The present disclosure relates generally to computer systems that are in communication with a display generation component and that provide computer-generated experiences, including, but not limited to, electronic devices that provide virtual reality and mixed reality experiences via a display.
The development of computer systems for augmented reality has increased significantly in recent years. Example augmented reality environments include at least some virtual elements that replace or augment the physical world. Input devices, such as cameras, controllers, joysticks, touch-sensitive surfaces, and touch-screen displays for computer systems and other electronic computing devices are used to interact with virtual/augmented reality environments. Example virtual elements include virtual objects, such as digital images, video, text, icons, and control elements such as buttons and other graphics.
Some methods and interfaces for interacting with environments that include at least some virtual elements (e.g., applications, augmented reality environments, mixed reality environments, and virtual reality environments) are cumbersome, inefficient, and limited. For example, systems that provide insufficient feedback for performing actions associated with virtual objects, systems that require a series of inputs to achieve a desired outcome in an augmented reality environment, and systems in which manipulation of virtual objects are complex, tedious, and error-prone, create a significant cognitive burden on a user, and detract from the experience with the virtual/augmented reality environment. In addition, these methods take longer than necessary, thereby wasting energy of the computer system. This latter consideration is particularly important in battery-operated devices.
Accordingly, there is a need for computer systems with improved methods and interfaces for providing computer-generated experiences to users that make interaction with the computer systems more efficient and intuitive for a user. Such methods and interfaces optionally complement or replace conventional methods for providing extended reality experiences to users. Such methods and interfaces reduce the number, extent, and/or nature of the inputs from a user by helping the user to understand the connection between provided inputs and device responses to the inputs, thereby creating a more efficient human-machine interface.
The above deficiencies and other problems associated with user interfaces for computer systems are reduced or eliminated by the disclosed systems. In some embodiments, the computer system is a desktop computer with an associated display. In some embodiments, the computer system is portable device (e.g., a notebook computer, tablet computer, or handheld device). In some embodiments, the computer system is a personal electronic device (e.g., a wearable electronic device, such as a watch, or a head-mounted device). In some embodiments, the computer system has a touchpad. In some embodiments, the computer system has one or more cameras. In some embodiments, the computer system has a touch-sensitive display (also known as a “touch screen” or “touch-screen display”). In some embodiments, the computer system has one or more eye-tracking components. In some embodiments, the computer system has one or more hand-tracking components. In some embodiments, the computer system has one or more output devices in addition to the display generation component, the output devices including one or more tactile output generators and/or one or more audio output devices. In some embodiments, the computer system has a graphical user interface (GUI), one or more processors, memory and one or more modules, programs or sets of instructions stored in the memory for performing multiple functions. In some embodiments, the user interacts with the GUI through a stylus and/or finger contacts and gestures on the touch-sensitive surface, movement of the user's eyes and hand in space relative to the GUI (and/or computer system) or the user's body as captured by cameras and other movement sensors, and/or voice inputs as captured by one or more audio input devices. In some embodiments, the functions performed through the interactions optionally include image editing, drawing, presenting, word processing, spreadsheet making, game playing, telephoning, video conferencing, e-mailing, instant messaging, workout support, digital photographing, digital videoing, web browsing, digital music playing, note taking, and/or digital video playing. Executable instructions for performing these functions are, optionally, included in a transitory and/or non-transitory computer readable storage medium or other computer program product configured for execution by one or more processors.
There is a need for electronic devices with improved methods and interfaces for interacting with a three-dimensional environment. Such methods and interfaces may complement or replace conventional methods for interacting with a three-dimensional environment. Such methods and interfaces reduce the number, extent, and/or the nature of the inputs from a user and produce a more efficient human-machine interface. For battery-operated computing devices, such methods and interfaces conserve power and increase the time between battery charges. In some embodiments, such methods and interfaces enable a user to accurately position/align their device with respect to a physical environment. In some embodiments, such methods and interfaces enable a user to provide targeting information using gaze. In some embodiments, such methods and interfaces enable a user to manipulate a virtual object.
In accordance with some embodiments, a method is described. The method comprises: at a computer system that is in communication with a display generation component, one or more input devices, a first camera, and a second camera: displaying, via the display generation component, a media capture user interface for capturing stereoscopic media that combines image information captured by the first camera and the second camera during a same time period, including a capture guide with a first portion of the capture guide and a second portion of the capture guide, wherein the first portion of the capture guide has a first appearance and the second portion of the capture guide has a second appearance; and while displaying the media capture user interface including the capture guide: in accordance with a determination that an orientation of an axis between the first camera and the second camera has changed in a first manner relative to a physical environment, changing a position of the first portion of the capture guide relative to the second portion of the capture guide to indicate a change in orientation of the axis between the first camera and the second camera relative to the physical environment, wherein the changing includes changing an appearance of the first portion of the capture guide to have a same orientation relative to the physical environment before and after the change in orientation of the one or more input devices relative to the physical environment; and in accordance with a determination that the orientation of the axis between the first camera and the second camera has not changed in the first manner relative to the physical environment, maintaining the position of the first portion of the capture guide relative to the second portion of the capture guide.
In accordance with some embodiments a non-transitory computer-readable storage medium is described. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component, one or more input devices, a first camera, and a second camera, the one or more programs including instructions for: displaying, via the display generation component, a media capture user interface for capturing stereoscopic media that combines image information captured by the first camera and the second camera during a same time period, including a capture guide with a first portion of the capture guide and a second portion of the capture guide, wherein the first portion of the capture guide has a first appearance and the second portion of the capture guide has a second appearance; and while displaying the media capture user interface including the capture guide: in accordance with a determination that an orientation of an axis between the first camera and the second camera has changed in a first manner relative to a physical environment, changing a position of the first portion of the capture guide relative to the second portion of the capture guide to indicate a change in orientation of the axis between the first camera and the second camera relative to the physical environment, wherein the changing includes changing an appearance of the first portion of the capture guide to have a same orientation relative to the physical environment before and after the change in orientation of the one or more input devices relative to the physical environment; and in accordance with a determination that the orientation of the axis between the first camera and the second camera has not changed in the first manner relative to the physical environment, maintaining the position of the first portion of the capture guide relative to the second portion of the capture guide.
In accordance with some embodiments a transitory computer-readable storage medium is described. The transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component, one or more input devices, a first camera, and a second camera, the one or more programs including instructions for: displaying, via the display generation component, a media capture user interface for capturing stereoscopic media that combines image information captured by the first camera and the second camera during a same time period, including a capture guide with a first portion of the capture guide and a second portion of the capture guide, wherein the first portion of the capture guide has a first appearance and the second portion of the capture guide has a second appearance; and while displaying the media capture user interface including the capture guide: in accordance with a determination that an orientation of an axis between the first camera and the second camera has changed in a first manner relative to a physical environment, changing a position of the first portion of the capture guide relative to the second portion of the capture guide to indicate a change in orientation of the axis between the first camera and the second camera relative to the physical environment, wherein the changing includes changing an appearance of the first portion of the capture guide to have a same orientation relative to the physical environment before and after the change in orientation of the one or more input devices relative to the physical environment; and in accordance with a determination that the orientation of the axis between the first camera and the second camera has not changed in the first manner relative to the physical environment, maintaining the position of the first portion of the capture guide relative to the second portion of the capture guide.
In accordance with some embodiments, a computer system is described. The computer system is configured to communicate with a display generation component, one or more input devices, a first camera, and a second camera. The computer system comprises: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying, via the display generation component, a media capture user interface for capturing stereoscopic media that combines image information captured by the first camera and the second camera during a same time period, including a capture guide with a first portion of the capture guide and a second portion of the capture guide, wherein the first portion of the capture guide has a first appearance and the second portion of the capture guide has a second appearance; and while displaying the media capture user interface including the capture guide: in accordance with a determination that an orientation of an axis between the first camera and the second camera has changed in a first manner relative to a physical environment, changing a position of the first portion of the capture guide relative to the second portion of the capture guide to indicate a change in orientation of the axis between the first camera and the second camera relative to the physical environment, wherein the changing includes changing an appearance of the first portion of the capture guide to have a same orientation relative to the physical environment before and after the change in orientation of the one or more input devices relative to the physical environment; and in accordance with a determination that the orientation of the axis between the first camera and the second camera has not changed in the first manner relative to the physical environment, maintaining the position of the first portion of the capture guide relative to the second portion of the capture guide.
In accordance with some embodiments, a computer system is described. The computer system is configured to communicate with a display generation component, one or more input devices, a first camera, and a second camera. The computer system comprises: means for displaying, via the display generation component, a media capture user interface for capturing stereoscopic media that combines image information captured by the first camera and the second camera during a same time period, including a capture guide with a first portion of the capture guide and a second portion of the capture guide, wherein the first portion of the capture guide has a first appearance and the second portion of the capture guide has a second appearance; and means, while displaying the media capture user interface including the capture guide, for: in accordance with a determination that an orientation of an axis between the first camera and the second camera has changed in a first manner relative to a physical environment, changing a position of the first portion of the capture guide relative to the second portion of the capture guide to indicate a change in orientation of the axis between the first camera and the second camera relative to the physical environment, wherein the changing includes changing an appearance of the first portion of the capture guide to have a same orientation relative to the physical environment before and after the change in orientation of the one or more input devices relative to the physical environment; and in accordance with a determination that the orientation of the axis between the first camera and the second camera has not changed in the first manner relative to the physical environment, maintaining the position of the first portion of the capture guide relative to the second portion of the capture guide.
In accordance with some embodiments, a computer program product is described. The computer program product comprises one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component, one or more input devices, a first camera, and a second camera. The one or more programs include instructions for: displaying, via the display generation component, a media capture user interface for capturing stereoscopic media that combines image information captured by the first camera and the second camera during a same time period, including a capture guide with a first portion of the capture guide and a second portion of the capture guide, wherein the first portion of the capture guide has a first appearance and the second portion of the capture guide has a second appearance; and while displaying the media capture user interface including the capture guide: in accordance with a determination that an orientation of an axis between the first camera and the second camera has changed in a first manner relative to a physical environment, changing a position of the first portion of the capture guide relative to the second portion of the capture guide to indicate a change in orientation of the axis between the first camera and the second camera relative to the physical environment, wherein the changing includes changing an appearance of the first portion of the capture guide to have a same orientation relative to the physical environment before and after the change in orientation of the one or more input devices relative to the physical environment; and in accordance with a determination that the orientation of the axis between the first camera and the second camera has not changed in the first manner relative to the physical environment, maintaining the position of the first portion of the capture guide relative to the second portion of the capture guide.
In accordance with some embodiments, a method is described. The method comprises: at a computer system that is in communication with a display generation component and a hardware input device: displaying, via the display generation component, a user interface including a first portion of the user interface and a second portion of the user interface, wherein the second portion of the user interface is different from the first portion of the user interface; detecting activation of the hardware input device; and in response to detecting the activation of the hardware input device: in accordance with a determination that the attention of a user is directed to the first portion of the user interface, performing a first operation; and in accordance with a determination that the attention of the user is directed to the second portion of the user interface, performing a second operation that is different from the first operation.
In accordance with some embodiments, a non-transitory computer-readable storage medium is described. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and a hardware input device. The one or more programs including instructions for: displaying, via the display generation component, a user interface including a first portion of the user interface and a second portion of the user interface, wherein the second portion of the user interface is different from the first portion of the user interface; detecting activation of the hardware input device: and in response to detecting the activation of the hardware input device: in accordance with a determination that the attention of a user is directed to the first portion of the user interface, performing a first operation; and in accordance with a determination that the attention of the user is directed to the second portion of the user interface, performing a second operation that is different from the first operation.
In accordance with some embodiments, a transitory computer-readable storage medium is described. The transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and a hardware input device. The one or more programs including instructions for: displaying, via the display generation component, a user interface including a first portion of the user interface and a second portion of the user interface, wherein the second portion of the user interface is different from the first portion of the user interface; detecting activation of the hardware input device; and in response to detecting the activation of the hardware input device: in accordance with a determination that the attention of a user is directed to the first portion of the user interface, performing a first operation; and in accordance with a determination that the attention of the user is directed to the second portion of the user interface, performing a second operation that is different from the first operation.
In accordance with some embodiments, a computer system is described. The computer system is configured to communicate with a display generation component and a hardware input device. The computer system comprises: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying, via the display generation component, a user interface including a first portion of the user interface and a second portion of the user interface, wherein the second portion of the user interface is different from the first portion of the user interface; detecting activation of the hardware input device; and in response to detecting the activation of the hardware input device: in accordance with a determination that the attention of a user is directed to the first portion of the user interface, performing a first operation; and in accordance with a determination that the attention of the user is directed to the second portion of the user interface, performing a second operation that is different from the first operation.
In accordance with some embodiments, a computer system is described. The computer system is configured to communicate with a display generation component and a hardware input device. The computer system comprises: means for displaying, via the display generation component, a user interface including a first portion of the user interface and a second portion of the user interface, wherein the second portion of the user interface is different from the first portion of the user interface; means for detecting activation of the hardware input device; and means, responsive to detecting the activation of the hardware input device, for: in accordance with a determination that the attention of a user is directed to the first portion of the user interface, performing a first operation: and in accordance with a determination that the attention of the user is directed to the second portion of the user interface, performing a second operation that is different from the first operation.
In accordance with some embodiments, a computer program product is described. The computer program product comprises one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and a hardware input device. The one or more programs include instructions for: displaying, via the display generation component, a user interface including a first portion of the user interface and a second portion of the user interface, wherein the second portion of the user interface is different from the first portion of the user interface; detecting activation of the hardware input device; and in response to detecting the activation of the hardware input device: in accordance with a determination that the attention of a user is directed to the first portion of the user interface, performing a first operation; and in accordance with a determination that the attention of the user is directed to the second portion of the user interface, performing a second operation that is different from the first operation.
In accordance with some embodiments, a method is described. The method comprises: at a computer system that is in communication with a display generation component and one or more input devices: detecting input corresponding to a request to display a virtual object; in response to detecting the input: in accordance with a determination that the virtual object is a first type, displaying, via the display generation component, the virtual object at a first location corresponding to a physical object: while displaying the virtual object at the first location, detecting, via the one or more input devices, a change in location of the physical object with respect to a viewpoint of a user; and in response to detecting the change in location of the physical object with respect to the viewpoint of the user, displaying, via the display generation component, the virtual object at a second location different from the first location, wherein the second location corresponds to the location of the physical object.
In accordance with some embodiments, a non-transitory computer-readable storage medium is described. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more input devices, the one or more programs including instructions for detecting input corresponding to a request to display a virtual object; in response to detecting the input: in accordance with a determination that the virtual object is a first type, displaying, via the display generation component, the virtual object at a first location corresponding to a physical object; while displaying the virtual object at the first location, detecting, via the one or more input devices, a change in location of the physical object with respect to a viewpoint of a user; and in response to detecting the change in location of the physical object with respect to the viewpoint of the user, displaying, via the display generation component, the virtual object at a second location different from the first location, wherein the second location corresponds to the location of the physical object.
In accordance with some embodiments, a transitory computer-readable storage medium is described. The transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more input devices, the one or more programs including instructions for: detecting input corresponding to a request to display a virtual object: in response to detecting the input: in accordance with a determination that the virtual object is a first type, displaying, via the display generation component, the virtual object at a first location corresponding to a physical object; while displaying the virtual object at the first location, detecting, via the one or more input devices, a change in location of the physical object with respect to a viewpoint of a user; and in response to detecting the change in location of the physical object with respect to the viewpoint of the user, displaying, via the display generation component, the virtual object at a second location different from the first location, wherein the second location corresponds to the location of the physical object.
In accordance with some embodiments, a computer system is described. The computer system is configured to communicate with a display generation component and one or more input devices. The computer system comprises: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: detecting input corresponding to a request to display a virtual object; in response to detecting the input: in accordance with a determination that the virtual object is a first type, displaying, via the display generation component, the virtual object at a first location corresponding to a physical object; while displaying the virtual object at the first location, detecting, via the one or more input devices, a change in location of the physical object with respect to a viewpoint of a user; and in response to detecting the change in location of the physical object with respect to the viewpoint of the user, displaying, via the display generation component, the virtual object at a second location different from the first location, wherein the second location corresponds to the location of the physical object.
In accordance with some embodiments, a computer system is described. The computer system is configured to communicate with a display generation component and one or more input devices. The computer system comprises: means for detecting input corresponding to a request to display a virtual object; means, responsive to detecting the input, for: in accordance with a determination that the virtual object is a first type, displaying, via the display generation component, the virtual object at a first location corresponding to a physical object; means, while displaying the virtual object at the first location, for detecting, via the one or more input devices, a change in location of the physical object with respect to a viewpoint of a user: and means, responsive to detecting the change in location of the physical object with respect to the viewpoint of the user, for displaying, via the display generation component, the virtual object at a second location different from the first location, wherein the second location corresponds to the location of the physical object.
In accordance with some embodiments, a computer program product is described. The computer program product comprises one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more input devices. The one or more programs include instructions for: detecting input corresponding to a request to display a virtual object; in response to detecting the input: in accordance with a determination that the virtual object is a first type, displaying, via the display generation component, the virtual object at a first location corresponding to a physical object; while displaying the virtual object at the first location, detecting, via the one or more input devices, a change in location of the physical object with respect to a viewpoint of a user; and in response to detecting the change in location of the physical object with respect to the viewpoint of the user, displaying, via the display generation component, the virtual object at a second location different from the first location, wherein the second location corresponds to the location of the physical object.
Note that the various embodiments described above can be combined with any other embodiments described herein. The features and advantages described in the specification are not all inclusive and, in particular, many additional features and advantages will be apparent to one of ordinary skill in the art in view of the drawings, specification, and claims. Moreover, it should be noted that the language used in the specification has been principally selected for readability and instructional purposes, and may not have been selected to delineate or circumscribe the inventive subject matter.
For a better understanding of the various described embodiments, reference should be made to the Description of Embodiments below, in conjunction with the following drawings in which like reference numerals refer to corresponding parts throughout the figures.
The present disclosure relates to user interfaces for providing an extended reality (XR) experience to a user, in accordance with some embodiments.
The systems, methods, and GUIs described herein improve user interface interactions with virtual/augmented reality environments in multiple ways.
In some embodiments, a computer system allows a user to accurately position and/or align the computer system with respect to a physical environment. In some embodiments, a computer system allows a user to provide targeting information using the user's gaze. In some embodiments, a computer system allows a user to manipulate a virtual object.
The processes described below enhance the operability of the devices and make the user-device interfaces more efficient (e.g., by helping the user to provide proper inputs and reducing user mistakes when operating/interacting with the device) through various techniques, including by providing improved visual feedback to the user, reducing the number of inputs needed to perform an operation, providing additional control options without cluttering the user interface with additional displayed controls, performing an operation when a set of conditions has been met without requiring further user input, improving privacy and/or security, providing a more varied, detailed, and/or realistic user experience while saving storage space, and/or additional techniques. These techniques also reduce power usage and improve battery life of the device by enabling the user to use the device more quickly and efficiently. Saving on battery power, and thus weight, improves the ergonomics of the device. These techniques also enable real-time communication, allow for the use of fewer and/or less precise sensors resulting in a more compact, lighter, and cheaper device, and enable the device to be used in a variety of lighting conditions. These techniques reduce energy usage, thereby reducing heat emitted by the device, which is particularly important for a wearable device where a device well within operational parameters for device components can become uncomfortable for a user to wear if it is producing too much heat.
In addition, in methods described herein where one or more steps are contingent upon one or more conditions having been met, it should be understood that the described method can be repeated in multiple repetitions so that over the course of the repetitions all of the conditions upon which steps in the method are contingent have been met in different repetitions of the method. For example, if a method requires performing a first step if a condition is satisfied, and a second step if the condition is not satisfied, then a person of ordinary skill would appreciate that the claimed steps are repeated until the condition has been both satisfied and not satisfied, in no particular order. Thus, a method described with one or more steps that are contingent upon one or more conditions having been met could be rewritten as a method that is repeated until each of the conditions described in the method has been met. This, however, is not required of system or computer readable medium claims where the system or computer readable medium contains instructions for performing the contingent operations based on the satisfaction of the corresponding one or more conditions and thus is capable of determining whether the contingency has or has not been satisfied without explicitly repeating steps of a method until all of the conditions upon which steps in the method are contingent have been met. A person having ordinary skill in the art would also understand that, similar to a method with contingent steps, a system or computer readable storage medium can repeat the steps of a method as many times as are needed to ensure that all of the contingent steps have been performed.
In some embodiments, as shown in
When describing a XR experience, various terms are used to differentially refer to several related but distinct environments that the user may sense and/or with which a user may interact (e.g., with inputs detected by a computer system 101 generating the XR experience that cause the computer system generating the XR experience to generate audio, visual, and/or tactile feedback corresponding to various inputs provided to the computer system 101). The following is a subset of these terms:
Physical environment: A physical environment refers to a physical world that people can sense and/or interact with without aid of electronic systems. Physical environments, such as a physical park, include physical articles, such as physical trees, physical buildings, and physical people. People can directly sense and/or interact with the physical environment, such as through sight, touch, hearing, taste, and smell.
Extended reality: In contrast, an extended reality (XR) environment refers to a wholly or partially simulated environment that people sense and/or interact with via an electronic system. In XR, a subset of a person's physical motions, or representations thereof, are tracked, and, in response, one or more characteristics of one or more virtual objects simulated in the XR environment are adjusted in a manner that comports with at least one law of physics. For example, a XR system may detect a person's head turning and, in response, adjust graphical content and an acoustic field presented to the person in a manner similar to how such views and sounds would change in a physical environment. In some situations (e.g., for accessibility reasons), adjustments to characteristic(s) of virtual object(s) in a XR environment may be made in response to representations of physical motions (e.g., vocal commands). A person may sense and/or interact with a XR object using any one of their senses, including sight, sound, touch, taste, and smell. For example, a person may sense and/or interact with audio objects that create a 3D or spatial audio environment that provides the perception of point audio sources in 3D space. In another example, audio objects may enable audio transparency, which selectively incorporates ambient sounds from the physical environment with or without computer-generated audio. In some XR environments, a person may sense and/or interact only with audio objects.
Examples of XR include virtual reality and mixed reality.
Virtual reality: A virtual reality (VR) environment refers to a simulated environment that is designed to be based entirely on computer-generated sensory inputs for one or more senses. A VR environment comprises a plurality of virtual objects with which a person may sense and/or interact. For example, computer-generated imagery of trees, buildings, and avatars representing people are examples of virtual objects. A person may sense and/or interact with virtual objects in the VR environment through a simulation of the person's presence within the computer-generated environment, and/or through a simulation of a subset of the person's physical movements within the computer-generated environment.
Mixed reality: In contrast to a VR environment, which is designed to be based entirely on computer-generated sensory inputs, a mixed reality (MR) environment refers to a simulated environment that is designed to incorporate sensory inputs from the physical environment, or a representation thereof, in addition to including computer-generated sensory inputs (e.g., virtual objects). On a virtuality continuum, a mixed reality environment is anywhere between, but not including, a wholly physical environment at one end and virtual reality environment at the other end. In some MR environments, computer-generated sensory inputs may respond to changes in sensory inputs from the physical environment. Also, some electronic systems for presenting an MR environment may track location and/or orientation with respect to the physical environment to enable virtual objects to interact with real objects (that is, physical articles from the physical environment or representations thereof). For example, a system may account for movements so that a virtual tree appears stationary with respect to the physical ground.
Examples of mixed realities include augmented reality and augmented virtuality. Augmented reality: An augmented reality (AR) environment refers to a simulated environment in which one or more virtual objects are superimposed over a physical environment, or a representation thereof. For example, an electronic system for presenting an AR environment may have a transparent or translucent display through which a person may directly view the physical environment. The system may be configured to present virtual objects on the transparent or translucent display, so that a person, using the system, perceives the virtual objects superimposed over the physical environment. Alternatively, a system may have an opaque display and one or more imaging sensors that capture images or video of the physical environment, which are representations of the physical environment. The system composites the images or video with virtual objects, and presents the composition on the opaque display. A person, using the system, indirectly views the physical environment by way of the images or video of the physical environment, and perceives the virtual objects superimposed over the physical environment. As used herein, a video of the physical environment shown on an opaque display is called “pass-through video,” meaning a system uses one or more image sensor(s) to capture images of the physical environment, and uses those images in presenting the AR environment on the opaque display. Further alternatively, a system may have a projection system that projects virtual objects into the physical environment, for example, as a hologram or on a physical surface, so that a person, using the system, perceives the virtual objects superimposed over the physical environment. An augmented reality environment also refers to a simulated environment in which a representation of a physical environment is transformed by computer-generated sensory information. For example, in providing pass-through video, a system may transform one or more sensor images to impose a select perspective (e.g., viewpoint) different than the perspective captured by the imaging sensors. As another example, a representation of a physical environment may be transformed by graphically modifying (e.g., enlarging) portions thereof, such that the modified portion may be representative but not photorealistic versions of the originally captured images. As a further example, a representation of a physical environment may be transformed by graphically eliminating or obfuscating portions thereof.
Augmented virtuality: An augmented virtuality (AV) environment refers to a simulated environment in which a virtual or computer-generated environment incorporates one or more sensory inputs from the physical environment. The sensory inputs may be representations of one or more characteristics of the physical environment. For example, an AV park may have virtual trees and virtual buildings, but people with faces photorealistically reproduced from images taken of physical people. As another example, a virtual object may adopt a shape or color of a physical article imaged by one or more imaging sensors. As a further example, a virtual object may adopt shadows consistent with the position of the sun in the physical environment.
Viewpoint-locked virtual object: A virtual object is viewpoint-locked when a computer system displays the virtual object at the same location and/or position in the viewpoint of the user, even as the viewpoint of the user shifts (e.g., changes). In embodiments where the computer system is a head-mounted device, the viewpoint of the user is locked to the forward facing direction of the user's head (e.g., the viewpoint of the user is at least a portion of the field of view of the user when the user is looking straight ahead); thus, the viewpoint of the user remains fixed even as the user's gaze is shifted, without moving the user's head. In embodiments where the computer system has a display generation component (e.g., a display screen) that can be repositioned with respect to the user's head, the viewpoint of the user is the augmented reality view that is being presented to the user on a display generation component of the computer system. For example, a viewpoint-locked virtual object that is displayed in the upper left corner of the viewpoint of the user, when the viewpoint of the user is in a first orientation (e.g., with the user's head facing north) continues to be displayed in the upper left corner of the viewpoint of the user, even as the viewpoint of the user changes to a second orientation (e.g., with the user's head facing west). In other words, the location and/or position at which the viewpoint-locked virtual object is displayed in the viewpoint of the user is independent of the user's position and/or orientation in the physical environment. In embodiments in which the computer system is a head-mounted device, the viewpoint of the user is locked to the orientation of the user's head, such that the virtual object is also referred to as a “head-locked virtual object.”
Environment-locked virtual object: A virtual object is environment-locked (alternatively, “world-locked”) when a computer system displays the virtual object at a location and/or position in the viewpoint of the user that is based on (e.g., selected in reference to and/or anchored to) a location and/or object in the three-dimensional environment (e.g., a physical environment or a virtual environment). As the viewpoint of the user shifts, the location and/or object in the environment relative to the viewpoint of the user changes, which results in the environment-locked virtual object being displayed at a different location and/or position in the viewpoint of the user. For example, an environment-locked virtual object that is locked onto a tree that is immediately in front of a user is displayed at the center of the viewpoint of the user. When the viewpoint of the user shifts to the right (e.g., the user's head is turned to the right) so that the tree is now left-of-center in the viewpoint of the user (e.g., the tree's position in the viewpoint of the user shifts), the environment-locked virtual object that is locked onto the tree is displayed left-of-center in the viewpoint of the user. In other words, the location and/or position at which the environment-locked virtual object is displayed in the viewpoint of the user is dependent on the position and/or orientation of the location and/or object in the environment onto which the virtual object is locked. In some embodiments, the computer system uses a stationary frame of reference (e.g., a coordinate system that is anchored to a fixed location and/or object in the physical environment) in order to determine the position at which to display an environment-locked virtual object in the viewpoint of the user. An environment-locked virtual object can be locked to a stationary part of the environment (e.g., a floor, wall, table, or other stationary object) or can be locked to a moveable part of the environment (e.g., a vehicle, animal, person, or even a representation of portion of the users body that moves independently of a viewpoint of the user, such as a user's hand, wrist, arm, or foot) so that the virtual object is moved as the viewpoint or the portion of the environment moves to maintain a fixed relationship between the virtual object and the portion of the environment.
In some embodiments a virtual object that is environment-locked or viewpoint-locked exhibits lazy follow behavior which reduces or delays motion of the environment-locked or viewpoint-locked virtual object relative to movement of a point of reference which the virtual object is following. In some embodiments, when exhibiting lazy follow behavior the computer system intentionally delays movement of the virtual object when detecting movement of a point of reference (e.g., a portion of the environment, the viewpoint, or a point that is fixed relative to the viewpoint, such as a point that is between 5-300 cm from the viewpoint) which the virtual object is following. For example, when the point of reference (e.g., the portion of the environment or the viewpoint) moves with a first speed, the virtual object is moved by the device to remain locked to the point of reference but moves with a second speed that is slower than the first speed (e.g., until the point of reference stops moving or slows down, at which point the virtual object starts to catch up to the point of reference). In some embodiments, when a virtual object exhibits lazy follow behavior the device ignores small amounts of movement of the point of reference (e.g., ignoring movement of the point of reference that is below a threshold amount of movement such as movement by 0-5 degrees or movement by 0-50 cm). For example, when the point of reference (e.g., the portion of the environment or the viewpoint to which the virtual object is locked) moves by a first amount, a distance between the point of reference and the virtual object increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment that is different from the point of reference to which the virtual object is locked) and when the point of reference (e.g., the portion of the environment or the viewpoint to which the virtual object is locked) moves by a second amount that is greater than the first amount, a distance between the point of reference and the virtual object initially increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment that is different from the point of reference to which the virtual object is locked) and then decreases as the amount of movement of the point of reference increases above a threshold (e.g., a “lazy follow” threshold) because the virtual object is moved by the computer system to maintain a fixed or substantially fixed position relative to the point of reference. In some embodiments the virtual object maintaining a substantially fixed position relative to the point of reference includes the virtual object being displayed within a threshold distance (e.g., 1, 2, 3, 5, 15, 20, 50 cm) of the point of reference in one or more dimensions (e.g., up/down, left/right, and/or forward/backward relative to the position of the point of reference).
In some embodiments, spatial media includes spatial visual media and/or spatial audio. In some embodiments, a spatial capture is a capture of spatial media. In some embodiments, spatial visual media (also referred to as stereoscopic media) (e.g., a spatial image and/or a spatial video) is media that includes two different images or sets of images, representing two perspectives of the same or overlapping fields-of-view, for concurrent display. A first image representing a first perspective is presented to a first eye of the viewer and a second image representing a second perspective, different from the first perspective, is concurrently presented to a second eye of the viewer. The first image and the second image have the same or overlapping fields-of-view. In some embodiments, a computer system displays the first image via a first display that is positioned for viewing by the first eye of the viewer and concurrently displays the second image via a second display, different from the first display, that is position for viewing by the second eye of the viewer. In some embodiments, the first image and the second image, when viewed together, create a depth effect and provide the viewer with depth perception for the contents of the images. In some embodiments, a first video representing a first perspective is presented to a first eye of the viewer and a second video representing a second perspective, different from the first perspective, is concurrently presented to a second eye of the viewer. The first video and the second video have the same or overlapping fields-of-view. In some embodiments, the first video and the second video, when viewed together, create a depth effect and provide the viewer with depth perception for the contents of the videos.
In some embodiments, spatial audio experiences in headphones are produced by manipulating sounds in the headphone's two audio channels (e.g., left and right) so that they resemble directional sounds arriving in the ear-canal. For example, the headphones can reproduce a spatial audio signal that simulates a soundscape around the listener (also referred to as the user). An effective spatial sound reproduction can render sounds such that the listener perceives the sound as coming from a location within the soundscape external to the listener's head, just as the listener would experience the sound if encountered in the real world.
The geometry of the listener's ear, and in particular the outer ear (pinna), has a significant effect on the sound that arrives from a sound source to a listener's eardrum. The spatial audio sound experience is possible by taking into account the effect of the listener's pinna, the listener's head, and/or the listener's torso to the sound that enters to the listener's ear-canal. The geometry of the user's ear is optionally determined by using a three-dimensional scanning device that produces a three-dimensional model of at least a portion of the visible parts of the user's ear. This geometry is optionally used to produce a filter for producing the spatial audio experience. In some embodiments, spatial audio is audio that has been filtered such that a listener of the audio perceives the audio as coming from one or more directions and/or locations in three-dimensional space (e.g., from above, below, and/or in front of the listener).
An example of such a filter is a Head-Related Transfer Function (HRTF) filter. These filters are used to provide an effect that is similar to how a human ear, head, and torso filter sounds. When the geometry of the ears of a listener is known, a personalized filter (e.g., a personalized HRTF filter) can be produced so that the sound experienced by that listener through headphones (e.g., in-ear headphones, on-ear headphones, and/or over-ear headphones) is more realistic. In some embodiments, two filters are produced-one filter per ear-so that each ear of the listener has a corresponding personalized filter (e.g., personalized HRTF filter), as the ears of the listener may be of different geometry.
In some embodiments, a HRTF filter includes some (or all) acoustic information required to describe how sound reflects or diffracts around a listener's head before entering the listener's auditory system. In some embodiments, a personalized HRTF filter can be selected from a database of previously determined HRTFs for users having similar anatomical characteristics. In some embodiments, a personalized HRTF filter can be generated by numerical modeling based on the geometry of the listener's ear. One or more processors of the computer system optionally apply the personalized HRTF filter for the listener to an audio input signal to generate a spatial input signal for playback by headphones that are connected (e.g., wirelessly or by wire) to the computer system.
Hardware: There are many different types of electronic systems that enable a person to sense and/or interact with various XR environments. Examples include head-mounted systems, projection-based systems, heads-up displays (HUDs), vehicle windshields having integrated display capability, windows having integrated display capability, displays formed as lenses designed to be placed on a person's eyes (e.g., similar to contact lenses), headphones/earphones, speaker arrays, input systems (e.g., wearable or handheld controllers with or without haptic feedback), smartphones, tablets, and desktop/laptop computers. A head-mounted system may include speakers and/or other audio output devices integrated into the head-mounted system for providing audio output. A head-mounted system may have one or more speaker(s) and an integrated opaque display. Alternatively, a head-mounted system may be configured to accept an external opaque display (e.g., a smartphone). The head-mounted system may incorporate one or more imaging sensors to capture images or video of the physical environment, and/or one or more microphones to capture audio of the physical environment. Rather than an opaque display, a head-mounted system may have a transparent or translucent display. The transparent or translucent display may have a medium through which light representative of images is directed to a person's eyes. The display may utilize digital light projection, OLEDs, LEDs, uLEDs, liquid crystal on silicon, laser scanning light source, or any combination of these technologies. The medium may be an optical waveguide, a hologram medium, an optical combiner, an optical reflector, or any combination thereof. In one embodiment, the transparent or translucent display may be configured to become opaque selectively. Projection-based systems may employ retinal projection technology that projects graphical images onto a person's retina. Projection systems also may be configured to project virtual objects into the physical environment, for example, as a hologram or on a physical surface. In some embodiments, the controller 110 is configured to manage and coordinate a XR experience for the user. In some embodiments, the controller 110 includes a suitable combination of software, firmware, and/or hardware. The controller 110 is described in greater detail below with respect to
In some embodiments, the display generation component 120 is configured to provide the XR experience (e.g., at least a visual component of the XR experience) to the user. In some embodiments, the display generation component 120 includes a suitable combination of software, firmware, and/or hardware. The display generation component 120 is described in greater detail below with respect to
According to some embodiments, the display generation component 120 provides a XR experience to the user while the user is virtually and/or physically present within the scene 105.
In some embodiments, the display generation component is worn on a part of the user's body (e.g., on his/her head, on his/her hand, etc.). As such, the display generation component 120 includes one or more XR displays provided to display the XR content. For example, in various embodiments, the display generation component 120 encloses the field of view of the user. In some embodiments, the display generation component 120 is a handheld device (such as a smartphone or tablet) configured to present XR content, and the user holds the device with a display directed towards the field of view of the user and a camera directed towards the scene 105. In some embodiments, the handheld device is optionally placed within an enclosure that is worn on the head of the user. In some embodiments, the handheld device is optionally placed on a support (e.g., a tripod) in front of the user. In some embodiments, the display generation component 120 is a XR chamber, enclosure, or room configured to present XR content in which the user does not wear or hold the display generation component 120. Many user interfaces described with reference to one type of hardware for displaying XR, content (e.g., a handheld device or a device on a tripod) could be implemented on another type of hardware for displaying XR content (e.g., an HMD or other wearable computing device). For example, a user interface showing interactions with XR content triggered based on interactions that happen in a space in front of a handheld or tripod mounted device could similarly be implemented with an HMD where the interactions happen in a space in front of the HMD and the responses of the XR content are displayed via the HMD. Similarly, a user interface showing interactions with XR content triggered based on movement of a handheld or tripod mounted device relative to the physical environment (e.g., the scene 105 or a part of the user's body (e.g., the user's eye(s), head, or hand)) could similarly be implemented with an HMD where the movement is caused by movement of the HMD relative to the physical environment (e.g., the scene 105 or a part of the user's body (e.g., the user's eye(s), head, or hand)).
While pertinent features of the operating environment 100 are shown in
In some embodiments, the one or more communication buses 204 include circuitry that interconnects and controls communications between system components. In some embodiments, the one or more I/O devices 206 include at least one of a keyboard, a mouse, a touchpad, a joystick, one or more microphones, one or more speakers, one or more image sensors, one or more displays, and/or the like.
The memory 220 includes high-speed random-access memory, such as dynamic random-access memory (DRAM), static random-access memory (SRAM), double-data-rate random-access memory (DDR RAM), or other random-access solid-state memory devices. In some embodiments, the memory 220 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 220 optionally includes one or more storage devices remotely located from the one or more processing units 202. The memory 220 comprises a non-transitory computer readable storage medium. In some embodiments, the memory 220 or the non-transitory computer readable storage medium of the memory 220 stores the following programs, modules and data structures, or a subset thereof including an optional operating system 230 and a XR experience module 240.
The operating system 230 includes instructions for handling various basic system services and for performing hardware dependent tasks. In some embodiments, the XR experience module 240 is configured to manage and coordinate one or more XR experiences for one or more users (e.g., a single XR experience for one or more users, or multiple XR experiences for respective groups of one or more users). To that end, in various embodiments, the XR experience module 240 includes a data obtaining unit 241, a tracking unit 242, a coordination unit 246, and a data transmitting unit 248.
In some embodiments, the data obtaining unit 241 is configured to obtain data (e.g., presentation data, interaction data, sensor data, location data, etc.) from at least the display generation component 120 of
In some embodiments, the tracking unit 242 is configured to map the scene 105 and to track the position/location of at least the display generation component 120 with respect to the scene 105 of
In some embodiments, the coordination unit 246 is configured to manage and coordinate the XR experience presented to the user by the display generation component 120, and optionally, by one or more of the output devices 155 and/or peripheral devices 195. To that end, in various embodiments, the coordination unit 246 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some embodiments, the data transmitting unit 248 is configured to transmit data (e.g., presentation data, location data, etc.) to at least the display generation component 120, and optionally, to one or more of the input devices 125, output devices 155, sensors 190, and/or peripheral devices 195. To that end, in various embodiments, the data transmitting unit 248 includes instructions and/or logic therefor, and heuristics and metadata therefor.
Although the data obtaining unit 241, the tracking unit 242 (e.g., including the eye tracking unit 243 and the hand tracking unit 244), the coordination unit 246, and the data transmitting unit 248 are shown as residing on a single device (e.g., the controller 110), it should be understood that in other embodiments, any combination of the data obtaining unit 241, the tracking unit 242 (e.g., including the eye tracking unit 243 and the hand tracking unit 244), the coordination unit 246, and the data transmitting unit 248 may be located in separate computing devices.
Moreover,
In some embodiments, the one or more communication buses 304 include circuitry that interconnects and controls communications between system components. In some embodiments, the one or more I/O devices and sensors 306 include at least one of an inertial measurement unit (IMU), an accelerometer, a gyroscope, a thermometer, one or more physiological sensors (e.g., blood pressure monitor, heart rate monitor, blood oxygen sensor, blood glucose sensor, etc.), one or more microphones, one or more speakers, a haptics engine, one or more depth sensors (e.g., a structured light, a time-of-flight, or the like), and/or the like.
In some embodiments, the one or more XR displays 312 are configured to provide the XR experience to the user. In some embodiments, the one or more XR displays 312 correspond to holographic, digital light processing (DLP), liquid-crystal display (LCD), liquid-crystal on silicon (LCoS), organic light-emitting field-effect transitory (OLET), organic light-emitting diode (OLED), surface-conduction electron-emitter display (SED), field-emission display (FED), quantum-dot light-emitting diode (QD-LED), micro-electro-mechanical system (MEMS), and/or the like display types. In some embodiments, the one or more XR displays 312 correspond to diffractive, reflective, polarized, holographic, etc. waveguide displays. For example, the display generation component 120 (e.g., HMD) includes a single XR display. In another example, the display generation component 120 includes a XR display for each eye of the user. In some embodiments, the one or more XR displays 312 are capable of presenting MR and VR content. In some embodiments, the one or more XR displays 312 are capable of presenting MR or VR content.
In some embodiments, the one or more image sensors 314 are configured to obtain image data that corresponds to at least a portion of the face of the user that includes the eyes of the user (and may be referred to as an eye-tracking camera). In some embodiments, the one or more image sensors 314 are configured to obtain image data that corresponds to at least a portion of the user's hand(s) and optionally arm(s) of the user (and may be referred to as a hand-tracking camera). In some embodiments, the one or more image sensors 314 are configured to be forward-facing so as to obtain image data that corresponds to the scene as would be viewed by the user if the display generation component 120 (e.g., HMD) was not present (and may be referred to as a scene camera). The one or more optional image sensors 314 can include one or more RGB cameras (e.g., with a complimentary metal-oxide-semiconductor (CMOS) image sensor or a charge-coupled device (CCD) image sensor), one or more infrared (IR) cameras, one or more event-based cameras, and/or the like.
The memory 320 includes high-speed random-access memory, such as DRAM, SRAM, DDR RAM, or other random-access solid-state memory devices. In some embodiments, the memory 320 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 320 optionally includes one or more storage devices remotely located from the one or more processing units 302. The memory 320 comprises a non-transitory computer readable storage medium. In some embodiments, the memory 320 or the non-transitory computer readable storage medium of the memory 320 stores the following programs, modules and data structures, or a subset thereof including an optional operating system 330 and a XR presentation module 340.
The operating system 330 includes instructions for handling various basic system services and for performing hardware dependent tasks. In some embodiments, the XR presentation module 340 is configured to present XR content to the user via the one or more XR displays 312. To that end, in various embodiments, the XR presentation module 340 includes a data obtaining unit 342, a XR presenting unit 344, a XR map generating unit 346, and a data transmitting unit 348.
In some embodiments, the data obtaining unit 342 is configured to obtain data (e.g., presentation data, interaction data, sensor data, location data, etc.) from at least the controller 110 of
In some embodiments, the XR presenting unit 344 is configured to present XR content via the one or more XR displays 312. To that end, in various embodiments, the XR presenting unit 344 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some embodiments, the XR map generating unit 346 is configured to generate a XR map (e.g., a 3D map of the mixed reality scene or a map of the physical environment into which computer-generated objects can be placed to generate the extended reality) based on media content data. To that end, in various embodiments, the XR map generating unit 346 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some embodiments, the data transmitting unit 348 is configured to transmit data (e.g., presentation data, location data, etc.) to at least the controller 110, and optionally one or more of the input devices 125, output devices 155, sensors 190, and/or peripheral devices 195. To that end, in various embodiments, the data transmitting unit 348 includes instructions and/or logic therefor, and heuristics and metadata therefor.
Although the data obtaining unit 342, the XR presenting unit 344, the XR map generating unit 346, and the data transmitting unit 348 are shown as residing on a single device (e.g., the display generation component 120 of
Moreover,
In some embodiments, the hand tracking device 140 includes image sensors 404 (e.g., one or more IR cameras, 3D cameras, depth cameras, and/or color cameras, etc.) that capture three-dimensional scene information that includes at least a hand 406 of a human user. The image sensors 404 capture the hand images with sufficient resolution to enable the fingers and their respective positions to be distinguished. The image sensors 404 typically capture images of other parts of the user's body, as well, or possibly all of the body, and may have either zoom capabilities or a dedicated sensor with enhanced magnification to capture images of the hand with the desired resolution. In some embodiments, the image sensors 404 also capture 2D color video images of the hand 406 and other elements of the scene. In some embodiments, the image sensors 404 are used in conjunction with other image sensors to capture the physical environment of the scene 105, or serve as the image sensors that capture the physical environments of the scene 105. In some embodiments, the image sensors 404 are positioned relative to the user or the user's environment in a way that a field of view of the image sensors or a portion thereof is used to define an interaction space in which hand movement captured by the image sensors are treated as inputs to the controller 110.
In some embodiments, the image sensors 404 output a sequence of frames containing 3D map data (and possibly color image data, as well) to the controller 110, which extracts high-level information from the map data. This high-level information is typically provided via an Application Program Interface (API) to an application running on the controller, which drives the display generation component 120 accordingly. For example, the user may interact with software running on the controller 110 by moving his hand 406 and changing his hand posture.
In some embodiments, the image sensors 404 project a pattern of spots onto a scene containing the hand 406 and capture an image of the projected pattern. In some embodiments, the controller 110 computes the 3D coordinates of points in the scene (including points on the surface of the user's hand) by triangulation, based on transverse shifts of the spots in the pattern. This approach is advantageous in that it does not require the user to hold or wear any sort of beacon, sensor, or other marker. It gives the depth coordinates of points in the scene relative to a predetermined reference plane, at a certain distance from the image sensors 404. In the present disclosure, the image sensors 404 are assumed to define an orthogonal set of x, y, z axes, so that depth coordinates of points in the scene correspond to z components measured by the image sensors. Alternatively, the image sensors 404 (e.g., a hand tracking device) may use other methods of 3D mapping, such as stereoscopic imaging or time-of-flight measurements, based on single or multiple cameras or other types of sensors.
In some embodiments, the hand tracking device 140 captures and processes a temporal sequence of depth maps containing the user's hand, while the user moves his hand (e.g., whole hand or one or more fingers). Software running on a processor in the image sensors 404 and or the controller 110 processes the 3D map data to extract patch descriptors of the hand in these depth maps. The software matches these descriptors to patch descriptors stored in a database 408, based on a prior learning process, in order to estimate the pose of the hand in each frame. The pose typically includes 3D locations of the user's hand joints and finger tips.
The software may also analyze the trajectory of the hands and/or fingers over multiple frames in the sequence in order to identify gestures. The pose estimation functions described herein may be interleaved with motion tracking functions, so that patch-based pose estimation is performed only once in every two (or more) frames, while tracking is used to find changes in the pose that occur over the remaining frames. The pose, motion, and gesture information are provided via the above-mentioned API to an application program running on the controller 110. This program may, for example, move and modify images presented on the display generation component 120, or perform other functions, in response to the pose and/or gesture information.
In some embodiments, a gesture includes an air gesture. An air gesture is a gesture that is detected without the user touching (or independently of) an input element that is part of a device (e.g., computer system 101, one or more input device 125, and/or hand tracking device 140) and is based on detected motion of a portion (e.g., the head, one or more arms, one or more hands, one or more fingers, and/or one or more legs) of the user's body through the air including motion of the user's body relative to an absolute reference (e.g., an angle of the user's arm relative to the ground or a distance of the user's hand relative to the ground), relative to another portion of the user's body (e.g., movement of a hand of the user relative to a shoulder of the user, movement of one hand of the user relative to another hand of the user, and/or movement of a finger of the user relative to another finger or portion of a hand of the user), and/or absolute motion of a portion of the user's body (e.g., a tap gesture that includes movement of a hand in a predetermined pose by a predetermined amount and/or speed, or a shake gesture that includes a predetermined speed or amount of rotation of a portion of the user's body).
In some embodiments, input gestures used in the various examples and embodiments described herein include air gestures performed by movement of the user's finger(s) relative to other finger(s) (or part(s) of the user's hand) for interacting with an XR environment (e.g., a virtual or mixed-reality environment), in accordance with some embodiments. In some embodiments, an air gesture is a gesture that is detected without the user touching an input element that is part of the device (or independently of an input element that is a part of the device) and is based on detected motion of a portion of the user's body through the air including motion of the user's body relative to an absolute reference (e.g., an angle of the user's arm relative to the ground or a distance of the user's hand relative to the ground), relative to another portion of the user's body (e.g., movement of a hand of the user relative to a shoulder of the user, movement of one hand of the user relative to another hand of the user, and/or movement of a finger of the user relative to another finger or portion of a hand of the user), and/or absolute motion of a portion of the user's body (e.g., a tap gesture that includes movement of a hand in a predetermined pose by a predetermined amount and/or speed, or a shake gesture that includes a predetermined speed or amount of rotation of a portion of the user's body).
In some embodiments in which the input gesture is an air gesture (e.g., in the absence of physical contact with an input device that provides the computer system with information about which user interface element is the target of the user input, such as contact with a user interface element displayed on a touchscreen, or contact with a mouse or trackpad to move a cursor to the user interface element), the gesture takes into account the user's attention (e.g., gaze) to determine the target of the user input (e.g., for direct inputs, as described below). Thus, in implementations involving air gestures, the input gesture is, for example, detected attention (e.g., gaze) toward the user interface element in combination (e.g., concurrent) with movement of a user's finger(s) and/or hands to perform a pinch and/or tap input, as described in more detail below.
In some embodiments, input gestures that are directed to a user interface object are performed directly or indirectly with reference to a user interface object. For example, a user input is performed directly on the user interface object in accordance with performing the input gesture with the user's hand at a position that corresponds to the position of the user interface object in the three-dimensional environment (e.g., as determined based on a current viewpoint of the user). In some embodiments, the input gesture is performed indirectly on the user interface object in accordance with the user performing the input gesture while a position of the user's hand is not at the position that corresponds to the position of the user interface object in the three-dimensional environment while detecting the user's attention (e.g., gaze) on the user interface object. For example, for direct input gesture, the user is enabled to direct the user's input to the user interface object by initiating the gesture at, or near, a position corresponding to the displayed position of the user interface object (e.g., within 0.5 cm, 1 cm, 5 cm, or a distance between 0-5 cm, as measured from an outer edge of the option or a center portion of the option). For an indirect input gesture, the user is enabled to direct the user's input to the user interface object by paying attention to the user interface object (e.g., by gazing at the user interface object) and, while paying attention to the option, the user initiates the input gesture (e.g., at any position that is detectable by the computer system) (e.g., at a position that does not correspond to the displayed position of the user interface object).
In some embodiments, input gestures (e.g., air gestures) used in the various examples and embodiments described herein include pinch inputs and tap inputs, for interacting with a virtual or mixed-reality environment, in accordance with some embodiments. For example, the pinch inputs and tap inputs described below are performed as air gestures.
In some embodiments, a pinch input is part of an air gesture that includes one or more of: a pinch gesture, a long pinch gesture, a pinch and drag gesture, or a double pinch gesture. For example, a pinch gesture that is an air gesture includes movement of two or more fingers of a hand to make contact with one another, that is, optionally, followed by an immediate (e.g., within 0-1 seconds) break in contact from each other. A long pinch gesture that is an air gesture includes movement of two or more fingers of a hand to make contact with one another for at least a threshold amount of time (e.g., at least 1 second), before detecting a break in contact with one another. For example, a long pinch gesture includes the user holding a pinch gesture (e.g., with the two or more fingers making contact), and the long pinch gesture continues until a break in contact between the two or more fingers is detected. In some embodiments, a double pinch gesture that is an air gesture comprises two (e.g., or more) pinch inputs (e.g., performed by the same hand) detected in immediate (e.g., within a predefined time period) succession of each other. For example, the user performs a first pinch input (e.g., a pinch input or a long pinch input), releases the first pinch input (e.g., breaks contact between the two or more fingers), and performs a second pinch input within a predefined time period (e.g., within 1 second or within 2 seconds) after releasing the first pinch input.
In some embodiments, a pinch and drag gesture that is an air gesture includes a pinch gesture (e.g., a pinch gesture or a long pinch gesture) performed in conjunction with (e.g., followed by) a drag input that changes a position of the user's hand from a first position (e.g., a start position of the drag) to a second position (e.g., an end position of the drag). In some embodiments, the user maintains the pinch gesture while performing the drag input, and releases the pinch gesture (e.g., opens their two or more fingers) to end the drag gesture (e.g., at the second position). In some embodiments, the pinch input and the drag input are performed by the same hand (e.g., the user pinches two or more fingers to make contact with one another and moves the same hand to the second position in the air with the drag gesture). In some embodiments, the pinch input is performed by a first hand of the user and the drag input is performed by the second hand of the user (e.g., the user's second hand moves from the first position to the second position in the air while the user continues the pinch input with the user's first hand). In some embodiments, an input gesture that is an air gesture includes inputs (e.g., pinch and/or tap inputs) performed using both of the user's two hands. For example, the input gesture includes two (e.g., or more) pinch inputs performed in conjunction with (e.g., concurrently with, or within a predefined time period of) each other. For example, a first pinch gesture performed using a first hand of the user (e.g., a pinch input, a long pinch input, or a pinch and drag input), and, in conjunction with performing the pinch input using the first hand, performing a second pinch input using the other hand (e.g., the second hand of the user's two hands). In some embodiments, movement between the user's two hands (e.g., to increase and/or decrease a distance or relative orientation between the user's two hands).
In some embodiments, a tap input (e.g., directed to a user interface element) performed as an air gesture includes movement of a user's finger(s) toward the user interface element, movement of the user's hand toward the user interface element optionally with the user's finger(s) extended toward the user interface element, a downward motion of a user's finger (e.g., mimicking a mouse click motion or a tap on a touchscreen), or other predefined movement of the user's hand. In some embodiments a tap input that is performed as an air gesture is detected based on movement characteristics of the finger or hand performing the tap gesture movement of a finger or hand away from the viewpoint of the user and/or toward an object that is the target of the tap input followed by an end of the movement. In some embodiments the end of the movement is detected based on a change in movement characteristics of the finger or hand performing the tap gesture (e.g., an end of movement away from the viewpoint of the user and/or toward the object that is the target of the tap input, a reversal of direction of movement of the finger or hand, and/or a reversal of a direction of acceleration of movement of the finger or hand).
In some embodiments, attention of a user is determined to be directed to a portion of the three-dimensional environment based on detection of gaze directed to the portion of the three-dimensional environment (optionally, without requiring other conditions). In some embodiments, attention of a user is determined to be directed to a portion of the three-dimensional environment based on detection of gaze directed to the portion of the three-dimensional environment with one or more additional conditions such as requiring that gaze is directed to the portion of the three-dimensional environment for at least a threshold duration (e.g., a dwell duration) and/or requiring that the gaze is directed to the portion of the three-dimensional environment while the viewpoint of the user is within a distance threshold from the portion of the three-dimensional environment in order for the device to determine that attention of the user is directed to the portion of the three-dimensional environment, where if one of the additional conditions is not met, the device determines that attention is not directed to the portion of the three-dimensional environment toward which gaze is directed (e.g., until the one or more additional conditions are met).
In some embodiments, the detection of a ready state configuration of a user or a portion of a user is detected by the computer system. Detection of a ready state configuration of a hand is used by a computer system as an indication that the user is likely preparing to interact with the computer system using one or more air gesture inputs performed by the hand (e.g., a pinch, tap, pinch and drag, double pinch, long pinch, or other air gesture described herein). For example, the ready state of the hand is determined based on whether the hand has a predetermined hand shape (e.g., a pre-pinch shape with a thumb and one or more fingers extended and spaced apart ready to make a pinch or grab gesture or a pre-tap with one or more fingers extended and palm facing away from the user), based on whether the hand is in a predetermined position relative to a viewpoint of the user (e.g., below the user's head and above the user's waist and extended out from the body by at least 15, 20, 25, 30, or 50 cm), and/or based on whether the hand has moved in a particular manner (e.g., moved toward a region in front of the user above the user's waist and below the user's head or moved away from the user's body or leg). In some embodiments, the ready state is used to determine whether interactive elements of the user interface respond to attention (e.g., gaze) inputs.
In scenarios where inputs are described with reference to air gestures, it should be understood that similar gestures could be detected using a hardware input device that is attached to or held by one or more hands of a user, where the position of the hardware input device in space can be tracked using optical tracking, one or more accelerometers, one or more gyroscopes, one or more magnetometers, and/or one or more inertial measurement units and the position and/or movement of the hardware input device is used in place of the position and/or movement of the one or more hands in the corresponding air gesture(s). In scenarios where inputs are described with reference to air gestures, it should be understood that similar gestures could be detected using a hardware input device that is attached to or held by one or more hands of a user, user inputs can be detected with controls contained in the hardware input device such as one or more touch-sensitive input elements, one or more pressure-sensitive input elements, one or more buttons, one or more knobs, one or more dials, one or more joysticks, one or more hand or finger coverings that can detect a position or change in position of portions of a hand and/or fingers relative to each other, relative to the user's body, and/or relative to a physical environment of the user, and/or other hardware input device controls, wherein the user inputs with the controls contained in the hardware input device are used in place of hand and/or finger gestures such as air taps or air pinches in the corresponding air gesture(s). For example, a selection input that is described as being performed with an air tap or air pinch input could be alternatively detected with a button press, a tap on a touch-sensitive surface, a press on a pressure-sensitive surface, or other hardware input. As another example, a movement input that is described as being performed with an air pinch and drag could be alternatively detected based on an interaction with the hardware input control such as a button press and hold, a touch on a touch-sensitive surface, a press on a pressure-sensitive surface, or other hardware input that is followed by movement of the hardware input device (e.g., along with the hand with which the hardware input device is associated) through space. Similarly, a two-handed input that includes movement of the hands relative to each other could be performed with one air gesture and one hardware input device in the hand that is not performing the air gesture, two hardware input devices held in different hands, or two air gestures performed by different hands using various combinations of air gestures and/or the inputs detected by one or more hardware input devices that are described above.
In some embodiments, the software may be downloaded to the controller 110 in electronic form, over a network, for example, or it may alternatively be provided on tangible, non-transitory media, such as optical, magnetic, or electronic memory media. In some embodiments, the database 408 is likewise stored in a memory associated with the controller 110. Alternatively or additionally, some or all of the described functions of the computer may be implemented in dedicated hardware, such as a custom or semi-custom integrated circuit or a programmable digital signal processor (DSP). Although the controller 110 is shown in
In some embodiments, the display generation component 120 uses a display mechanism (e.g., left and right near-eye display panels) for displaying frames including left and right images in front of a user's eyes to thus provide 3D virtual views to the user. For example, a head-mounted display generation component may include left and right optical lenses (referred to herein as eye lenses) located between the display and the user's eyes. In some embodiments, the display generation component may include or be coupled to one or more external video cameras that capture video of the user's environment for display. In some embodiments, a head-mounted display generation component may have a transparent or semi-transparent display through which a user may view the physical environment directly and display virtual objects on the transparent or semi-transparent display. In some embodiments, display generation component projects virtual objects into the physical environment. The virtual objects may be projected, for example, on a physical surface or as a holograph, so that an individual, using the system, observes the virtual objects superimposed over the physical environment. In such cases, separate display panels and image frames for the left and right eyes may not be necessary.
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In some embodiments, the eye tracking device 130 is calibrated using a device-specific calibration process to determine parameters of the eye tracking device for the specific operating environment 100, for example the 3D geometric relationship and parameters of the LEDs, cameras, hot mirrors (if present), eye lenses, and display screen. The device-specific calibration process may be performed at the factory or another facility prior to delivery of the AR/VR equipment to the end user. The device-specific calibration process may be an automated calibration process or a manual calibration process. A user-specific calibration process may include an estimation ofa specific user's eye parameters, for example the pupil location, fovea location, optical axis, visual axis, eye spacing, etc. Once the device-specific and user-specific parameters are determined for the eye tracking device 130, images captured by the eye tracking cameras can be processed using a glint-assisted method to determine the current visual axis and point of gaze of the user with respect to the display, in accordance with some embodiments.
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In some embodiments, the controller 110 renders AR or VR frames 562 (e.g., left and right frames for left and right display panels) and provides the frames 562 to the display 510. The controller 110 uses gaze tracking input 542 from the eye tracking cameras 540 for various purposes, for example in processing the frames 562 for display. The controller 110 optionally estimates the user's point of gaze on the display 510 based on the gaze tracking input 542 obtained from the eye tracking cameras 540 using the glint-assisted methods or other suitable methods. The point of gaze estimated from the gaze tracking input 542 is optionally used to determine the direction in which the user is currently looking.
The following describes several possible use cases for the user's current gaze direction, and is not intended to be limiting. As an example use case, the controller 110 may render virtual content differently based on the determined direction of the user's gaze. For example, the controller 110 may generate virtual content at a higher resolution in a foveal region determined from the user's current gaze direction than in peripheral regions. As another example, the controller may position or move virtual content in the view based at least in part on the user's current gaze direction. As another example, the controller may display particular virtual content in the view based at least in part on the user's current gaze direction. As another example use case in AR applications, the controller 110 may direct external cameras for capturing the physical environments of the XR experience to focus in the determined direction. The autofocus mechanism of the external cameras may then focus on an object or surface in the environment that the user is currently looking at on the display 510. As another example use case, the eye lenses 520 may be focusable lenses, and the gaze tracking information is used by the controller to adjust the focus of the eye lenses 520 so that the virtual object that the user is currently looking at has the proper vergence to match the convergence of the user's eyes 592. The controller 110 may leverage the gaze tracking information to direct the eye lenses 520 to adjust focus so that close objects that the user is looking at appear at the right distance.
In some embodiments, the eye tracking device is part of a head-mounted device that includes a display (e.g., display 510), two eye lenses (e.g., eye lens(es) 520), eye tracking cameras (e.g., eye tracking camera(s) 540), and light sources (e.g., light sources 530 (e.g., IR or NIR LEDs)), mounted in a wearable housing. The light sources emit light (e.g., IR or NIR light) towards the user's eye(s) 592. In some embodiments, the light sources may be arranged in rings or circles around each of the lenses as shown in
In some embodiments, the display 510 emits light in the visible light range and does not emit light in the IR or NIR range, and thus does not introduce noise in the gaze tracking system. Note that the location and angle of eye tracking camera(s) 540 is given by way of example, and is not intended to be limiting. In some embodiments, a single eye tracking camera 540 is located on each side of the user's face. In some embodiments, two or more NIR cameras 540 may be used on each side of the user's face. In some embodiments, a camera 540 with a wider field of view (FOV) and a camera 540 with a narrower FOV may be used on each side of the user's face. In some embodiments, a camera 540 that operates at one wavelength (e.g., 850 nm) and a camera 540 that operates at a different wavelength (e.g., 940 nm) may be used on each side of the user's face.
Embodiments of the gaze tracking system as illustrated in
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At 610, for the current captured images, if the tracking state is YES, then the method proceeds to element 640. At 610, if the tracking state is NO, then as indicated at 620 the images are analyzed to detect the user's pupils and glints in the images. At 630, if the pupils and glints are successfully detected, then the method proceeds to element 640. Otherwise, the method returns to element 610 to process next images of the user's eyes.
At 640, if proceeding from element 610, the current frames are analyzed to track the pupils and glints based in part on prior information from the previous frames. At 640, if proceeding from element 630, the tracking state is initialized based on the detected pupils and glints in the current frames. Results of processing at element 640 are checked to verify that the results of tracking or detection can be trusted. For example, results may be checked to determine if the pupil and a sufficient number of glints to perform gaze estimation are successfully tracked or detected in the current frames. At 650, if the results cannot be trusted, then the tracking state is set to NO at element 660, and the method returns to element 610 to process next images of the user's eyes. At 650, if the results are trusted, then the method proceeds to element 670. At 670, the tracking state is set to YES (if not already YES), and the pupil and glint information is passed to element 680 to estimate the user's point of gaze.
In the present disclosure, various input methods are described with respect to interactions with a computer system. When an example is provided using one input device or input method and another example is provided using another input device or input method, it is to be understood that each example may be compatible with and optionally utilizes the input device or input method described with respect to another example. Similarly, various output methods are described with respect to interactions with a computer system. When an example is provided using one output device or output method and another example is provided using another output device or output method, it is to be understood that each example may be compatible with and optionally utilizes the output device or output method described with respect to another example. Similarly, various methods are described with respect to interactions with a virtual environment or a mixed reality environment through a computer system. When an example is provided using interactions with a virtual environment and another example is provided using mixed reality environment, it is to be understood that each example may be compatible with and optionally utilizes the methods described with respect to another example. As such, the present disclosure discloses embodiments that are combinations of the features of multiple examples, without exhaustively listing all features of an embodiment in the description of each example embodiment.
Attention is now directed towards embodiments of user interfaces (“UI”) and associated processes that may be implemented on a computer system, such as a portable multifunction device or a head-mounted device, in communication with a display generation component, one or more input devices, and (optionally) one or cameras.
In some embodiments, user interface 710 includes display of a viewfinder 712 that optionally includes a representation of a field of view of the first camera, the second camera, and/or the overlap between the fields-of-view of the first camera and the second camera. Although
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In some embodiments, in response to detecting second type of input 750 (and, optionally, in accordance with a determination that gaze 750C of the user is directed to shutter user interface object 714), computer system 700 initiates a capture of spatial media (e.g., capture of a spatial image and/or a capture of spatial video). In some embodiments, first camera reticle 720A and second camera reticle 720B continue to be displayed as part of user interface 710 of the camera application (e.g., overlaid on viewfinder 712) while spatial media is captured (e.g., during a video capture) and continue to indicate the how much the angle between the environment and the two camera sensors has deviated. In some embodiments, although first camera reticle 720A and second camera reticle 720B are displayed as part of user interface 710 of the camera application, first camera reticle 720A and second camera reticle 720B are not included in captured media.
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The computer system (e.g., 700) displays (802), via the display generation component (e.g., 702), a media capture user interface (e.g., 710) for capturing stereoscopic media that combines image information captured by the first camera and the second camera during a same time period (e.g., simultaneously or concurrently or with less than a threshold amount of difference in time), including a capture guide (e.g., a camera reticle, a pattern of lines, and/or a pattern of markings) with a first portion (e.g., 720A) of the capture guide (e.g., a first line, a first marking, a first color, and/or a first shape) and a second portion (e.g., 720B) of the capture guide (e.g., a second line, a second marking, a second color, and/or a second shape). The first portion (e.g., 720A) of the capture guide has a first appearance and the second portion (e.g., 720B) of the capture guide has a second appearance. In some embodiments, the first portion (e.g., 720A) has a spatial positioning parameter that is fixed relative to a physical environment. In some embodiments, the first portion is aligned with a first axis. In some embodiments, the second appearance is different from the first appearance. In some embodiments, the second portion (e.g., 720B) has a spatial positioning parameter that is fixed relative to a viewpoint of a user. In some embodiments, the second portion is aligned with a second axis.
While displaying (804) the media capture user interface (e.g., 710) including the capture guide (e.g., 720A and 720B), in accordance with a determination that an orientation of an axis between the first camera and the second camera has changed in a first manner relative to a physical environment (e.g., the physical environment that is visible concurrently with the media capture user interface either through virtual or optical passthrough)(e.g., a rotation along an axis perpendicular to an axis parallel to gravity), the computer system (e.g., 700) changes (806) a position of the first portion (e.g., 720A) of the capture guide relative to the second portion (e.g., 7208) of the capture guide to indicate a change in orientation of the axis between the first camera and the second camera relative to the physical environment (e.g., as in the transition from
While displaying (804) the media capture user interface (e.g., 710) including the capture guide (e.g., 720A and 720B), in accordance with a determination that the orientation of the axis between the first camera and the second camera has not changed in the first manner relative to the physical environment, the computer system (e.g., 700) maintains (808) the position of the first portion (e.g., 720A) of the capture guide relative to the second portion (e.g., 720B) of the capture guide. Displaying a media capture user interface for capturing stereoscopic media that includes a capture guide with a portion that changes based on an axis relative to a physical environment provides feedback about a state of the computer system. For example, the first portion helps guide a user to properly align the computer system for spatial capture of spatial media such that the captured media will be comfortable to view. In particular, the capture guide provides feedback to the user with respect to the alignment of the cameras that will be capturing the spatial media.
In accordance with some embodiments, changing the appearance of the first portion (e.g., 720A) of the capture guide to have the same orientation relative to the physical environment before and after the change in orientation of the one or more input devices relative to the physical environment includes changing the appearance of the first portion of the capture guide to have the same orientation relative to a horizon of the physical environment (e.g., the environment in which 712A, 712B, and 712C are in) before and after the change in orientation of the one or more input devices relative to the physical environment. In some embodiments, the changing indicates a change in orientation of the axis between the first camera and the second camera relative to the horizon of the physical environment. In some embodiments, the changing is in accordance with a determination that the orientation of the axis between the first camera and the second camera has changed in the first manner relative to a horizon of the physical environment. In some embodiments, the first portion of the capture guide is locked (e.g., world-locked) to the horizon of the physical environment. Locking the first portion of the capture guide to the horizon of the physical environment provides the user with feedback about an orientation of the computer system relative to the horizon, thereby providing improved visual feedback. In addition, locking the first portion of the capture guide to the horizon enables the computer system to encourage users to take spatial captures that are aligned to the horizon, thereby making the spatial capture more comfortable to view using a standard head position.
In accordance with some embodiments, the change in orientation of the axis between the first camera and the second camera relative to the physical environment is based on a change in an orientation of the computer system (e.g., 700) (e.g., while the computer system is worn on a head of the user and the head of the users tilts (e.g., to the left or the right)). In some embodiments, changing the position of the first portion of the capture guide relative to the second portion of the capture guide to indicate a change in orientation of the axis between the first camera and the second camera relative to the physical environment includes changing an appearance of or maintaining an appearance of the second portion of the capture guide to have a same orientation relative to the axis between the first camera and the second camera before and after the change in orientation of the one or more input devices. In some embodiments, the computer system is a head-mounted device, wherein the position of the second portion of the capture guide is based on a tilt of the head-mounted device. Locking the second portion of the capture guide to the axis between the two cameras provides feedback about a state of the computer system (e.g., a relative orientation of the two cameras). In addition, such locking combined with the first portion of the capture guide locking with respect to the physical environment provides feedback about a state of the computer system (e.g., to compare how the relative orientation of the two cameras compares with the orientation of the physical environment), thereby providing the user with improved visual feedback. In addition, locking the second portion of the capture guide to the axis between the two cameras enables the computer system to encourage users to take spatial captures that are aligned to the horizon, thereby making the spatial capture more comfortable to view using a standard head position.
In accordance with some embodiments, while displaying the media capture user interface (e.g., 710) including the capture guide (e.g., 720A and 720B), in accordance with a determination that the orientation of the axis between the first camera and the second camera has changed in a second manner relative to the physical environment (e.g., rotating around an axis that is perpendicular to the ground and/or rotating around an axis that is parallel to the direction of gravity) that is different from the first manner relative to the physical environment, the computer system (e.g., 700) maintains the position of the first portion (e.g., 720A) of the capture guide relative to the second portion (e.g., 720B) of the capture guide. In some embodiments, while the position of the first portion relative to the second portion of the capture guide is maintained, both the position of the first portion and the position of the second portion of the capture guide are moved an equal amount in the same manner (e.g., direction and/or orientation) such that the relative position is maintained. Maintaining the position of the first portion relative to the second portion of the capture guide in situations in which movement does not affect the technical quality of a capture provides the user with visual feedback about a state of the device, thereby providing improved visual feedback.
In accordance with some embodiments, while displaying the media capture user interface (e.g., 710) including the capture guide (e.g., 720A and 720B): the computer system (e.g., 700) detects movement of the computer system (e.g., 700) and, in response to detecting movement of the computer system (e.g., 700), the computer system (e.g., 700) changes display positions of the first portion (e.g., 720A) of the capture guide and the second portion (e.g., 720B) of the capture guide (e.g., with or without maintaining the position of the first portion of the capture guide relative to the second portion of the capture guide). In some embodiments, the first portion and the second portion of the capture guide move as the computer system moves. In some embodiments, the computer system is a head-mounted device that is worn on a head of the user and the computer system moves as the head of the user moves. Moving both the first portion and the second portion of the capture guide as the computer system moves provides the user with visual feedback the movement of the computer system (e.g., that the computer system is moving and/or the direction in which the computer system is moving), thereby providing improved visual feedback.
In accordance with some embodiments, displaying the media capture user interface (e.g., 710) includes displaying a media capture affordance (e.g., 714). In accordance with some embodiments, while displaying the media capture user interface (e.g., 714), the computer system (e.g., 700) detects (e.g., via the one or more input devices) input (e.g., 750C and/or 750)) selecting the media capture affordance (e.g., 714). In response to detecting input selecting the media capture affordance (e.g., 714), the computer system (e.g., 700) captures media (e.g., as represented by 722) (e.g., capturing one or more (2D or stereoscopic) images and/or capturing a (2D or stereoscopic) video, such as by using the first camera and the second camera). In some embodiments, detecting user input corresponding to the media capture affordance results in capture of media. Displaying a media capture affordance with the capture guide provides the user with feedback that media is able to be captured, thereby providing improved visual feedback.
In accordance with some embodiments, while displaying the media capture user interface (e.g., 710) including the capture guide (e.g., 720A and 720B), the computer system (e.g., 700) captures media of contents in a field of view of the first camera and the second camera. In some embodiments, the media is captured without displaying a media capture affordance before, during, or after the media is captured. In some embodiments, capturing media includes capturing one or more (2D or stereoscopic) images and/or capturing a (2D or stereoscopic) video of the contents in the field of view of both the first camera and the second camera (e.g., without capturing media of content in the field of view of the first camera and not in the field of view of the second camera). Capturing media in a field of view of the first camera and the second camera while displaying the capture guide provides visual feedback about the quality of the capture based on feedback provided by the capture guide, which enables the user to orient the computer system to improve the capture quality, thereby providing improved visual feedback.
In accordance with some embodiments, the captured media is spatial media. In some embodiments, the captured media is spatial visual media, such as a spatial image or a spatial video. When first portion and second portion of the capture guide are aligned, captured spatial media will be displayable in an orientation that is comfortable to view (e.g., won't cause the user to feel the alignment of the camera sensors that causes discomfort).
In accordance with some embodiments, the computer system (e.g., 700) detects (e.g., via one or more sensors (e.g., an accelerometer, an optical sensor (e.g., a camera))) a change in a field of view of the first camera and/or the second camera that occurs at a first speed and in a first direction. In response to detecting the change in the field of view, the computer system shifts (e.g., as in
In accordance with some embodiments, the one or more portions of the capture guide includes the second portion (e.g., 720B and/or 722) of the capture guide. Causing the second portion of the capture guide to move on the display in a direction and speed that are based on a direction and speed of the movement of the computer system makes the capture guide more comfortable to view and provides feedback about a state of the device (e.g., that the computer system is moving).
In accordance with some embodiments, the second portion (e.g., 722) includes display of media (e.g., an image or spatial media) captured by (e.g., a copy of content in a field of view of) at least one of (e.g., one or both of) the first camera and the second camera. In some embodiments, the media corresponds to a representation of what would be or is being captured with a current orientation. The second portion including display of content of the field of view of the first camera and/or the second camera provides feedback about a state of the computer system (e.g., what would be captured or what is being captured in a current state) and allows the computer system to display the media such that the user can also perceive the physical environment separately (e.g., through the media capture user interface including a representation of the physical environment or including a portion that is at least partially see-through).
In accordance with some embodiments, the one or more portions of the capture guide includes the first portion (e.g., 722). Causing the second portion of the capture guide to move on the display in a direction and speed that are based on a direction and speed of the movement of the computer system makes the capture guide more comfortable to view and provides feedback about a state of the device (e.g., that the computer system is moving). In addition, the first portion will be both providing feedback about a relative orientation of the physical environment as well as movement of the computer system.
In accordance with some embodiments, a portion (e.g., 718) of the capture guide (e.g., the first portion, the second portion, and/or a third portion (e.g., 718) of the capture guide) is displayed to appear at a depth corresponding to a target subject (e.g., 712C) within a field of view of the first camera and/or the second camera. In some embody embodiments, while displaying the media capture user interface, in accordance with a determination that a set of one or more target criteria are met, displaying, via the display generation component, a portion of the capture guide (e.g., the first portion, the second portion, and/or a third portion of the capture guide) to appear at a depth of a target subject within a field of view of at least one camera of the computer system. In some embodiments, the set of one or more target criteria include a criterion that is met when the target subject is identified within the field of view. In some embodiments, the set of one or more target criteria include a criterion that is met when a hardware input device (e.g., a hardware button) is activated. In some embodiments, the portion of the capture guide follows the target subject as the target subject moves within the field of view. Displaying a portion of the capture guide to appear at the depth of the target subject provides feedback that the target subject has been identified and is included within a field of view of what is or will be captured.
In accordance with some embodiments, a portion (e.g., 712C) of (e.g., the first portion, the second portion, and/or a third portion) of the capture guide is world-locked to a target subject (e.g., a person, a physical object) within a field of view of at least one camera (e.g., the first camera and/or the second camera) of the computer system. In some embodiments, as the computer system moves relative to the target subject, the portion of the capture guide that is world-locked to the target subject also moves based on the relative movement such that the arrangement between target subject (e.g., as displayed via the display generation component) and the portion of the capture guide that is world-locked to the target subject remains the same. In some embodiments, while displaying the media capture user interface and in accordance with a determination that a set of one or more lock criteria are met, displaying, via the display generation component, a portion of the capture guide (e.g., the first portion, the second portion, and/or a third portion of the capture guide) at a location corresponding to a target subject within a field of view of at least one camera of the computer system, wherein the display location of the portion is updated to maintain at a location corresponding to the target subject when the target subject moves within the field of view (e.g., the field of view is moved such that the target subject appears to be in a different location even though the target subject did not physically move; the field of view has not moved but the target subject has physically moved such that the target subject is in a different location within the field of view). World-locking the portion of the capture guide to the target subject provides feedback that the target subject has been identified by the computer system and is within the field of view of at least one camera.
In accordance with some embodiments, the computer system is in communication with a hardware input device (e.g., 714) (e.g., a depressible and/or capacitive button). In accordance with some embodiments, the computer system (e.g., 700) detects, via the hardware input device (e.g., 704), a user input (e.g., 750B and/or 750D). In response to detecting the user input via the hardware input device, in accordance with a determination that the user input (e.g., 750B) is of a first type (e.g., a touch on the hardware input device without depressing the hardware input device), the computer system displays, via the display generation component (e.g., 702), the capture guide with the first portion (e.g., 720A) (e.g., a first line, a first marking, a first color, and/or a first shape) and the second portion (e.g., 720B) (e.g., without capturing media of a field of view of the first camera and without capturing media of a field of view of the second camera) (e.g., as in
In accordance with some embodiments, in response to detecting the user input (e.g., 750B and/or 750D) via the hardware input device (e.g., 704), in accordance with a determination that the user input (e.g., 750D) is of a second type (e.g., a press or depression of the hardware input device) that is different from the first type (e.g., and while displaying the capture guide), the computer system (e.g., 700) captures media (e.g., a 2D photo, a 3D photo, a 2D video, and/or a 3D video) in a field of view of the first camera and/or the second camera (e.g., as in
In some embodiments, aspects/operations of methods 800, 1000, and 1200 may be interchanged, substituted, and/or added between these methods. For example, the spatial media that is captured using the capture guide of method 800 can be displayed at locations corresponding to the location of a physical object, as in method 1200. For another example, the use ofa user's gaze/attention for targeting as in method 1000 can be used for providing inputs of methods 800 and 1200. For brevity, these details are not repeated here.
In some embodiments, user interface 910 includes display of a viewfinder 912 that optionally includes a representation of a field of view of one or more cameras (e.g., a field of view of a first camera, a field of view of a second camera, and/or the overlap between the fields of view of the first camera and the second camera). Although
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Additional descriptions regarding
The computer system (e.g., 700) displays (1002), via the display generation component (e.g., 702), a user interface (e.g., 710 or 910) including a first portion (e.g., 912B, 912C, 712C, and/or 714) of the user interface and a second portion (e.g., 912B, 912C, 712C, and/or 714) of the user interface, wherein the second portion (e.g., 912B, 912C, 712C, and/or 714) of the user interface is different from the first portion (e.g., 912B, 912C, 712C, and/or 714) of the user interface. In some embodiments, the second portion is at least partially separate from the first portion.
The computer system (e.g., 700) detects (1004) activation (e.g., 950D, 750B, and/or 750D) of the hardware input device (e.g., 704). In some embodiments, the activation includes depression of the hardware input device. In some embodiments, the activation includes depression and release of the hardware input device.
In response (1006) to detecting the activation of the hardware input device, in accordance with a determination that the attention of a user is directed to the first portion (e.g., 912B, 912C, the portion corresponding to 950C, 714, and/or 712C) of the user interface (e.g., that the user is looking at the first portion), the computer system (e.g., 700) performs (1008) a first operation (e.g., selecting a subject as in
In response (1006) to detecting the activation of the hardware input device, in accordance with a determination that the attention of the user is directed to the second portion of the user interface (e.g., that the user is looking at the second portion), the computer system (e.g., 700) performs (1010) a second operation (e.g., selecting a subject as in
In some embodiments, the first portion (e.g., 912B, 912C, and/or 714) of the user interface includes display of a first control object (e.g., a display of a first control affordance (e.g., an affordance to capture an image, change a setting, scroll a page, and/or another operation)) and the second portion of the user interface includes display of a second control object (e.g., 912B, 912C, and/or 714) that is different from the first control object (e.g., a display of a second control affordance that is different from the first control affordance). Displaying different controls at locations in which different operations will be performed when the user's attention is directed to those locations provides the user with visual feedback about where the portions are located, thereby providing improved visual feedback.
In some embodiments, the first portion (e.g., 912B, 912C, and/or 714) of the user interface includes display of a first control object and the second portion (e.g., portion corresponding to 950C) of the user interface corresponds to a region without a control object (e.g., the second operation is a default operation when a particular control object is not being targeted using gaze). In some embodiments, the second portion does not include display of a control object (e.g., non-control object content is displayed in the second portion or nothing is displayed in the second portion). Performing the second operation (e.g., a default operation) when the computer system detects a gaze directed to an area without a control object enables additional functionality without displaying additional controls, thereby decluttering the user interface.
In some embodiments, performing the second operation that is different from the first operation includes: in accordance with a determination that an application (e.g., a first application, an application currently being executed by the computer system, and/or an application that was previously executed by the computer system) is in a first state, the second operation is a third operation (e.g., a first type of default operation); and in accordance with a determination that the application is in a second state that is different from the first state, the second operation is a fourth operation (e.g., a first type of default operation) that is different from the third operation (e.g., a second type of default operation). In some embodiments, the state of the application corresponds to a user interface and/or one or more user interface elements currently being displayed. In some embodiments, the state corresponds to a process currently being executed by the computer system. In some embodiments, the state corresponds to whether the application is currently active (e.g., displayed, emphasized, and/or being interacted with by a user). In some embodiments, when the application is in a state (e.g., the first state) in which the application is providing translations of text in the field of view of the one or more cameras, the third operation is an operation to cease providing translations of the text. In some embodiments, when the application is in a state (e.g., the second state) in which the application is not providing translation of the text in the field of view of the one or more cameras, the fourth operation is an operation to initiate providing translations of the text. In some embodiments, when the application is in a state (e.g., the first state) in which the application is capturing images and/or videos, the third operation is an operation to cease capturing images and/or videos. In some embodiments, when the application is in a state (e.g., the second state) in which the application is not capturing images and/or videos, the fourth operation is an operation to initiate capturing images and/or videos. Performing different operations based on a state of an application reduces the number of inputs needed to perform operations.
In some embodiments, performing the second operation that is different from the first operation includes: in accordance with a determination that a user interface of a first application (e.g., a translation application as in
In some embodiments, the hardware input device (e.g., 704) is a physical button (e.g., a depressible button or a non-depressible button). In some embodiments, the physical button (a depressible button and/or a solid state button) is a physically (more than just visually) distinguished region of the computer system that is responsive to touch and/or pressure to perform an activation operation. In some embodiments, the areas directly adjacent to (e.g., surrounding) the physical button are not configured to detect touch and/or pressure. In some embodiments, the physical button is a solid state button. In some embodiments (e.g., for solid state buttons), in response to detecting activation of a physical button, the computer system provides tactile feedback (e.g., using a tactile feedback generator of the computer system) to indicate that activation of the physical button was detected. The hardware input device being a physical button enables different operations to be performed with input at the same input device without displaying additional controls. For example, detecting activation of the physical button will cause different operations to be performed depending on where the attention of the user is directed.
In some embodiments, the computer system is in communication with one or more cameras (e.g., a first camera and/or a second camera), wherein the user interface (e.g., 710) is a media capture user interface, and wherein the first operation is a capture, via the one or more cameras, of media (e.g., 722) (e.g., spatial media, an image, and/or a video). In some embodiments, the second operation is a capture, via the one or more cameras, of a second type of media (different from the media captured during the first operation). Capturing media when the computer system detects the user looking at the second portion reduces the number of inputs needed to capture an image and allows such functionality to be performed without the need to display additional controls.
In some embodiments, the user interface (e.g., 910) is a translation user interface, and wherein the first operation includes displaying, via the display generation component, a translation (e.g., 922A and/or 9223)(e.g., from one language to another) of one or more characters (e.g., one or more words, one or more symbol, and/or any other representation in a language). In some embodiments, the one or more characters are located at a portion of the corresponding to the operation that is executed. Translating characters based on where a user's attention is directed reduces the number of inputs needed to perform such functionality, without the need to display additional controls.
In some embodiments, before displaying the user interface (e.g., 710 at
In some embodiments, aspects/operations of methods 800, 1000, and 1200 may be interchanged, substituted, and/or added between these methods. For example, the spatial media that is captured using the capture guide of method 800 can be displayed at locations corresponding to the location of a physical object, as in method 1200. For another example, the use of a user's gaze/attention for targeting as in method 1000 can be used for providing inputs of methods 800 and 1200.
Remote computer system 1100 has a display 1102 with a touch-sensitive surface. In some embodiments, remote computer system 1100 is a wearable device, such as a smartwatch, as illustrated in
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In some embodiments, remote computer system 1100 receives user input corresponding to a request to display user interface 1104 of the photo album application, as illustrated in
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Additional descriptions regarding
The computer system (e.g., 700) detects (1202) input (e.g., received in response to 1150A at computer system 1100)(e.g., user input or an application request) corresponding to a request to display a virtual object. In some embodiments, the virtual object includes content stored by the computer system.
In response to detecting the input, in accordance with a determination that the virtual object is a first type, the computer system (e.g., 700) displays (1204), via the display generation component (e.g., 702), the virtual object (e.g., 1122) at a first location (e.g., as in
While displaying the virtual object at the first location (e.g., as in
In response to detecting the change in location of the physical object (e.g., 1100) with respect to the viewpoint of the user, the computer system (e.g., 700) displays (1208), via the display generation component (e.g., 702), the virtual object at a second location (e.g., as in
In some embodiments, the change in location of the physical object (e.g., 1100) with respect to a viewpoint of a user is a change in spatial position of the physical object (e.g., 1100) in a physical space. Displaying the virtual object at a spatial location corresponding to the physical object enables the virtual object to be displayed at a location expected by a user without displaying additional controls. In addition, the virtual object following the spatial location corresponding to the physical object allows the user to have an expected area to look for the virtual object rather than having to search for the virtual object.
In some embodiments, while displaying the virtual object (e.g., 1122) at a first orientation (e.g., a first spatial orientation), the computer system (e.g., 700) detects, via the one or more input devices, a change in orientation (e.g., spatial orientation) of the physical object (e.g., the respective portion of the physical object, such as the surface of the physical object) with respect to the viewpoint of the user (e.g., as in
In some embodiments, the virtual object (e.g., 1122) of the first type is displayed using a first image displayed via a first display for a first eye of the user and a second image displayed via a second display, different from the first display, for a second eye of the user. Displaying the virtual object of the first type to appear as if it is being displayed by the physical object enables the computer system to display properties of the virtual object (e.g., different orientations) on a device that would not normally be able to show such properties (assuming that the physical object is a two-dimensional display). The computer system is able to display two images at the same time and allow for a user to view the images in a way that the virtual object is properly displayed in 3D space (e.g., view the multiple images as if they are a single image), a situation that may not be possible on a single two-dimensional display.
In some embodiments, the virtual object of the first type (e.g., a virtual object with one or more spatial properties) is based on a capture of spatial media (e.g., as in
In some embodiments, the input corresponding to the request to display the virtual object is received from a remote device (e.g., remote computer system 1100) with a second display generation component (e.g., 1102) that is different from the display generation component (e.g., 702), and wherein the request to display the virtual object corresponds to user input (e.g., 1150B), detected via the remote device (e.g., 1100) (e.g., corresponding to selection of the virtual object). Having selection of the virtual object occur on a remote device allows for the remote device to control where and what device should display the virtual object (e.g., the remote device can cause the virtual object to be displayed on a device that is able to display the virtual object's properties).
In some embodiments, the physical object is the remote device (e.g., 1100). The physical object being the device that detects selection of the virtual object allows for the remote device to already be the device that a user's attention is directed and so reduces time for which the user must look for where the virtual object is being displayed.
In some embodiments, a display screen (e.g., 1102) of the remote device (e.g., 1100) is configured to be in a low-contrast state while displaying the virtual object (e.g., 1122). In some embodiments, the remote device transitions to the low-contrast state in response to the input. In some embodiments, the display screen of the remote device ceases to be in the low-contrast state after display of the virtual object has ceased (e.g., the computer system indicates to the remote device that the display of the virtual object has ceased and the remote device ceases to operate in the low-contrast state). Configuring the screen of the remote device to be in a low-contrast state while displaying the virtual object allows for the virtual object to be displayed without content displayed by the remote device interfering.
In some embodiments, the low-contrast state is an off state or a state of displaying only a single color (e.g., black or gray) (e.g., as in
In some embodiments, before displaying the virtual object (e.g., 1122) via the display generation component (e.g., 702), the computer system (e.g., 700) displays, via the second display generation component of the remote device (e.g., 1100), a media item (e.g., 1112) other than the virtual object (e.g., 1122) (e.g., without help from the computer system). Displaying different items by different devices allows the system to take advantage of display components of the different devices, such as by displaying particular items with display components that are able to display particular properties of the particular items.
In some embodiments, while displaying a first portion of the virtual object (e.g., without displaying a second portion of the virtual object), the computer system (e.g., 700) detects, via the one or more input devices, a change in orientation of the physical object (e.g., the remote device or an object other than the remote device) with respect to the viewpoint of a user (e.g., as in the change in orientation between
In some embodiments, aspects/operations of methods 800, 1000, and 1200 may be interchanged, substituted, and/or added between these methods. For example, the spatial media that is captured using the capture guide of method 800 can be displayed at locations corresponding to the location of a physical object, as in method 1200. For another example, the use of a user's gaze/attention for targeting as in method 1000 can be used for providing inputs of methods 800 and 1200.
The foregoing description, for purpose of explanation, has been described with reference to specific embodiments. However, the illustrative discussions above are not intended to be exhaustive or to limit the invention to the precise forms disclosed. Many modifications and variations are possible in view of the above teachings. The embodiments were chosen and described in order to best explain the principles of the invention and its practical applications, to thereby enable others skilled in the art to best use the invention and various described embodiments with various modifications as are suited to the particular use contemplated.
As described above, one aspect of the present technology is the gathering and use of data available from various sources to improve XR experiences of users. The present disclosure contemplates that in some instances, this gathered data may include personal information data that uniquely identifies or can be used to contact or locate a specific person. Such personal information data can include demographic data, location-based data, telephone numbers, email addresses, twitter IDs, home addresses, data or records relating to a user's health or level of fitness (e.g., vital signs measurements, medication information, exercise information), date of birth, or any other identifying or personal information.
The present disclosure recognizes that the use of such personal information data, in the present technology, can be used to the benefit of users. For example, the personal information data can be used to improve an XR experience of a user. Further, other uses for personal information data that benefit the user are also contemplated by the present disclosure. For instance, health and fitness data may be used to provide insights into a user's general wellness, or may be used as positive feedback to individuals using technology to pursue wellness goals.
The present disclosure contemplates that the entities responsible for the collection, analysis, disclosure, transfer, storage, or other use of such personal information data will comply with well-established privacy policies and/or privacy practices. In particular, such entities should implement and consistently use privacy policies and practices that are generally recognized as meeting or exceeding industry or governmental requirements for maintaining personal information data private and secure. Such policies should be easily accessible by users, and should be updated as the collection and/or use of data changes. Personal information from users should be collected for legitimate and reasonable uses of the entity and not shared or sold outside of those legitimate uses. Further, such collection/sharing should occur after receiving the informed consent of the users. Additionally, such entities should consider taking any needed steps for safeguarding and securing access to such personal information data and ensuring that others with access to the personal information data adhere to their privacy policies and procedures. Further, such entities can subject themselves to evaluation by third parties to certify their adherence to widely accepted privacy policies and practices. In addition, policies and practices should be adapted for the particular types of personal information data being collected and/or accessed and adapted to applicable laws and standards, including jurisdiction-specific considerations. For instance, in the US, collection of or access to certain health data may be governed by federal and/or state laws, such as the Health Insurance Portability and Accountability Act (HIIPAA); whereas health data in other countries may be subject to other regulations and policies and should be handled accordingly. Hence different privacy practices should be maintained for different personal data types in each country.
Despite the foregoing, the present disclosure also contemplates embodiments in which users selectively block the use of, or access to, personal information data. That is, the present disclosure contemplates that hardware and/or software elements can be provided to prevent or block access to such personal information data. For example, in the case of XR experiences, the present technology can be configured to allow users to select to “opt in” or “opt out” of participation in the collection of personal information data during registration for services or anytime thereafter. In addition to providing “opt in” and “opt out” options, the present disclosure contemplates providing notifications relating to the access or use of personal information. For instance, a user may be notified upon downloading an app that their personal information data will be accessed and then reminded again just before personal information data is accessed by the app.
Moreover, it is the intent of the present disclosure that personal information data should be managed and handled in a way to minimize risks of unintentional or unauthorized access or use. Risk can be minimized by limiting the collection of data and deleting data once it is no longer needed. In addition, and when applicable, including in certain health related applications, data de-identification can be used to protect a user's privacy. De-identification may be facilitated, when appropriate, by removing specific identifiers (e.g., date of birth, etc.), controlling the amount or specificity of data stored (e.g., collecting location data a city level rather than at an address level), controlling how data is stored (e.g., aggregating data across users), and/or other methods.
Therefore, although the present disclosure broadly covers use of personal information data to implement one or more various disclosed embodiments, the present disclosure also contemplates that the various embodiments can also be implemented without the need for accessing such personal information data. That is, the various embodiments of the present technology are not rendered inoperable due to the lack of all or a portion of such personal information data. For example, an XR experience can generated by inferring preferences based on non-personal information data or a bare minimum amount of personal information, such as the content being requested by the device associated with a user, other non-personal information available to the service, or publicly available information.
This application claims priority to U.S. Provisional Patent Application 63/408,957, entitled “USER INTERFACES FOR CAPTURING MEDIA AND MANIPULATING VIRTUAL OBJECTS,” filed Sep. 22, 2022, the contents of which is hereby incorporated by reference in its entirety.
Number | Date | Country | |
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63408957 | Sep 2022 | US |