The present invention is directed to arcade games, and more particularly to an arcade game where vacuum pick-up devices extract prizes from a rotating playing field.
Arcade games are well known in the art. There are video games, pinball games, bowling games, shooting games, and the like. One popular type of arcade game is a crane game, where a player maneuvers a crane or pick-up game over prizes or targets laid over playing field, and tries to extract the prize using the crane. Early versions of this type of game used a mechanical claw to extract plush animals and the like. The popularity of these games led to variations, including a vacuum pick-up device that is more versatile and can pick up a wider variety of targets. The present inventor has invented many new developments in this field, and has received many patents for both crane games and vacuum pick-up devices in particular.
The present invention is a new arcade game that utilizes a vacuum pick-up device to pick-up prizes from a protected by a silo. In this variation, the targets are arranged on a rotating turntable or conveyor belt, and multiple players can play at multiple player stations. The prizes can be lightweight cards, such as gift cards, that are stacked in silos on a platform that can rotate in one or two directions. Each player has a designated vacuum pick-up device that the player can move radially along the turntable so that, as the turntable rotates, each player can access to the entire playing field. Each player can stop the rotation of the playing field using his/her player controls, and the designated vacuum device immediately drops onto the playing field. If one player stops the playing field, the other players cannot continue an attempt to win a prize until the active player is finished. When the active player is finished, the playing field begins to rotate again and other players may stop the playing field themselves with an attempt. The skill is in controlling the pick-up device precisely at the time that the silo is under the pick-up device. In an alternate embodiment, the playing field does not stop and all players may try an extraction simultaneously.
If the player has correctly positioned the pick-up device, the pick-up device will lowing directly into a silo where the cards are located. The suction function is triggered, and the pick-up device will extract the gift card. If the player has not positioned the pick-up device correctly, the pick-up device will not extract a target and will return to the home position. The player must either pay for a new try, or a new player will take his place.
A first preferred embodiment of the present invention is illustrated in
Front panel 14 includes a player control panel 16 that includes player controls 30. Front panel 14 includes a coin deposit slot 20, and a speaker may also be provided on the housing 12. Coin deposit slot 20 may be more generally thought of as a payment area, where the game can accept payment in the form of currency, coins, game tokens, bills, tickets, and the like. In some embodiments, other types of monetary input may also be provided using a magnetic card reader to read a card with a magnetic strip that holds game credit information, or a bank card such as a credit card, debit card, etc. A token deposited in coin deposit slot 20 (or other payment method) starts a game. Dispenser compartment 22 is used to provide access to the retrieval bin in the event of a successful attempt by the player.
The front panel 14 can also include other features if appropriate. Player control panel 16 allows a player to manipulate events in the game, and includes player controls 30 such as an actuation device such as a forward and backward button to control the movement of the extraction device 42 in a radial direction with respect to the turntable 44. Alternatively, the movement of the extraction device in the two dimensional X-Y plane can be controlled by a joystick 25, roller ball, touchscreen, or other input device. Each player's extraction device 42 is suspended above the turntable 44 and is responsive to the player's controls so that the player can position the extraction device 42 either along a radial line of the turntable 44 or moved within the player's quadrant.
At the bottom of the playing area 18 is a motorized turntable that supports a plurality of cylindrical columns or silos 50, which may have different heights and diameters. Each silo 50 houses a stack of targets, such as gift cards. The target area formed by the silo wall is dimensioned so as to be slightly larger than the largest dimension (e.g., a diameter) of the extraction device 42. Thus, only by precisely hovering the extraction device 42 over the silo's target area can the player successfully lower the extraction device into the silo 50 to collect a gift card 51.
The player at each station moves the pick-up device 42 associated with that station over the selected silo in an attempt to withdraw a prize. Once the player hits a “stop” button on the player controls 30, the conveyor belt stops and the pick-up device immediately drops from its position (
There are many variations and changes that can be made to the foregoing embodiments that would be recognized by one of ordinary skill in the art, and the present invention is intended to include and incorporate all such variations and changes. For example, the playing field may rotate continuously, intermittently, or only when a player initiates an attempt at a prize. Thus, the scope of the invention is not intended to be limited by any of the descriptions or depictions in the figures, but rather solely by the words of the appended claims using their customary and ordinary meanings, in light of descriptions herein.
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