1. Field of the Invention
The present invention relates generally to automated vending machines. More particularly, the present invention relates to smart, computer controlled interactive vending machines equipped with enhanced lighting and display systems for producing a variety of visual effects in conjunction with vends or potential vends in conjunction with automated retail and or interactive retail deployments and retail displays.
2. Description of the Related Art
Numerous prior art vending machines exist for selling or vending diverse products through an automated, or ‘self-service’ format. Vending reached popularity in the late 1800's with coin-operated devices dispensing diverse merchandise. More recently vending machines have evolved to include robotic dispensing components, and/or PCs and virtual interfaces. These new vending platforms have emerged in the marketplace under the popular descriptions “automated retail,” “interactive retail,” and/or “interactive retail displays.” Such vending machines may be deployed within a variety of retail or commercial settings. They typically include illuminated, visual displays that seek to attract and educate customers or potential customers. Products information may be customer-requested utilizing interactive displays, including touch screen computer interfaces and virtual interfaces. However, a disadvantage of known machines relates to their cumbersome and “mechanical” appearance.
Automated retail stores, vending machines, and/or retail display platforms still look and feel like large, unfriendly machines or “mechanical boxes.” Such machines provide potential customers with a cold, impersonal and indifferent impression, which is not conducive to maximizing sales. Such prior art vending machines lack the sophistication of traditional retail stores in both the end user and retail display experience. This is due to the standard lighting, interfaces, and display mechanisms within these platforms. Displays are limited in the amount of information that can be communicated about a product. They are limited by space constraints. Further, they fail to provide the depth of information found in many e-commerce portals. Additionally, information on products within traditional automated retail/vending platforms has historically been limited to either the virtual touch screen or the physical display and there is no perceptual link between touch screen information and products being displayed beyond digital images on the touch screen.
Typically, the presentation of merchandise and information offered by traditional vending machines has not evolved sufficiently to satisfy a discerning consumer of premium or upscale products. Thus, the lack of a premium design or appearance has proven to be a hurdle for the distribution of expensive luxury items in automated vending machines.
In addition, default methods for lighting vending machines and automated retail stores are also utilitarian and dated. The default method of lighting in vending machines has been a fluorescent tube system which may either backlight or peripherally light the products, buttons, or displays. This method is less energy efficient, requires frequent changing of lights, is limited in functionality, and casts the same quality of light across all vending products. Fluorescent lighting also has hazardous consequences for the environment.
It is thus desirable to provide an enhanced vending experience or ambience in conjunction with the vending of upscale products. To increase the attractiveness of an upscale vending machine, it is desirable to provide an enhanced LED (light emitting diode) lighting system that can be individually controlled on a per product basis to more artistically illuminate available products, to guide users towards specific products, to draw users in to the machine, to indicate certain user inputs, to delight users during the shopping process, and to maximize the ambience associated with the transaction. It is further desirable for an ideal upscale vending machine to interactively guide user inputs, to indicate product recommendations and selections, and to elevate the merchandising experience achieved through an automated vending platform to approximate that of a luxury or specialty store.
This invention provides an enhanced, customer interactive vending machine ideal for upscale products for use within an automated retail store or commercial environment. Importantly, the instant vending machine utilizes enhanced lighting that can be individually controlled on a per product basis to better light and display products and interact with the customer
This invention uses LED lights on controllers with the capability to shape the quality, intensity, and color of light on a granular/per product basis through placement and software programming that integrates lighting changes with diverse sensor inputs including motion sensors, pressure profile sensors, and touch screen selections inputted by users. The preferred system works on an individual product basis to both enhance the lighting on a product and facilitate user interaction. This invention also uses a virtual network by which software that controls the LED controllers and lighting experience can be updated remotely without visiting the individual store or changing the bulbs and fixtures. The invention includes programmable LED lighting, sensors that detect motion through touch and human gesture, and software that integrates the functionality of these components that can be updated through a remote/virtual network.
The lighting system facilitates choreography of light events to user presence and responds to user inputs to guide the user through selections and transactions. It also performs ‘passive’ lighting events in a “display and attract.” Lights may be switched on or off through varying sequences, light intensity and directionality may be varied, and assorted color combinations may be displayed to engage passerby's. This lighting system can be integrated with audio systems and additional display components through software. By virtue of this invention, lighting is also able to be custom designed on a per product basis with individual display units that comprise a greater merchandising display of several individually illuminated products. Lights are controlled on the basis of intensity and color balance to best enhance the product for easier viewing and more attractive display.
The enhanced functionality, flexibility, and control of the preferred lighting system allows for superior merchandising, efficiency and ease of the user experience, greater energy efficiency, and cost savings in terms of labor to replace lighting that does not have efficiency of LEDs. In addition, the LED system can be adjusted to harmonize with the ambient light quality of the room. In a dimmer environment, like in a hotel lobby or spa, the base level of brightness to the machine will be set lower than if the machine is placed in a very well lit environment, such as a department store. In conclusion, as far as we are aware, no lighting system of flexible LEDs and integration of LEDS onto a virtual network within an automated retail store, vending machine, or retail display exists for ease of customization, configuration, intuitive interfacing, utilization and low-cost of maintenance of this system.
Preferably a plurality of RGB (red, green, blue) and white LEDs provide programmable, highly customizable lighting that responds to sensors and software for a unique visual experience. Various LEDs are disposed on controllers within an architectural system of boards that fit display custom modules. An additional system of sensors (motion detectors, touch and pressure point) is programmed to interface with the lighting through software that controls the lighting. A touch screen which deploys information also interfaces with the lighting through the software. This software is able to be updated over a virtual network enabling quick adaptation to lighting events for multiple stores and removing visits to individual displays for adaptations. The sensors tell the software when a user is interfacing with the display (a product or products), and/or approaching the store (either passive or active engagement).
Touching the display activates a lighting event through a pressure-based profile sensor which triggers LEDs to brighten, or dim, change color, or turn on/off. During a passive state, the LED system is able to produce lighting sequences (shows) that are pre-programmed and involve LED lighting turning on/off, increasing in intensity, and/or altering in color based on a design that has been set in a configuration file and read real-time by the software.
Beyond approaching the automated store and LED lighting correspondingly responding through a state change, or by a user touching a plane in front of a product to indicate a selection and lighting correspondingly responding through a state change, lighting is also programmed to respond to state changes in the automated store (entering into a passive mode, or indicating lack of inventory) through a state change in lighting. In addition, LED lighting within the display also responds to inputs that the user makes within the touch screen portion of the display (a separate, but integrated monitor that contains digital information that the consumer interfaces with to operate the machine or engage with promotional content). Through selections and operations performed on this touch screen corresponding LED lighting events occur within the display—example, if a product is selected for purchase, the product module in the display will brighten and/or change color.
Examples of LED lighting state changes include: if a product is being dispensed by the robotic arm (or when a mechanical component is working), the lighting can blink. If a user is being prompted to swipe a credit card, LED lighting around the base of the card slot can blink. If the robot is dispensing a product, the product retrieval area will become illuminated when the product is in place for retrieval. If a product recommendation is being made based on inputs that the user has made, or information that has been stored about the user from prior use sessions, lighting may indicate a recommended product through brightening, dimming, blinking, or changing in color. If a product is indicated to be ‘out of stock’ frontal lighting in the module can dim, or turn off completely. The system of sensors and lighting in the interactive retail display/vending platform allows a user to seamlessly select a product by physically touching a display ‘unit’ on the frontal plane of this unit (a system of which comprises the façade of the store/sign/display). The lighting of this ‘unit’ brightens as the user's hand or body part approaches it and the ‘unit’ becomes highlighted when touched to indicate that a product has been selected or interfaced with. In other words, users may directly touch the display to select an item for dispersion and presentation on the touch screen where the transaction may be completed.
Touching the display or touch screen can also perform other actions, including the retrieval of additional information about the product including product recommendations. Several advantages occur. A user experience results which is more intuitive and interactive and hence more engaging than that experienced with ordinary machines. A more efficient lighting system with lower maintenance requirements and remote maintenance capabilities minimizes required service. The merchandising display can more attractively and precisely light individual products. The remotely customizable and individually configured LED vending machine lighting system increases the machine attractiveness. An intuitive way is provided to indicate when a product is “out of stock” without empty store shelves, which ordinarily tarnishes the store experience. An intuitive grouping method is provided to tie similar products together, to make sure the range of available products that a customer might be seeking is made known.
Thus a basic object of our invention is to provide a simpler, more intuitive, efficient and entertaining method of selecting a product, or multiple products, with an automated vending machine.
Another important object is to provide an interactive retail display in the form of a vending machine that uses interactive lighting and produces variable lighting effects in response to user inputs.
Other objects are as follows:
a) to provide a method for guiding the selection of a product with a user's hand or body motion.
b) to provide a method for triggering lighting events and/or promotional events in an automated retail store, vending machine, or retail display to attract the attention of passerby's.
c) to use lighting in an automated retail store, vending machine, or retail display to indicate product recommendations (i.e., cross-sell and up-sell techniques).
d) to use lighting in an automated retail store, vending machine, or retail display to group products in logical groupings by. brand, category, price, etc.
e) to use lighting in an automated retail store, vending machine, or retail display to enhance the efficiency of customer product selections.
f) to aid customers in recall selections (indicating a single product selection vs. multiple product selections, indicating a selection has been made).
g) to use lighting to engage a user approaching the store and indicate the beginning of a usage session in an automated retail store, vending machine, or retail display.
h) to provide methods that make a vending, automated retail store, or retail display experience feel more special and premium.
i) to provide methods to make an automated retail store, vending machine, or retail display more intuitive.
j) to provide methods to make an automated retail store, vending machine, or retail display more educational and responsive to customer inputs.
k) to provide methods to make an automated retail store, vending machine, or retail display feel less mechanized and more interactive and/or responsive to a user.
l) to provide a method to increase interactivity of an automated retail store, vending machine, or retail display.
m) to provide methods to make an automated retail store, vending machine, or retail display more intuitive through use of lighting, sensors, and software.
n) to indicate to users through light the ability to access information on a product by touching a physical display of the product.
o) to individually custom light products within an automated retail store, vending machine, or retail display environment.
p) to perform entertaining lighting sequences within an automated retail store, vending machine, or retail display.
q) to enhance the presentation of merchandise within an automated retail store, vending machine, or retail display.
r) to individually feature a product through interactive lighting design within an automated retail store, vending machine, or retail display.
s) to use lighting to provide an intuitive method to indicate when a product is ‘out of stock’ within an automated retail store, vending machine, or retail display.
t) to provide a system to remotely customize and update lighting sequences of automated retail store, vending machine, or retail displays that have been deployed in the field.
u) to facilitate user interactions with the automated vending process or retail display by guiding product selections and providing a visual reminder of products that have already been selected by the user.
v) to provide an intuitive way to guide the user through interaction and purchase with enhanced lighting effects that sensually amplify the perceived vending and shopping experience.
w) to provide a remotely customizable lighting system in an automated store/vending machine, or retail display that saves the costs of lighting re-design for merchandising shifts.
These and other objects and advantages of the present invention, along with features of novelty appurtenant thereto, will appear or become apparent in the course of the following descriptive sections.
In the following drawings, which form a part of the specification and which are to be construed in conjunction therewith, and in which like reference numerals have been employed throughout wherever possible to indicate like parts in the various views:
With initial reference directed to
Referencing
A plurality of sensors 104 are coupled between selected display tubes extending through the extrusion cover mounting plate 105 and connected to the exposed window of display case 106. A plurality of circular orifices 114 are defined in plate 105 to align with display tubes 102. Rectangular orifices 115 (
A generally rectangular, translucent glass or plastic window 106 is secured over extrusion cover mounting plate 105. Window 106 is preferably clear and translucent for visibility. Display case 103, extrusion cover mounting plate 105 and window 106 are secured in overlying relationship within the module 90 by a rigid exterior casing 107 that shrouds the apparatus. Casing top 119 and sides 120 comprise a plurality of spaced apart mounting holes for suitable fasteners. Casing top 119 and sides 120 are attached to the display case 103 with a hinge 125 that allows access to the areas where the products are displayed.
Products featured for a vend are stored within display tubes 102 and/or 102A for illumination in accordance with the lighting scheme described in detail below. Products to be vended are stored in the rear of the vending machine 92 (
The illustrated embodiment includes five columns and seven rows of displays, but alternative arrays with different number of rows and columns can be used.
A customizable, lighted logo area 201 (
In
A plurality of boards 400 form an array such as array 300, and are interconnected. The front side of each board 400 contains one or more sets of three LED lights, providing a red, green and blue light sources. Wiring connections 405 connect with a plurality RGB LED lights mounted on the front side of the board 400. A wiring connection 401 connects to white “showcase” lighting on an adjacent board in an array, such as array 300 (
A wiring connection 403 couples to a white showcase light working in concert with the current LED backlight board 400. Wiring connection 404 couples to another showcase light for the current LED board to provide stereo front lighting. Power connection 406 powers an LED backlight board consisting of a plurality of RGB LED lights, one or more front showcase white lights, and an adjacent backlight board consisting of a plurality of RGB LED lights and one or more front white showcase lights for that adjacent board. Connection 407 enables an RS-485 connection to the board's components. Recommended Standard 485, also known as EIA-485, is a standard for serial binary data signals connecting between a DTE (Data Terminal Equipment) and a DCE (Data Circuit-terminating Equipment).
A female 8P8C (four twisted copper wire pairs) wiring output jack 408 sends the communication signal to the next board in the daisy chain or goes to a terminator if it is the last in the chain. A female 8P8C (four twisted copper wire pairs) wiring input jack 409 that receives the digital signal from the DMX-controller 622 discussed later, either directly if it is the first board in the chain or from the previous board if it is in the daisy chain. The board also contains a set of address pins and board reset terminal 410. This allows the board to be assigned an address so it can read signals sent from network interface established by the digital DMX controller 622. A forced connection across pins 5 and 6 resets lighting circuit boards to the base state.
Computer 450 (
Digital connections are seen on the right of
A 24V DC Power Supply Open Frame 24VDC, 6.3 A, 150W power supply 505 powers Y controller 506 such as the Arcus Advanced Motion Driver+Controller USB/RS485 (part number Arcus ACE-SDE), that connects to Y axis stepper 507 such as the Moons stepper motor (part number Moons P/N 24HS5403-01N) and X controller 508 such as the Arcus Advanced Motion Driver+Controller USB/RS485 (part number Arcus ACE-SDE), that connects to X axis stepper such as the Moons stepper motor (part number Moons P/N 24HS5403-01N). Power supply 505 also powers dispenser controller 510, dispenser door control 511, and vending controller 512 that respectively powers two gantry motors 513 and 2 conveyor motors 514 such as Canon DC gear motors (part number 05S026-DG16), door stepper motor 515 such as a Canon DC gear motor (part number 05S026-DG16), and spiral motors 516 such as the Vendapin Universal 24 volt DC gear motor (part number 605008-001). The logo space 201 (
Lighting wiring 600 is detailed in
The LED subarrays 615-617 are daisy chained and connected to DMX controller 622 such as ENTTEC DMX USB Pro 512 I/F Controller, outputting digital signals on line 621 DMX controller 622 is connected via a USB connection to the computer 450 (
In
In
User input step 1101 is queried at step 1102 to determine whether a lighting event has been selected. If not, the process ends at 1103, and if so, the type of event is determined in steps 1104 and 1105. An item ID and light mapping datacode are developed in step 1106. Selected lighting event characteristics are looked up and determined in step via database query step 1108. The identified lighting event is converted to the DMX protocol in step 1109. The DMX controller executes the lighting event and the hardware of
User lighting software steps are detailed in process 1200 (
If users select the “browse” option in step 1220 similar products available for vending are determined in step 1221 and such similar products are illuminated via step 1222. Top picks can be selected in step 1223. Products are added to a “shopping cart” in step 1225, which then triggers step 1208 previously described.
Thus software process 1200 allows users to typically use the system to navigate to items/products in which they are interested and choose to add ones they wish to purchase to a virtual shopping bag. When users are navigating the products, the system is programmed to recognize the current event and initiate a lighting sequence. A user viewing a product on the touch screen will have the physical product (or representation of that product) illuminate in the display case according to preset values that determine the backlight lighting color, intensity of that backlight color, fading and lighting patterns such as color transitions, blinking and other light oscillations along with the intensity of front showcase lighting that shines on the front area of a product or item. Product/item associations can also be programmed into the system. For example, the product database stores various associates a product may have such as type of product, manufacturer of product, price range, special or sales pricing. The number of associations a product might have is infinite and determined only by the administrator that sets up a given product catalog. The lighting system can be programmed to use any of these associations and light up the areas in the display façade with a related association. These lighting scenarios assist the user in finding the products they wish to purchase and may increase the number of items that are sold to that user. After the user locates the products they wish to purchase and add them to their virtual shopping bag, they can initiate the checkout sequence. The lighting system recognizes this event and will use the items the user has selected as dynamic variables that it feeds into the event profile preprogrammed for this lighting event. A common example might be that all of the items a user is purchasing are illuminated with a given color in the display area and may blink or have the color oscillate to indicate to the user what items they are purchasing. Lights may be located on the machine that guide the user to controls in which they need to interact with to complete the process. For example, a light near the payment read (e.g. a credit card reader) can be illuminated when it is time for a user to swipe and have their credit card read. This simplifies the buying process by prompting the user what they next step in the process is. Dispensing products is another recognizable event where the system can be programmed to use lighting to indicate what product is being dispensed at the current time. As products are dispensed, the lighting can be programmed to change so the user knows which items have been dispensed and which items have to be dispensed.
After items are dispensed, a collection event is launched where the collection area can be illuminated to guide the user where to retrieve their products and provide lighting so they can more easily be seen. The system resets itself to a standby lighting event after a transaction is complete. The system can also be programmed to go into an idle mode after a preset amount of time. This idle mode lighting event sequence is often used to attract users to the system where the process begins again.
From the foregoing, it will be seen that this invention is one well adapted to obtain all the ends and objects herein set forth, together with other advantages which are inherent to the structure.
It will be understood that certain features and subcombinations are of utility and may be employed without reference to other features and subcombinations. This is contemplated by and is within the scope of the claims.
As many possible embodiments may be made of the invention without departing from the scope thereof, it is to be understood that all matter herein set forth or shown in the accompanying drawings is to be interpreted as illustrative and not in a limiting sense.
This application is based upon U.S. Provisional Application, Ser. No. 61/106,952, filed Oct. 20, 2008, and entitled “Lighting Interactivity And Item-Based Lighting Systems In Retail Display, Automated Retail Stores And Vending Machines,” by inventors Mara Segal, Darrell Mockus and Russell Greenberg, and priority based on said application is claimed.
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