Video slot gaming machine

Information

  • Patent Grant
  • 6805632
  • Patent Number
    6,805,632
  • Date Filed
    Friday, August 22, 2003
    21 years ago
  • Date Issued
    Tuesday, October 19, 2004
    20 years ago
Abstract
A video slot machine is provided. The video slot machine includes a display device for displaying a plurality of game elements in a grid having a plurality of cells defined by rows and columns, a memory device for storing a pay-table, and a game controller coupled to the display device and the memory device. The game controller is adapted to randomly select the game elements to be displayed in the display device and to determine an outcome based on the displayed game elements, a pay-table, and predetermined paylines. The selected game elements are selected from a set of possible game elements. The set of possible game elements includes a bonus element. The game controller is adapted to identify the presence of the bonus element in one of the cells of a column and to modify all of the symbols within the column to wild if a wild character in any one cells of the column would modify the outcome. A bonus game is also provided which depicts a contest between the player and the game machine.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates generally to video gaming machines and more particularly, to an apparatus and method for playing a video gaming machine having bonus games and a readable recording medium recording a control program for playing the video gaming machine having bonus games.




2. Description of the Prior Art




Gaming machines, such as slot machines, are a cornerstone of the gaming industry. Generally, the popularity of such machines with players is dependent on the perceived likelihood of winning money at the particular game and the intrinsic entertainment value of the game relative to other available gaming options. Where the available gaming options include a number of competing games and the expectation of winning each game is believed to be generally the same, players are most likely to be attracted to the most entertaining and exciting games. Thus, gaming operators strive to employ the most entertaining and exciting games available because such games attract frequent play and, hence, increase profitability to the operator. Traditionally, a video gaming machine such as a slot machine includes a plurality of symbols including a wild symbol and a processor for randomly aligning the plurality of symbols on a display upon initiation of the game by a player. Generally, where the plurality of symbols are aligned so as to match a winning combination of symbols stored in a pay-out table, the player receives a pay-out based on the wager placed by the player.




Such video gaming machine concepts are found, for instance, in U.S. Pat. No. 6,251,013 issued Jun. 26, 2001 in the name of Bennett. The '013 patent discloses a video slot machine game in which a sprite randomly designates one or more of the symbols displayed on the display to be treated as special symbols.




Furthermore, one concept that has been successfully employed to enhance the entertainment value of the game is the addition of a bonus game that may be played in conjunction with the “primary” game. The bonus game may comprise any type of game, either similar to or completely different from the primary game. The bonus game is initiated upon the occurrence of a selected event or outcome of the primary game.




Because the excitement and entertainment value of the primary game provides increased player appeal relative to other gaming machines and the bonus game concept increases player appeal and excitement, thereby increasing the chance to win the potential pay-out amount, there is a continuing need to develop new features for primary and bonus games. New features are necessary to appeal to player interest and enhance excitement in order to entice longer play and satisfy demands of operators for interesting games and increased profitability. The present invention is directed to satisfying these needs.




SUMMARY OF THE INVENTION




In one aspect of the present invention, a video game machine is provided. The game machine includes a housing having a display device for displaying a plurality of game elements in a grid having a plurality of cells defined by rows and columns, a memory device for storing a pay-table, and a game controller coupled to the display device and the memory device. The game controller is adapted to randomly select the game elements to be displayed in the display device and to determine an outcome based on the displayed game elements, a wager, a pay-table, and predetermined paylines. The selected game elements are selected from a set of possible game elements. The set of possible game elements includes a bonus element. The game controller is adapted to identify the presence of the bonus element in one of the cells of a column and to modify all of the symbols within the column to wild if a wild character in any one cell of the column would modify the outcome.




In another aspect of the present invention, a video game machine is provided. The game machine includes a housing having a display device for displaying a plurality of game elements in a grid having a plurality of cells defined by rows and columns, a memory device for storing a pay-table, and a game controller coupled to the display device and the memory device. The game controller is adapted to randomly select the game elements to be displayed in the display device and to determine an outcome based on the displayed game elements, a wager, a pay-table, and predetermined paylines. The selected game elements are selected from a set of possible game elements. The game controller is adapted to activate a bonus game in response to detecting a triggering event. The bonus game is depicted as a contest between the gaming machine and the player, wherein the player chooses a player item from three possible player items in the bonus game. The outcome of the bonus game is determined as a function of the chosen player item. It should be noted that the number of possible items is not limited to three.




In yet another aspect of the present invention, a method for playing a video gaming machine, is provided. The method includes the steps of randomly selecting a plurality of game elements and displaying the plurality of game elements on a display device in a grid having a plurality of cells defined by rows and columns. The selected game elements being selected from a set of possible game elements, the set of possible game elements includes a bonus element. The method further includes the steps of determining an outcome based on the displayed game elements, a wager, a pay-table, and predetermined paylines, identifying the presence of the bonus element in one of the cells of a column, and modifying all of the symbols within the column to wild if a wild character in any one cell of the column would modify the outcome.




An additional aspect of the present invention, a method for operating a video gaming machine for play by a player is provided. The method includes the steps of randomly selecting a plurality game elements from a set of possible game elements, displaying the plurality of game elements in a grid having a plurality of cells defined by rows and columns, and determining an outcome based on the displayed game elements, a wager, a pay-table, and predetermined paylines. The method further includes the steps of activating a bonus game in response to detecting a triggering event. The bonus game being depicted as a contest between the player and the game machine.











BRIEF DESCRIPTION OF THE DRAWINGS




Other advantages of the present invention will be readily appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein:





FIG. 1

is a perspective view of a gaming machine;





FIG. 2

is a schematic representation of the video gaming machine of the present invention;





FIG. 3

is a display of a plurality of elements including a bonus element in a first display during a normal random display having a winning combination appearing within the first display;





FIG. 4

is the display of

FIG. 3

illustrating an animation, according to an embodiment of the present invention;





FIG. 5

is the display of

FIG. 3

where the third column has been modified to wild elements;





FIG. 6

is a flow diagram illustrating operation of a video gaming machine, according to an embodiment of the present invention;





FIG. 7

is a flow diagram illustrating operation of a video gaming machine, according to another embodiment of the present invention;





FIG. 8

is a first graphical depiction of a bonus game, according to an embodiment of the present invention; and,





FIG. 9

is a second graphical depiction of the bonus game of FIG.


8


.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




With reference to the drawings and in operation, the present invention provides a video slot gaming machine


10


. With reference to

FIG. 1

, an exemplary video gaming machine


10


is illustrated into which the present invention can be incorporated to improve the enjoyment of a video game and to thereby increase the amount of time that the video game is played by patrons of a gaming establishment.

FIG. 1

shows a general appearance of the video gaming machine


10


to which the present invention is applied. As shown in the

FIG. 1

, the machine


10


comprises a housing


2


standing upright. The housing


2


comprises a main body


3


, a top box


4


mounted on a top portion of the main body


3


and a door


5


attached to a front side of the main body


3


as to be swingable between an open position and a closed position.




At a center portion of the front side of the main body


3


, there is mounted a main display device or display


14


comprising a CRT, and below the display


14


is provided an operation panel


8


. The operation panel


8


is attached to the door


5


so as to slope down in a forward direction of the machine


10


. Below the operation panel


8


and on a front side of the top box


4


, there are provided decoration panels


9




a


and


9




b


on which pictures, letters and the like representing a title of the machine


10


or the like are illustrated.




As shown in

FIG. 1

, the operation panel


8


is provided, from a right end toward a left end thereof, with an insertion portion


11


, and an input portion


17


. The insertion portion


11


is provided with a slot base


13


integrally formed with a coin insertion portion


15


and a bill insertion portion


21


.




The input portion


17


is provided with four push button switches


25


,


27


,


29


,


31


as first input devices, each of which is capable of being depressed. These push button switches


25


,


27


,


29


,


31


are selected as switches to be operated with particular high frequency during the game, so that these switches are provided on the operation panel


8


. For example, the push button switch


29


at a lower left position of the four switches is operated for starting the game. The number of the push buttons provided at the input portion


17


and functions assigned to the push buttons can be properly changed.




Referring now to

FIG. 2

, a block diagram illustrating a schematic configuration of a control system provided in the machine


10


is depicted. The machine


10


includes a game controller


12


. The game controller


12


includes a central processing unit (CPU)


51


, a coin-bill management device


53


, a display processor


16


, RAM


55


as a memory device and EPROM


59


. The CPU


51


is mainly composed of a microprocessor unit and performs various calculations and motion control necessary for the progress of the game.




The coin-bill management device


53


detects the insertion of a coin and a bill from the coin insertion portion


15


and the bill insertion portion


21


, and performs a necessary process for managing coins and bills. The display processor


16


interprets commands issued from the CPU


51


and displays desirable images on the display


14


. The RAM


55


temporary stores programs and data necessary for the progress of the game, and the EPROM


59


stores, in advance, programs and data for controlling basic operation of the machine


10


, such as the booting operation thereof.




The video gaming machine


10


of

FIG. 1

further includes the display


14


that displays a video slot machine, or other game of chance, and a player using the video gaming machine


10


interacts with the game.




The CPU


51


is electrically connected with a coordinate readout device


57


as well as the above mentioned push button switches


25


,


27


,


29


,


31


. The coordinate readout device


57


works as a second input device and comprises, for example, a so-called touch panel formed as a transparent panel on the display


14


and capable of issuing signals corresponding to the coordinates of a position touched on the display


14


by the player. The coordinate readout device


57


is closely put on the surface of the display


14


and integrated therewith. In the CPU


51


, there are provided a payment processor


34


for counting value of money consumed in each game. A random number generator


32


is included for randomly generating the hand to be displayed in the game as described below.




With reference to

FIGS. 1 and 3

, the game controller


51


sends a signal to a display processor


16


for displaying a plurality of game elements


18


on the display


14


. The display includes a cash-out touchpad


41


such that when the cash-out touchpad


41


is touched any accumulated credits are paid to the player in a coin bin


7


. A winner paid meter


43


keeps track of credits paid out to a player. A credit meter


45


is displayed for informing the player of the number of winning credits won on a given spin. The touchpad could also be buttons affixed to the machine.




The display


14


further includes a help touchpad


47


for accessing information about the game. A credit meter


49


displays to the player a number of credits available to the player for game play or cash-out. A select lines touchpad


60


allows the player to toggle through and select the available sets of paylines. Preferably, the video slot gaming machine


10


is a multi-line game, i.e., the paylines include vertical paylines and/or diagonal pay-lines, and/or zig-zag paylines. A bet per line touchpad


61


allows the player to toggle to increase the bet per line a credit at a time (up to the maximum bet).




Returning to

FIG. 2

, the payment processor


34


is connected to the game controller


12


for awarding a regular payout in response to the game elements


18


displayed on the display


14


matching a winning combination along one of the paylines selected by the player.




With reference to

FIG. 3

, in one aspect of the present invention, the game controller


12


, the display device or display


14


is adapted to display the plurality of game elements


18


in a grid


20


having a plurality of cells defined by rows and columns. The game EPROM provides a regular game and a bonus game. In the regular game, the game EPROM is adapted to randomly select the game elements


18


to be displayed in the display device


14


. The selected game elements


18


are selected from a set of possible game elements, e.g., a treasure chest, bag of money, sword and shield, horse, flower, castle, etc. It should be noted that any type of symbols or game elements may be used. The game EPROM is adapted to determine an outcome of the regular game based on the displayed game elements


18


, the pay-table, a wager, and predetermined paylines.




The game EPROM is adapted to include a bonus feature. The set of possible game elements includes a bonus element


16


, which in the preferred embodiment, is a gem (see FIG.


3


). After a regular game (see above), the game EPROM is adapted to identify the presence of the bonus element


16


in one of the cells of a column. As shown in

FIG. 3

, the game elements


18


in the display do not illustrate a winning combination of elements in any payline. Under the bonus feature, if the bonus element


16


appears in a cell, the EPROM is adapted to determine if changing all of the game elements


18


in the same column as the bonus element


16


to a wild element, i.e., the wild element is equal to any of the possible game elements to complete a payline, would change the outcome of the game.




For example, as shown in

FIG. 3

, the top row of game elements includes from left to right: a prince, a princess, a sword and shield, a princess and a princess. The sword and shield element is in the same column as the bonus element


16


. If the sword and shield element were changed to a wild element, the top horizontal payline would include four princesses and the wild element. The wild element is interpreted as being equal to a princess. Thus, a winning combination would be found on the pay-line.




If changing the symbols in the column which includes the bonus symbol


16


, modifies the outcome, then all the gaming elements


18


in that column are changed to wild elements and the outcome of the game is determined.




With reference to

FIGS. 4 and 5

, the EPROM is adapted to display an animation of a dragon


28


flying across the display


14


and breathing fire


30


on the bonus element


16


. Afterwards, the entire column is displayed as fire


32


(see FIG.


5


).




With reference to

FIG. 6

, in one embodiment of the present invention, a method of playing a video gaming machine, according to the present invention will now be discussed. At block


60


, a plurality of game elements are randomly selected from a set of possible game elements. The set of possible game elements includes a bonus element. Next, at block


62


, the plurality of game elements are displayed on a display device in a grid having a plurality of cells defined by rows and columns. Next at block


64


, an outcome is determined based on the displayed game elements, a pay-table, a wager, and predetermined paylines. Next at block


66


, the presence of the bonus element in one of the cells of a column is identified. Next at block


68


, all of the symbols within the column are modified to wild if a wild character in any one cells of the column would modify the outcome.




In another aspect of the present invention, the EPROM is adapted to activate a bonus game in response to detecting a triggering event. In the preferred embodiment, the triggering event is the appearance on the display


14


of a bonus game element


20


, such as a gem, in FIG.


3


.




In one embodiment, in

FIG. 8

, the bonus game is depicted as a contest between the gaming machine


10


and the player. The player is given the option to choose a player item


54


a-c from three possible player items


54


. The number of possible player items is not limited to three.




The EPROM is adapted to randomly select a game item from three computer items in the bonus game. The outcome of a bonus game combat, i.e., whether the player wins or loses the bonus game is determined as a function of the chosen player item, the chosen game item, and a set of predetermined rules. If the player wins the bonus game combat round, the player wins a bonus or prize.




In one embodiment, the player and the gaming machine


10


are given three lives, Prince lives


63


and Dragon lives


65


. The bonus game continues until either the player or the gaming machine


10


have zero lives. Each round of the bonus game, the player or the gaming machine


10


or both lose a life based on the predetermined rules. The predetermined rules are a given combination of the player item and the game item, the result is determined by computer preset rules. The set of predetermined rules includes three outcomes: player wins, player loses, and tie. The gaming machine


10


loses a life if the player wins, the player loses a life if the player loses, and the layer and the gaming machine


10


both lose a life if there is a tie.




Preferably, the player wins the bonus game, and is awarded the bonus credits, unless the player reaches zero lives before the gaming machine, i.e., if the gaming machine


10


reaches zero before or at the same time as the player.




If the player wins the bonus game, the game is adapted to determine a bonus payout and to distribute the bonus payout to the player.




Additionally, the game is adapted to display an animation of the contest between the gaming machine


10


and the player on the display device


14


.




With reference to

FIG. 7

, in another embodiment of the present invention, a method for operating a video gaming machine


10


for play by a player will now be discussed. In a first process block


72


, a plurality of game elements are randomly selected from a set of possible game elements. In a second process block


74


, the plurality of game elements are displayed in a grid having a plurality of cells defined by rows and columns. In a third process block


76


, an outcome is determined based on the displayed game elements, a pay-table, and predetermined paylines. In a fourth process block


78


, a bonus game is activated in response to detecting a triggering event. The bonus game is depicted as a contest between the player and the gaming machine


10


. In a fifth process block


80


, the player is allowed to choose a player Prince's weapon item from three possible player weapons. In a sixth process block


82


, an outcome of the bonus game is determined as a function of the chosen player item, vis-a-vis the Dragon's combat stance.




With reference to

FIGS. 8 and 9

, in one embodiment, the player is represented by a hero or prince


46


and the gaming machine


10


is represented by an enemy or dragon


48


. The contest is a fight between the prince


46


and the dragon


48


. The game controller


12


is adapted to display an animation representing the fight between the prince


46


and the dragon


48


.




As shown in

FIG. 8

, the player is given a choice of three weapons: a sword


54


A, a bow and arrow


54


B, and a magic ring


54


C, which may be selected by touching the corresponding video representation on the display


14


. At the start of the bonus game, the prince


46


and the dragon


48


are each given three lives, as indicated by the prince icons


63


and the dragon icons


65


.




The computer items from which the game controller


12


selects includes: a dragon air attack, a dragon ground attack, and a dragon magic tornado attack. The air attack is shown in FIG.


9


.




For example, if the player chooses the sword


54


A and the game controller


12


chooses the dragon attack, there is a tie. If the game controller


12


chose the dragon flight attack, the player loses. If the game controller


12


chose the dragon tornado attack, the player wins.




Preferably, if during the combat or bonus round the prince wins or ties a round or melee, the player gets a first bonus. Further at end of the bonus, the player gets a low bonus if the prince dies (loses all of his lives before the dragon). If the prince and dragon tie, or the prince wins, the player gets a higher bonus.




Additionally, a different animation is shown depending on the result of the bonus round. For example, if the prince wins, the prince saves the princess in the animation. If the prince loses, the dragon takes the princess away.




Other aspect and features of the present invention can be obtained from a study of the drawings, the disclosure, and the appended claims.



Claims
  • 1. A video gaming machine, comprising:a housing having a display device for displaying a plurality of game elements in a grid having a plurality of cells defined by rows and columns; a memory device for storing a pay-table; a game controller coupled to the display device and the memory device, the game controller being adapted to randomly select the game elements to be displayed in the display device, from a set of possible game elements, and to determine an outcome based on the displayed game elements, the pay-table, and predetermined paylines; and wherein the set of possible game elements includes a bonus element, and wherein the game controller is adapted to identify the presence of the bonus element in one of the cells of at least one column and to modify all of the game elements within the column to wild without modifying any of the game elements in other columns in which a bonus element is not present and only if a wild character in any one of the cells of the column would result in a winning outcome to a player of the video gaming machine.
  • 2. A video gaming machine, comprising:a housing having a display device for displaying a plurality of game elements in a grid having a plurality of cells defined by rows and columns; a memory device for storing a pay-table; a game controller coupled to the display device and the memory device, the game controller being adapted to randomly select the game elements to be displayed in the display device from a set of possible game elements and to determine an outcome based on the displayed game elements, the pay-table, and predetermined paylines; wherein the set of possible game elements includes a bonus element, and wherein the game controller is adapted to identify the presence of the bonus element in one of the cells of at least one column and to modify all of the game elements within the column to wild without modifying any of the game elements in other columns in which a bonus element is not present and only if a wild character in any one of the cells of the column would result in a winning outcome to a player of the video gaming machine; and wherein the game controller is adapted to display an animation of an enemy breathing fire on the bonus element to change the game elements in the column to fire to symbolize the changing of the game elements to wild.
  • 3. A video gaming machine, as set forth in claim 2, wherein the bonus element is a jewel.
  • 4. A method for playing a video gaming machine, including the steps of:randomly selecting a plurality of game elements, the selected game elements being selected from a set of possible game elements, the set of possible game elements includes a bonus element; displaying the plurality of game elements on a display device in a grid having a plurality of cells defined by rows and columns; determining an outcome based on the displayed game elements, a pay table, and predetermined paylines; identifying the presence of the bonus element in one of the cells of a column; and modifying all of the game elements within the column to wild without modifying any of the game elements in other columns in which a bonus element is not present and only if a wild character in any one cells of the column would result in a winning outcome to a player of the video gaming machine.
  • 5. A computer program product for playing a video gaming machine, the computer program product comprising a computer usuable storage medium having computer readable program code means embodied in the medium, the computer readable program code means comprising:computer readable program code means for randomly selecting a plurality of game elements, the selected game elements being selected from a set of possible game elements, the set of possible game elements includes a bonus element; computer readable program code means for displaying the plurality of game elements on a display device in a grid having a plurality of cells defined by rows and columns; computer readable program code means for determining an outcome based on the displayed game elements, a pay-table, and predetermined paylines; computer readable program code means for identifying the presence of the bonus element in one of the cells of a column; and, computer readable program code means for modifying all of the game elements within the column to wild without modifying any of the game elements in other columns in which a bonus element is not present and only if a wild character in any one cells of the column would result in a winning outcome to a player of the video gaming machine.
CROSS-REFERENCE TO RELATED APPLICATION

This application is a division of prior application Ser. No. 09/966,011 filed Sep. 28, 2001, now abandoned.

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