Claims
- 1. A three dimensional display video game apparatus comprising:a player controller including a direction control member to instruct a direction in movement of a player object so that when the player object is placed within a virtual three dimensional space, image data for displaying the player object as viewed from a certain point of sight is generated and supplied to a display to thereby provide such a game scene that the player object can be moved to a predetermined region on a screen of said display in accordance with an indication of said direction control member, wherein said video game apparatus includes a display generating processing system, said display generating processing system being operable to determine a three dimension coordinate position of said player object and to generate a first marker direction pointing mark and a second marker direction pointing mark, said first and second direction pointing marks respectively having first and second pointing directions that are both variable as determined based upon said three dimension coordinate position of the player object, said first and second direction pointing marks being displayed at respective locations on the game scene.
- 2. A three dimensional display video game apparatus according to claim 1, wherein said display generating system is operable to generate a third marker direction pointing mark having a third pointing direction that is variable as determined based upon said three dimension coordinate position of the player object, said third direction pointing mark being displayed at a location on the game scene.
- 3. A three dimensional display video game apparatus according to claim 2, wherein:said first pointing mark is a target pointing mark having a pointing direction that points to a position of a target; said second pointing mark is a marker pointing mark have a pointing direction that points to a position of a marker, said marker representing a position on a path said player object has passed; and said third pointing mark is an azimuth pointing mark having a pointing direction that points to a particular azimuth as viewed from the player object.
- 4. A three dimensional display video game apparatus according to claim 1, wherein each of said first and second marker direction pointing marks is a mark selected from the group consisting of:(a) a target pointing mark having a pointing direction that points to a position of a target; (b) a marker pointing mark having a pointing direction that points to a position of a marker, said marker representing a position on a path said player object has passed; and (c) an azimuth pointing mark having a pointing direction that points to a particular azimuth as viewed from the player object.
- 5. A three dimensional display video game comprising:a player controller including a direction control member to instruct a direction in movement of a player object so that when the player object is placed within a virtual three dimensional space, image data for displaying the player object as viewed from a certain point of sight is generated and supplied to a display; an image data generator for generating image data to display the player object, a first direction pointing mark and a second direction pointing mark; a player object coordinate data generator for generating player object coordinate data representative of a current position of the player object in said virtual three dimensional space based upon an operating state of said direction control member; a pointed-subject data generator for generating data of first and second pointed-subjects to be pointed by the first and second direction pointing marks, respectively; a pointing direction determiner for determining pointing directions of the first and second direction pointing marks in said virtual three dimensional space based respectively on the first and second pointed-subject data and the player object coordinate data; a direction pointing mark data generator for generating first and second direction pointing marks data to display the first and second direction pointing marks at respective locations and in respective directions determined by said pointing direction determiner; and a display data generator for generating display data according to the image data, the player object coordinate data and the first and second direction pointing mark data, in order to combine the player object with the first and second direction pointing marks to display an image on a display unit.
- 6. A three dimensional display video game according to claim 5, wherein:said image data generator generates image data to display a third direction pointing mark; said pointed-subject data generator generates data of a third pointed-subject to be pointed by the third direction pointing mark; said pointing direction determiner determines a pointing direction of the third pointing mark in said virtual three dimensional space based on third pointed-subject data and the player object coordinate data; said direction pointing mark data generator generates third direction pointing mark data to display the third direction pointing mark at a location and in a direction determined by said pointing direction determiner; and said display data generator generates display data according to the image data, the player object coordinate data and the third pointing mark data, in order to combine the player object with the first, second and third direction pointing marks to display an image on said display unit.
- 7. A three dimensional display video game apparatus according to claim 6, wherein:said first pointing mark is a target pointing mark having a pointing direction that points to a position of a target; said second pointing mark is a marker pointing mark have a pointing direction that points to a position of a marker, said marker representing a position on a path said player object has passed; and said third pointing mark is an azimuth pointing mark having a pointing direction that points to a particular azimuth as viewed from the player object.
- 8. A three dimensional display video game apparatus according to claim 5, wherein each of said first and second marker direction pointing marks is a mark selected from the group consisting of:(a) a target pointing mark having a pointing direction that points to a position of a target; (b) a marker pointing mark having a pointing direction that points to a position of a marker, said marker representing a position on a path said player object has passed; and (c) an azimuth pointing mark having a pointing direction that points to a particular azimuth as viewed from the player object.
- 9. A program storage device readable by a machine, tangibly embodying a program of instructions executable by the machine to perform a method of operating a game in which a player object is displayed on a display unit, said method comprising:receiving a direction instruction for movement of the player object so that when the player object is placed within a virtual three dimensional space, the player object is displayed as viewed from a certain point of sight and supplied to said display unit to thereby provide such a game scene that the player object can be moved to a predetermined region on a screen of said display in accordance with an indication of said direction instructions; determining a three dimensional coordinate position of said player object; and displaying a direction pointing mark having a pointing direction that is variable as determined based upon the three dimension coordinate position of the player object at a location on the game scene.
- 10. A program storage device readable by a machine, tangibly embodying a program of instructions executable by the machine to perform a method of operating a game in which a player object is displayed on a display unit comprising:receiving a direction instruction for movement of the player object so that when the player object is placed within a virtual three dimensional space, the player object is displayed as viewed from a certain point of sight and supplied to said display unit, generating image data to display the player object and a direction pointing mark; generating player object coordinate data representative of a current position of the player object in said virtual three dimensional space based upon an operating state of said direction instructions; generating data of a pointed-subject to be pointed by the direction pointing mark; determining a pointing direction of the direction pointing mark in said virtual three dimensional space based on the pointed-subject data and the player object coordinate data; generating direction pointing mark data and displaying the direction pointing mark at a location and in a determined direction; and generating display data according to the image data, the player object coordinate data and the direction pointing mark data, in order to combine the player object with the direction pointing mark to display a two-dimensional combined image on said display unit.
- 11. A program storage device according to claim 10, the program storage device being readable by the machine, tangibly embodying the program of instructions executable by the machine to perform said method, said method further comprising:generating target coordinate data representative of a coordinate position of a target existing in a direction that the player object is to advance, determining a direction of the direction pointing mark based on the target coordinate data and the player object coordinate data such that the direction pointing mark points to a direction in which the target is viewed from the player object, and generating data for a target pointing mark to point to a direction of the target.
- 12. A program storage device according to claim 11, the program storage device being readable by the machine, tangibly embodying the program of instructions executable by the machine to perform said method, said method further comprising:determining a straight line connecting between the player object and the target based on the target coordinate data and the player object coordinate data, and determining the pointing direction such that the pointing direction of the target pointing mark is along the straight line.
- 13. A program storage device according to claim 10, the program storage device being readable by the machine, tangibly embodying the program of instructions executable by the machine to perform said method, said method further comprising:determining a direction of the direction pointing mark such that the direction pointing mark indicates a direction in which the player object is to move to a particular azimuth point in said virtual three dimensional space based on the player object coordinate data, and generating data for an azimuth pointing mark to point the particular azimuth point as viewed from the player object.
- 14. A program storage device according to claim 13, the program storage device being readable by the machine, tangibly embodying the program of instructions executable by the machine to perform said method, said method further comprising:determining a straight line connecting between the player object and the particular azimuth point based on the particular azimuth point coordinate data and the player object coordinate data, and determining the pointing direction such that the pointing direction of the azimuth pointing mark is along the straight line.
- 15. A program storage device according to claim 10, the program storage device being readable by the machine, tangibly embodying the program of instructions executable by the machine to perform said method, said method further comprising:generating target coordinate data representative of a coordinate point of a target existing in a direction that the player object is to advance, determining a direction of the direction pointing mark such that the direction pointing mark indicates a direction in which the target is viewed from the player object based on the target coordinate data and the player object coordinate data, and determining a direction of the direction pointing mark such that the direction pointing mark indicates a direction in which the player object is to move to a particular azimuth point in said virtual three dimensional space based on the player object coordinate data, and generating data for a target pointing mark to indicate a direction of the target and data for an azimuth pointing mark to indicate the particular azimuth point as viewed from the player object.
- 16. A program storage device according to claim 15, the program storage device being readable by the machine, tangibly embodying the program of instructions executable by the machine to perform said method, said method further comprising: generating direction pointing mark data to display the target pointing mark and the azimuth pointing mark in a display form different from each other.
- 17. A program storage device according to claim 10, the program storage device being readable by the machine, tangibly embodying the program of instructions executable by the machine to perform said method, said method further comprising:generating marker data representative of a marker set on a path that the player object has passed, determining a direction of the direction pointing mark such that the direction pointing mark indicates a direction in which the player object is to move toward the marker in said virtual three dimensional space based on the player object coordinate data and coordinate data for the marker, and generating data of a marker direction pointing mark to indicate the marker as viewed from the player object.
- 18. A program storage device according to claim 17, the program storage device being readable by the machine, tangibly embodying the program of instructions executable by the machine to perform said method, said method further comprising:determining a straight line connecting between the player object and the marker based on coordinate data of the marker and the player object coordinate data, and determining the pointing direction such that the pointing direction of the marker direction pointing mark is along the straight line.
- 19. A program storage device according to claim 10, the program storage device being readable by the machine, tangibly embodying the program of instructions executable by the machine to perform said method, said method further comprising: generating image data to display a direction pointing mark in such a shape that is thinned in a direction from the player object to a pointed-subject.
Priority Claims (1)
Number |
Date |
Country |
Kind |
9-319667 |
Nov 1997 |
JP |
|
Parent Case Info
This application is a division of application 09/195,985, filed Nov. 19, 1998 now U.S. Pat. No. 6,220,962.
US Referenced Citations (1)
Number |
Name |
Date |
Kind |
6220962 |
Miyamoto et al. |
Apr 2000 |
B1 |
Foreign Referenced Citations (2)
Number |
Date |
Country |
0 844 587 |
May 1998 |
EP |
9736261 |
Oct 1997 |
WO |
Non-Patent Literature Citations (1)
Entry |
“Golden Gate-Main Review”, April 1997, pp. 1-3. |