Variable jackpot amusement game

Information

  • Patent Grant
  • 6206370
  • Patent Number
    6,206,370
  • Date Filed
    Friday, July 16, 1999
    24 years ago
  • Date Issued
    Tuesday, March 27, 2001
    23 years ago
Abstract
In a coin operated amusement game, a coin track is provided directing coins toward a plurality of target receptacles arranged to receive properly timed coins. Relative movement is provided between the target track and the receptacles. A properly timed coin inserted in the track will roll down the track, then travel through the air, and then land in and be retained in the target receptacle. Dump targets are provided wherein a properly timed coin will activate the dump target and cause the corresponding receptacle to be dumped and provide the player with an award corresponding to the number of coins dumped out of the receptacle.
Description




SUMMARY OF THE INVENTION




The present invention involves gaming devices designed to reward the skill of the player. The games have a relatively simple design and are accordingly easy and inexpensive to manufacture and can be adapted to a number of commercial embodiments. In accordance with the invention, a coin is inserted into a coin track having an U-shaped structure to cause the coin to roll in the track. The word “coin” is used herein to mean a monetary coin such as a quarter or it may also mean a token. The track directs the coin toward target receptacles and relative motion is provided between the track and the target receptacles as the coin rolls in the coin track. The player records a win and receives a reward if the player times the insertion of a coin into the track to cause the coin to land in the target receptacle. In addition, a player can win a jackpot and receive an award corresponding to all the coins accumulated in a target receptacle if the player achieves a precise timing of the coin to cause the coin to hit a dump target for the target receptacle.




A slot or slots are provided for the reception of coins or tokens. Coins which are inserted into a slot are directed to a coin acceptor. If the coin is genuine, it is next directed to an inclined track.




In the first embodiment, the top of the coin track is pivotally attached under the exit of the coin acceptor. The opposite end of the track is suspended in air over the play area and can move in an arc which spans a series of target receptacles. The track is moved by a linkage to a rotating wheel or cam provided inside of the cabinet to provide relative movement between the coin track and target receptacles. In this embodiment, the targeted receptacles comprise a series of toy dump trucks each having a bed and a dump lever. A player can score either by landing a coin in the bed of the truck or score a jackpot by hitting the dump lever with a coin. When the dump lever is hit, the player receives an award corresponding to the number of coins in the truck bed.




In a second alternative embodiment, the target receptacles are open train cars or trams, which are positioned around the periphery of a horizontal turntable having a simulated train track extending around the periphery thereof and on which the train cars are positioned. The turntable is rotated to provide simulated motion of the train cars traveling around the track on the turntable. Supported above the rotating turntable is a coin receiving console and from which coin tracks extend downwardly toward the train cars. The console has a coin receiving slot on all four lateral sides thereof to provide four playing positions on each of four sides positioned around the rotating turntable. A coin receiver is provided for each coin slot and a coin track is provided for each coin slot extending down toward the rotating train cars. When a coin is inserted into the slot, the coin, if genuine, will be directed into the coin track which directs the coin out toward the rotating train cars. If the coin is inserted at the proper time, the coin will fall into one of the train cars and be recorded as a win. If the insertion of a coin is perfectly timed, the coin will land in a dump slot, one of which is positioned over each train car. A coin landing and remaining in the dump slot will actuate a switch to cause the train car to be dumped and will be scored as a jackpot for the player who causes the coin to land and remain in the dump slot. The player will then receive an award corresponding to the number of coins in the car.




In both of the above described embodiments, coins which do not land in the target vehicle, either a dump truck or a train car, fall into the coin pit and are detected as they fall into coin collector. A win is detected, represented by a coin landing in the target vehicle, by the system failing to detect a coin falling into the coin collector a predetermined time interval after insertion of the coin into the coin slot.




When the player records a win, he is awarded with tickets or, alternatively, he may be awarded to coins or tokens.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective view partially broken away schematically illustrating a first embodiment of the coin operated amusement device of the invention.





FIG. 2

is a block diagram of the circuit employed in the system of FIG.


1


.





FIG. 3

illustrates an exploded view of the mechanism for dumping a target receptacle in the embodiment of FIG.


1


.





FIG. 4

is a perspective view schematically illustrating the second embodiment of the coin operated amusement game of the invention.





FIG. 4



a


schematically illustrates the turntable drive embodiment of FIG.


4


.





FIG. 4



b


schematically illustrates the structure for collecting and detecting coins that fall into the coin pit after missing a train car in the embodiment of FIG.


4


.





FIG. 5

is a block diagram of the circuit employed in the amusement game of FIG.


4


.





FIG. 6

is a partial perspective view showing the details of the target receptacle of the embodiment of FIG.


4


and the mechanism for dumping the target receptacle.











DETAILED DESCRIPTION




As shown in

FIG. 1

, coins inserted into slot


9


on the front of cabinet


10


, are received in a coin acceptor


12


. Coin acceptors are commercially available devices designed to detect spurious coins or slugs and will allow genuine monetary coins or tokens to pass. Genuine coins pass through acceptor


12


and are ejected with a predetermined velocity onto a U-shaped track


14


. Coins which do not conform to a predetermined criteria will be rejected and be returned to a dispenser area which can be accessed from the front of the cabinet. Track


14


is generally defined by a bottom and two vertical sidewalls which have a height approximately equal to the radius of the coin or token used. The vertical sidewalls are positioned apart from each other slightly wider than the width of the coin. The track is positioned on an incline with an elevated end directly below coin acceptor


12


and a lower distal end


16


suspended in space above the floor


18


of the play area. A coin such as that referenced by numeral


21


which is introduced to the top of the track will roll down the track and then will continue through the air in a path or trajectory determined by the location of the moving track. While the distal end of the track is free, the proximal end of the track is pivotally attached to the front of cabinet


10


directly beneath coin acceptor


12


. The track


14


can thus generally move in an arcuate pattern within cabinet


10


and is supported by the pivot attachment. Lights may also be provided along the track which are actuated when a coin is inserted into the device.




Pivotally attached to track


14


is one end


22


of a crank or control arm


24


which horizontally extends from the track towards the side of cabinet


10


. The opposite end


26


of control arm


24


is pivotally attached to the periphery of a wheel


28


or cam which is horizontally oriented on a bracket with respect to the play area. Wheel


28


is powered by a stepper motor


30


. As the wheel rotates, the control arm sweeps the track back and fourth across the cabinet causing end


16


of the track to periodically align with the target receptacles. The motor


30


causes the wheel or cam


28


to rotate at a constant speed.




Beneath the elevated and inclined track


14


is an inclined panel which makes up the floor


18


of the play surface. Positioned on the floor are a series of toy dump trucks


32




a


-


32




d


at locations outside the arc made by the end of the track. The trucks are positioned so that a coin which has rolled down the track


14


and gained momentum will fall downward and outward from the track as the track sweeps past the targets. If the drop of the coin is correctly timed, a coin leaving the end of the track will fall into the bed


40


of one of the trucks


32




a


-


32




d


or hit one of the dump lever targets


36




a


through


36




d


. The beds of the trucks serve as targets in a preferred embodiment and can accumulate coins and tokens. The dump levers are secondary smaller targets, one which is provided for each larger target. The smaller targets serve as jackpot targets and function as a dump lever for the bed of the truck. If the dump lever target is hit by a coin or token, all the coins or tokens accumulated in the truck corresponding to the dump lever are dumped and credited to the player.




In front of each target receptacle is an indicator bonus light such as that designated by reference numeral


42


. The bonus light is activated for a given target after a jackpot is scored. When the indicator bonus light is activated, the payoff for that target increases. The bonus indicator continues to flash at the truck until


15


coins or tokens have been detected as being accumulated in the bed on the truck. The bonus indicator thus provides an incentive to shoot at the empty target receptacles. In a preferred embodiment of the invention, after


15


coins have been detected in the truck bed of a previously emptied truck, the bonus light will change from truck to truck in a random fashion. In the preferred embodiment, the


100


tickets are provided for landing a coin in a target truck bed which has its bonus light activated.




Towards the rear of cabinet


10


the inclined floor


18


ends at a rear edge


44


which defines one side of a pit. A second surface


46


is inclined in the opposite direction and back under the floor


18


. The second surface


46


directs the coins into a collection area


48


underneath the inclined panel defining the floor


18


. Coins which do not land within one of the truck beds will fall onto the inclined surface of the floor


18


and their momentum will cause them to fall off the rear edge


44


. Coins are then directed through a coin detector


50


and then to the coin collection area


48


which is not visible to the player.




In operation, a player can visually inspect the progress of the end


16


of the track


14


sweeping back and forth across the target trucks beds and target dump levers. The activation of the bonus lights


42


in front of the trucks further provides incentives to shoot at the targets. A player then attempts to time the insertion of a coin or token into the slot to cause the coins to roll off the distal end


16


of the track into the bed of a truck or to hit a jackpot target.




Thus, from the slot, genuine coins pass through the coin acceptor


12


and are directed to the inclined track. A signal is generated by detector


13


when a genuine coin is ejected from the coin acceptor


12


to track


14


. As shown in

FIG. 2

, the signal from detector


13


is transmitted to a central processing unit


70


. The coin then rolls down the track, off the end of the track and into the air, continuing to roll or turn through the air. Depending on the location of the end of the track, the coin will then either miss all targets, land in the bed of the truck or hit the dump lever target.




If the coin lands in the bed of the truck, the coin detector


50


located adjacent to the collection box does not detect a coin. If the coin detector


50


does not detect a coin within a predetermined time following detection of a coin by detector


13


, the CPU


70


credits a score to the player. The target to which the score is allocated is based upon the location of the track


14


when the score is credited. In this regard, the position of the stepper motor


30


is divided into a series of angular sectors each of which corresponds to one of the target receptacles provided on the playing surface. A position sensor on the stepper motor provides a continuous input to the CPU


70


as shown in

FIG. 2

to signal the CPU which angular sector the motor is in.




The detection of a hit into a truck bed proceeds as follows: after a coin is inserted, a signal is generated by coin detector


13


and if this signal is not negated after a predetermined time


20


by a signal from coin detector


50


, the coin is credited to the target or truck bed


40


which corresponds to the current location of the distal end of the coin track


14


. The CPU


70


has four registers


53


, one for each of the trucks. Each register


53


keeps track of the number of coins in a corresponding truck bed. The CPU


70


determines the truck to which the coin is credited from the signal received from the position sensor on the stepper motor


30


indicating the angular sector of stepper motor and thereby indicating which truck bed


40


the distal end of the track


14


is adjacent. The CPU then increments the count in the register


53


corresponding to the truck


32




a


,


32




b


,


32




c


or


32




d


which is credited with receiving the coin or token.




After a signal from detector


13


has been as registered as a win, the CPU


70


then signals a ticket dispenser


55


to dispense a predetermined amount of tickets depending on the bonus status of the target. In a preferred embodiment, the dispenser will provide 100 tickets when the bonus indicator is activated and 10 tickets during routine play.




If a coin fails to land in a truck bed and fails to exit the device through the rear exit, no signal is generated by detector


50


to negate the signal generated from detector


13


. In this circumstance, the play is recorded as a score corresponding to the sector of the play area that the distal end


16


of the track


14


was located. Accordingly, in the unlikely event a coin does not land in a truck bed, but, nevertheless, for some reason remains on the surface of the play area, the coin will be recorded as a score even though it does not land within the bed of the truck.




When one of the dump levers


36




a


-


36




d


is hit by a coin, a different sequence of events is initiated. The dump lever actuates a switch which sends a signal to the CPU


70


which then activates the light


52


and sound effects indicating a jackpot has been hit. The switch actuated by the dump lever also closes a circuit to energize a motor


54


corresponding to the dump lever the motor


54


being located under floor


18


. As shown in

FIG. 3

, the motor


54


drives a cam wheel


56


through a reduction gear. The cam wheel


56


is connected to the truck bed


40


by means of a linkage


57


. When the motor


54


is energized, it drives the cam wheel


56


to move the linkage


57


to lower the rear of the bed causing any coins which have accumulated within the truck to be dumped out the rear of the truck and over the edge


44


of the play area and into the pit. After the coins are dumped out of the truck bed, the motor


54


continues to run until the bed is returned to the down position. The motor


54


is stopped by the opening of the switch


58


by the cam wheel


56


.




When a jackpot has been hit, the CPU


70


reads the number stored in the register


53


for the truck bed corresponding to the dump lever target. The CPU


70


then sends a signal to the ticket dispenser


55


to dispense a number of tickets which is proportional to the number of coins in the bed of the truck at the time the dump lever target for the truck was hit. The CPU


70


then resets the register to zero for the truck bed which paid off the jackpot. After the payoff, the CPU


70


activates the bonus light located in front of the target. The bonus light in front of the truck will remain activated until a predetermined number of coins are detected in the target. In a preferred embodiment, the bonus light remains activated until


15


coins are deposited within the truck bed. When the bonus light is activated, landing a coin within a truck will provide a bonus payoff as described above.




One feature of the invention involves the use of two types of targets, the first being a target receptacle which can accumulate coins and the second being a dump target which can score a jackpot. If a coin is received within target receptacle, a predetermined payoff is provided. The truck bed thus serves as a collection reservoir which can be visually inspected by a prospective player and this collection reservoir and serves as the jackpot which is dumped from the truck when a jackpot is scored. Thus, the payoff for the jackpot will be a variable number of tickets which will correlate with the number of coins in the truck bed. A second feature of the invention involves the unique manner in which the winning coins are recorded and properly accounted for their respective target truck bed. Yet, a further feature of the invention involves the incorporation of the bonus light which provides an incentive to fill a target receptacle after a jackpot has been achieved. Yet, a further feature of the invention is the novel moving track and stationary target arrangement of the game.




In the embodiment of the game shown in

FIG. 1

, toy trucks and dump levers are used as targets. It is contemplated that other types of vehicles and targets can also be used as exemplified by the embodiment shown in

FIGS. 4-6

.




In the second embodiment of the invention shown in

FIG. 4

, a series of train cars


61


are positioned on a horizontal turntable


63


distributed around its periphery on a simulated track


65


extending around the periphery. When the turntable rotates, it carries the cars in a circular movement as if they were moving on the track


65


. The turntable


63


as shown in

FIG. 4



a


is driven by a capstan


64


rotated by a motor


67


mounted in the cabinet


69


, at the top of which the turntable


63


is rotatably supported in a suitable bearing. A console


71


is supported on four diagonal legs


73


extending from the corners of the upper surface of the cabinet


69


. The console


71


is in the shape of a box having four vertical sides facing in four directions and in each of the four vertical sides, a coin slot


75


is provided arranged to receive coins from four different players positioned on the four different sides of the cabinet


69


. Each of the coin slots


75


is defined by a coin acceptor


76


, which is mounted in the console


71


and which is like the coin acceptor


12


employed in the first embodiment. If the inserted coin is determined to be genuine, then the coin acceptor ejects the coin into a coin track


77


through a coin detector


78


like the coin detector


13


of the embodiment of

FIG. 1

(see FIG.


5


). The coin detector


78


determines that the coin has been accepted and has been inserted into a corresponding coin track. There are four coin tracks


77


, one each to receive a coin from a different coin slot


75


and, thus, each to receive a coin from a different one of the players. The upper part


79


of each of the tracks


77


is mostly vertical, but is inclined slightly outward so that the inserted coin will fall very fast, but remain in the coin track


77


. The lower part


81


of the coin track extends radially outward toward the track


65


and the rotating cars


61


and it is inclined downwardly at a slight angle so that the coins will roll by the force of gravity radially outward on the lower part


81


of the coin track. The end of the lower part


81


of each coin track is positioned a short distance inside the locus of the rotating cars


61


so that a coin inserted into a coin track


77


and then rolling out from the end of the lower part


81


of a coin track


77


will fall in a trajectory into a car


61


if the car is positioned opposite the lower part


81


of the track when the coin rolls out of the end of the track. Thus, if a coin is properly timed, it will fall into one of the cars


61


. If the coin is not properly timed, the momentum of the coin will carry it outwardly to fall through an opening


83


in the top surface of the cabinet


69


to be collected in a coin collector within the cabinet


69


. The embodiment shown in

FIG. 4

includes coin detectors to detect any coins passing through the opening


83


similar to the operation of the coin detector


50


in the embodiment of

FIGS. 1 and 2

. As shown in

FIG. 4



b,


a coin chute


86


in the cabinet


69


guides the coins falling through opening


83


to the coin collection box


88


. A coin detector


85


is positioned to detect the coin as it passes from the chute


86


into the coin collection box


88


.




As shown in the block diagram of

FIG. 5

, a coin detector


78


detects the insertion of a coin into a coin track


77


and applies this signal to a CPU


87


. Since there are four player positions, there are four coin detectors


78


, one for each track


77


and four coin detectors


85


, one for each opening


83


. If, after a coin is inserted into a slot


75


, as detected by a coin detector


78


, and no corresponding signal is detected by the corresponding coin detector


85


after a predetermined time interval sufficient for the coin to have reached the coin detector


85


, then it is presumed that the coin landed in a train car


61


and it is recorded as a score. Thus, the embodiment of

FIG. 4

detects a coin landing in the target receptacle in the same indirect manner as the embodiment of

FIG. 1

, that is, by the absence of a signal from a coin detector detecting coins which miss the target receptacles.




As best shown in

FIG. 6

, each of the train cars


61


has an arm


91


cantilevered from the radial inward side of the car


61


extending over the middle of the open top of the car and mounted on the arm


91


is a slot former


93


defining a dump slot having an upwardly facing mouth sized to receive one of the coins or tokens. If a coin is perfectly timed for a given car, upon arriving at the coin the car will fall into and be retained in the dump slot formed in the slot former


93


. The dump slot has a width a little wider than a coin so as to hold the coin upright and has a depth equal to about one-half of the width of a coin or token for which the amusement device is designed. The dump slot is formed between two parallel rigid panels connected by pins


94


at each end of the dump slot to retain the coins in the dump slot once they have been received.




Adjacent to each corner of the cabinet on the top surface thereof, an L-shaped support


95


having an upper horizontal arm extending over the periphery of the turntable


63


. A coin detector in the form of a limit switch


97


is mounted on the horizontal arm of each L-shaped support


95


by means of a bracket


99


. The switch


97


has an actuating arm


101


extending horizontally radially inward and positioned to be engaged by a coin held in a dump slot of a slot former


93


. When a coin has landed and retained in a dump slot, the coin will them be carried by the corresponding train car


61


under the horizontal arm of an L-shaped support


95


where the coin held in the dump slot will engage the actuating arm


101


of the limit switch


97


. When the limit switch


97


is actuated, it will signal the CPU


87


which will stop the motor


67


. By the time the motor


67


stops the travel of the turntable


63


, the car


61


will have moved a little past the dump position opposite the L-shaped support


95


. The CPU then energizes the motor


67


in the reverse direction to move the car which holds the coin in the dump slot back to the dump position directly under the horizontal arm of the L-shaped support


95


. The CPU will energize a motor


103


mounted in the L-shaped support


95


to actuate a dump arm


105


. The motor


103


will pivot the dump arm in a clockwise direction as shown in

FIG. 6

to engage the inner side of the car


61


positioned in the dump position. A receptacle


107


comprising a portion of the train car


61


is pivotally mounted on the lower carriage


109


of the train car to pivot on an axle


116


and when the receptacle


107


is engaged by the arm


105


, it will be tipped to pivot about the axle


116


to dump the coins in the receptacle


107


into the dump chute


111


located between the periphery of the wheel


63


and the vertical arm of the L-shaped support


95


. The CPU


87


will keep track of the number of coins deposited in each train car


61


by means of registers, one for each of the train cars in the same manner as in the embodiment of

FIGS. 1 and 2

. A turntable position sensor


96


senses the position of the turntable and provides a signal to CPU


87


to indicate the position of the turntable. From this position information, the CPU


87


determines which train car


61


is credited with receiving a coin, when a coin is detected as landing in train car by the failure of a coin detector


85


to detect the passage of a coin after the corresponding coin detector


78


detects the insertion of a coin into a track


77


. The CPU


87


then increments the register corresponding to the train car credited with receiving a coin. When a train car is dumped to dump its coins out into a dump chute, the CPU


87


will reset the corresponding register to zero and actuate the ticket dispenser


113


to award a number of tickets proportional to the number of coins in the car that has been dumped. Alternatively, in an embodiment providing a coin or token payoff, the coins dumped out of the car can be dispensed to the player directly.




While a coin is being dumped, the CPU


87


will lock the coin acceptors


76


so that coin cannot be inserted in the slots


75


while dumping process is being carried out. After the dumping process has been completed, the CPU


87


energizes the motor


67


to again drive the turntable in the clockwise direction and unlocks the coin acceptor.




Wire cams


120


are mounted on the top of the cabinet


69


adjacent to the periphery of the turntable


63


between the dump positions and the score positions opposite the distal end of the tracks


77


. The wire cams


120


are positioned to engage a tipped car


61


and as a tipped car is moved by the rotation of the turntable, it comes into engagement with a wire cam


120


which cams the tipped car


61


back into upright position as the tipped car moves in engagement with the wire cam


120


.




The target receptacles in the embodiment of

FIGS. 4-6

are provided with bonus lights like the embodiment of

FIGS. 1-3

. A bonus light


117


is provided on the wheel


63


between each train car


61


and the periphery of the wheel. When a train car has been recently dumped, the bonus light will be lit indicating that a player will win a bonus payoff if the player lands a coin or token in the train car marked by an illuminated bonus light. When a car has been dumped, the CPU


87


lights the corresponding bonus light and maintains the bonus lit until a predetermined number of coins have been determined to have landed in the car marked by the bonus light. While the bonus light remains lit, the payoff for landing a coin in the car marked by the bonus light is substantially increased by the CPU


87


to encourage players to try to land coins in cars which have been recently dumped.




The four player arrangement of the above-described embodiment provides a high degree of excitement to the players since the players can win coins or awards from a train car containing coins which have been fed by another player.




It will be noted that both of the above-identified embodiments use the indirect method of detecting the coins which have landed in the bed both for purposes of determining an award and determining the number of coins which have been accumulated in a target receptacle. As described above, the indirect method involves detecting the occurrence of a coin having landed in the bed by the absence of a coin being detected by the coin detector detecting coins which miss the target receptacle.




The above described specific embodiment employs rolling coins as projectiles. The machine could be modified to accommodate other rolling projectile such as marbles. Other modifications may be made to the above described specific embodiment of the invention without departing from the spirit and scope of the invention.



Claims
  • 1. An amusement game comprising a target receptacle, a slot arranged to receive and retain a coin in an upright position adjacent to said target receptacle, a target moving mechanism arranged to move said target receptacle and said slot along a predetermined path, a coin detector positioned to be actuated by a coin retained in said slot as said slot moves through said path, and a dump mechanism activated in response to actuation of said coin detector and operable when activated to dump coins retained in said target receptacle out of said target receptacle.
  • 2. An amusement game as recited in claim 1, wherein said game includes a plurality of target receptacles and a plurality of slots each capable of receiving and retaining a coin in an upright position adjacent to a corresponding target receptacle, said target moving mechanism arranged to move each said target receptacles and said slots along said predetermined path, said coin detector being positioned to be activated by a coin being retained by one of said slots, said dump mechanism being operable to dump the coins from the target receptacle adjacent to the slot retaining the coin that actuated said coin detector.
  • 3. An amusement game as recited in claim 1, further comprising means to define a plurality of player positions distributed along said path, means at each of said player positions to direct a coin at said receptacle and at said slot as they pass by such player position.
  • 4. An amusement game as recited in claim 1, wherein said path comprises a circular path, said target moving mechanism moving said receptacles and said slot repeatedly through said circular path.
  • 5. An amusement game as recited in claim 1 wherein said dump mechanism tips said target receptacle to a tipped position to dump coins out of said receptacle, said amusement device further comprising a cam positioned to engage a receptacle in a tipped position as receptacle moves in said path, and arranged to cam said receptacle into an upright position by the movement of said receptacle in engagement with said cam.
  • 6. An amusement game comprising a target receptacle, a dump target arranged to receive and retain a projectile in a predetermined position adjacent to said target receptacle, a target moving mechanism arranged to move said target receptacle and said dump target along a predetermined path, a projectile detector positioned to be actuated by a projectile retained in said dump target as said dump target moves through said path, and a dump mechanism activated in response to actuation of said projectile detector and operable when activated to dump projectiles retained in said target receptacle out of said target receptacle.
  • 7. An amusement game as recited in claim 6, wherein said game includes a plurality of target receptacles and a plurality of dump targets each adjacent to a corresponding target receptacle and each capable of receiving and retaining a projectile in an predetermined position, said target moving mechanism arranged to move said target receptacles and said dump targets along said predetermined path, said projectile detector being positioned to be actuated by a projectile being retained by one of said dump targets, said dump mechanism being operable to dump the projectiles from the target receptacle adjacent to the dump target retaining the projectile which actuated said projectile detector.
  • 8. An amusement game as recited in claim 6, further comprising means to define a plurality of player positions distributed along said path, means at each of said player positions to direct a projectile at said moving receptacle and said moving dump target they pass by such player position.
  • 9. An amusement game as recited in claim 6, wherein said path comprises a circular path, said target moving mechanism moving said receptacle and said dump target repeatedly through said circular path.
  • 10. An amusement game as recited in claim 6, wherein said dump mechanism tips said target receptacle to a tipped position to dump projectiles out of said receptacle, said amusement device further comprising a cam positioned to engage a tipped receptacle as said tippled receptacle moves in said path and arranged to cam said receptacle into an upright position by the movement of said receptacle in engagement with said cam.
CROSS REFERENCE TO RELATED APPLICATIONS

This application is a divisional application of application Ser. No. 09/064,145, filed Apr. 22, 1999 now U.S. Pat. No. 5,967,515. This application claims the benefit of provisional application Ser. No. 60/052,999, filed May 5, 1997.

US Referenced Citations (7)
Number Name Date Kind
4043406 Wolf Aug 1977
4061334 Kanno Dec 1977
4662636 Crompton May 1987
4759551 Crompton Jul 1988
5176380 Evans et al. Jan 1993
5275402 Malavazos et al. Jan 1994
5622366 Inoue Apr 1997
Provisional Applications (1)
Number Date Country
60/052999 May 1997 US