Claims
- 1. A virtual reality presentation method comprising:
capturing motion of a user; capturing audio of the user; transforming the audio of the user into a different entity; and animating a character with the motion and transformed audio in real-time.
- 2. The method of claim 1 further comprising displaying the animated character on an output device.
- 3. The method of claim 1 in which capturing motion comprises:
attaching multiple motion tracking sensors to areas of the user to track the user's movements; and transmitting signals representing the movements from the sensors to a computer system.
- 4. The method of claim 1 in which capturing audio comprises attaching a microphone to the user.
- 5. The method of claim 4 in which the microphone is a wireless microphone.
- 6. The method of claim 1 in which transforming the audio comprises:
altering pitch characteristics of the audio of the user.
- 7. The method of claim 1 in which animating comprises:
applying the motion to a three dimensional (3-D) model; and combining the transformed audio to the 3-D model.
- 8. The method of claim 1 in which transforming the audio comprises:
transforming the audio into the different entity that is of the opposite gender.
- 9. A presentation method comprising:
generating a three-dimensional (3-D) model of a character; capturing motion of a user in real-time; capturing audio of the user in real-time; modifying a gender of the audio of the user; and animating the 3-D model with the motion and modified audio of the user in real-time.
- 10. The method of claim 9 further comprising displaying the animated 3-D model on an output device.
- 11. The method of claim 9 in which capturing motion comprises:
attaching multiple motion tracking sensors to areas of the user to track the user's movements; and transmitting magnetic fields representing the movements from the sensors to a computer system.
- 12. The method of claim 9 in which capturing audio comprises attaching a microphone to the user.
- 13. The method of claim 12 in which the microphone is a wireless microphone.
- 14. The method of claim 9 in which modifying comprises altering pitch characteristics of the audio of the user.
- 15. A presentation system comprising:
a motion tracking device connected to a user; an audio receiving device connected to the user; an audio receiver/converter to transform the audio into audio of a different gender to that of the user; and a system to produce an animated three-dimensional character from the motion and converted audio.
- 16. The system of claim 15 further comprising an output device.
- 17. The system of claim 15 in which the motion tracking device comprises:
a set of interconnected sensors affixed to the user; and a transmitting device for receiving signals from the sensors and sending them to a computer system.
- 18. The system of claim 15 in which the audio receiving device is a microphone.
- 19. The system of claim 18 in which the microphone is a wireless microphone.
- 20. The system of claim 15 in which the audio receiver/converter comprises an audio effects digital signal processor.
- 21. A computer program product for producing a virtual reality presentation, the product residing on a computer readable medium having instructions stored thereon which, when executed by the processor, cause the processor to:
capture motion of a user; capture audio of the user; transform the audio of the user into audio of an opposite gender to that of the user; and animate a character with the motion and transformed audio in real-time to render a virtual reality presentation on an output device.
- 22. A computer program product for producing a virtual reality presentation, the product residing on a computer readable medium having instructions stored thereon which, when executed by the processor, cause the processor to:
generate a three-dimensional (3-D) model of a character; capture motion of a user in real-time; capture audio of the user in real-time; modify a gender of the audio opposite to that of the user; and animate the 3-D model with the motion and modified audio of the user in real-time to render a virtual reality presentation on.
- 23. A presentation method comprising:
detecting motion of a user; detecting audio of the user; altering the audio of the user; synchronizing the motion of the user to an animated character; and synchronizing the altered audio of the user to the animated character.
- 24. The method of claim 23 in which detecting motion comprises:
receiving signals representing motions from sensors attached to the user; and processing the signals in a computer system.
- 25. The method of claim 23 in which detecting audio comprises:
receiving audio signals from a microphone attached to the user.
- 26. The method of claim 23 in which altering the audio comprises:
modifying a fundamental frequency of the audio.
- 27. The method of claim 23 further comprising:
displaying the animated character on an output device.
- 28. The method of claim 27 in which the output device is a projector.
- 29. The method of claim 27 in which the output device is a flat panel plasma monitor.
- 30. The method of claim 27 in which the output device is a multi-scan presentation monitor.
- 31. The method of claim 27 in which the output device is an electronic white board.
- 32. The method of claim 27 in which the output device is a projection screen.
CLAIM OF PRIORITY
[0001] This application claims priority under 35 USC §119(e) to U.S. patent application Ser. No. 60/258,293, filed on Dec. 26, 2000, the entire contents of which are hereby incorporated by reference.
Provisional Applications (1)
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Number |
Date |
Country |
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60258293 |
Dec 2000 |
US |