 106 (
The transition between nested lists can be improved visually by including appropriate animations such as “sliding” the old list down off the page while the new list visually “slides” down from under the List Header 113 visual element (
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Otherwise, the Navigation Bar 135 operates in a similar way, including the presentation of system control items (see System Control 136 and System Control 137), Videophone Launch Button 134, and the Animated Call-To-Action as described previously in connection with the Default Screen.
With respect to reconfiguration between portrait and landscape orientations, there are no known prior art examples of a dual-orientation interactive UI, particularly one designed for large-format display systems. In practice, allowing a combination of orientations provides additional flexibility for the digital signage owner in that certain site locations lend themselves to one or the other orientation but in many cases not all of the site locations are best suited to only one orientation. Therefore, the added flexibility provides additional product value. However, perhaps the greatest benefit is in the fact that all of the site-specific content can be developed once and deployed in either orientation (except for the media segments, which are out of necessity orientation-specific).
The present invention addresses deficiencies in the prior art by providing a dual-orientation UI in which the same user-programmable on-demand content can be deployed in a portrait or landscape orientation.
To draw the distinction between prior art in large-format interactive UI designs and the present invention more clearly, the present invention facilitates all of the site-specific content to be automatically reconfigured for portrait or landscape orientation simply by selecting the orientation in the UI Administration program.
The present invention is therefore novel in its application of UI design strategy, and unique in its capabilities, in that it addresses the stated deficiencies in the prior art.
The present invention describes improvements to prior art in the area of UIs optimized for use with interactive large-format Display Systems. This class of applications is a subset of what is known in the industry as “Digital Signage,” which includes all applications wherein electronic display systems are physically located in commercial facilities with public access to the system or display content directed to the public.
Traditionally, these Digital Signage systems have used “open system” architecture wherein a general-purpose PC hardware running one of several standard operating systems (“OS”) are used in conjunction with separate display hardware like plasma or LCD monitors. In addition to the OS, the PC runs a Digital Signage client application software program which facilitates the Digital Signage-specific operation of the system.
To properly set up and configure a system like this currently requires someone experienced in PC systems and software, network technology and OS configuration. For large Digital Signage networks, Information Technology (“IT”) professionals are used for system installation and configuration. However, many potential Digital Signage customers need only a small number of display systems and using IT professionals is cost prohibitive. As a result, a Digital Signage system which could be installed, configured, and managed without IT professionals would address a large segment of the market which is currently not being served by prior art implementations.
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Traditional digital signage systems like the Digital Signage System 400 shown in
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The described software aspects of the current invention facilitates configuration of the VNA Digital Signage System 350 software at the site without requiring professional IT services to do the software configuration work as is typically required for a traditional Digital Signage System 400 (
Combining the hardware and software elements of the present invention as shown in
The present invention addresses deficiencies in the prior art by providing means to install, configure, and manage a Digital Signage system by a typical end-user without the need for professional IT services.
To draw the distinction between prior art in Digital Signage systems and the present invention more clearly, the present invention integrates all of the previously disparate hardware and software elements of a Digital Signage system into a single contiguous system which blocks access to the operating system and facilitates end-user's local software configuration only as required to enable proper communication with the network. All site-specific software configuration and updates are then made over the network and through web services where user-input is involved.
The present invention is therefore novel in its application of Digital Signage design strategy, and unique in its capabilities, in that it addresses the stated deficiencies in the prior art.
While the Main Menu Bar 141 could theoretically be located on any of the four sides of the screen, in the preferred embodiment of the present invention it is located on the left side as shown in
Another potential aspect of prior art which relates to the present invention comes from traditional personal computer (“PC”) UI design. Whereas a PC UI like Microsoft's “Windows XP” was designed for single-user desktop applications with mouse and keyboard navigation, it does include a menu bar which can be moved by the user from the default location at the bottom of the screen to either side or the top. However, the UI was not intended for touch-input navigation and it does not lend itself well to exclusively touch-input navigation. Furthermore, the present invention deals specifically with a different class of application, that of a hybrid PC and entertainment system (“Converged Entertainment System”), and one which is optimized for large-format displays to me viewed by multiple users simultaneously and wherein a frequent use is to watch TV and/or movies. Microsoft's currently introduced UI which relates to this class of applications is their “Windows Media Center” which is designed for the next-generation entertainment systems which combine traditional TV and traditional PC functions.
While the Media Center UI is designed for the same class of Converged Entertainment Systems as the present invention, it is optimized for consumer applications where access to the OS is required and familiarity with the basic navigation is assumed. By contrast, the present invention assumes new users unfamiliar with the UI, and limits access to the OS by the end-user so as to minimize operating failures being introduced to the system.
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In addition, most hotels maintain databases of guests who have stayed with one of the parent company's hotels previously. These databases include information about guest demographics and preferences, and are updated as new relevant data is gathered. In a preferred embodiment of the present invention, this database is used to generate a guest-specific Hotel Welcome Animation 150 from “generic” content segments. For example, a large hotel chain could develop a library of short video segments describing various aspects of the hotel services which they wanted to promote. Each individual hotel could develop additional promotional segments which pertained to their specific hotel. Other paid-sponsor or community service organizations could also contribute promotional segments. Each segment has associated with it a target demographics/psychographics profile; the closer the match with the guest, the higher the score and the more likely that segment will be used for a particular guest. Additional business rules can be incorporated into the algorithm to modify the selection based on other factors, such as revenue generated from third-party sponsors.
As a result, the Hotel Welcome Animation 150 and Guest Welcome Message 149 content can be “targeted” to the specific interests and demographics of the hotel guest, making the information more relevant and generally more interesting to the guest. At the same time, paid sponsor content can be targeted in such a way as to improve the media value of the message.
In addition to using this strategy for the initial room entrance after check-in, appropriately modified messages can be displayed at other times during the guest's stay.
This patent application is a continuation of U.S. patent application Ser. No. 10/908,685, filed May 23, 2005 and entitled “User Interface for Large-Format Interactive Display Systems” which is a continuation-in-part of U.S. patent application Ser. No. 09/943,585 filed Aug. 30, 2001, U.S. patent application Ser. No. 10/004,281 filed Oct. 31, 2001, U.S. patent application Ser. No. 10/660,818 filed Sep. 12, 2003, U.S. patent application Ser. No. 11/012,055 filed Dec. 13, 2004, U.S. patent application Ser. No. 10/907,553 filed May 5, 2005 and claims the benefit of the filing date of the U.S. Provisional Patent Application Ser. No. 60/573,543, filed May 24, 2004 and entitled USER INTERFACE FOR LARGE-FORMAT DISPLAY SYSTEMS, the entire contents of all of which are hereby expressly incorporated by reference.
Number | Date | Country | |
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60573543 | May 2004 | US |
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Parent | 10908685 | May 2005 | US |
Child | 12243776 | US |
Number | Date | Country | |
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Parent | 09943585 | Aug 2001 | US |
Child | 10908685 | US | |
Parent | 10004281 | Oct 2001 | US |
Child | 09943585 | US | |
Parent | 10660818 | Sep 2003 | US |
Child | 10004281 | US | |
Parent | 11012055 | Dec 2004 | US |
Child | 10660818 | US | |
Parent | 10907553 | Apr 2005 | US |
Child | 11012055 | US |