Lamousin et al., "NURBS-Based Free-Form Deformations", IEEE Computer Graphics and Applications, 11, Nov.1994, pp. 59-65. |
Qin et al., "D-Nurbs" A Physics-Based Framework for Geometric Design, IEEE Transactions on Visualization and Computer Graphics, vol. 2, No. 1, Mar., 1996, pp. 85-96. |
Rappoport et al, "Volume-Preserving Free-Form Solids", IEEE Transactions on Visualization and Computer Graphics, vol. 2, No. 1, Mar., 1996, pp. 19-27. |
Varshney et al., "Computing Smooth Molecular Surfaces", IEEE Computer Graphics and Applications, Sep., 1994, pp. 19-25. |
Hirota et al., "Providing Force Feedback in Virtual Environments", IEEE Computer Graphics and Applications, Sep., 1995, pp. 22-30. |
Yasugi et al., "An Object-Oriented Concurrent Algorithm for N-Body Problem", Japan Software academic Society, The 8th Conference Collection of Papers, 1992, From "2 0 (N log N) Successive Algorithm" to 4 Sophisticated Object-Oriented Concurrent Algorithm on pp. 405-408. |