Claims
- 1. A video game apparatus which displays on a display, according to a game program, game images including a player object and outputs a game melody in relation to the game images, comprising:
a memory medium for fixedly memorizing said game program, said memory medium being memorized with plurality of block sequences to constitute a game melody each of which consists of a plurality of measures, each of said plurality of block sequences having head and last measures having been set to provide a musical continuation between two arbitrary block sequences put in continuation; a RAM; a selecting means for selecting at least one by one said plurality of block sequences; a read means for reading one or more selected block sequences to said RAM; and an output means for outputting a game melody based on the block sequences read in said RAM, said read means selecting a block sequence before ending a block sequence being outputted by said outputting means.
- 2. A video game apparatus according to claim 1, further comprising a state detecting means for detecting an action state of said player object, wherein
said plurality of block sequences includes two or more state-basis block sequences for each different action state of said player object, said selecting means selecting one of said state-basis block sequences belonging to an action state detected by said state detecting means.
- 3. A video game apparatus according to claim 2, wherein said action state of said player object includes at least “move” and “stop”, said state detecting means detecting said “move” when said “stop” does not remain for a predetermined time period and longer.
- 4. A video game apparatus according to claim 3, further comprising a state change detecting means for detecting a change in action state of said player object, wherein each of said state-basis block sequences includes an introduction sequence, when a state change is detected by said state change detecting means, said selecting means selecting an introduction sequence for said state-basis sequence.
- 5. A video game apparatus according to claim 4, wherein said selecting means does not select an introduction sequence for “move” when said object is changed in action state from “stop” or “fight” to “move”.
- 6. A video game apparatus according to claim 4, wherein said state-basis block sequence include three or more block sequences while said introduction sequences are included for each action state,
said selecting means including a random selecting, means to select at random two or more block sequences except for said introduction sequences.
- 7. A video game apparatus according to claim 6, wherein said random selecting means includes a random number generating means to generate a random number.
- 8. A video game apparatus according to claim 7, wherein said random selecting means further includes a means to process a random number when a random number produced by said random number producing means is the same as a random number in a last time.
- 9. A video game apparatus according to claim 8, wherein said random selecting means further includes a means to forcibly set a minimum value when a random number processed by said means to process a random number is a numerical value corresponding to a maximum number of said block sequences.
- 10. A video game apparatus according to claim 7, wherein said random selecting means further includes a means to forcibly set a minimum value and a random number produced by said random number producing means is a numerical value corresponding to a maximum number of said block sequences.
- 11. A video game apparatus which displays on a display, according to a game program, game images including a player object and outputs a game melody in relation to the game images, comprising:
a memory medium for fixedly memorizing said game program, said memory medium being memorized with a plurality of block sequences to constitute a game melody each of which consists of a plurality of measures, each of said block sequences having head and last measures having been set to provide a musical continuation for two arbitrary block sequences put in continuation; and a game melody output means for outputting a series of game melodies by reading different ones of said block sequences out of said memory medium and connecting them depending upon a predetermined condition related to said player object.
- 12. A memory medium to be attached, upon use, to a video game apparatus which displays on a display, according to a game program, game images including a player object and outputs a game melody in relation to said game images, comprising:
a first memorizing area for memorizing a plurality of block sequences to constitute said game melody each of which consists of a plurality of measures, each of said block sequences having head and last measures having been set to provide a musical continuation for two block sequences put in continuation; a second memory area for memorizing a select program for selecting at least one by one said block sequences; a third memory area for being memorized with a read program to read in a RAM one or two or more of said selected block sequences; and a fourth memory area for being memorized with an output program to output a game melody based on said block sequences read in said RAM, a block sequence being selected according to said select program before ending a block sequence being outputted by said output program.
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority from U.S. application Ser. No. 09/318,619 filed May 26, 1999, the contents of which are incorporated herein by reference.
Continuations (1)
|
Number |
Date |
Country |
Parent |
09318619 |
May 1999 |
US |
Child |
09880111 |
Jun 2001 |
US |