Crane-type or “claw machine” arcade games are popular amusement devices often provided in game arcades, stores, or other public places. In these types of games, prize objects are provided within the game itself and are viewable by a player through transparent glass enclosure or the like. Upon the insertion of a coin or other monetary input into the game, the player controls a mechanical claw or pick-up device with a joystick, buttons, toggle switch, or other control to maneuver the pick-up device over a prize. The claw or pick-up device is then lowered toward the prize upon activation either automatically by a controller such as a computer or manually by the player, depending on the particular game. The claw or pick-up device is then either automatically opened when it reaches the level of the prizes or is opened under the player's control. After a predetermined amount of time, the claw may be automatically closed and elevated. Depending upon the claw's proximity and position with respect to the prize, the claw may or may not be able to grasp a prize and hold onto the prize as the claw is raised. The controller then moves the claw or pick-up device over to a dispensing container and opens the claw, allowing the prize (if any is held) to drop into the dispensing chute and to be guided through the dispenser to an opening accessible to the player. In a common implementation, a sensor within the dispenser detects whether a prize has been won by the player. After the claw is opened over the dispenser, the controller moves the claw to its original starting position and waits for another insertion of the coin (unless the player is provided with multiple tries).
The prizes that the operator of a claw-type crane game can provide in the game are usually limited in selection due to the limitations of a mechanical claw. Since the claw must surround an object to be able to pick it up, most prizes in a claw-type crane game have been limited to plush animals, stuffed dolls, or other soft, rough-surfaced merchandise that can be surrounded and grabbed by the claw fingers and raised from the supporting surface. Usually, flat, smooth or thin objects are not able to be picked up and held by the claw. However, a large number of flat, smooth, and thin objects are desirable to used as prizes in a crane-type game, such as smooth-surfaced spheres or eggshell containers, boxes, gumballs, cups, bulbs, trading cards, etc. Players desire to win these types of items and operators desire to provide them; however, the standard claw type mechanism cannot be used to pick them up.
One solution to the inability of claw-type cranes to pick up these objects is to provide a different type of pick-up device. One type of device that is used is a vacuum device that uses air suction to grab and hold an object. In U.S. Pat. No. 5,513,772 of Glaser (incorporated herein by reference in its entirety), a vacuum embodiment of a crane pick-up game is disclosed in which a vacuum motor is suspended from a string and concealed by a facade or enclosure. The player may move the motor and lower the motor towards a field of prizes similarly to the claw in claw-type crane games. A spinning fan within the motor creates a suction force that is used to pick up and hold prizes. An orifice with a screen is used to prevent items from being sucked into the orifice. Prizes captured and held by the suction are dispensed to the player through a dispenser.
More recent vacuum crane games have improved on the concept and made the game more challenging. In my U.S. Pat. No. 5,855,374 (also incorporated herein by reference in its entirety), a vacuum crane game is disclosed wherein the vacuum head is used to pick up one of the prizes using a suction force that is provided by a vacuum pump coupled to the vacuum head by a hose and located away from the vacuum head. Moving the pumping apparatus away from the crane head mechanism provides greater maneuverability than previous devices that carried the pumping equipment at the crane head. In general, the vacuum crane game is characterized by a vacuum pick up device positioned above the prize or target area and may be moved along a horizontal axis above the prize area. The pick up device includes a vacuum head that may be raised and lowered toward a turntable in a z-direction. The vacuum head is operative to pick up one of the prizes using a suction force that is provided by a vacuum pump coupled to the vacuum head by a hose. The vacuum pump is located away from the vacuum head to allow the vacuum head to move without interference. The player may control the movement of the pick up device to position the vacuum head over the prize area at a desired position, lower the vacuum head, and pick up a prize using the suction force. The pick up device is moved to a dispenser area and the suction force is removed to allow the prize to be dispensed to the player. The disclosure of my '374 patent is incorporated fully herein by reference. In another embodiment, the vacuum head may be moved in both x- and y-directions above the prize area and the turntable is omitted. Also, the vacuum can be created by a plunger type suction device, but a vacuum hose connection is preferable in some cases because disengagement is easily accomplished by turning off the vacuum.
With vacuum crane games, it is desirable to provide prizes having smooth continuous surfaces such that a seal can be formed by the vacuum head against the prize. Without a complete seal, the vacuum head cannot effectively apply suction to the prize sufficiently to enable the prize to be lifted out of the prize bin. As a consequence, prizes such as jewelry, trading cards, candy, and toys are typically enclosed in transparent or opaque spheroids such as spheres and egg-shaped plastic containers. Such spheroids will have exteriors that meet the requirement of smooth, continuous surfaces allowing the vacuum head to make complete, sealing contact. An example of this type of prize collection for a vacuum crane game can be found in my U.S. Pat. No. 6,598,881, entitled “Crane Game with Prize Redistribution Mechanism” and incorporated herein fully by reference.
The present inventor is the named inventor of many other popular crane-type arcade games found in today's arcades. For example, U.S. Pat. No. 4,272,082, entitled “Coin Projecting Amusement Device,” discloses an amusement wherein coins may be controllably deposited by the player on a playing surface having a multiplicity of surface interruption means thereon. A vertical dam translates over at least a portion of said playing surface and pushes said deposited coins against a random pattern of accumulated coins, causing some of said accumulated coins to fall over an edge into a collecting and counting means. This game is marketed and sold under the trademark “Wedges and Ledges.” U.S. Pat. No. 4,303,248, also invented by the present inventor, discloses an amusement game where coins are dropped onto a flat surface over which a vertical dam is horizontally translated. The vertical dam translates over a portion of the flat surface and drops a certain of the accumulated coins over the edge. As the coins drop over the edge, they are collected in a counting chute to be synchronously counted in a memory which is then unloaded to vend out a corresponding number of tokens.
U.S. Pat. No. 4,726,585 also discloses an amusement apparatus in which a player controls a pushing device to push items off of a playing field. A moveable surface is driven in a first pre-determined path and the pusher device is moveable in a linear path traverse to the path travel of the moveable surface. A delivery passage at one end of the path of the pusher device is arranged to deliver any item swept off the surface to a retrieval bin. U.S. Pat. No. 4,822,045 is directed to an amusement device comprised of a pair of spaced apart elongate members defining a track, and a rolling member for rolling along that track under control of an operator. The elongate members are spaced a fixed distance apart at their first ends establishing the normal home position of the rolling member. The opposite, second ends of the elongate members are moveable relative to one another to adjust their spacing and to control the movement of the rolling member along the track. The operator controls the separation of the elongate member so that the rolling member can roll from its home position to the opposite end of the track without falling between the opening separating the elongate members.
U.S. Pat. No. 5,553,865 discloses a rotary arcade game including a turn table having a central aperture. Prizes are positioned on the surface of the turn table and moved by a pivoting arm member operated by the player. The player attempts to manipulate an arm member to push prizes into a collection pocket where they are detected and dispensed to the player. U.S. Pat. No. 5,855,374 is directed to a crane game using a vacuum to selectively pick up prizes within a bin. The prizes are arrayed on a rotating turn table, and the player manipulates a vacuum pick up device linearly along a radial direction of the turn table to pick up prizes below. U.S. Pat. No. 6,139,429 discloses another crane game using a video screen for displaying images. A maneuverable sensor contacts the display screen to select prizes displayed thereon. U.S. Pat. No. 6,095,519 discloses an arcade game including a directing mechanism for aiming a game piece such as a token. U.S. Pat. No. 6,598,881 discloses a crane game with a prize redistribution mechanism for dispersing prizes to a substantially level configuration. Finally, U.S. Pat. No. 6,770,001 discloses a vacuum crane game with targets having beaded portions that vary the difficulty of acquiring said targets.
U.S. Pat. No. 6,991,230 discloses an amusement device in the form of an arcade game that comprises a rotating playing field arrayed with targets at the perimeter. Using a projectile such as a token or coin, the player drops the projectile into a chute in an attempt to knock down the targets on the rotating playing field. If the player knocks over a target with the projectile, the target is recognized by a detector and then returned to its original position for subsequent play.
U.S. Pat. No. 7,168,702 invented by the present inventor discloses an arcade type amusement device wherein a projectile such as a token is aimed at a target via a guidance mechanism such as an elongate chute. A deflector may be used to alter the path of the projectile, where the deflector is intermittently present along the trajectory of the projectile so as to require timing to engage the deflector. Upon a successful strike of the target, a ball is released down a helical track toward a rotating playing field interspersed with holes assigned various values. When a ball reaches the rotating playing field, it will rebound and roll until it falls within one of said holes, whereupon a point value is awarded based on the particular value of the hole. The player may receiver redemption tickets or points based on the point value awarded.
The foregoing illustrate arcade type games credited to the present inventor. The games are predominantly skill-based with an element of luck woven into the overall operation of the games. However, the advent of the vacuum crane has led to the ability to include prizes of higher value, which in turn attracts more customers and more profit for the owner of the games. However, with greater value prizes comes the need to more accurately control the win percentage of the games to prevent the games from being won too easily. The present invention addresses this need.
The present invention is vacuum pick-up device for a vacuum crane game that can be used to pick up prizes or targets that are cup shaped. The cup-shaped targets may be cylindrical bodies that are hollow with an open top and that allows the pick-up device to enter from above, and with a bottom surface that includes or displays a prize value, such as for example a poker chip with varying levels of denomination. The pick-up device has a disk that had a diameter smaller than the cup-shaped target so that the pick-up device can lower into the target, make contact with the bottom surface, and pick up the target. However, in the present invention the pick-up device includes two or more projections that extend radially toward the target's cylindrical wall and can be used to increase or decrease the tolerance between the wall of the target and pick-up device. The smaller the tolerance, the more difficult it is to capture the prize, and thus more expensive prizes can be offered that have a very small tolerance while lesser value prizes can also be offered that have a greater tolerance, and thus a higher chance of being won. This feature gives the game's owner greater flexibility in the type of prizes offered and the variety of prizes offered without changing the overall set-up of the game, since different value prizes can be selectively set to different win percentages.
Other features and advantages of the invention will become apparent from the following detailed description, taken in conjunction with the accompanying drawings which illustrate, by way of example, the features of the invention
Front panel 14 can be positioned below and/or above the player controls 30 and playing area 18, as shown in
Speaker(s) 24 can emit sounds based on game actions and other game states and is controlled by a game control system as described subsequently. The front panel 14 can also include other features if appropriate. For example, in an alternative embodiment, a ticket dispenser (not shown) may be included on front panel 14 if desired to dispense a ticket award to the player based upon a game score, characteristics of a captured object, or other result or event of a game, rather than (or in addition to) providing the player with a prize in dispenser 22.
Player control panel 16 allows a player to manipulate events in the game, and includes an actuation device such as a push button 28 to initiate the movement of the crane. Alternatively, the motion of the crane in the two dimensional horizontal plane can be ongoing, and help attract players to the game. Game action occurs in playing area 18, where a pick up mechanism 42 is moved about the playing area 18 using a joystick 30 or other controller device. Alternatively, the movement of the pick-up device 42 can be controlled to operate randomly. In one embodiment, the player actuates the crane using the push button 28 when the crane's random motion moves over a prize desired by the player. Once the push button 28 is pressed, the crane immediately stops moving in its random motion above the playing area and the game then lowers the pick-up device in the spot where it was when the player pressed the button 28, and if the player is accurate the crane may capture a prize and carry it to the treasure chest 46. Alternate controls can also be provided to select various game functions, such as sensitivity of the controls, number of players in a game, activate sound, etc. For example, in the described embodiment, a slow button 31 can be pressed by the player to slow down the movement of the crane during the random motion portion of the game so as to allow the player a better opportunity to acquire the selected prize. In some embodiments, a player may get multiple chances to guide the pick up mechanism with one coin or credit, or, alternatively, the player may be required to insert additional coins.
Game playing area 18 is used to display the game action and prizes to a player and is the area where game action occurs. A transparent shield can prevent the player from interfering with game action. The game's controller governs the motion of the pick up device above the playing field. At some point the player actuates the pick-up device via control panel 16 to stop the motion of the crane in the horizontal plane and lowers the pick-up device so that a prize may be picked up. If a prize is picked up, the game controller automatically guides the pick up head to the treasure chest 46 and releases the prize, and moves back into a starting position. However, unlike prior crane games, the player cannot retrieve the prize and it sits in the drop zone, or “treasure chest,” until the game is authorized to release the prize.
Alternatively, the pick-up device 42 may recognize when a target has been successfully “hit” and award a prize to the player based on this recognition without having to remove the target. This obviates the need to replenish the targets since they never leave the game. Instead, the game awards a prize or coupon or redemption ticket based on the successful acquisition of the prize.
The pick-up device 42 includes a cable 50 that allows the pick-up device to be lowered onto the target 100, and a suction cup 52 that can be lowered into the target such that it can make contact with the bottom panel 110 and adhere to the target 100. The suction can be through an applied vacuum, or can use the suction cup 52 as a plunger-type device. In the latter case, it may be helpful to add a weight in the form of a disk 56 to help evacuate the air in the suction cup 52 and thus create a suction force to pick up the target 100. As shown in
To control the tolerance and thus the win percentage, the pick-up device 42 is equipped with a plurality of radially outwardly extending projections 58 protruding from the disk 56. These projections 58 may be 120° apart as shown in
On the other hand, in
In
On the other hand, in
As one skilled in the art will appreciate, there are many modifications and alterations to the just-described embodiments that would be readily apparent to those skilled in the art, and such modifications and alterations are intended to be included within the scope of the invention. Accordingly, the invention should not be construed or limited to those just described embodiments, which are illustrative but not exclusive, but rather the scope of the invention should be determined by the words of the claims appended below using those words common and ordinary meanings within the context of the embodiments described above.
Number | Name | Date | Kind |
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