The present application relates generally to user options in modifying faces of computer simulation characters such as computer game characters.
As recognized herein, morphing a gamer's face onto a computer character can be fun and interesting particularly if provision is made for sharing the fun with friends.
Accordingly, in one aspect a device includes at least one storage device that is not a transitory signal and that includes instructions executable by at least one processor to cause the processor to present on at least one display at least one computer game having at least a first character. The instructions are executable to present on the display at least a first selector selectable by at least one end user to execute one or more of the following and any and all combinations thereof. The selector may be selectable to:
In another aspect, a method includes presenting on at least one display at least one computer game comprising at least a first character and presenting on the display at least one end user-generated alteration of an appearance or voice of the first character.
In another aspect, a device includes at least one processor programmed with instructions to present on at least one display at least one video comprising at least a first character, receive input from at least one input source to change at least a voice of the first character, an appearance of the first character, or a dialog of the first character, or any combination thereof, and present the video in accordance with the input.
The details of the present application, both as to its structure and operation, can be best understood in reference to the accompanying drawings, in which like reference numerals refer to like parts, and in which:
This disclosure relates generally to computer ecosystems including aspects of consumer electronics (CE) device networks such as but not limited to computer game networks. A system herein may include server and client components which may be connected over a network such that data may be exchanged between the client and server components. The client components may include one or more computing devices including game consoles such as Sony PlayStation® or a game console made by Microsoft or Nintendo or other manufacturer, virtual reality (VR) headsets, augmented reality (AR) headsets, portable televisions (e.g., smart TVs, Internet-enabled TVs), portable computers such as laptops and tablet computers, and other mobile devices including smart phones and additional examples discussed below. These client devices may operate with a variety of operating environments. For example, some of the client computers may employ, as examples, Linux operating systems, operating systems from Microsoft, or a Unix operating system, or operating systems produced by Apple, Inc., or Google, or a Berkeley Software Distribution or Berkeley Standard Distribution (BSD) OS including descendants of BSD. These operating environments may be used to execute one or more browsing programs, such as a browser made by Microsoft or Google or Mozilla or other browser program that can access websites hosted by the Internet servers discussed below. Also, an operating environment according to present principles may be used to execute one or more computer game programs.
Servers and/or gateways may be used that may include one or more processors executing instructions that configure the servers to receive and transmit data over a network such as the Internet. Or a client and server can be connected over a local intranet or a virtual private network. A server or controller may be instantiated by a game console such as a Sony Play Station a personal computer, etc.
Information may be exchanged over a network between the clients and servers. To this end and for security, servers and/or clients can include firewalls, load balancers, temporary storages, and proxies, and other network infrastructure for reliability and security. One or more servers may form an apparatus that implement methods of providing a secure community such as an online social website or gamer network to network members.
A processor may be a single- or multi-chip processor that can execute logic by means of various lines such as address lines, data lines, and control lines and registers and shift registers.
Components included in one embodiment can be used in other embodiments in any appropriate combination. For example, any of the various components described herein and/or depicted in the Figures may be combined, interchanged, or excluded from other embodiments.
“A system having at least one of A, B, and C” (likewise “a system having at least one of A, B, or C” and “a system having at least one of A, B, C”) includes systems that have A alone, B alone, C alone, A and B together, A and C together, B and C together, and/or A, B, and C together.
Now specifically referring to
Accordingly, to undertake such principles the AVD 12 can be established by some, or all of the components shown in
The AVD 12 may also include one or more speakers 16 for outputting audio in accordance with present principles, and at least one additional input device 18 such as an audio receiver/microphone for entering audible commands to the AVD 12 to control the AVD 12. The example AVD 12 may also include one or more network interfaces 20 for communication over at least one network 22 such as the Internet, an WAN, an LAN, etc. under control of one or more processors 24. Thus, the interface 20 may be, without limitation, a Wi-Fi transceiver, which is an example of a wireless computer network interface, such as but not limited to a mesh network transceiver. It is to be understood that the processor 24 controls the AVD 12 to undertake present principles, including the other elements of the AVD 12 described herein such as controlling the display 14 to present images thereon and receiving input therefrom. Furthermore, note the network interface 20 may be a wired or wireless modem or router, or other appropriate interface such as a wireless telephony transceiver, or Wi-Fi transceiver as mentioned above, etc.
In addition to the foregoing, the AVD 12 may also include one or more input and/or output ports 26 such as a high-definition multimedia interface (HDMI) port or a universal serial bus (USB) port to physically connect to another CE device and/or a headphone port to connect headphones to the AVD 12 for presentation of audio from the AVD 12 to a user through the headphones. For example, the input port 26 may be connected via wire or wirelessly to a cable or satellite source 26a of audio video content. Thus, the source 26a may be a separate or integrated set top box, or a satellite receiver. Or the source 26a may be a game console or disk player containing content. The source 26a when implemented as a game console may include some or all of the components described below in relation to the CE device 48.
The AVD 12 may further include one or more computer memories/computer-readable storage mediums 28 such as disk-based or solid-state storage that are not transitory signals, in some cases embodied in the chassis of the AVD as standalone devices or as a personal video recording device (PVR) or video disk player either internal or external to the chassis of the AVD for playing back AV programs or as removable memory media or the below-described server. Also, in some embodiments, the AVD 12 can include a position or location receiver such as but not limited to a cellphone receiver, GPS receiver and/or altimeter 30 that is configured to receive geographic position information from a satellite or cellphone base station and provide the information to the processor 24 and/or determine an altitude at which the AVD 12 is disposed in conjunction with the processor 24. The component 30 may also be implemented by an inertial measurement unit (IMU) that typically includes a combination of accelerometers, gyroscopes, and magnetometers to determine the location and orientation of the AVD 12 in three dimension or by an event-based sensors.
Continuing the description of the AVD 12, in some embodiments the AVD 12 may include one or more cameras 32 that may be a thermal imaging camera, a digital camera such as a webcam, an event-based sensor, and/or a camera integrated into the AVD 12 and controllable by the processor 24 to gather pictures/images and/or video in accordance with present principles. Also included on the AVD 12 may be a Bluetooth transceiver 34 and other Near Field Communication (NFC) element 36 for communication with other devices using Bluetooth and/or NFC technology, respectively. An example NFC element can be a radio frequency identification (RFID) element.
Further still, the AVD 12 may include one or more auxiliary sensors 38 (e.g., a pressure sensor, a motion sensor such as an accelerometer, gyroscope, cyclometer, or a magnetic sensor, an infrared (IR) sensor, an optical sensor, a speed and/or cadence sensor, an event-based sensor, a gesture sensor (e.g., for sensing gesture command)) that provide input to the processor 24. For example, one or more of the auxiliary sensors 38 may include one or more pressure sensors forming a layer of the touch-enabled display 14 itself and may be, without limitation, piezoelectric pressure sensors, capacitive pressure sensors, piezoresistive strain gauges, optical pressure sensors, electromagnetic pressure sensors, etc.
The AVD 12 may also include an over-the-air TV broadcast port 40 for receiving OTA TV broadcasts providing input to the processor 24. In addition to the foregoing, it is noted that the AVD 12 may also include an infrared (IR) transmitter and/or IR receiver and/or IR transceiver 42 such as an IR data association (IRDA) device. A battery (not shown) may be provided for powering the AVD 12, as may be a kinetic energy harvester that may turn kinetic energy into power to charge the battery and/or power the AVD 12. A graphics processing unit (GPU) 44 and field programmable gated array 46 also may be included. One or more haptics/vibration generators 47 may be provided for generating tactile signals that can be sensed by a person holding or in contact with the device. The haptics generators 47 may thus vibrate all or part of the AVD 12 using an electric motor connected to an off-center and/or off-balanced weight via the motor's rotatable shaft so that the shaft may rotate under control of the motor (which in turn may be controlled by a processor such as the processor 24) to create vibration of various frequencies and/or amplitudes as well as force simulations in various directions.
Still referring to
In the example shown, only two CE devices are shown, it being understood that fewer or greater devices may be used. A device herein may implement some or all of the components shown for the AVD 12. Any of the components shown in the following figures may incorporate some or all of the components shown in the case of the AVD 12.
Now in reference to the afore-mentioned at least one server 52, it includes at least one server processor 54, at least one tangible computer readable storage medium 56 such as disk-based or solid-state storage, and at least one network interface 58 that, under control of the server processor 54, allows for communication with the other devices of
Accordingly, in some embodiments the server 52 may be an Internet server or an entire server “farm” and may include and perform “cloud” functions such that the devices of the system 10 may access a “cloud” environment via the server 52 in example embodiments for, e.g., network gaming applications. Or the server 52 may be implemented by one or more game consoles or other computers in the same room as the other devices shown in
The components shown in the following figures may include some or all components shown in
Automatically or upon user selection a UI 300 shown in
Also, a scannable code (SC) 304 such as a quick response (QR) code or barcode or other code appears that can be scanned by a camera of, e.g., a user apparatus such as a smart phone. A prompt 306 may also appear to prompt the user to scan the code for a specific purpose, in the example shown, to upload a photo (“selfie”) of the user for purposes to be shortly described.
Indeed, and turning now to
The server receives the image of the user and at block 408 alters the face and if desired the body of the character shown at 302 in
In a non-limiting example, a Python script known as “Faceswap” may be used in which a library takes source video and merges the selfie onto a face in the video.
In non-limiting examples the image of the user may be blended with that of the game character. Blending may be accomplished using any appropriate bending algorithm. For example, blending the user and character images may be done using bitmaps and averaging corresponding bits to produce an average image, or using layer masks, or using alpha blending, in which a composite of two images is derived from combining pixel color values based on pixel transparency (alpha) values, typically on a pixel-by-pixel basis, etc. Blending may be of facial features only or it may be done by blending a full body image of the user with a full body image of the character.
The UI 600 may also present a second code 604 that can be scanned to share an image or images of the game character 602 altered in accordance with the image of the user. A prompt 606 may be presented to this effect.
Accordingly, at block 700 in
More specifically,
Once the user selects the recipient(s) and transmission mode, the recipient's network address or email address or phone number as appropriate for the selected transmission mode is accessed and data sent to an apparatus 1000 associated with the recipient and shown in
In response, as indicated at 1110 the server sends the image to the display 200 for presentation. The user image and IDs of the game video whose character is being altered are exchanged between the server and display as indicated by the arrows 1112. The display consequently fetches the altered video that includes the character altered according to the user image as indicated at 1114 and presents the second code 604, which is scanned by the user apparatus 800 to invoke the share app as indicated by the arrow 1116.
The techniques described above may be performed in real time or non-real time. Text as input by the user and voice as spoken by the user and picked up using a microphone may be morphed onto the game character as well as set forth further below.
A prompt 1206 may be presented to allow the user to change native dialog of the game associated with the character 1204 to use the user's name (by selecting selector 1208) or another fanciful name input by the user (by selecting selector/input field 1210). Thereafter, as the game and/or selected clip of the game is presented, the dialog played on audio speakers is changed such that whenever the native name of the character 204 is to be uttered, the name selected by the user is played instead.
A prompt 1306 may be presented to allow the user to create a digital image or video file, such as a graphical interchange format (.gif) file or Joint Photographic Experts Group (JPEG) file by, e.g., selecting a selector 1308. In response, the clip is converted to an image file in the appropriate format.
With more specificity,
Color selectors 1506 may be provided that can be selected by the user to define the color of the face of the character 1504. Age selectors 1508 may be provided that can be selected by the user to define the age of the face of the character 1504 (with more wrinkle lines indicating older age, etc., such that a first number of wrinkle lines is imposed on the face when a younger age is selected and a second number of wrinkle lines greater than the first number is imposed on the face when an older age is selected.)
The UI 1602 may include a selector 1606 selectable to allow a user to dub the user's voice onto dialog to be spoken by the character. The user may record a clip of his voice as indicated at 1608 by means of, e.g., a microphone on the user apparatus. The voice characteristics of the recorded voice are used to modify the voice of the character 1604.
Also, if desired the user may select a selector 1610 to have the character 1604 speak the game dialog native to the game, but in the user's voice if desired, or a selector 1612 to have the character 1604 speak a dialog created by the user by selecting at 1614 either to dictate the desired dialog into a microphone of the user apparatus, or to input text at 1616 that is converted to speech and used for the dialog of the character 1604 or other character.
The UI 1702 can include text size selectors 1704 to enable a user to select the size and if desired location of text to be presented on the display during game play as typed in by the user or received from a friend. The UI 1702 also may include animation selectors 1706 to allow a user to define what text terms are to be animated or colored or otherwise highlighted during game play, including types of words and specific words themselves as defined by the user in a field 1708.
Machine learning may be used to put friends together, in which a game console can capture a video of the period of a game in which, for example, a trophy was won and share the video between friends on a friend's list of a user apparatus.
While the particular embodiments are herein shown and described in detail, it is to be understood that the subject matter which is encompassed by the present invention is limited only by the claims.
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“International Search Report and Written Opinion”, dated Mar. 27, 2023, from the counterpart PCT application PCT/US22/082387. |
Number | Date | Country | |
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20230219008 A1 | Jul 2023 | US |